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authorJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
committerJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
commit77b376f8a0d8d172c51729762f80bb394534aa41 (patch)
tree79897a015745704f7202eaa6648c18f2e5312df4 /sp/src/game
parentAdding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff)
downloadsource-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz
source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'sp/src/game')
-rw-r--r--sp/src/game/client/client_base.vpc1303
-rw-r--r--sp/src/game/client/client_episodic-2010.vcxproj1462
-rw-r--r--sp/src/game/client/client_episodic-2010.vcxproj.filters3440
-rw-r--r--sp/src/game/client/client_episodic.vpc147
-rw-r--r--sp/src/game/client/client_hl2-2010.vcxproj1447
-rw-r--r--sp/src/game/client/client_hl2-2010.vcxproj.filters3395
-rw-r--r--sp/src/game/client/client_hl2.vpc133
-rw-r--r--sp/src/game/client/client_linux32_episodic.mak4644
-rw-r--r--sp/src/game/client/client_linux32_hl2.mak4538
-rw-r--r--sp/src/game/client/client_osx32_episodic.mak4649
-rw-r--r--sp/src/game/client/client_osx32_hl2.mak4543
-rw-r--r--sp/src/game/client/viewrender.cpp5
-rw-r--r--sp/src/game/protobuf_include.vpc30
-rw-r--r--sp/src/game/server/ai_networkmanager.cpp4
-rw-r--r--sp/src/game/server/server_base.vpc1044
-rw-r--r--sp/src/game/server/server_episodic-2010.vcxproj1477
-rw-r--r--sp/src/game/server/server_episodic-2010.vcxproj.filters3512
-rw-r--r--sp/src/game/server/server_episodic.vpc303
-rw-r--r--sp/src/game/server/server_hl2-2010.vcxproj1447
-rw-r--r--sp/src/game/server/server_hl2-2010.vcxproj.filters3440
-rw-r--r--sp/src/game/server/server_hl2.vpc269
-rw-r--r--sp/src/game/server/server_linux32_episodic.mak5220
-rw-r--r--sp/src/game/server/server_linux32_hl2.mak5058
-rw-r--r--sp/src/game/server/server_osx32_episodic.mak5229
-rw-r--r--sp/src/game/server/server_osx32_hl2.mak5067
25 files changed, 3234 insertions, 58572 deletions
diff --git a/sp/src/game/client/client_base.vpc b/sp/src/game/client/client_base.vpc
new file mode 100644
index 00000000..8acae4f7
--- /dev/null
+++ b/sp/src/game/client/client_base.vpc
@@ -0,0 +1,1303 @@
+//-----------------------------------------------------------------------------
+// CLIENT_BASE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "client"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include"
+ $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX]
+ $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX]
+ $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ $PrecompiledHeaderFile "$(IntDir)/client.pch"
+ }
+
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ $SystemFrameworks "Carbon" [$OSXALL]
+ $SystemLibraries "rt" [$LINUXALL]
+ $IgnoreImportLibrary "TRUE"
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "replay/replaycamera.cpp"
+ $File "replay/replaycamera.h"
+ $File "replay/cdll_replay.cpp"
+ $File "replay/cdll_replay.h"
+
+ $File "replay/gamedefs.h" [$BUILD_REPLAY]
+ $File "replay/gamedefs.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.h" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.h" [$BUILD_REPLAY]
+ $File "replay/replayvideo.cpp" [$BUILD_REPLAY]
+ $File "replay/replayvideo.h" [$BUILD_REPLAY]
+
+ $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY]
+ $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "UI" [$BUILD_REPLAY]
+ {
+ $File "replay\vgui\replaybrowserbasepage.cpp"
+ $File "replay\vgui\replaybrowserbasepage.h"
+ $File "replay\vgui\replaybrowserbasepanel.cpp"
+ $File "replay\vgui\replaybrowserbasepanel.h"
+ $File "replay\vgui\replayconfirmquitdlg.cpp"
+ $File "replay\vgui\replayconfirmquitdlg.h"
+ $File "replay\vgui\replaybrowserdetailspanel.cpp"
+ $File "replay\vgui\replaybrowserdetailspanel.h"
+ $File "replay\vgui\replaybrowseritemmanager.cpp"
+ $File "replay\vgui\replaybrowseritemmanager.h"
+ $File "replay\vgui\replaybrowserlistitempanel.cpp"
+ $File "replay\vgui\replaybrowserlistitempanel.h"
+ $File "replay\vgui\replaybrowserlistpanel.cpp"
+ $File "replay\vgui\replaybrowserlistpanel.h"
+ $File "replay\vgui\replaybrowsermainpanel.cpp"
+ $File "replay\vgui\replaybrowsermainpanel.h"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.cpp"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.h"
+ $File "replay\vgui\replaybrowserpreviewpanel.cpp"
+ $File "replay\vgui\replaybrowserpreviewpanel.h"
+ $File "replay\vgui\replaybrowserrenderdialog.cpp"
+ $File "replay\vgui\replaybrowserrenderdialog.h"
+ $File "replay\vgui\replayinputpanel.cpp"
+ $File "replay\vgui\replayinputpanel.h"
+ $File "replay\vgui\replaymessagepanel.cpp"
+ $File "replay\vgui\replaymessagepanel.h"
+ $File "replay\vgui\replayperformanceeditor.cpp"
+ $File "replay\vgui\replayperformanceeditor.h"
+ $File "replay\vgui\replayperformancesavedlg.cpp"
+ $File "replay\vgui\replayperformancesavedlg.h"
+ $File "replay\vgui\replayrenderoverlay.cpp"
+ $File "replay\vgui\replayrenderoverlay.h"
+ $File "replay\vgui\replayreminderpanel.cpp"
+ $File "replay\vgui\replayreminderpanel.h"
+ $File "replay\replayyoutubeapi.cpp"
+ $File "replay\replayyoutubeapi.h"
+ $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK]
+ $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK]
+
+ $File "game_controls\slideshowpanel.cpp"
+ $File "game_controls\slideshowpanel.h"
+
+ $File "$SRCDIR\common\movieobjects\timeutils.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ $File "$SRCDIR\public\movieobjects\timeutils.h"
+ }
+ }
+
+ $Folder "Source Files"
+ {
+ $File "hl2\C_Func_Monitor.cpp"
+ $File "geiger.cpp"
+ $File "history_resource.cpp"
+ $File "hud_weapon.cpp"
+ $File "train.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_and_stats_interface.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "achievement_notification_panel.cpp"
+ $File "achievement_notification_panel.h"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "alphamaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "animatedentitytextureproxy.cpp"
+ $File "animatedoffsettextureproxy.cpp"
+ $File "animatedtextureproxy.cpp"
+ $File "AnimateSpecificTextureProxy.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimatedtextureproxy.cpp"
+ $File "baseclientrendertargets.cpp"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "beamdraw.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\public\bone_accessor.cpp"
+ $File "bone_merge_cache.cpp"
+ $File "c_ai_basehumanoid.cpp"
+ $File "c_ai_basenpc.cpp"
+ $File "c_baseanimating.cpp"
+ $File "c_baseanimatingoverlay.cpp"
+ $File "c_basecombatcharacter.cpp"
+ $File "c_basecombatweapon.cpp"
+ $File "c_basedoor.cpp"
+ $File "c_baseentity.cpp"
+ $File "c_baseflex.cpp"
+ $File "c_baseplayer.cpp"
+ $File "c_baseviewmodel.cpp"
+ $File "c_breakableprop.cpp"
+ $File "c_colorcorrection.cpp"
+ $File "c_colorcorrectionvolume.cpp"
+ $File "c_dynamiclight.cpp"
+ $File "c_entitydissolve.cpp"
+ $File "c_entityparticletrail.cpp"
+ $File "c_env_fog_controller.cpp"
+ $File "c_env_particlescript.cpp"
+ $File "c_env_projectedtexture.cpp"
+ $File "c_env_screenoverlay.cpp"
+ $File "c_env_tonemap_controller.cpp"
+ $File "c_fire_smoke.cpp"
+ $File "c_fish.cpp"
+ $File "c_func_areaportalwindow.cpp"
+ $File "c_func_breakablesurf.cpp"
+ $File "c_func_conveyor.cpp"
+ $File "c_func_dust.cpp"
+ $File "c_func_lod.cpp"
+ $File "c_func_occluder.cpp"
+ $File "c_func_reflective_glass.cpp"
+ $File "c_func_rotating.cpp"
+ $File "c_func_smokevolume.cpp"
+ $File "c_func_tracktrain.cpp"
+ $File "c_gib.cpp"
+ $File "c_hairball.cpp"
+ $File "c_info_overlay_accessor.cpp"
+ $File "c_lightglow.cpp"
+ $File "C_MaterialModifyControl.cpp"
+ $File "c_particle_system.cpp"
+ $File "c_physbox.cpp"
+ $File "c_physicsprop.cpp"
+ $File "c_physmagnet.cpp"
+ $File "c_pixel_visibility.cpp"
+ $File "c_plasma.cpp"
+ $File "c_playerresource.cpp"
+ $File "c_point_camera.cpp"
+ $File "c_point_commentary_node.cpp"
+ $File "c_props.cpp"
+ $File "c_props.h"
+ $File "c_ragdoll_manager.cpp"
+ $File "c_rope.cpp"
+ $File "c_rumble.cpp"
+ $File "c_sceneentity.cpp"
+ $File "c_shadowcontrol.cpp"
+ $File "c_slideshow_display.cpp"
+ $File "c_slideshow_display.h"
+ $File "c_soundscape.cpp"
+ $File "c_spotlight_end.cpp"
+ $File "c_sprite.cpp"
+ $File "c_sprite_perfmonitor.cpp"
+ $File "c_sun.cpp"
+ $File "c_team.cpp"
+ $File "c_tesla.cpp"
+ $File "c_test_proxytoggle.cpp"
+ $File "c_user_message_register.cpp"
+ $File "c_vehicle_choreo_generic.cpp"
+ $File "c_vehicle_jeep.cpp"
+ $File "c_vguiscreen.cpp"
+ $File "hl2\c_waterbullet.cpp"
+ $File "hl2\hud_autoaim.cpp"
+ $File "C_WaterLODControl.cpp"
+ $File "c_world.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.h"
+ $File "camomaterialproxy.cpp"
+ $File "cdll_client_int.cpp"
+ $File "cdll_bounded_cvars.cpp"
+ $File "cdll_bounded_cvars.h"
+ $File "cdll_util.cpp"
+ $File "cl_mat_stub.cpp"
+ $File "classmap.cpp"
+ $File "client_factorylist.cpp"
