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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc index a8dbd23f..fcd08eb2 100644 --- a/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc +++ b/mp/src/materialsystem/stdshaders/fxctmp9/example_model_vs20.inc @@ -1,160 +1,160 @@ -#include "shaderlib/cshader.h"
-class example_model_vs20_Static_Index
-{
-public:
- example_model_vs20_Static_Index( )
- {
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
-#endif // _DEBUG
- return 0;
- }
-};
-#define shaderStaticTest_example_model_vs20 0
-class example_model_vs20_Dynamic_Index
-{
-private:
- int m_nCOMPRESSED_VERTS;
-#ifdef _DEBUG
- bool m_bCOMPRESSED_VERTS;
-#endif
-public:
- void SetCOMPRESSED_VERTS( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nCOMPRESSED_VERTS = i;
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = true;
-#endif
- }
- void SetCOMPRESSED_VERTS( bool i )
- {
- m_nCOMPRESSED_VERTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = true;
-#endif
- }
-private:
- int m_nDOWATERFOG;
-#ifdef _DEBUG
- bool m_bDOWATERFOG;
-#endif
-public:
- void SetDOWATERFOG( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nDOWATERFOG = i;
-#ifdef _DEBUG
- m_bDOWATERFOG = true;
-#endif
- }
- void SetDOWATERFOG( bool i )
- {
- m_nDOWATERFOG = i ? 1 : 0;
-#ifdef _DEBUG
- m_bDOWATERFOG = true;
-#endif
- }
-private:
- int m_nSKINNING;
-#ifdef _DEBUG
- bool m_bSKINNING;
-#endif
-public:
- void SetSKINNING( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nSKINNING = i;
-#ifdef _DEBUG
- m_bSKINNING = true;
-#endif
- }
- void SetSKINNING( bool i )
- {
- m_nSKINNING = i ? 1 : 0;
-#ifdef _DEBUG
- m_bSKINNING = true;
-#endif
- }
-private:
- int m_nLIGHTING_PREVIEW;
-#ifdef _DEBUG
- bool m_bLIGHTING_PREVIEW;
-#endif
-public:
- void SetLIGHTING_PREVIEW( int i )
- {
- Assert( i >= 0 && i <= 1 );
- m_nLIGHTING_PREVIEW = i;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = true;
-#endif
- }
- void SetLIGHTING_PREVIEW( bool i )
- {
- m_nLIGHTING_PREVIEW = i ? 1 : 0;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = true;
-#endif
- }
-private:
- int m_nNUM_LIGHTS;
-#ifdef _DEBUG
- bool m_bNUM_LIGHTS;
-#endif
-public:
- void SetNUM_LIGHTS( int i )
- {
- Assert( i >= 0 && i <= 4 );
- m_nNUM_LIGHTS = i;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
- void SetNUM_LIGHTS( bool i )
- {
- m_nNUM_LIGHTS = i ? 1 : 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = true;
-#endif
- }
-public:
- example_model_vs20_Dynamic_Index()
- {
-#ifdef _DEBUG
- m_bCOMPRESSED_VERTS = false;
-#endif // _DEBUG
- m_nCOMPRESSED_VERTS = 0;
-#ifdef _DEBUG
- m_bDOWATERFOG = false;
-#endif // _DEBUG
- m_nDOWATERFOG = 0;
-#ifdef _DEBUG
- m_bSKINNING = false;
-#endif // _DEBUG
- m_nSKINNING = 0;
-#ifdef _DEBUG
- m_bLIGHTING_PREVIEW = false;
-#endif // _DEBUG
- m_nLIGHTING_PREVIEW = 0;
-#ifdef _DEBUG
- m_bNUM_LIGHTS = false;
-#endif // _DEBUG
- m_nNUM_LIGHTS = 0;
- }
- int GetIndex()
- {
- // Asserts to make sure that we aren't using any skipped combinations.
- // Asserts to make sure that we are setting all of the combination vars.
-#ifdef _DEBUG
- bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS;
- Assert( bAllDynamicVarsDefined );
-#endif // _DEBUG
- return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0;
- }
-};
-#define shaderDynamicTest_example_model_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0
+#include "shaderlib/cshader.h" +class example_model_vs20_Static_Index +{ +public: + example_model_vs20_Static_Index( ) + { + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG +#endif // _DEBUG + return 0; + } +}; +#define shaderStaticTest_example_model_vs20 0 +class example_model_vs20_Dynamic_Index +{ +private: + int m_nCOMPRESSED_VERTS; +#ifdef _DEBUG + bool m_bCOMPRESSED_VERTS; +#endif +public: + void SetCOMPRESSED_VERTS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOMPRESSED_VERTS = i; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } + void SetCOMPRESSED_VERTS( bool i ) + { + m_nCOMPRESSED_VERTS = i ? 1 : 0; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } +private: + int m_nDOWATERFOG; +#ifdef _DEBUG + bool m_bDOWATERFOG; +#endif +public: + void SetDOWATERFOG( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDOWATERFOG = i; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } + void SetDOWATERFOG( bool i ) + { + m_nDOWATERFOG = i ? 1 : 0; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +private: + int m_nLIGHTING_PREVIEW; +#ifdef _DEBUG + bool m_bLIGHTING_PREVIEW; +#endif +public: + void SetLIGHTING_PREVIEW( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nLIGHTING_PREVIEW = i; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = true; +#endif + } + void SetLIGHTING_PREVIEW( bool i ) + { + m_nLIGHTING_PREVIEW = i ? 1 : 0; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = true; +#endif + } +private: + int m_nNUM_LIGHTS; +#ifdef _DEBUG + bool m_bNUM_LIGHTS; +#endif +public: + void SetNUM_LIGHTS( int i ) + { + Assert( i >= 0 && i <= 4 ); + m_nNUM_LIGHTS = i; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } + void SetNUM_LIGHTS( bool i ) + { + m_nNUM_LIGHTS = i ? 1 : 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } +public: + example_model_vs20_Dynamic_Index() + { +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = false; +#endif // _DEBUG + m_nCOMPRESSED_VERTS = 0; +#ifdef _DEBUG + m_bDOWATERFOG = false; +#endif // _DEBUG + m_nDOWATERFOG = 0; +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = false; +#endif // _DEBUG + m_nLIGHTING_PREVIEW = 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = false; +#endif // _DEBUG + m_nNUM_LIGHTS = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0; + } +}; +#define shaderDynamicTest_example_model_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0 |