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path: root/mp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
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ps.1.1

;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint 
;------------------------------------------------------------------------------

tex t2	; cube map
tex t3	; envmap mask

mul r0.rgb, t2, 1-t3.a
mul r0.rgb, c2, r0	; apply the envmaptint
+ mul r0.a, c2.a, v0.a