diff options
Diffstat (limited to 'mp/src/game/shared/props_shared.h')
| -rw-r--r-- | mp/src/game/shared/props_shared.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/shared/props_shared.h b/mp/src/game/shared/props_shared.h index c63cb212..07878d82 100644 --- a/mp/src/game/shared/props_shared.h +++ b/mp/src/game/shared/props_shared.h @@ -217,6 +217,7 @@ struct breakmodel_t bool placementIsBone; bool isMotionDisabled; mp_break_t mpBreakMode; + Vector velocity; }; struct breakablepropparams_t @@ -242,11 +243,13 @@ struct breakablepropparams_t const char *GetMassEquivalent(float flMass); int GetAutoMultiplayerPhysicsMode( Vector size, float mass ); +void BuildPropList( const char *pszBlockName, CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); void BreakModelList( CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); void PropBreakableCreateAll( int modelindex, IPhysicsObject *pPhysics, const breakablepropparams_t ¶ms, CBaseEntity *pEntity, int iPrecomputedBreakableCount, bool bIgnoreGibLImit, bool defaultLocation = true ); void PropBreakableCreateAll( int modelindex, IPhysicsObject *pPhysics, const Vector &origin, const QAngle &angles, const Vector &velocity, const AngularImpulse &angularVelocity, float impactEnergyScale, float burstScale, int collisionGroup, CBaseEntity *pEntity = NULL, bool defaultLocation = true ); // Player gibs. +void PrecachePropsForModel( int iModel, const char *pszBlockName ); void PrecacheGibsForModel( int iModel ); void BuildGibList( CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); CBaseEntity *CreateGibsFromList( CUtlVector<breakmodel_t> &list, int modelindex, IPhysicsObject *pPhysics, const breakablepropparams_t ¶ms, CBaseEntity *pEntity, int iPrecomputedBreakableCount, bool bIgnoreGibLImit, bool defaultLocation = true, CUtlVector<EHANDLE> *pGibList = NULL, bool bBurning = false ); |