+ $File "client_thinklist.cpp"
+ $File "client_virtualreality.cpp"
+ $File "client_virtualreality.h"
+ $File "clienteffectprecachesystem.cpp"
+ $File "cliententitylist.cpp"
+ $File "clientleafsystem.cpp"
+ $File "clientmode_shared.cpp"
+ $File "clientshadowmgr.cpp"
+ $File "clientsideeffects.cpp"
+ $File "clientsideeffects_test.cpp"
+ $File "clientsteamcontext.cpp"
+ $File "clientsteamcontext.h"
+ $File "colorcorrectionmgr.cpp"
+ $File "commentary_modelviewer.cpp"
+ $File "commentary_modelviewer.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "detailobjectsystem.cpp"
+ $File "dummyproxy.cpp"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "EffectsClient.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoriginmaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "flashlighteffect.cpp"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "functionproxy.cpp"
+ $File "fx_blood.cpp"
+ $File "fx_cube.cpp"
+ $File "fx_explosion.cpp"
+ $File "fx_fleck.cpp"
+ $File "fx_impact.cpp"
+ $File "fx_interpvalue.cpp"
+ $File "fx_quad.cpp"
+ $File "fx_shelleject.cpp"
+ $File "fx_staticline.cpp"
+ $File "fx_tracer.cpp"
+ $File "fx_trail.cpp"
+ $File "fx_water.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "gametrace_client.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "glow_outline_effect.cpp"
+ $File "glow_overlay.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "hltvcamera.cpp"
+ $File "hud.cpp"
+ $File "hud_animationinfo.cpp"
+ $File "hud_basechat.cpp"
+ $File "hud_basetimer.cpp"
+ $File "hud_bitmapnumericdisplay.cpp"
+ $File "hud_closecaption.cpp"
+ $File "hud_crosshair.cpp"
+ $File "hud_element_helper.cpp"
+ $File "hl2\hud_filmdemo.cpp"
+ $File "hl2\hud_hdrdemo.cpp"
+ $File "hud_hintdisplay.cpp"
+ $File "hud_msg.cpp"
+ $File "hud_numericdisplay.cpp"
+ $File "hud_pdump.cpp"
+ $File "hud_redraw.cpp"
+ $File "hud_vehicle.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "in_camera.cpp"
+ $File "in_joystick.cpp"
+ $File "in_main.cpp"
+ $File "initializer.cpp"
+ $File "interpolatedvar.cpp"
+ $File "IsNPCProxy.cpp"
+ $File "lampbeamproxy.cpp"
+ $File "lamphaloproxy.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "mathproxy.cpp"
+ $File "matrixproxy.cpp"
+ $File "menu.cpp"
+ $File "message.cpp"
+ $File "movehelper_client.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "panelmetaclassmgr.cpp"
+ $File "particle_collision.cpp"
+ $File "particle_litsmokeemitter.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "$SRCDIR\game\shared\particle_property.cpp"
+ $File "$SRCDIR\game\shared\particle_property.h"
+ $File "particle_proxies.cpp"
+ $File "particle_simple3d.cpp"
+ $File "particlemgr.cpp"
+ $File "particles_attractor.cpp"
+ $File "particles_ez.cpp"
+ $File "particles_localspace.cpp"
+ $File "particles_new.cpp"
+ $File "particles_simple.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "perfvisualbenchmark.cpp"
+ $File "physics.cpp"
+ $File "physics_main_client.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "physpropclientside.cpp"
+ $File "playerandobjectenumerator.cpp"
+ $File "playerspawncache.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "prediction.cpp"
+ $File "$SRCDIR\game\shared\predictioncopy.cpp"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "proxyentity.cpp"
+ $File "ProxyHealth.cpp"
+ $File "proxyplayer.cpp"
+ $File "proxypupil.cpp"
+ $File "ragdoll.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "recvproxy.cpp"
+ $File "basepresence.cpp" [$WIN32||$POSIX]
+ $File "basepresence_xbox.cpp" [$X360]
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "ScreenSpaceEffects.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "simple_keys.cpp"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "splinepatch.cpp"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "spritemodel.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "studio_stats.cpp"
+ $File "studio_stats.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "text_message.cpp"
+ $File "texturescrollmaterialproxy.cpp"
+ $File "timematerialproxy.cpp"
+ $File "toggletextureproxy.cpp"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vgui_avatarimage.cpp"
+ $File "vgui_avatarimage.h"
+ $File "vgui_basepanel.cpp"
+ $File "vgui_bitmapbutton.cpp"
+ $File "vgui_bitmapimage.cpp"
+ $File "vgui_bitmappanel.cpp"
+ $File "vgui_schemevisualizer.cpp"
+ $File "vgui_centerstringpanel.cpp"
+ $File "vgui_consolepanel.cpp"
+ $File "vgui_debugoverlaypanel.cpp"
+ $File "vgui_fpspanel.cpp"
+ $File "vgui_game_viewport.cpp"
+ $File "vgui_grid.cpp"
+ $File "vgui_int.cpp"
+ $File "vgui_loadingdiscpanel.cpp"
+ $File "vgui_messagechars.cpp"
+ $File "vgui_netgraphpanel.cpp"
+ $File "vgui_slideshow_display_screen.cpp"
+ $File "view.cpp"
+ $File "view_beams.cpp"
+ $File "view_effects.cpp"
+ $File "view_scene.cpp"
+ $File "viewangleanim.cpp"
+ $File "ViewConeImage.cpp"
+ $File "viewdebug.cpp"
+ $File "viewdebug.h"
+ $File "viewpostprocess.cpp"
+ $File "viewpostprocess.h"
+ $File "viewrender.cpp"
+ $File "$SRCDIR\game\shared\voice_banmgr.cpp"
+ $File "$SRCDIR\game\shared\voice_status.cpp"
+ $File "warp_overlay.cpp"
+ $File "WaterLODMaterialProxy.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "weapon_selection.cpp"
+ $File "weapons_resource.cpp"
+ $File "WorldDimsProxy.cpp"
+ $File "vgui_video.cpp"
+ $File "vgui_video_player.cpp"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\client\c_vote_controller.h"
+ $File "$SRCDIR\game\client\c_vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360]
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360]
+
+ $Folder "Sixense"
+ {
+ $File "sixense\in_sixense.cpp"
+ $File "sixense\in_sixense.h"
+ $File "sixense\in_sixense_gesture_bindings.cpp"
+ $File "sixense\in_sixense_gesture_bindings.h"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h"
+ }
+
+ // Files not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\posedebugger.cpp" \
+ "$SRCDIR\public\client_class.cpp" \
+ "$SRCDIR\common\compiledcaptionswap.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\crtmemdebug.cpp" \
+ "$SRCDIR\public\dt_recv.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_recv.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\sentence.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "$SRCDIR\public\vallocator.cpp" \
+ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
+ "$SRCDIR\public\jigglebones.cpp" \
+ "hud_lcd.cpp" \
+ "in_mouse.cpp" \
+ "mumble.cpp" \
+ "$SRCDIR\public\renamed_recvtable_compat.cpp" \
+ "rendertexture.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Temporary Entities"
+ {
+ $File "c_basetempentity.cpp"
+ $File "c_effects.cpp"
+ $File "c_impact_effects.cpp"
+ $File "c_movie_explosion.cpp"
+ $File "c_particle_fire.cpp"
+ $File "c_particle_smokegrenade.cpp"
+ $File "c_prop_vehicle.cpp"
+ $File "c_recipientfilter.cpp"
+ $File "c_smoke_trail.cpp"
+ $File "c_smokestack.cpp"
+ $File "c_steamjet.cpp"
+ $File "c_stickybolt.cpp"
+ $File "c_te.cpp"
+ $File "c_te_armorricochet.cpp"
+ $File "c_te_basebeam.cpp"
+ $File "c_te_beamentpoint.cpp"
+ $File "c_te_beaments.cpp"
+ $File "c_te_beamfollow.cpp"
+ $File "c_te_beamlaser.cpp"
+ $File "c_te_beampoints.cpp"
+ $File "c_te_beamring.cpp"
+ $File "c_te_beamringpoint.cpp"
+ $File "c_te_beamspline.cpp"
+ $File "c_te_bloodsprite.cpp"
+ $File "c_te_bloodstream.cpp"
+ $File "c_te_breakmodel.cpp"
+ $File "c_te_bspdecal.cpp"
+ $File "c_te_bubbles.cpp"
+ $File "c_te_bubbletrail.cpp"
+ $File "c_te_clientprojectile.cpp"
+ $File "c_te_decal.cpp"
+ $File "c_te_dynamiclight.cpp"
+ $File "c_te_effect_dispatch.cpp"
+ $File "c_te_energysplash.cpp"
+ $File "c_te_explosion.cpp"
+ $File "c_te_fizz.cpp"
+ $File "c_te_footprint.cpp"
+ $File "c_te_glassshatter.cpp"
+ $File "c_te_glowsprite.cpp"
+ $File "c_te_impact.cpp"
+ $File "c_te_killplayerattachments.cpp"
+ $File "c_te_largefunnel.cpp"
+ $File "c_te_legacytempents.cpp"
+ $File "c_te_muzzleflash.cpp"
+ $File "c_te_particlesystem.cpp"
+ $File "c_te_physicsprop.cpp"
+ $File "c_te_playerdecal.cpp"
+ $File "c_te_projecteddecal.cpp"
+ $File "c_te_showline.cpp"
+ $File "c_te_smoke.cpp"
+ $File "c_te_sparks.cpp"
+ $File "c_te_sprite.cpp"
+ $File "c_te_spritespray.cpp"
+ $File "c_te_worlddecal.cpp"
+ $File "c_testtraceline.cpp"
+ $File "c_tracer.cpp"
+ $File "fx.cpp"
+ $File "fx_discreetline.cpp"
+ $File "fx_envelope.cpp"
+ $File "fx_line.cpp"
+ $File "fx_sparks.cpp"
+ $File "particlesphererenderer.cpp"
+ $File "smoke_fog_overlay.cpp"
+ }
+
+ $Folder "game_controls"
+ {
+ $File "game_controls\baseviewport.cpp"
+ $File "game_controls\basemodelpanel.cpp"
+ $File "game_controls\basemodelpanel.h"
+ $File "game_controls\basemodel_panel.cpp"
+ $File "game_controls\basemodel_panel.h"
+ $File "game_controls\ClientScoreBoardDialog.cpp"
+ $File "game_controls\commandmenu.cpp"
+ $File "game_controls\intromenu.cpp"
+ $File "game_controls\MapOverview.cpp"
