diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/EventLog.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/EventLog.cpp')
| -rw-r--r-- | mp/src/game/server/EventLog.cpp | 512 |
1 files changed, 256 insertions, 256 deletions
diff --git a/mp/src/game/server/EventLog.cpp b/mp/src/game/server/EventLog.cpp index ffa8fd18..7c851272 100644 --- a/mp/src/game/server/EventLog.cpp +++ b/mp/src/game/server/EventLog.cpp @@ -1,257 +1,257 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "EventLog.h"
-#include "team.h"
-#include "KeyValues.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-CEventLog::CEventLog()
-{
-}
-
-CEventLog::~CEventLog()
-{
-}
-
-
-void CEventLog::FireGameEvent( IGameEvent *event )
-{
- PrintEvent ( event );
-}
-
-bool CEventLog::PrintEvent( IGameEvent *event )
-{
- const char * name = event->GetName();
-
- if ( Q_strncmp(name, "server_", strlen("server_")) == 0 )
- {
- return true; // we don't care about server events (engine does)
- }
- else if ( Q_strncmp(name, "player_", strlen("player_")) == 0 )
- {
- return PrintPlayerEvent( event );
- }
- else if ( Q_strncmp(name, "team_", strlen("team_")) == 0 )
- {
- return PrintTeamEvent( event );
- }
- else if ( Q_strncmp(name, "game_", strlen("game_")) == 0 )
- {
- return PrintGameEvent( event );
- }
- else
- {
- return PrintOtherEvent( event ); // bomb_, round_, et al
- }
-}
-
-bool CEventLog::PrintGameEvent( IGameEvent *event )
-{
-// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix
-
- return false;
-}
-
-bool CEventLog::PrintPlayerEvent( IGameEvent *event )
-{
- const char * eventName = event->GetName();
- const int userid = event->GetInt( "userid" );
-
- if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup
- {
- const char *name = event->GetString( "name" );
- const char *address = event->GetString( "address" );
- const char *networkid = event->GetString("networkid" );
- UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address);
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect") ) )
- {
- const char *reason = event->GetString("reason" );
- const char *name = event->GetString("name" );
- const char *networkid = event->GetString("networkid" );
- CTeam *team = NULL;
- CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
-
- if ( pPlayer )
- {
- team = pPlayer->GetTeam();
- }
-
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason );
- return true;
- }
-
- CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
- if ( !pPlayer)
- {
- DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName );
- return false;
- }
-
- if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) )
- {
- const bool bDisconnecting = event->GetBool( "disconnect" );
-
- if ( !bDisconnecting )
- {
- const int newTeam = event->GetInt( "team" );
- const int oldTeam = event->GetInt( "oldteam" );
- CTeam *team = GetGlobalTeam( newTeam );
- CTeam *oldteam = GetGlobalTeam( oldTeam );
-
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
- pPlayer->GetPlayerName(),
- pPlayer->GetUserID(),
- pPlayer->GetNetworkIDString(),
- oldteam->GetName(),
- team->GetName() );
- }
-
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
- {
- const int attackerid = event->GetInt("attacker" );
-
-#ifdef HL2MP
- const char *weapon = event->GetString( "weapon" );
-#endif
-
- CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
- CTeam *team = pPlayer->GetTeam();
- CTeam *attackerTeam = NULL;
-
- if ( pAttacker )
- {
- attackerTeam = pAttacker->GetTeam();
- }
- if ( pPlayer == pAttacker && pPlayer )
- {
-
-#ifdef HL2MP
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- weapon
- );
-#else
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- pAttacker->GetClassname()
- );
-#endif
- }
- else if ( pAttacker )
- {
- CTeam *attackerTeam = pAttacker->GetTeam();
-
-#ifdef HL2MP
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
- pAttacker->GetPlayerName(),
- attackerid,
- pAttacker->GetNetworkIDString(),
- attackerTeam ? attackerTeam->GetName() : "",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- weapon
- );
-#else
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n",
- pAttacker->GetPlayerName(),
- attackerid,
- pAttacker->GetNetworkIDString(),
- attackerTeam ? attackerTeam->GetName() : "",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : ""
- );
-#endif
- }
- else
- {
- // killed by the world
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : ""
- );
- }
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) )
- {
- UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n",
- pPlayer->GetPlayerName(),
- userid,
- pPlayer->GetNetworkIDString()
- );
-
- return true;
- }
- else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) )
- {
- const char *newName = event->GetString( "newname" );
- const char *oldName = event->GetString( "oldname" );
- CTeam *team = pPlayer->GetTeam();
- UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
- oldName,
- userid,
- pPlayer->GetNetworkIDString(),
- team ? team->GetName() : "",
- newName
- );
- return true;
- }
-
-// ignored events
-//player_hurt
- return false;
-}
-
-bool CEventLog::PrintTeamEvent( IGameEvent *event )
-{
-// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix
-
- return false;
-}
-
-bool CEventLog::PrintOtherEvent( IGameEvent *event )
-{
- return false;
-}
-
-
-bool CEventLog::Init()
-{
- ListenForGameEvent( "player_changename" );
- ListenForGameEvent( "player_activate" );
- ListenForGameEvent( "player_death" );
- ListenForGameEvent( "player_team" );
