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Diffstat (limited to 'mp/src/game/server/EventLog.cpp')
-rw-r--r--mp/src/game/server/EventLog.cpp512
1 files changed, 256 insertions, 256 deletions
diff --git a/mp/src/game/server/EventLog.cpp b/mp/src/game/server/EventLog.cpp
index ffa8fd18..7c851272 100644
--- a/mp/src/game/server/EventLog.cpp
+++ b/mp/src/game/server/EventLog.cpp
@@ -1,257 +1,257 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "EventLog.h"
-#include "team.h"
-#include "KeyValues.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-CEventLog::CEventLog()
-{
-}
-
-CEventLog::~CEventLog()
-{
-}
-
-
-void CEventLog::FireGameEvent( IGameEvent *event )
-{
- PrintEvent ( event );
-}
-
-bool CEventLog::PrintEvent( IGameEvent *event )
-{
- const char * name = event->GetName();
-
- if ( Q_strncmp(name, "server_", strlen("server_")) == 0 )
- {
- return true; // we don't care about server events (engine does)
- }
- else if ( Q_strncmp(name, "player_", strlen("player_")) == 0 )
- {
- return PrintPlayerEvent( event );
- }
- else if ( Q_strncmp(name, "team_", strlen("team_")) == 0 )
- {
- return PrintTeamEvent( event );
- }
- else if ( Q_strncmp(name, "game_", strlen("game_")) == 0 )
- {
- return PrintGameEvent( event );
- }
- else
- {
- return PrintOtherEvent( event ); // bomb_, round_, et al
- }
-}
-
-bool CEventLog::PrintGameEvent( IGameEvent *event )
-{
-// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix
-
- return false;
-}
-
-bool CEventLog::PrintPlayerEvent( IGameEvent *event )
-{
- const char * eventName = event->GetName();
- const int userid = event->GetInt( "userid" );
-
- if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup
- {
- const char *name = event->GetString( "name" );
- const char *address = event->GetString( "address" );
- const char *networkid = event->GetString("networkid" );
- UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address);
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect") ) )
- {
- const char *reason = event->GetString("reason" );
- const char *name = event->GetString("name" );
- const char *networkid = event->GetString("networkid" );
- CTeam *team = NULL;
- CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
-
- if ( pPlayer )
- {
- team = pPlayer->GetTeam();
- }
-
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason );
- return true;
- }
-
- CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
- if ( !pPlayer)
- {
- DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName );
- return false;
- }
-
- if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) )
- {
- const bool bDisconnecting = event->GetBool( "disconnect" );
-
- if ( !bDisconnecting )
- {
- const int newTeam = event->GetInt( "team" );
- const int oldTeam = event->GetInt( "oldteam" );
- CTeam *team = GetGlobalTeam( newTeam );
- CTeam *oldteam = GetGlobalTeam( oldTeam );
-
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
- pPlayer->GetPlayerName(),
- pPlayer->GetUserID(),
- pPlayer->GetNetworkIDString(),
- oldteam->GetName(),
- team->GetName() );
- }
-
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
- {
- const int attackerid = event->GetInt("attacker" );
-
-#ifdef HL2MP
- const char *weapon = event->GetString( "weapon" );
-#endif
-
- CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
- CTeam *team = pPlayer->GetTeam();
- CTeam *attackerTeam = NULL;
-
- if ( pAttacker )
- {
- attackerTeam = pAttacker->GetTeam();
- }
- if ( pPlayer == pAttacker && pPlayer )
- {
-
-#ifdef HL2MP
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- weapon
- );
-#else
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- pAttacker->GetClassname()
- );
-#endif
- }
- else if ( pAttacker )
- {
- CTeam *attackerTeam = pAttacker->GetTeam();
-
-#ifdef HL2MP
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
- pAttacker->GetPlayerName(),
- attackerid,
- pAttacker->GetNetworkIDString(),
- attackerTeam ? attackerTeam->GetName() : "",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- weapon
- );
-#else
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n",
- pAttacker->GetPlayerName(),
- attackerid,
- pAttacker->GetNetworkIDString(),
- attackerTeam ? attackerTeam->GetName() : "",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : ""
- );
-#endif
- }
- else
- {
- // killed by the world
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : ""
- );
- }
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) )
- {
- UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString()
- );
-
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) )
- {
- const char *newName = event->GetString( "newname" );
- const char *oldName = event->GetString( "oldname" );
- CTeam *team = pPlayer->GetTeam();
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
- oldName,
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- newName
- );
- return true;
- }
-
-// ignored events
-//player_hurt
- return false;
-}
-
-bool CEventLog::PrintTeamEvent( IGameEvent *event )
-{
-// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix
-
- return false;
-}
-
-bool CEventLog::PrintOtherEvent( IGameEvent *event )
-{
- return false;
-}
-
-
-bool CEventLog::Init()
-{
- ListenForGameEvent( "player_changename" );
- ListenForGameEvent( "player_activate" );
- ListenForGameEvent( "player_death" );
- ListenForGameEvent( "player_team" );
- ListenForGameEvent( "player_disconnect" );
- ListenForGameEvent( "player_connect" );