+ $File "game_controls\NavProgress.cpp"
+ $File "game_controls\SpectatorGUI.cpp"
+ $File "game_controls\teammenu.cpp"
+ $File "game_controls\vguitextwindow.cpp"
+ $File "game_controls\IconPanel.cpp"
+ }
+
+ }
+
+ $Folder "MP3" [$WIN32||$POSIX]
+ {
+ $File "mp3player.cpp"
+ $File "mp3player.h"
+ }
+
+ $Folder "Tool Framework"
+ {
+ $File "$SRCDIR\public\tools\bonelist.cpp"
+ $File "$SRCDIR\public\tools\bonelist.h"
+ $File "entity_client_tools.cpp"
+ $File "toolframework_client.cpp"
+ $File "toolframework_client.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "animationlayer.h"
+ $File "baseanimatedtextureproxy.h"
+ $File "baseclientrendertargets.h"
+ $File "beamdraw.h"
+ $File "bone_merge_cache.h"
+ $File "c_ai_basenpc.h"
+ $File "c_baseanimating.h"
+ $File "c_baseanimatingoverlay.h"
+ $File "c_basecombatcharacter.h"
+ $File "c_basecombatweapon.h"
+ $File "c_basedoor.h"
+ $File "c_baseentity.h"
+ $File "c_baseflex.h"
+ $File "c_baseplayer.h"
+ $File "c_basetempentity.h"
+ $File "c_baseviewmodel.h"
+ $File "c_breakableprop.h"
+ $File "c_effects.h"
+ $File "c_entitydissolve.h"
+ $File "c_env_fog_controller.h"
+ $File "c_fire_smoke.h"
+ $File "c_func_dust.h"
+ $File "c_func_reflective_glass.h"
+ $File "c_gib.h"
+ $File "c_impact_effects.h"
+ $File "c_physbox.h"
+ $File "c_physicsprop.h"
+ $File "c_pixel_visibility.h"
+ $File "c_playerlocaldata.h"
+ $File "c_playerresource.h"
+ $File "c_point_camera.h"
+ $File "c_prop_vehicle.h"
+ $File "c_recipientfilter.h"
+ $File "c_rope.h"
+ $File "c_rumble.h"
+ $File "c_sceneentity.h"
+ $File "c_smoke_trail.h"
+ $File "c_soundscape.h"
+ $File "c_sprite.h"
+ $File "c_sun.h"
+ $File "c_te_basebeam.h"
+ $File "c_te_effect_dispatch.h"
+ $File "c_te_legacytempents.h"
+ $File "c_te_particlesystem.h"
+ $File "c_team.h"
+ $File "c_tesla.h"
+ $File "c_tracer.h"
+ $File "c_vehicle_jeep.h"
+ $File "c_user_message_register.h"
+ $File "c_vguiscreen.h"
+ $File "c_weapon__stubs.h"
+ $File "c_world.h"
+ $File "cbase.h"
+ $File "cdll_client_int.h"
+ $File "cdll_util.h"
+ $File "cl_animevent.h"
+ $File "cl_mat_stub.h"
+ $File "client_factorylist.h"
+ $File "client_thinklist.h"
+ $File "clienteffectprecachesystem.h"
+ $File "cliententitylist.h"
+ $File "clientleafsystem.h"
+ $File "clientmode.h"
+ $File "clientmode_shared.h"
+ $File "clientsideeffects.h"
+ $File "colorcorrectionmgr.h"
+ $File "detailobjectsystem.h"
+ $File "enginesprite.h"
+ $File "flashlighteffect.h"
+ $File "fontabc.h"
+ $File "functionproxy.h"
+ $File "fx.h"
+ $File "fx_blood.h"
+ $File "fx_discreetline.h"
+ $File "fx_envelope.h"
+ $File "fx_explosion.h"
+ $File "fx_fleck.h"
+ $File "fx_impact.h"
+ $File "fx_interpvalue.h"
+ $File "fx_line.h"
+ $File "fx_quad.h"
+ $File "fx_sparks.h"
+ $File "fx_staticline.h"
+ $File "fx_trail.h"
+ $File "fx_water.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "glow_outline_effect.h"
+ $File "glow_overlay.h"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "history_resource.h"
+ $File "hltvcamera.h"
+ $File "hud.h"
+ $File "hud_basechat.h"
+ $File "hud_basetimer.h"
+ $File "hud_bitmapnumericdisplay.h"
+ $File "hud_chat.h"
+ $File "hud_closecaption.h"
+ $File "hud_crosshair.h"
+ $File "hud_element_helper.h"
+ $File "hud_lcd.h"
+ $File "hud_macros.h"
+ $File "hud_numericdisplay.h"
+ $File "hud_pdump.h"
+ $File "basepresence.h"
+ $File "hud_vehicle.h"
+ $File "hudelement.h"
+ $File "hudtexturehandle.h"
+ $File "iclassmap.h"
+ $File "icliententityinternal.h"
+ $File "iclientmode.h"
+ $File "iclientshadowmgr.h"
+ $File "iclientvehicle.h"
+ $File "iconsole.h"
+ $File "idebugoverlaypanel.h"
+ $File "ifpspanel.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ $File "ihudlcd.h"
+ $File "ipresence.h"
+ $File "iinput.h"
+ $File "iloadingdisc.h"
+ $File "imessagechars.h"
+ $File "in_main.h"
+ $File "inetgraphpanel.h"
+ $File "initializer.h"
+ $File "input.h"
+ $File "interpolatedvar.h"
+ $File "iprofiling.h"
+ $File "itextmessage.h"
+ $File "ivieweffects.h"
+ $File "iviewrender.h"
+ $File "iviewrender_beams.h"
+ $File "ivmodemanager.h"
+ $File "kbutton.h"
+ $File "$SRCDIR\common\language.h"
+ $File "lerp_functions.h"
+ $File "menu.h"
+ $File "movehelper_client.h"
+ $File "mumble.h"
+ $File "networkstringtable_clientdll.h"
+ $File "panelmetaclassmgr.h"
+ $File "particle_collision.h"
+ $File "particle_iterators.h"
+ $File "particle_litsmokeemitter.h"
+ $File "particle_prototype.h"
+ $File "particle_simple3d.h"
+ $File "particle_util.h"
+ $File "particledraw.h"
+ $File "particlemgr.h"
+ $File "particles_attractor.h"
+ $File "particles_ez.h"
+ $File "particles_localspace.h"
+ $File "particles_new.h"
+ $File "particles_simple.h"
+ $File "particlesphererenderer.h"
+ $File "perfvisualbenchmark.h"
+ $File "physics.h"
+ $File "physpropclientside.h"
+ $File "playerandobjectenumerator.h"
+ $File "playerenumerator.h"
+ $File "playerspawncache.h"
+ $File "prediction.h"
+ $File "prediction_private.h"
+ $File "proxyentity.h"
+ $File "ragdoll.h"
+ $File "ragdollexplosionenumerator.h"
+ $File "recvproxy.h"
+ $File "rendertexture.h"
+ $File "ScreenSpaceEffects.h"
+ $File "simple_keys.h"
+ $File "smoke_fog_overlay.h"
+ $File "splinepatch.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "TeamBitmapImage.h"
+ $File "tempent.h"
+ $File "text_message.h"
+ $File "timedevent.h"
+ $File "toggletextureproxy.h"
+ $File "vgui_basepanel.h"
+ $File "vgui_bitmapbutton.h"
+ $File "vgui_bitmapimage.h"
+ $File "vgui_bitmappanel.h"
+ $File "vgui_schemevisualizer.h"
+ $File "vgui_entityimagepanel.h"
+ $File "vgui_entitypanel.h"
+ $File "vgui_grid.h"
+ $File "vgui_helpers.h"
+ $File "vgui_imagehealthpanel.h"
+ $File "vgui_int.h"
+ $File "vguicenterprint.h"
+ $File "view.h"
+ $File "view_scene.h"
+ $File "viewangleanim.h"
+ $File "ViewConeImage.h"
+ $File "viewrender.h"
+ $File "weapon_selection.h"
+ $File "weapons_resource.h"
+ $File "vgui_video.h"
+ $File "vgui_video_player.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\vgui_controls\AnimationController.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\bsptreedata.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\vgui_controls\Button.h"
+ $File "$SRCDIR\public\cdll_int.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_render_handle.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\clientstats.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\vgui_controls\ComboBox.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\con_nprint.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\vgui_controls\Controls.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\crtmemdebug.h"
+ $File "$SRCDIR\public\vgui\Cursor.h"
+ $File "$SRCDIR\public\vgui\Dar.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_recv.h"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\vgui_controls\EditablePanel.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\public\gamebspfile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\public\vgui_controls\HTML.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\icliententitylist.h"
+ $File "$SRCDIR\public\engine\IClientLeafSystem.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\vgui\IClientPanel.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\game\client\iclientrendertargets.h"
+ $File "$SRCDIR\public\iclientthinkable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\public\iefx.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\ienginevgui.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\igameresources.h"
+ $File "$SRCDIR\public\IGameUIFuncs.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\vgui\IHTML.h"
+ $File "$SRCDIR\public\vgui\IImage.h"
+ $File "$SRCDIR\public\vgui\IInput.h"
+ $File "$SRCDIR\public\vgui\IInputInternal.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\vgui_controls\Image.h"
+ $File "$SRCDIR\public\vgui_controls\ImageList.h"
+ $File "$SRCDIR\public\vgui_controls\ImagePanel.h"
+ $File "$SRCDIR\public\imapoverview.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialproxy.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\public\vgui\IPanel.h"
+ $File "$SRCDIR\public\iprediction.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\vgui\IScheme.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\engine\ishadowmgr.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\public\istudiorender.h"
+ $File "$SRCDIR\public\vgui\ISurface.h"
+ $File "$SRCDIR\public\vgui\ISystem.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\public\vgui\IVGui.h"
+ $File "$SRCDIR\public\ivguicenterprint.h"
+ $File "$SRCDIR\public\game\client\iviewport.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\engine\ivmodelrender.h"
+ $File "$SRCDIR\public\ivrenderview.h"
+ $File "$SRCDIR\public\jigglebones.h"
+ $File "$SRCDIR\public\vgui\KeyCode.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "$SRCDIR\public\vgui_controls\Label.h"
