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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/materialsystem/stdshaders/dx8fallbacks.cpp | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/materialsystem/stdshaders/dx8fallbacks.cpp')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/dx8fallbacks.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp new file mode 100644 index 00000000..9ee2659c --- /dev/null +++ b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp @@ -0,0 +1,11 @@ +#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
+DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
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