- ListenForGameEvent( "player_disconnect" );
- ListenForGameEvent( "player_connect" );
-
- return true;
-}
-
-void CEventLog::Shutdown()
-{
- StopListeningForAllEvents();
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "EventLog.h" +#include "team.h" +#include "KeyValues.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +CEventLog::CEventLog() +{ +} + +CEventLog::~CEventLog() +{ +} + + +void CEventLog::FireGameEvent( IGameEvent *event ) +{ + PrintEvent ( event ); +} + +bool CEventLog::PrintEvent( IGameEvent *event ) +{ + const char * name = event->GetName(); + + if ( Q_strncmp(name, "server_", strlen("server_")) == 0 ) + { + return true; // we don't care about server events (engine does) + } + else if ( Q_strncmp(name, "player_", strlen("player_")) == 0 ) + { + return PrintPlayerEvent( event ); + } + else if ( Q_strncmp(name, "team_", strlen("team_")) == 0 ) + { + return PrintTeamEvent( event ); + } + else if ( Q_strncmp(name, "game_", strlen("game_")) == 0 ) + { + return PrintGameEvent( event ); + } + else + { + return PrintOtherEvent( event ); // bomb_, round_, et al + } +} + +bool CEventLog::PrintGameEvent( IGameEvent *event ) +{ +// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix + + return false; +} + +bool CEventLog::PrintPlayerEvent( IGameEvent *event ) +{ + const char * eventName = event->GetName(); + const int userid = event->GetInt( "userid" ); + + if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup + { + const char *name = event->GetString( "name" ); + const char *address = event->GetString( "address" ); + const char *networkid = event->GetString("networkid" ); + UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address); + return true; + } + else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect") ) ) + { + const char *reason = event->GetString("reason" ); + const char *name = event->GetString("name" ); + const char *networkid = event->GetString("networkid" ); + CTeam *team = NULL; + CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); + + if ( pPlayer ) + { + team = pPlayer->GetTeam(); + } + + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason ); + return true; + } + + CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); + if ( !pPlayer) + { + DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName ); + return false; + } + + if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) ) + { + const bool bDisconnecting = event->GetBool( "disconnect" ); + + if ( !bDisconnecting ) + { + const int newTeam = event->GetInt( "team" ); + const int oldTeam = event->GetInt( "oldteam" ); + CTeam *team = GetGlobalTeam( newTeam ); + CTeam *oldteam = GetGlobalTeam( oldTeam ); + + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", + pPlayer->GetPlayerName(), + pPlayer->GetUserID(), + pPlayer->GetNetworkIDString(), + oldteam->GetName(), + team->GetName() ); + } + + return true; + } + else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) ) + { + const int attackerid = event->GetInt("attacker" ); + +#ifdef HL2MP + const char *weapon = event->GetString( "weapon" ); +#endif + + CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid ); + CTeam *team = pPlayer->GetTeam(); + CTeam *attackerTeam = NULL; + + if ( pAttacker ) + { + attackerTeam = pAttacker->GetTeam(); + } + if ( pPlayer == pAttacker && pPlayer ) + { + +#ifdef HL2MP + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "", + weapon + ); +#else + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "", + pAttacker->GetClassname() + ); +#endif + } + else if ( pAttacker ) + { + CTeam *attackerTeam = pAttacker->GetTeam(); + +#ifdef HL2MP + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", + pAttacker->GetPlayerName(), + attackerid, + pAttacker->GetNetworkIDString(), + attackerTeam ? attackerTeam->GetName() : "", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "", + weapon + ); +#else + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n", + pAttacker->GetPlayerName(), + attackerid, + pAttacker->GetNetworkIDString(), + attackerTeam ? attackerTeam->GetName() : "", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "" + ); +#endif + } + else + { + // killed by the world + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "" + ); + } + return true; + } + else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) ) + { + UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n", + pPlayer->GetPlayerName(), + userid, + pPlayer->GetNetworkIDString() + ); + + return true; + } + else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) ) + { + const char *newName = event->GetString( "newname" ); + const char *oldName = event->GetString( "oldname" ); + CTeam *team = pPlayer->GetTeam(); + UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n", + oldName, + userid, + pPlayer->GetNetworkIDString(), + team ? team->GetName() : "", + newName + ); + return true; + } + +// ignored events +//player_hurt + return false; +} + +bool CEventLog::PrintTeamEvent( IGameEvent *event ) +{ +// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix + + return false; +} + +bool CEventLog::PrintOtherEvent( IGameEvent *event ) +{ + return false; +} + + +bool CEventLog::Init() +{ + ListenForGameEvent( "player_changename" ); + ListenForGameEvent( "player_activate" ); + ListenForGameEvent( "player_death" ); + ListenForGameEvent( "player_team" ); + ListenForGameEvent( "player_disconnect" ); + ListenForGameEvent( "player_connect" ); + + return true; +} + +void CEventLog::Shutdown() +{ + StopListeningForAllEvents(); }
\ No newline at end of file |