+ $File "$SRCDIR\public\vgui_controls\ListPanel.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\vgui_controls\Menu.h"
+ $File "$SRCDIR\public\vgui_controls\MenuItem.h"
+ $File "$SRCDIR\public\vgui_controls\MessageMap.h"
+ $File "$SRCDIR\public\model_types.h"
+ $File "$SRCDIR\public\vgui\MouseCode.h"
+ $File "$SRCDIR\public\mouthinfo.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "$SRCDIR\public\overlaytext.h"
+ $File "$SRCDIR\public\vgui_controls\Panel.h"
+ $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
+ $File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\PHandle.h"
+ $File "$SRCDIR\public\pixelwriter.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\public\r_efx.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\tier1\rangecheckedvar.h"
+ $File "$SRCDIR\public\renamed_recvtable_compat.h"
+ $File "$SRCDIR\public\vgui_controls\RichText.h"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBar.h"
+ $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\public\tier1\smartptr.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "$SRCDIR\public\soundinfo.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\surfinfo.h"
+ $File "$SRCDIR\public\vgui_controls\TextEntry.h"
+ $File "$SRCDIR\public\vgui_controls\TextImage.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "$SRCDIR\public\vgui_controls\TreeView.h"
+ $File "$SRCDIR\public\tier1\utlbidirectionalset.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlstack.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\view_shared.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\vgui_controls\WizardPanel.h"
+ $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32]
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Game Shared Header Files"
+ {
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\game\shared\mapdata_shared.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h"
+ $File "$SRCDIR\game\shared\viewport_panel_names.h"
+ $File "$SRCDIR\game\shared\voice_banmgr.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "$SRCDIR\game\shared\voice_status.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ }
+
+ $Folder "game_controls Header Files"
+ {
+ $File "game_controls\baseviewport.h"
+ $File "game_controls\clientscoreboarddialog.h"
+ $File "game_controls\commandmenu.h"
+ $File "game_controls\imagemouseoverbutton.h"
+ $File "game_controls\intromenu.h"
+ $File "game_controls\mapoverview.h"
+ $File "game_controls\mouseoverhtmlbutton.h"
+ $File "game_controls\mouseoverpanelbutton.h"
+ $File "game_controls\spectatorgui.h"
+ $File "game_controls\teammenu.h"
+ $File "game_controls\vguitextwindow.h"
+ $File "game_controls\IconPanel.h"
+ }
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY]
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib bitmap
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib matsys_controls
+ $Lib particles
+ $Lib tier1
+ $Lib tier2
+ $Lib tier3
+ $Lib vgui_controls
+ $Lib vtf
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED]
+ }
+
+}
diff --git a/sp/src/game/client/client_episodic-2010.vcxproj b/sp/src/game/client/client_episodic-2010.vcxproj
deleted file mode 100644
index 6ebc0e40..00000000
--- a/sp/src/game/client/client_episodic-2010.vcxproj
+++ /dev/null
@@ -1,1462 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Client (Episodic)</ProjectName>
- <ProjectGuid>{353A799F-E73F-7A69-07AD-B2AD57F3B775}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>client</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>client</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_episodic\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_episodic\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IgnoreImportLibrary>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_episodic\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_episodic\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>.\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>cbase.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)/client.pch</PrecompiledHeaderOutputFile>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
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- <Culture>1033</Culture>
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- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
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- <OutputFile>$(OutDir)\client.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
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diff --git a/sp/src/game/client/client_episodic.vpc b/sp/src/game/client/client_episodic.vpc
new file mode 100644
index 00000000..a45cc175
--- /dev/null
+++ b/sp/src/game/client/client_episodic.vpc
@@ -0,0 +1,147 @@
+//-----------------------------------------------------------------------------
+// CLIENT_EPISODIC.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "episodic" [!$SOURCESDK]
+$Macro GAMENAME "mod_episodic" [$SOURCESDK]
+
+$Include "$SRCDIR\game\client\client_base.vpc"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE"
+ $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC"
+ }
+}
+
+$Project "Client (Episodic)"
+{
+ $Folder "Source Files"
+ {
+ $File "hud_chat.cpp"
+ $File "c_team_objectiveresource.cpp"
+ $File "c_team_objectiveresource.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp"
+ $File "hl2\c_antlion_dust.cpp"
+ $File "hl2\c_ar2_explosion.cpp"
+ $File "hl2\c_barnacle.cpp"
+ $File "hl2\c_barney.cpp"
+ $File "hl2\c_basehelicopter.cpp"
+ $File "hl2\c_basehelicopter.h"
+ $File "hl2\c_basehlcombatweapon.cpp"
+ $File "hl2\c_basehlcombatweapon.h"
+ $File "hl2\c_basehlplayer.cpp"
+ $File "hl2\c_basehlplayer.h"
+ $File "hl2\c_citadel_effects.cpp"
+ $File "hl2\c_corpse.cpp"
+ $File "hl2\c_corpse.h"
+ $File "hl2\c_env_alyxtemp.cpp"
+ $File "hl2\c_env_headcrabcanister.cpp"
+ $File "hl2\c_env_starfield.cpp"
+ $File "hl2\c_func_tankmortar.cpp"
+ $File "hl2\c_hl2_playerlocaldata.cpp"
+ $File "hl2\c_hl2_playerlocaldata.h"
+ $File "hl2\c_info_teleporter_countdown.cpp"
+ $File "hl2\c_npc_antlionguard.cpp"
+ $File "hl2\c_npc_combinegunship.cpp"
+ $File "hl2\c_npc_manhack.cpp"
+ $File "hl2\c_npc_rollermine.cpp"
+ $File "hl2\c_plasma_beam_node.cpp"
+ $File "hl2\c_prop_combine_ball.cpp"
+ $File "hl2\c_prop_combine_ball.h"
+ $File "episodic\c_prop_scalable.cpp"
+ $File "hl2\c_rotorwash.cpp"
+ $File "hl2\c_script_intro.cpp"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\c_strider.cpp"
+ $File "hl2\c_te_concussiveexplosion.cpp"
+ $File "hl2\c_te_flare.cpp"
+ $File "hl2\c_thumper_dust.cpp"
+ $File "hl2\c_vehicle_airboat.cpp"
+ $File "hl2\c_vehicle_cannon.cpp"
+ $File "hl2\c_vehicle_crane.cpp"
+ $File "hl2\c_vehicle_crane.h"
+ $File "episodic\c_vehicle_jeep_episodic.cpp"
+ $File "hl2\c_vehicle_prisoner_pod.cpp"
+ $File "episodic\c_vort_charge_token.cpp"
+ $File "hl2\c_weapon__stubs_hl2.cpp"
+ $File "hl2\c_weapon_crossbow.cpp"
+ $File "episodic\c_weapon_hopwire.cpp"
+ $File "hl2\c_weapon_physcannon.cpp"
+ $File "hl2\c_weapon_stunstick.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\clientmode_hlnormal.cpp"
+ $File "hl2\clientmode_hlnormal.h"
+ $File "death.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h"
+ $File "episodic\c_npc_advisor.cpp"
+ $File "episodic\episodic_screenspaceeffects.cpp"
+ $File "episodic\episodic_screenspaceeffects.h"
+ $File "episodic\flesh_internal_material_proxy.cpp"
+ $File "hl2\fx_antlion.cpp"
+ $File "hl2\fx_bugbait.cpp"
+ $File "hl2\fx_hl2_impacts.cpp"
+ $File "hl2\fx_hl2_tracers.cpp"
+ $File "hl2\hl2_clientmode.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "hl2\hl_in_main.cpp"
+ $File "hl2\hl_prediction.cpp"
+ $File "hl2\hud_ammo.cpp"
+ $File "hl2\hud_battery.cpp"
+ $File "hl2\hud_blood.cpp"
+ $File "hl2\hud_credits.cpp"
+ $File "hl2\hud_damageindicator.cpp"
+ $File "hl2\hud_flashlight.cpp"
+ $File "hl2\hud_locator.cpp"
+ $File "hl2\hud_health.cpp"
+ $File "hl2\hud_poisondamageindicator.cpp"
+ $File "hud_posture.cpp"
+ $File "hl2\hud_quickinfo.cpp"
+ $File "hl2\hud_radar.cpp"
+ $File "hl2\hud_radar.h"
+ $File "hud_squadstatus.cpp"
+ $File "hl2\hud_suitpower.cpp"
+ $File "hl2\hud_suitpower.h"
+ $File "hl2\hud_weaponselection.cpp"
+ $File "hl2\hud_zoom.cpp"
+ $File "hl2\shieldproxy.cpp"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "hl2\vgui_rootpanel_hl2.cpp"
+ $File "episodic\c_npc_puppet.cpp"
+ }
+ }
+
+ $Folder "Libraries"
+ {
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/client/client_hl2-2010.vcxproj b/sp/src/game/client/client_hl2-2010.vcxproj
deleted file mode 100644
index dce19e88..00000000
--- a/sp/src/game/client/client_hl2-2010.vcxproj
+++ /dev/null
@@ -1,1447 +0,0 @@
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- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Client (HL2)</ProjectName>
- <ProjectGuid>{09E5D61D-4897-7B98-288B-C87442D14BFF}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
