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path: root/mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc')
-rw-r--r--mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc b/mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc
index abfd9b6f..eb3cbfac 100644
--- a/mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc
+++ b/mp/src/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc
@@ -358,8 +358,8 @@ float4 main( PS_INPUT i ) : COLOR
diffuseLighting = f3LightmapColor;
#endif
-
float3 albedo = baseColor;
+
if (bBlendTintByBaseAlpha)
{
float3 tintedColor = albedo * g_DiffuseModulation.rgb;