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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp index 47105813..4281dcac 100644 --- a/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp +++ b/mp/src/materialsystem/stdshaders/vertexlitgeneric_dx9.cpp @@ -41,6 +41,7 @@ BEGIN_VS_SHADER( VertexLitGeneric, "Help for VertexLitGeneric" ) SHADER_PARAM( SELFILLUMFRESNELMINMAXEXP, SHADER_PARAM_TYPE_VEC4, "0", "Self illum fresnel min, max, exp" ) SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" ) SHADER_PARAM( FLASHLIGHTNOLAMBERT, SHADER_PARAM_TYPE_BOOL, "0", "Flashlight pass sets N.L=1.0" ) + SHADER_PARAM( LIGHTMAP, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "lightmap texture--will be bound by the engine") // Debugging term for visualizing ambient data on its own SHADER_PARAM( AMBIENTONLY, SHADER_PARAM_TYPE_INTEGER, "0", "Control drawing of non-ambient light ()" ) @@ -163,6 +164,7 @@ BEGIN_VS_SHADER( VertexLitGeneric, "Help for VertexLitGeneric" ) info.m_nEnvmapSaturation = ENVMAPSATURATION; info.m_nAlphaTestReference = ALPHATESTREFERENCE; info.m_nFlashlightNoLambert = FLASHLIGHTNOLAMBERT; + info.m_nLightmap = LIGHTMAP; info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; |