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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt b/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt new file mode 100644 index 00000000..5a09a37b --- /dev/null +++ b/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt @@ -0,0 +1,10 @@ +//
+// vs 3.0 ps 3.0 shaders collection
+//
+// These shaders are forced to compile as shader model 3.0
+// using the new compiler.
+// _ps30.vcs
+// _vs30.vcs
+//
+
+// There are no examples of such shaders in the SDK, but add yours here.
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