aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc')
-rw-r--r--mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc320
1 files changed, 160 insertions, 160 deletions
diff --git a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc
index a8dbd23f..fcd08eb2 100644
--- a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc
+++ b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc
@@ -1,160 +1,160 @@
-#include "shaderlib/cshader.h"
-class example_model_vs20_Static_Index
-{
-public:
- example_model_vs20_Static_Index( )
- {
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
-#endif // _DEBUG
- return 0;
- }
-};
-#define shaderStaticTest_example_model_vs20 0
-class example_model_vs20_Dynamic_Index
-{
-private:
- int m_nCOMPRESSED_VERTS;
-#ifdef _DEBUG
- bool m_bCOMPRESSED_VERTS;
-#endif
-public:
- void SetCOMPRESSED_VERTS( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nCOMPRESSED_VERTS = i;
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = true;
-#endif
- }
- void SetCOMPRESSED_VERTS( bool i )
- {
- m_nCOMPRESSED_VERTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = true;
-#endif
- }
-private:
- int m_nDOWATERFOG;
-#ifdef _DEBUG
- bool m_bDOWATERFOG;
-#endif
-public:
- void SetDOWATERFOG( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nDOWATERFOG = i;
-#ifdef _DEBUG
- m_bDOWATERFOG = true;
-#endif
- }
- void SetDOWATERFOG( bool i )
- {
- m_nDOWATERFOG = i ? 1 : 0;
-#ifdef _DEBUG
- m_bDOWATERFOG = true;
-#endif
- }
-private:
- int m_nSKINNING;
-#ifdef _DEBUG
- bool m_bSKINNING;
-#endif
-public:
- void SetSKINNING( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nSKINNING = i;
-#ifdef _DEBUG
- m_bSKINNING = true;
-#endif
- }
- void SetSKINNING( bool i )
- {
- m_nSKINNING = i ? 1 : 0;
-#ifdef _DEBUG
- m_bSKINNING = true;
-#endif
- }
-private:
- int m_nLIGHTING_PREVIEW;
-#ifdef _DEBUG
- bool m_bLIGHTING_PREVIEW;
-#endif
-public:
- void SetLIGHTING_PREVIEW( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nLIGHTING_PREVIEW = i;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = true;
-#endif
- }
- void SetLIGHTING_PREVIEW( bool i )
- {
- m_nLIGHTING_PREVIEW = i ? 1 : 0;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = true;
-#endif
- }
-private:
- int m_nNUM_LIGHTS;
-#ifdef _DEBUG
- bool m_bNUM_LIGHTS;
-#endif
-public:
- void SetNUM_LIGHTS( int i )
- {
- Assert( i >= 0 && i <= 4 );
- m_nNUM_LIGHTS = i;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
- void SetNUM_LIGHTS( bool i )
- {
- m_nNUM_LIGHTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
-public:
- example_model_vs20_Dynamic_Index()
- {
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = false;
-#endif // _DEBUG
- m_nCOMPRESSED_VERTS = 0;
-#ifdef _DEBUG
- m_bDOWATERFOG = false;
-#endif // _DEBUG
- m_nDOWATERFOG = 0;
-#ifdef _DEBUG
- m_bSKINNING = false;
-#endif // _DEBUG
- m_nSKINNING = 0;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = false;
-#endif // _DEBUG
- m_nLIGHTING_PREVIEW = 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = false;
-#endif // _DEBUG
- m_nNUM_LIGHTS = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS;
- Assert( bAllDynamicVarsDefined );
-#endif // _DEBUG
- return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0;
- }
-};
-#define shaderDynamicTest_example_model_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0
+#include "shaderlib/cshader.h"
+class example_model_vs20_Static_Index
+{
+public:
+ example_model_vs20_Static_Index( )
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderStaticTest_example_model_vs20 0
+class example_model_vs20_Dynamic_Index
+{
+private:
+ int m_nCOMPRESSED_VERTS;
+#ifdef _DEBUG
+ bool m_bCOMPRESSED_VERTS;
+#endif
+public:
+ void SetCOMPRESSED_VERTS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOMPRESSED_VERTS = i;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+ void SetCOMPRESSED_VERTS( bool i )
+ {
+ m_nCOMPRESSED_VERTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+private:
+ int m_nDOWATERFOG;
+#ifdef _DEBUG
+ bool m_bDOWATERFOG;
+#endif
+public:
+ void SetDOWATERFOG( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDOWATERFOG = i;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+ void SetDOWATERFOG( bool i )
+ {
+ m_nDOWATERFOG = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nLIGHTING_PREVIEW;
+#ifdef _DEBUG
+ bool m_bLIGHTING_PREVIEW;
+#endif
+public:
+ void SetLIGHTING_PREVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nLIGHTING_PREVIEW = i;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+ void SetLIGHTING_PREVIEW( bool i )
+ {
+ m_nLIGHTING_PREVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+private:
+ int m_nNUM_LIGHTS;
+#ifdef _DEBUG
+ bool m_bNUM_LIGHTS;
+#endif
+public:
+ void SetNUM_LIGHTS( int i )
+ {
+ Assert( i >= 0 && i <= 4 );
+ m_nNUM_LIGHTS = i;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+ void SetNUM_LIGHTS( bool i )
+ {
+ m_nNUM_LIGHTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+public:
+ example_model_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = false;
+#endif // _DEBUG
+ m_nCOMPRESSED_VERTS = 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = false;
+#endif // _DEBUG
+ m_nDOWATERFOG = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = false;
+#endif // _DEBUG
+ m_nLIGHTING_PREVIEW = 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = false;
+#endif // _DEBUG
+ m_nNUM_LIGHTS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0;
+ }
+};
+#define shaderDynamicTest_example_model_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0