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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/shared/props_shared.h | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/shared/props_shared.h')
| -rw-r--r-- | mp/src/game/shared/props_shared.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/shared/props_shared.h b/mp/src/game/shared/props_shared.h index c63cb212..07878d82 100644 --- a/mp/src/game/shared/props_shared.h +++ b/mp/src/game/shared/props_shared.h @@ -217,6 +217,7 @@ struct breakmodel_t bool placementIsBone; bool isMotionDisabled; mp_break_t mpBreakMode; + Vector velocity; }; struct breakablepropparams_t @@ -242,11 +243,13 @@ struct breakablepropparams_t const char *GetMassEquivalent(float flMass); int GetAutoMultiplayerPhysicsMode( Vector size, float mass ); +void BuildPropList( const char *pszBlockName, CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); void BreakModelList( CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); void PropBreakableCreateAll( int modelindex, IPhysicsObject *pPhysics, const breakablepropparams_t ¶ms, CBaseEntity *pEntity, int iPrecomputedBreakableCount, bool bIgnoreGibLImit, bool defaultLocation = true ); void PropBreakableCreateAll( int modelindex, IPhysicsObject *pPhysics, const Vector &origin, const QAngle &angles, const Vector &velocity, const AngularImpulse &angularVelocity, float impactEnergyScale, float burstScale, int collisionGroup, CBaseEntity *pEntity = NULL, bool defaultLocation = true ); // Player gibs. +void PrecachePropsForModel( int iModel, const char *pszBlockName ); void PrecacheGibsForModel( int iModel ); void BuildGibList( CUtlVector<breakmodel_t> &list, int modelindex, float defBurstScale, int defCollisionGroup ); CBaseEntity *CreateGibsFromList( CUtlVector<breakmodel_t> &list, int modelindex, IPhysicsObject *pPhysics, const breakablepropparams_t ¶ms, CBaseEntity *pEntity, int iPrecomputedBreakableCount, bool bIgnoreGibLImit, bool defaultLocation = true, CUtlVector<EHANDLE> *pGibList = NULL, bool bBurning = false ); |