aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/c_ai_basenpc.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/client/c_ai_basenpc.h')
-rw-r--r--mp/src/game/client/c_ai_basenpc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/c_ai_basenpc.h b/mp/src/game/client/c_ai_basenpc.h
index 64636c45..834be64d 100644
--- a/mp/src/game/client/c_ai_basenpc.h
+++ b/mp/src/game/client/c_ai_basenpc.h
@@ -14,7 +14,7 @@
#include "c_basecombatcharacter.h"
-// NOTE: MOved all controller code into c_basestudiomodel
+// NOTE: Moved all controller code into c_basestudiomodel
class C_AI_BaseNPC : public C_BaseCombatCharacter
{
DECLARE_CLASS( C_AI_BaseNPC, C_BaseCombatCharacter );
@@ -29,7 +29,7 @@ public:
bool ShouldAvoidObstacle( void ){ return m_bPerformAvoidance; }
virtual bool AddRagdollToFadeQueue( void ) { return m_bFadeCorpse; }
- virtual void GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt );
+ virtual bool GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt ) OVERRIDE;
int GetDeathPose( void ) { return m_iDeathPose; }