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- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>client</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_hl2\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_hl2\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IgnoreImportLibrary>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_hl2\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_hl2\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
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- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>cbase.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)/client.pch</PrecompiledHeaderOutputFile>
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- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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diff --git a/sp/src/game/client/client_hl2-2010.vcxproj.filters b/sp/src/game/client/client_hl2-2010.vcxproj.filters
deleted file mode 100644
index e2ed6625..00000000
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- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="fx_envelope.cpp">
- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="fx_line.cpp">
- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="fx_sparks.cpp">
- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="particlesphererenderer.cpp">
- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="smoke_fog_overlay.cpp">
- <Filter>Source Files\Temporary Entities</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tools\bonelist.cpp">
- <Filter>Tool Framework</Filter>
- </ClCompile>
- <ClCompile Include="entity_client_tools.cpp">
- <Filter>Tool Framework</Filter>
- </ClCompile>
- <ClCompile Include="toolframework_client.cpp">
- <Filter>Tool Framework</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/sp/src/game/client/client_hl2.vpc b/sp/src/game/client/client_hl2.vpc
new file mode 100644
index 00000000..5cc5b863
--- /dev/null
+++ b/sp/src/game/client/client_hl2.vpc
@@ -0,0 +1,133 @@
+//-----------------------------------------------------------------------------
+// CLIENT_HL2.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2" [$SOURCESDK]
+
+$Include "$SRCDIR\game\client\client_base.vpc"
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$BASE"
+ $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL"
+ }
+}
+
+$Project "Client (HL2)"
+{
+ $Folder "Source Files"
+ {
+ $File "hud_chat.cpp"
+ $File "c_team_objectiveresource.cpp"
+ $File "c_team_objectiveresource.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp"
+ $File "hl2\c_antlion_dust.cpp"
+ $File "hl2\c_ar2_explosion.cpp"
+ $File "hl2\c_barnacle.cpp"
+ $File "hl2\c_barney.cpp"
+ $File "hl2\c_basehelicopter.cpp"
+ $File "hl2\c_basehelicopter.h"
+ $File "hl2\c_basehlcombatweapon.cpp"
+ $File "hl2\c_basehlcombatweapon.h"
+ $File "hl2\c_basehlplayer.cpp"
+ $File "hl2\c_basehlplayer.h"
+ $File "hl2\c_citadel_effects.cpp"
+ $File "hl2\c_corpse.cpp"
+ $File "hl2\c_corpse.h"
+ $File "hl2\c_env_alyxtemp.cpp"
+ $File "hl2\c_env_headcrabcanister.cpp"
+ $File "hl2\c_env_starfield.cpp"
+ $File "hl2\c_func_tankmortar.cpp"
+ $File "hl2\c_hl2_playerlocaldata.cpp"
+ $File "hl2\c_hl2_playerlocaldata.h"
+ $File "hl2\c_info_teleporter_countdown.cpp"
+ $File "hl2\c_npc_antlionguard.cpp"
+ $File "hl2\c_npc_combinegunship.cpp"
+ $File "hl2\c_npc_manhack.cpp"
+ $File "hl2\c_npc_rollermine.cpp"
+ $File "hl2\c_plasma_beam_node.cpp"
+ $File "hl2\c_prop_combine_ball.cpp"
+ $File "hl2\c_prop_combine_ball.h"
+ $File "hl2\c_rotorwash.cpp"
+ $File "hl2\c_script_intro.cpp"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\c_strider.cpp"
+ $File "hl2\c_te_concussiveexplosion.cpp"
+ $File "hl2\c_te_flare.cpp"
+ $File "hl2\c_thumper_dust.cpp"
+ $File "hl2\c_vehicle_airboat.cpp"
+ $File "hl2\c_vehicle_cannon.cpp"
+ $File "hl2\c_vehicle_crane.cpp"
+ $File "hl2\c_vehicle_crane.h"
+ $File "hl2\c_vehicle_prisoner_pod.cpp"
+ $File "hl2\c_weapon__stubs_hl2.cpp"
+ $File "hl2\c_weapon_crossbow.cpp"
+ $File "hl2\c_weapon_physcannon.cpp"
+ $File "hl2\c_weapon_stunstick.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\clientmode_hlnormal.cpp"
+ $File "hl2\clientmode_hlnormal.h"
+ $File "death.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\fx_antlion.cpp"
+ $File "hl2\fx_bugbait.cpp"
+ $File "hl2\fx_hl2_impacts.cpp"
+ $File "hl2\fx_hl2_tracers.cpp"
+ $File "hl2\hl2_clientmode.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "hl2\hl_in_main.cpp"
+ $File "hl2\hl_prediction.cpp"
+ $File "hl2\hud_ammo.cpp"
+ $File "hl2\hud_battery.cpp"
+ $File "hl2\hud_blood.cpp"
+ $File "hl2\hud_credits.cpp"
+ $File "hl2\hud_damageindicator.cpp"
+ $File "hl2\hud_flashlight.cpp"
+ $File "hl2\hud_health.cpp"
+ $File "hl2\hud_poisondamageindicator.cpp"
+ $File "hud_posture.cpp"
+ $File "hl2\hud_quickinfo.cpp"
+ $File "hud_squadstatus.cpp"
+ $File "hl2\hud_suitpower.cpp"
+ $File "hl2\hud_suitpower.h"
+ $File "hl2\hud_weaponselection.cpp"
+ $File "hl2\hud_zoom.cpp"
+ $File "hl2\shieldproxy.cpp"
+ $File "hl2\vgui_rootpanel_hl2.cpp"
+ $File "episodic\c_vort_charge_token.cpp"
+ }
+ }
+
+ $Folder "Libraries"
+ {
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/client/client_linux32_episodic.mak b/sp/src/game/client/client_linux32_episodic.mak
deleted file mode 100644
index 2a8b939f..00000000
--- a/sp/src/game/client/client_linux32_episodic.mak
+++ /dev/null
@@ -1,4644 +0,0 @@
-NAME=client_episodic
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ../../game/shared/episodic ../../public ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_npc_advisor.cpp \
- episodic/c_npc_puppet.cpp \
- episodic/c_prop_scalable.cpp \
- episodic/c_vehicle_jeep_episodic.cpp \
- episodic/c_vort_charge_token.cpp \
- episodic/c_weapon_hopwire.cpp \
- episodic/episodic_screenspaceeffects.cpp \
- episodic/flesh_internal_material_proxy.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_locator.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_radar.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
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-endif
-
-$(OBJ_DIR)/ScreenSpaceEffects.o : $(PWD)/ScreenSpaceEffects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/in_sixense.P
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--include $(OBJ_DIR)/in_sixense_gesture_bindings.P
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--include $(OBJ_DIR)/smoke_fog_overlay.P
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--include $(OBJ_DIR)/splinepatch.P
-endif
-
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spritemodel.P
-endif
-
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-
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--include $(OBJ_DIR)/stdafx.P
-endif
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-$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/studio_stats.P
-endif
-
-$(OBJ_DIR)/studio_stats.o : $(PWD)/studio_stats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/texturescrollmaterialproxy.P
-endif
-
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--include $(OBJ_DIR)/text_message.P
-endif
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--include $(OBJ_DIR)/timematerialproxy.P
-endif
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-$(OBJ_DIR)/timematerialproxy.o : $(PWD)/timematerialproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toggletextureproxy.P
-endif
-
-$(OBJ_DIR)/toggletextureproxy.o : $(PWD)/toggletextureproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_client.P
-endif
-
-$(OBJ_DIR)/toolframework_client.o : $(PWD)/toolframework_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/train.P
-endif
-
-$(OBJ_DIR)/train.o : $(PWD)/train.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_avatarimage.P
-endif
-
-$(OBJ_DIR)/vgui_avatarimage.o : $(PWD)/vgui_avatarimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/vgui_basepanel.P
-endif
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--include $(OBJ_DIR)/vgui_bitmapbutton.P
-endif
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--include $(OBJ_DIR)/vgui_bitmapimage.P
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-$(OBJ_DIR)/vgui_bitmapimage.o : $(PWD)/vgui_bitmapimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
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--include $(OBJ_DIR)/vgui_bitmappanel.P
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-
-$(OBJ_DIR)/vgui_bitmappanel.o : $(PWD)/vgui_bitmappanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/vgui_centerstringpanel.P
-endif
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-$(OBJ_DIR)/vgui_centerstringpanel.o : $(PWD)/vgui_centerstringpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/vgui_consolepanel.P
