diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/c_ai_basenpc.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/game/client/c_ai_basenpc.h')
| -rw-r--r-- | mp/src/game/client/c_ai_basenpc.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/c_ai_basenpc.h b/mp/src/game/client/c_ai_basenpc.h index 64636c45..834be64d 100644 --- a/mp/src/game/client/c_ai_basenpc.h +++ b/mp/src/game/client/c_ai_basenpc.h @@ -14,7 +14,7 @@ #include "c_basecombatcharacter.h" -// NOTE: MOved all controller code into c_basestudiomodel +// NOTE: Moved all controller code into c_basestudiomodel class C_AI_BaseNPC : public C_BaseCombatCharacter { DECLARE_CLASS( C_AI_BaseNPC, C_BaseCombatCharacter ); @@ -29,7 +29,7 @@ public: bool ShouldAvoidObstacle( void ){ return m_bPerformAvoidance; } virtual bool AddRagdollToFadeQueue( void ) { return m_bFadeCorpse; } - virtual void GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt ); + virtual bool GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt ) OVERRIDE; int GetDeathPose( void ) { return m_iDeathPose; } |