diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh b/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh index 7b042e7a..b31054c5 100644 --- a/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh +++ b/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh @@ -1,17 +1,17 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-; c2 - envmaptint
-;------------------------------------------------------------------------------
-
-tex t2 ; cube map
-tex t3 ; envmap mask
-
-mul r0.rgb, t2, 1-t3.a
-mul r0.rgb, c2, r0 ; apply the envmaptint
-+ mul r0.a, c2.a, v0.a
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t2 ; cube map +tex t3 ; envmap mask + +mul r0.rgb, t2, 1-t3.a +mul r0.rgb, c2, r0 ; apply the envmaptint ++ mul r0.a, c2.a, v0.a |