From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- .../stdshaders/example_model_dx9.cpp | 120 ++++++++++----------- 1 file changed, 60 insertions(+), 60 deletions(-) (limited to 'sp/src/materialsystem/stdshaders/example_model_dx9.cpp') diff --git a/sp/src/materialsystem/stdshaders/example_model_dx9.cpp b/sp/src/materialsystem/stdshaders/example_model_dx9.cpp index 87e012e3..12b6ee11 100644 --- a/sp/src/materialsystem/stdshaders/example_model_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/example_model_dx9.cpp @@ -1,60 +1,60 @@ -//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== -// -// Example shader that can be applied to models -// -//================================================================================================== - -#include "BaseVSShader.h" -#include "convar.h" -#include "example_model_dx9_helper.h" - -#ifdef GAME_SHADER_DLL -DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 ) -BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" ) -#else -DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 ) -BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" ) -#endif - - BEGIN_SHADER_PARAMS - SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" ) - END_SHADER_PARAMS - - void SetupVars( ExampleModel_DX9_Vars_t& info ) - { - info.m_nBaseTexture = BASETEXTURE; - info.m_nBaseTextureFrame = FRAME; - info.m_nBaseTextureTransform = BASETEXTURETRANSFORM; - info.m_nAlphaTestReference = ALPHATESTREFERENCE; - info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; - info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; - } - - SHADER_INIT_PARAMS() - { - ExampleModel_DX9_Vars_t info; - SetupVars( info ); - InitParamsExampleModel_DX9( this, params, pMaterialName, info ); - } - - SHADER_FALLBACK - { - return 0; - } - - SHADER_INIT - { - ExampleModel_DX9_Vars_t info; - SetupVars( info ); - InitExampleModel_DX9( this, params, info ); - } - - SHADER_DRAW - { - ExampleModel_DX9_Vars_t info; - SetupVars( info ); - DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr ); - } - -END_SHADER - +//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== +// +// Example shader that can be applied to models +// +//================================================================================================== + +#include "BaseVSShader.h" +#include "convar.h" +#include "example_model_dx9_helper.h" + +#ifdef GAME_SHADER_DLL +DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 ) +BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" ) +#else +DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 ) +BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" ) +#endif + + BEGIN_SHADER_PARAMS + SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" ) + END_SHADER_PARAMS + + void SetupVars( ExampleModel_DX9_Vars_t& info ) + { + info.m_nBaseTexture = BASETEXTURE; + info.m_nBaseTextureFrame = FRAME; + info.m_nBaseTextureTransform = BASETEXTURETRANSFORM; + info.m_nAlphaTestReference = ALPHATESTREFERENCE; + info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; + info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; + } + + SHADER_INIT_PARAMS() + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + InitParamsExampleModel_DX9( this, params, pMaterialName, info ); + } + + SHADER_FALLBACK + { + return 0; + } + + SHADER_INIT + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + InitExampleModel_DX9( this, params, info ); + } + + SHADER_DRAW + { + ExampleModel_DX9_Vars_t info; + SetupVars( info ); + DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr ); + } + +END_SHADER + -- cgit v1.2.3