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-$(OBJ_DIR)/vgui_consolepanel.o : $(PWD)/vgui_consolepanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/vgui_debugoverlaypanel.P
-endif
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--include $(OBJ_DIR)/vgui_fpspanel.P
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--include $(OBJ_DIR)/vgui_game_viewport.P
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-$(OBJ_DIR)/vgui_game_viewport.o : $(PWD)/vgui_game_viewport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/vgui_grid.P
-endif
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-
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--include $(OBJ_DIR)/vgui_int.P
-endif
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-$(OBJ_DIR)/vgui_int.o : $(PWD)/vgui_int.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
-endif
-
-$(OBJ_DIR)/vgui_loadingdiscpanel.o : $(PWD)/vgui_loadingdiscpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_messagechars.P
-endif
-
-$(OBJ_DIR)/vgui_messagechars.o : $(PWD)/vgui_messagechars.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_netgraphpanel.P
-endif
-
-$(OBJ_DIR)/vgui_netgraphpanel.o : $(PWD)/vgui_netgraphpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_schemevisualizer.P
-endif
-
-$(OBJ_DIR)/vgui_schemevisualizer.o : $(PWD)/vgui_schemevisualizer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
-endif
-
-$(OBJ_DIR)/vgui_slideshow_display_screen.o : $(PWD)/vgui_slideshow_display_screen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video.P
-endif
-
-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewangleanim.P
-endif
-
-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
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--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
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-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
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-
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-
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--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
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--include $(OBJ_DIR)/weapon_selection.P
-endif
-
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-
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--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
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- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/client_linux32_hl2.mak b/sp/src/game/client/client_linux32_hl2.mak
deleted file mode 100644
index d62b7bb9..00000000
--- a/sp/src/game/client/client_linux32_hl2.mak
+++ /dev/null
@@ -1,4538 +0,0 @@
-NAME=client_hl2
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
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--include $(OBJ_DIR)/compiledcaptionswap.P
-endif
-
-$(OBJ_DIR)/compiledcaptionswap.o : $(PWD)/../../common/compiledcaptionswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/c_vote_controller.P
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-
-$(OBJ_DIR)/c_vote_controller.o : $(PWD)/../../game/client/c_vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
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-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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diff --git a/sp/src/game/client/client_osx32_episodic.mak b/sp/src/game/client/client_osx32_episodic.mak
deleted file mode 100644
index 41a9abc2..00000000
--- a/sp/src/game/client/client_osx32_episodic.mak
+++ /dev/null
@@ -1,4649 +0,0 @@
-NAME=client_episodic
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv -framework Carbon
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DHL2_EPISODIC -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DHL2_EPISODIC -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ../../game/shared/episodic ../../public ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/client.dylib
-OUTPUTFILE=$(OBJ_DIR)/client.dylib
-THIS_MAKEFILE = $(PWD)/client_osx32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_npc_advisor.cpp \
- episodic/c_npc_puppet.cpp \
- episodic/c_prop_scalable.cpp \
- episodic/c_vehicle_jeep_episodic.cpp \
- episodic/c_vort_charge_token.cpp \
- episodic/c_weapon_hopwire.cpp \
- episodic/episodic_screenspaceeffects.cpp \
- episodic/flesh_internal_material_proxy.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_locator.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_radar.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/vtf.a \
- ../../lib/osx32/release/libprotobuf.a \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/compiledcaptionswap.P
-endif
-
-$(OBJ_DIR)/compiledcaptionswap.o : $(PWD)/../../common/compiledcaptionswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/c_vote_controller.P
-endif
-
-$(OBJ_DIR)/c_vote_controller.o : $(PWD)/../../game/client/c_vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
-endif
-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
-endif
-
-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
-endif
-
-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ammodef.P
-endif
-
-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-
-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewangleanim.P
-endif
-
-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/client_osx32_hl2.mak b/sp/src/game/client/client_osx32_hl2.mak
deleted file mode 100644
index 7f43b51c..00000000
--- a/sp/src/game/client/client_osx32_hl2.mak
+++ /dev/null
@@ -1,4543 +0,0 @@
-NAME=client_hl2
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv -framework Carbon
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/client.dylib
-OUTPUTFILE=$(OBJ_DIR)/client.dylib
-THIS_MAKEFILE = $(PWD)/client_osx32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
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- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/vtf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
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- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/vtf.a \
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-endif
-
-$(OBJ_DIR)/vgui_consolepanel.o : $(PWD)/vgui_consolepanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_debugoverlaypanel.P
-endif
-
-$(OBJ_DIR)/vgui_debugoverlaypanel.o : $(PWD)/vgui_debugoverlaypanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_fpspanel.P
-endif
-
-$(OBJ_DIR)/vgui_fpspanel.o : $(PWD)/vgui_fpspanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_game_viewport.P
-endif
-
-$(OBJ_DIR)/vgui_game_viewport.o : $(PWD)/vgui_game_viewport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_grid.P
-endif
-
-$(OBJ_DIR)/vgui_grid.o : $(PWD)/vgui_grid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_int.P
-endif
-
-$(OBJ_DIR)/vgui_int.o : $(PWD)/vgui_int.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
-endif
-
-$(OBJ_DIR)/vgui_loadingdiscpanel.o : $(PWD)/vgui_loadingdiscpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_messagechars.P
-endif
-
-$(OBJ_DIR)/vgui_messagechars.o : $(PWD)/vgui_messagechars.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_netgraphpanel.P
-endif
-
-$(OBJ_DIR)/vgui_netgraphpanel.o : $(PWD)/vgui_netgraphpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_schemevisualizer.P
-endif
-
-$(OBJ_DIR)/vgui_schemevisualizer.o : $(PWD)/vgui_schemevisualizer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
-endif
-
-$(OBJ_DIR)/vgui_slideshow_display_screen.o : $(PWD)/vgui_slideshow_display_screen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video.P
-endif
-
-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewangleanim.P
-endif
-
-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/viewrender.cpp b/sp/src/game/client/viewrender.cpp
index d70469cb..1bc3a904 100644
--- a/sp/src/game/client/viewrender.cpp
+++ b/sp/src/game/client/viewrender.cpp
@@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
}
// let vgui know where to render stuff for the forced-to-framebuffer panels
- vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ if( UseVR() )
+ {
+ vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ }
// clear the render target if we need to
if( bClear )
diff --git a/sp/src/game/protobuf_include.vpc b/sp/src/game/protobuf_include.vpc
new file mode 100644
index 00000000..6b21fb6a
--- /dev/null
+++ b/sp/src/game/protobuf_include.vpc
@@ -0,0 +1,30 @@
+//-----------------------------------------------------------------------------
+// protobuf_include.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$MacroRequired "PLATFORM"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Project
+{
+ $Folder "Libraries"
+ {
+ // Always use the release version of libprotobuf.lib because the debug
+ // version uses iterator debugging, which is incompatible with the rest of
+ // the Valve world.
