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path: root/mp/src/game/client/c_sceneentity.cpp
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Diffstat (limited to 'mp/src/game/client/c_sceneentity.cpp')
-rw-r--r--mp/src/game/client/c_sceneentity.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/mp/src/game/client/c_sceneentity.cpp b/mp/src/game/client/c_sceneentity.cpp
index b44b59fd..baf2770e 100644
--- a/mp/src/game/client/c_sceneentity.cpp
+++ b/mp/src/game/client/c_sceneentity.cpp
@@ -214,11 +214,11 @@ void C_SceneEntity::SetupClientOnlyScene( const char *pszFilename, C_BaseFlex *p
V_strcpy( szFilename, szSceneHWM );
}
- Assert( szFilename && szFilename[ 0 ] );
- if ( szFilename && szFilename[ 0 ] )
+ Assert( szFilename[ 0 ] );
+ if ( szFilename[ 0 ] )
{
LoadSceneFromFile( szFilename );
-
+
if (!CommandLine()->FindParm("-hushasserts"))
{
Assert( m_pScene );
@@ -335,8 +335,8 @@ void C_SceneEntity::PostDataUpdate( DataUpdateType_t updateType )
if ( updateType == DATA_UPDATE_CREATED )
{
- Assert( szFilename && szFilename[ 0 ] );
- if ( szFilename && szFilename[ 0 ] )
+ Assert( szFilename[ 0 ] );
+ if ( szFilename[ 0 ] )
{
LoadSceneFromFile( szFilename );
@@ -373,6 +373,8 @@ void C_SceneEntity::PostDataUpdate( DataUpdateType_t updateType )
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
+
+ m_bWasPlaying = !m_bIsPlayingBack; // force it to be "changed"
}
// Playback state changed...