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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/AnimateSpecificTextureProxy.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/AnimateSpecificTextureProxy.cpp')
-rw-r--r--mp/src/game/client/AnimateSpecificTextureProxy.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/mp/src/game/client/AnimateSpecificTextureProxy.cpp b/mp/src/game/client/AnimateSpecificTextureProxy.cpp
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+++ b/mp/src/game/client/AnimateSpecificTextureProxy.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
+// it's working on matches the desired texture to work on.
+//
+// This assumes that some other proxy will be switching out the textures.
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "materialsystem/imaterialproxy.h"
+#include "materialsystem/imaterialvar.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/itexture.h"
+#include "baseanimatedtextureproxy.h"
+#include "utlstring.h"
+#include <KeyValues.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CAnimateSpecificTexture : public CBaseAnimatedTextureProxy
+{
+private:
+ CUtlString m_OnlyAnimateOnTexture;
+public:
+ virtual float GetAnimationStartTime( void* pBaseEntity ) { return 0; }
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( void *pC_BaseEntity );
+ virtual void Release( void ) { delete this; }
+};
+
+bool CAnimateSpecificTexture::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
+{
+ char const* pszAnimateOnTexture = pKeyValues->GetString( "onlyAnimateOnTexture" );
+ if( !pszAnimateOnTexture )
+ return false;
+
+ m_OnlyAnimateOnTexture.Set( pszAnimateOnTexture );
+
+ return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues );
+}
+
+void CAnimateSpecificTexture::OnBind( void *pC_BaseEntity )
+{
+ if( FStrEq( m_AnimatedTextureVar->GetTextureValue()->GetName(), m_OnlyAnimateOnTexture ) )
+ {
+ CBaseAnimatedTextureProxy::OnBind( pC_BaseEntity );
+ }
+ //else do nothing
+}
+
+EXPOSE_INTERFACE( CAnimateSpecificTexture, IMaterialProxy, "AnimateSpecificTexture" IMATERIAL_PROXY_INTERFACE_VERSION ); \ No newline at end of file