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010]
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/server/ai_networkmanager.cpp b/sp/src/game/server/ai_networkmanager.cpp
index 3dc9f0ee..953e2884 100644
--- a/sp/src/game/server/ai_networkmanager.cpp
+++ b/sp/src/game/server/ai_networkmanager.cpp
@@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void )
// older node graphs to load for these maps
if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) )
{
- if ( filesystem->IsSteam() )
- bOK = true;
+ bOK = true;
}
if ( !bOK )
@@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
return true;
}
- //if ( filesystem && filesystem->IsSteam() )
{
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
char szLoweredGameDir[256];
diff --git a/sp/src/game/server/server_base.vpc b/sp/src/game/server/server_base.vpc
new file mode 100644
index 00000000..8b24610b
--- /dev/null
+++ b/sp/src/game/server/server_base.vpc
@@ -0,0 +1,1044 @@
+//-----------------------------------------------------------------------------
+// SERVER_BASE.VPC
+//
+// Project Base Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "server"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
+ $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "gamedll_replay.cpp"
+ $File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+ }
+
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "ai_activity.cpp"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "ai_baseactor.cpp"
+ $File "ai_baseactor.h"
+ $File "ai_basehumanoid.cpp"
+ $File "ai_basehumanoid.h"
+ $File "ai_basenpc.cpp"
+ $File "ai_basenpc.h"
+ $File "ai_basenpc_flyer.cpp"
+ $File "ai_basenpc_flyer.h"
+ $File "ai_basenpc_flyer_new.cpp"
+ $File "ai_basenpc_flyer_new.h"
+ $File "ai_basenpc_movement.cpp"
+ $File "ai_basenpc_physicsflyer.cpp"
+ $File "ai_basenpc_physicsflyer.h"
+ $File "ai_basenpc_schedule.cpp"
+ $File "ai_basenpc_squad.cpp"
+ $File "ai_behavior.cpp"
+ $File "ai_behavior.h"
+ $File "ai_behavior_assault.cpp"
+ $File "ai_behavior_assault.h"
+ $File "ai_behavior_fear.cpp"
+ $File "ai_behavior_fear.h"
+ $File "ai_behavior_follow.cpp"
+ $File "ai_behavior_follow.h"
+ $File "ai_behavior_lead.cpp"
+ $File "ai_behavior_lead.h"
+ $File "ai_behavior_rappel.cpp"
+ $File "ai_behavior_rappel.h"
+ $File "ai_behavior_standoff.cpp"
+ $File "ai_behavior_standoff.h"
+ $File "ai_blended_movement.cpp"
+ $File "ai_blended_movement.h"
+ $File "ai_component.h"
+ $File "ai_concommands.cpp"
+ $File "ai_condition.cpp"
+ $File "ai_condition.h"
+ $File "AI_Criteria.cpp"
+ $File "AI_Criteria.h"
+ $File "ai_debug.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "ai_default.cpp"
+ $File "ai_default.h"
+ $File "ai_dynamiclink.cpp"
+ $File "ai_dynamiclink.h"
+ $File "ai_event.cpp"
+ $File "ai_goalentity.cpp"
+ $File "ai_goalentity.h"
+ $File "ai_hint.cpp"
+ $File "ai_hint.h"
+ $File "ai_hull.cpp"
+ $File "ai_hull.h"
+ $File "ai_initutils.cpp"
+ $File "ai_initutils.h"
+ $File "AI_Interest_Target.cpp"
+ $File "AI_Interest_Target.h"
+ $File "ai_link.cpp"
+ $File "ai_link.h"
+ $File "ai_localnavigator.cpp"
+ $File "ai_localnavigator.h"
+ $File "ai_looktarget.cpp"
+ $File "ai_looktarget.h"
+ $File "ai_memory.cpp"
+ $File "ai_memory.h"
+ $File "ai_motor.cpp"
+ $File "ai_motor.h"
+ $File "ai_moveprobe.cpp"
+ $File "ai_moveprobe.h"
+ $File "ai_moveshoot.cpp"
+ $File "ai_moveshoot.h"
+ $File "ai_movesolver.cpp"
+ $File "ai_movesolver.h"
+ $File "ai_movetypes.h"
+ $File "ai_namespaces.cpp"
+ $File "ai_namespaces.h"
+ $File "ai_navgoaltype.h"
+ $File "ai_navigator.cpp"
+ $File "ai_navigator.h"
+ $File "ai_navtype.h"
+ $File "ai_network.cpp"
+ $File "ai_network.h"
+ $File "ai_networkmanager.cpp"
+ $File "ai_networkmanager.h"
+ $File "ai_node.cpp"
+ $File "ai_node.h"
+ $File "ai_npcstate.h"
+ $File "ai_obstacle_type.h"
+ $File "ai_pathfinder.cpp"
+ $File "ai_pathfinder.h"
+ $File "ai_planesolver.cpp"
+ $File "ai_planesolver.h"
+ $File "ai_playerally.cpp"
+ $File "ai_playerally.h"
+ $File "AI_ResponseSystem.cpp"
+ $File "AI_ResponseSystem.h"
+ $File "ai_route.cpp"
+ $File "ai_route.h"
+ $File "ai_routedist.h"
+ $File "ai_saverestore.cpp"
+ $File "ai_saverestore.h"
+ $File "ai_schedule.cpp"
+ $File "ai_schedule.h"
+ $File "ai_scriptconditions.cpp"
+ $File "ai_scriptconditions.h"
+ $File "ai_senses.cpp"
+ $File "ai_senses.h"
+ $File "ai_sentence.cpp"
+ $File "ai_sentence.h"
+ $File "ai_speech.cpp"
+ $File "ai_speech.h"
+ $File "ai_speechfilter.cpp"
+ $File "ai_speechfilter.h"
+ $File "ai_squad.cpp"
+ $File "ai_squad.h"
+ $File "ai_squadslot.cpp"
+ $File "ai_squadslot.h"
+ $File "ai_tacticalservices.cpp"
+ $File "ai_tacticalservices.h"
+ $File "ai_task.cpp"
+ $File "ai_task.h"
+ $File "ai_trackpather.cpp"
+ $File "ai_trackpather.h"
+ $File "ai_utils.cpp"
+ $File "ai_utils.h"
+ $File "ai_waypoint.cpp"
+ $File "ai_waypoint.h"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "base_transmit_proxy.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimating.cpp"
+ $File "baseanimating.h"
+ $File "BaseAnimatingOverlay.cpp"
+ $File "BaseAnimatingOverlay.h"
+ $File "basecombatcharacter.cpp"
+ $File "basecombatcharacter.h"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "basecombatweapon.cpp"
+ $File "basecombatweapon.h"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.h"
+ $File "baseentity.cpp"
+ $File "baseentity.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "baseflex.cpp"
+ $File "baseflex.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "basemultiplayerplayer.cpp"
+ $File "basemultiplayerplayer.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "BasePropDoor.h"
+ $File "basetoggle.h"
+ $File "baseviewmodel.cpp"
+ $File "baseviewmodel.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "bitstring.cpp"
+ $File "bitstring.h"
+ $File "bmodels.cpp"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "buttons.cpp"
+ $File "buttons.h"
+ $File "cbase.cpp"
+ $File "cbase.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "client.cpp"
+ $File "client.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "colorcorrection.cpp"
+ $File "colorcorrectionvolume.cpp"
+ $File "CommentarySystem.cpp"
+ $File "controlentities.cpp"
+ $File "cplane.cpp"
+ $File "CRagdollMagnet.cpp"
+ $File "CRagdollMagnet.h"
+ $File "damagemodifier.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.h"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "doors.cpp"
+ $File "doors.h"
+ $File "dynamiclight.cpp"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\editor_sendcommand.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "effects.cpp"
+ $File "effects.h"
+ $File "EffectsServer.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\public\eiface.h"
+ $File "enginecallback.h"
+ $File "entityapi.h"
+ $File "entityblocker.cpp"
+ $File "entityblocker.h"
+ $File "EntityDissolve.cpp"
+ $File "EntityDissolve.h"
+ $File "EntityFlame.cpp"
+ $File "entityinput.h"
+ $File "entitylist.cpp"
+ $File "entitylist.h"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoutput.h"
+ $File "EntityParticleTrail.cpp"
+ $File "EntityParticleTrail.h"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "env_debughistory.cpp"
+ $File "env_debughistory.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "env_effectsscript.cpp"
+ $File "env_entity_maker.cpp"
+ $File "env_particlescript.cpp"
+ $File "env_player_surface_trigger.cpp"
+ $File "env_player_surface_trigger.h"
+ $File "env_projectedtexture.cpp"
+ $File "env_screenoverlay.cpp"
+ $File "env_texturetoggle.cpp"
+ $File "env_tonemap_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "env_zoom.cpp"
+ $File "env_zoom.h"
+ $File "EnvBeam.cpp"
+ $File "EnvFade.cpp"
+ $File "EnvHudHint.cpp"
+ $File "EnvLaser.cpp"
+ $File "EnvLaser.h"
+ $File "EnvMessage.cpp"
+ $File "EnvMessage.h"
+ $File "envmicrophone.cpp"
+ $File "envmicrophone.h"
+ $File "EnvShake.cpp"
+ $File "EnvSpark.cpp"
+ $File "envspark.h"
+ $File "$SRCDIR\public\event_flags.h"
+ $File "event_tempentity_tester.h"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "EventLog.cpp"
+ $File "eventqueue.h"
+ $File "explode.cpp"
+ $File "explode.h"
+ $File "filters.cpp"
+ $File "filters.h"
+ $File "fire.cpp"
+ $File "fire.h"
+ $File "fire_smoke.cpp"
+ $File "fire_smoke.h"
+ $File "fish.cpp"
+ $File "fish.h"
+ $File "fogcontroller.cpp"
+ $File "fourwheelvehiclephysics.cpp"
+ $File "fourwheelvehiclephysics.h"
+ $File "func_areaportal.cpp"
+ $File "func_areaportalbase.cpp"
+ $File "func_areaportalbase.h"
+ $File "func_areaportalwindow.cpp"
+ $File "func_areaportalwindow.h"
+ $File "func_break.cpp"
+ $File "func_break.h"
+ $File "func_breakablesurf.cpp"
+ $File "func_breakablesurf.h"
+ $File "func_dust.cpp"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "func_ladder_endpoint.cpp"
+ $File "func_lod.cpp"
+ $File "func_movelinear.cpp"
+ $File "func_movelinear.h"
+ $File "func_occluder.cpp"
+ $File "func_reflective_glass.cpp"
+ $File "func_smokevolume.cpp"
+ $File "game.cpp"
+ $File "game.h"
+ $File "game_ui.cpp"
+ $File "gameinterface.cpp"
