From e16ea21dc8a710237ade8413207f58d403c616a3 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 17 Jul 2013 18:26:59 -0700 Subject: * Added support for building shaders in your mod * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore --- sp/src/materialsystem/stdshaders/dx8fallbacks.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 sp/src/materialsystem/stdshaders/dx8fallbacks.cpp (limited to 'sp/src/materialsystem/stdshaders/dx8fallbacks.cpp') diff --git a/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp new file mode 100644 index 00000000..9ee2659c --- /dev/null +++ b/sp/src/materialsystem/stdshaders/dx8fallbacks.cpp @@ -0,0 +1,11 @@ +#include "BaseVSShader.h" + +// This one isn't supported on dx8 +DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) + +DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) +DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) + +// FIXME: These aren't supported on dx8, but need to be. +DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) +DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock ) -- cgit v1.2.3