-
- return true;
-}
-
-void CEventLog::Shutdown()
-{
- StopListeningForAllEvents();
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "EventLog.h"
+#include "team.h"
+#include "KeyValues.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+CEventLog::CEventLog()
+{
+}
+
+CEventLog::~CEventLog()
+{
+}
+
+
+void CEventLog::FireGameEvent( IGameEvent *event )
+{
+ PrintEvent ( event );
+}
+
+bool CEventLog::PrintEvent( IGameEvent *event )
+{
+ const char * name = event->GetName();
+
+ if ( Q_strncmp(name, "server_", strlen("server_")) == 0 )
+ {
+ return true; // we don't care about server events (engine does)
+ }
+ else if ( Q_strncmp(name, "player_", strlen("player_")) == 0 )
+ {
+ return PrintPlayerEvent( event );
+ }
+ else if ( Q_strncmp(name, "team_", strlen("team_")) == 0 )
+ {
+ return PrintTeamEvent( event );
+ }
+ else if ( Q_strncmp(name, "game_", strlen("game_")) == 0 )
+ {
+ return PrintGameEvent( event );
+ }
+ else
+ {
+ return PrintOtherEvent( event ); // bomb_, round_, et al
+ }
+}
+
+bool CEventLog::PrintGameEvent( IGameEvent *event )
+{
+// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix
+
+ return false;
+}
+
+bool CEventLog::PrintPlayerEvent( IGameEvent *event )
+{
+ const char * eventName = event->GetName();
+ const int userid = event->GetInt( "userid" );
+
+ if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup
+ {
+ const char *name = event->GetString( "name" );
+ const char *address = event->GetString( "address" );
+ const char *networkid = event->GetString("networkid" );
+ UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address);
+ return true;
+ }
+ else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect") ) )
+ {
+ const char *reason = event->GetString("reason" );
+ const char *name = event->GetString("name" );
+ const char *networkid = event->GetString("networkid" );
+ CTeam *team = NULL;
+ CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
+
+ if ( pPlayer )
+ {
+ team = pPlayer->GetTeam();
+ }
+
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason );
+ return true;
+ }
+
+ CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
+ if ( !pPlayer)
+ {
+ DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName );
+ return false;
+ }
+
+ if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) )
+ {
+ const bool bDisconnecting = event->GetBool( "disconnect" );
+
+ if ( !bDisconnecting )
+ {
+ const int newTeam = event->GetInt( "team" );
+ const int oldTeam = event->GetInt( "oldteam" );
+ CTeam *team = GetGlobalTeam( newTeam );
+ CTeam *oldteam = GetGlobalTeam( oldTeam );
+
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
+ pPlayer->GetPlayerName(),
+ pPlayer->GetUserID(),
+ pPlayer->GetNetworkIDString(),
+ oldteam->GetName(),
+ team->GetName() );
+ }
+
+ return true;
+ }
+ else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
+ {
+ const int attackerid = event->GetInt("attacker" );
+
+#ifdef HL2MP
+ const char *weapon = event->GetString( "weapon" );
+#endif
+
+ CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
+ CTeam *team = pPlayer->GetTeam();
+ CTeam *attackerTeam = NULL;
+
+ if ( pAttacker )
+ {
+ attackerTeam = pAttacker->GetTeam();
+ }
+ if ( pPlayer == pAttacker && pPlayer )
+ {
+
+#ifdef HL2MP
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : "",
+ weapon
+ );
+#else
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : "",
+ pAttacker->GetClassname()
+ );
+#endif
+ }
+ else if ( pAttacker )
+ {
+ CTeam *attackerTeam = pAttacker->GetTeam();
+
+#ifdef HL2MP
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
+ pAttacker->GetPlayerName(),
+ attackerid,
+ pAttacker->GetNetworkIDString(),
+ attackerTeam ? attackerTeam->GetName() : "",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : "",
+ weapon
+ );
+#else
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n",
+ pAttacker->GetPlayerName(),
+ attackerid,
+ pAttacker->GetNetworkIDString(),
+ attackerTeam ? attackerTeam->GetName() : "",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : ""
+ );
+#endif
+ }
+ else
+ {
+ // killed by the world
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : ""
+ );
+ }
+ return true;
+ }
+ else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) )
+ {
+ UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n",
+ pPlayer->GetPlayerName(),
+ userid,
+ pPlayer->GetNetworkIDString()
+ );
+
+ return true;
+ }
+ else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) )
+ {
+ const char *newName = event->GetString( "newname" );
+ const char *oldName = event->GetString( "oldname" );
+ CTeam *team = pPlayer->GetTeam();
+ UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
+ oldName,
+ userid,
+ pPlayer->GetNetworkIDString(),
+ team ? team->GetName() : "",
+ newName
+ );
+ return true;
+ }
+
+// ignored events
+//player_hurt
+ return false;
+}
+
+bool CEventLog::PrintTeamEvent( IGameEvent *event )
+{
+// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix
+
+ return false;
+}
+
+bool CEventLog::PrintOtherEvent( IGameEvent *event )
+{
+ return false;
+}
+
+
+bool CEventLog::Init()
+{
+ ListenForGameEvent( "player_changename" );
+ ListenForGameEvent( "player_activate" );
+ ListenForGameEvent( "player_death" );
+ ListenForGameEvent( "player_team" );
+ ListenForGameEvent( "player_disconnect" );
+ ListenForGameEvent( "player_connect" );
+
+ return true;
+}
+
+void CEventLog::Shutdown()
+{
+ StopListeningForAllEvents();
} \ No newline at end of file