diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/materialsystem/stdshaders/example_model_dx9.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/example_model_dx9.cpp')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/example_model_dx9.cpp | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/sp/src/materialsystem/stdshaders/example_model_dx9.cpp b/sp/src/materialsystem/stdshaders/example_model_dx9.cpp index 87e012e3..12b6ee11 100644 --- a/sp/src/materialsystem/stdshaders/example_model_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/example_model_dx9.cpp @@ -1,60 +1,60 @@ -//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
-//
-// Example shader that can be applied to models
-//
-//==================================================================================================
-
-#include "BaseVSShader.h"
-#include "convar.h"
-#include "example_model_dx9_helper.h"
-
-#ifdef GAME_SHADER_DLL
-DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 )
-BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" )
-#else
-DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 )
-BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" )
-#endif
-
- BEGIN_SHADER_PARAMS
- SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" )
- END_SHADER_PARAMS
-
- void SetupVars( ExampleModel_DX9_Vars_t& info )
- {
- info.m_nBaseTexture = BASETEXTURE;
- info.m_nBaseTextureFrame = FRAME;
- info.m_nBaseTextureTransform = BASETEXTURETRANSFORM;
- info.m_nAlphaTestReference = ALPHATESTREFERENCE;
- info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
- info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;
- }
-
- SHADER_INIT_PARAMS()
- {
- ExampleModel_DX9_Vars_t info;
- SetupVars( info );
- InitParamsExampleModel_DX9( this, params, pMaterialName, info );
- }
-
- SHADER_FALLBACK
- {
- return 0;
- }
-
- SHADER_INIT
- {
- ExampleModel_DX9_Vars_t info;
- SetupVars( info );
- InitExampleModel_DX9( this, params, info );
- }
-
- SHADER_DRAW
- {
- ExampleModel_DX9_Vars_t info;
- SetupVars( info );
- DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr );
- }
-
-END_SHADER
-
+//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== +// +// Example shader that can be applied to models +// +//================================================================================================== + +#include "BaseVSShader.h" +#include "convar.h" +#include "example_model_dx9_helper.h" + +#ifdef GAME_SHADER_DLL +DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 ) +BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" ) +#else +DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 ) +BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" ) +#endif + + BEGIN_SHADER_PARAMS + SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" ) + END_SHADER_PARAMS + + void SetupVars( ExampleModel_DX9_Vars_t& info ) + { + info.m_nBaseTexture = BASETEXTURE; + info.m_nBaseTextureFrame = FRAME; + info.m_nBaseTextureTransform = BASETEXTURETRANSFORM; + info.m_nAlphaTestReference = ALPHATESTREFERENCE; + info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; + info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; + } + + SHADER_INIT_PARAMS() + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + InitParamsExampleModel_DX9( this, params, pMaterialName, info ); + } + + SHADER_FALLBACK + { + return 0; + } + + SHADER_INIT + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + InitExampleModel_DX9( this, params, info ); + } + + SHADER_DRAW + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr ); + } + +END_SHADER + |