diff options
Diffstat (limited to 'mp/src/game/client/AnimateSpecificTextureProxy.cpp')
| -rw-r--r-- | mp/src/game/client/AnimateSpecificTextureProxy.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/mp/src/game/client/AnimateSpecificTextureProxy.cpp b/mp/src/game/client/AnimateSpecificTextureProxy.cpp new file mode 100644 index 00000000..f20f716f --- /dev/null +++ b/mp/src/game/client/AnimateSpecificTextureProxy.cpp @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
+// it's working on matches the desired texture to work on.
+//
+// This assumes that some other proxy will be switching out the textures.
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "materialsystem/imaterialproxy.h"
+#include "materialsystem/imaterialvar.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/itexture.h"
+#include "baseanimatedtextureproxy.h"
+#include "utlstring.h"
+#include <KeyValues.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CAnimateSpecificTexture : public CBaseAnimatedTextureProxy
+{
+private:
+ CUtlString m_OnlyAnimateOnTexture;
+public:
+ virtual float GetAnimationStartTime( void* pBaseEntity ) { return 0; }
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( void *pC_BaseEntity );
+ virtual void Release( void ) { delete this; }
+};
+
+bool CAnimateSpecificTexture::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
+{
+ char const* pszAnimateOnTexture = pKeyValues->GetString( "onlyAnimateOnTexture" );
+ if( !pszAnimateOnTexture )
+ return false;
+
+ m_OnlyAnimateOnTexture.Set( pszAnimateOnTexture );
+
+ return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues );
+}
+
+void CAnimateSpecificTexture::OnBind( void *pC_BaseEntity )
+{
+ if( FStrEq( m_AnimatedTextureVar->GetTextureValue()->GetName(), m_OnlyAnimateOnTexture ) )
+ {
+ CBaseAnimatedTextureProxy::OnBind( pC_BaseEntity );
+ }
+ //else do nothing
+}
+
+EXPOSE_INTERFACE( CAnimateSpecificTexture, IMaterialProxy, "AnimateSpecificTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
\ No newline at end of file |