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path: root/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh34
1 files changed, 17 insertions, 17 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
index 7b042e7a..b31054c5 100644
--- a/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
@@ -1,17 +1,17 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t2 ; cube map
-tex t3 ; envmap mask
-
-mul r0.rgb, t2, 1-t3.a
-mul r0.rgb, c2, r0 ; apply the envmaptint
-+ mul r0.a, c2.a, v0.a
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t2 ; cube map
+tex t3 ; envmap mask
+
+mul r0.rgb, t2, 1-t3.a
+mul r0.rgb, c2, r0 ; apply the envmaptint
++ mul r0.a, c2.a, v0.a