+ $File "gameinterface.h"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "gametrace_dll.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "gameweaponmanager.cpp"
+ $File "gameweaponmanager.h"
+ $File "genericactor.cpp"
+ $File "genericmonster.cpp"
+ $File "gib.cpp"
+ $File "gib.h"
+ $File "globals.cpp"
+ $File "globalstate.cpp"
+ $File "globalstate.h"
+ $File "globalstate_private.h"
+ $File "guntarget.cpp"
+ $File "h_ai.cpp"
+ $File "hierarchy.cpp"
+ $File "hierarchy.h"
+ $file "$SRCDIR\common\hl2orange.spa.h"
+ $File "hltvdirector.cpp"
+ $File "hltvdirector.h"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "info_camera_link.cpp"
+ $File "info_camera_link.h"
+ $File "info_overlay_accessor.cpp"
+ $File "init_factory.h"
+ $File "intermission.cpp"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\public\iregistry.h"
+ $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
+ $File "iservervehicle.h"
+ $File "item_world.cpp"
+ $File "items.h"
+ $File "$SRCDIR\public\ivoiceserver.h"
+ $File "$SRCDIR\public\keyframe\keyframe.h"
+ $File "lightglow.cpp"
+ $File "lights.cpp"
+ $File "lights.h"
+ $File "locksounds.h"
+ $File "logic_measure_movement.cpp"
+ $File "logic_navigation.cpp"
+ $File "logicauto.cpp"
+ $File "logicentities.cpp"
+ $File "logicrelay.cpp"
+ $File "mapentities.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "maprules.cpp"
+ $File "maprules.h"
+ $File "MaterialModifyControl.cpp"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "message_entity.cpp"
+ $File "$SRCDIR\public\model_types.h"
+ $File "modelentities.cpp"
+ $File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
+ $File "movehelper_server.cpp"
+ $File "movehelper_server.h"
+ $File "movement.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "movie_explosion.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "ndebugoverlay.cpp"
+ $File "ndebugoverlay.h"
+ $File "networkstringtable_gamedll.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "npc_vehicledriver.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "particle_fire.h"
+ $File "particle_light.cpp"
+ $File "particle_light.h"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "particle_smokegrenade.h"
+ $File "particle_system.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "pathcorner.cpp"
+ $File "pathtrack.cpp"
+ $File "pathtrack.h"
+ $File "$SRCDIR\public\vphysics\performance.h"
+ $File "phys_controller.cpp"
+ $File "phys_controller.h"
+ $File "physconstraint.cpp"
+ $File "physconstraint.h"
+ $File "physics.cpp"
+ $File "physics.h"
+ $File "physics_bone_follower.cpp"
+ $File "physics_cannister.cpp"
+ $File "physics_collisionevent.h"
+ $File "physics_fx.cpp"
+ $File "physics_impact_damage.cpp"
+ $File "pushentity.h"
+ $File "physics_main.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "physics_npc_solver.cpp"
+ $File "physics_npc_solver.h"
+ $File "physics_prop_ragdoll.cpp"
+ $File "physics_prop_ragdoll.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "physobj.cpp"
+ $File "physobj.h"
+ $File "player.cpp"
+ $File "player.h"
+ $File "player_command.cpp"
+ $File "player_command.h"
+ $File "player_lagcompensation.cpp"
+ $File "player_pickup.cpp"
+ $File "player_pickup.h"
+ $File "player_resource.cpp"
+ $File "player_resource.h"
+ $File "playerinfomanager.cpp"
+ $File "playerlocaldata.cpp"
+ $File "playerlocaldata.h"
+ $File "plugin_check.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "point_camera.cpp"
+ $File "point_camera.h"
+ $File "point_devshot_camera.cpp"
+ $File "point_playermoveconstraint.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "point_spotlight.cpp"
+ $File "point_template.cpp"
+ $File "point_template.h"
+ $File "pointanglesensor.cpp"
+ $File "PointAngularVelocitySensor.cpp"
+ $File "pointhurt.cpp"
+ $File "pointteleport.cpp"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "props.cpp"
+ $File "props.h"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "$SRCDIR\game\shared\querycache.cpp"
+ $File "ragdoll_manager.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "RagdollBoogie.cpp"
+ $File "RagdollBoogie.h"
+ $File "recipientfilter.cpp"
+ $File "recipientfilter.h"
+ $File "rope.cpp"
+ $File "rope.h"
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "saverestore_gamedll.cpp"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\SceneCache.cpp"
+ $File "sceneentity.cpp"
+ $File "sceneentity.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "scratchpad_gamedll_helpers.cpp"
+ $File "scripted.cpp"
+ $File "scripted.h"
+ $File "scriptedtarget.cpp"
+ $File "scriptedtarget.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "sendproxy.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "ServerNetworkProperty.cpp"
+ $File "ServerNetworkProperty.h"
+ $File "shadowcontrol.cpp"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "SkyCamera.cpp"
+ $File "slideshow_display.cpp"
+ $File "sound.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "soundent.cpp"
+ $File "soundent.h"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "soundscape.cpp"
+ $File "soundscape.h"
+ $File "soundscape_system.cpp"
+ $File "spark.h"
+ $File "spotlightend.cpp"
+ $File "spotlightend.h"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "sprite_perfmonitor.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\public\vphysics\stats.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "subs.cpp"
+ $File "sun.cpp"
+ $File "tactical_mission.cpp"
+ $File "tactical_mission.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "tanktrain.cpp"
+ $File "team.cpp"
+ $File "team.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "TemplateEntities.cpp"
+ $File "TemplateEntities.h"
+ $File "tempmonster.cpp"
+ $File "tesla.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "test_proxytoggle.cpp"
+ $File "test_stressentities.cpp"
+ $File "testfunctions.cpp"
+ $File "testtraceline.cpp"
+ $File "textstatsmgr.cpp"
+ $File "timedeventmgr.cpp"
+ $File "trains.cpp"
+ $File "trains.h"
+ $File "triggers.cpp"
+ $File "triggers.h"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "util.cpp"
+ $File "util.h"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "variant_t.cpp"
+ $File "vehicle_base.cpp"
+ $File "vehicle_baseserver.cpp"
+ $File "vehicle_sounds.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vguiscreen.cpp"
+ $File "vguiscreen.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.cpp"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "waterbullet.cpp"
+ $File "waterbullet.h"
+ $File "WaterLODControl.cpp"
+ $File "wcedit.cpp"
+ $File "wcedit.h"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.cpp"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "weight_button.cpp"
+ $File "world.cpp"
+ $File "world.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\shared\SharedFunctorUtils.h"
+ $File "$SRCDIR\game\server\vote_controller.h"
+ $File "$SRCDIR\game\server\vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp"
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32]
+
+ // Not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\dt_send.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_send.cpp" \
+ "$SRCDIR\public\editor_sendcommand.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "gamehandle.cpp" \
+ "h_export.cpp" \
+ "init_factory.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\public\keyframe\keyframe.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\map_utils.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\registry.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\server_class.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "GameStats_BasicStatsFunctions.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "temporary entities"
+ {
+ $File "basetempentity.cpp"
+ $File "event_tempentity_tester.cpp"
+ $File "movie_explosion.cpp"
+ $File "particle_fire.cpp"
+ $File "particle_smokegrenade.cpp"
+ $File "plasma.cpp"
+ $File "plasma.h"
+ $File "smoke_trail.h"
+ $File "smokestack.cpp"
+ $File "smokestack.h"
+ $File "smoke_trail.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "steamjet.cpp"
+ $File "steamjet.h"
+ $File "te.cpp"
+ $File "te.h"
+ $File "te_armorricochet.cpp"
+ $File "te_basebeam.cpp"
+ $File "te_basebeam.h"
+ $File "te_beamentpoint.cpp"
+ $File "te_beaments.cpp"
+ $File "te_beamfollow.cpp"
+ $File "te_beamlaser.cpp"
+ $File "te_beampoints.cpp"
+ $File "te_beamring.cpp"
+ $File "te_beamringpoint.cpp"
+ $File "te_beamspline.cpp"
+ $File "te_bloodsprite.cpp"
+ $File "te_bloodstream.cpp"
+ $File "te_breakmodel.cpp"
+ $File "te_bspdecal.cpp"
+ $File "te_bubbles.cpp"
+ $File "te_bubbletrail.cpp"
+ $File "te_clientprojectile.cpp"
+ $File "te_decal.cpp"
+ $File "te_dynamiclight.cpp"
+ $File "te_effect_dispatch.cpp"
+ $File "te_energysplash.cpp"
+ $File "te_explosion.cpp"
+ $File "te_fizz.cpp"
+ $File "te_footprintdecal.cpp"
+ $File "hl2\te_gaussexplosion.cpp"
+ $File "te_glassshatter.cpp"
+ $File "te_glowsprite.cpp"
+ $File "te_impact.cpp"
+ $File "te_killplayerattachments.cpp"
+ $File "te_largefunnel.cpp"
+ $File "te_muzzleflash.cpp"
+ $File "te_particlesystem.cpp"
+ $File "te_particlesystem.h"
+ $File "te_physicsprop.cpp"
+ $File "te_playerdecal.cpp"
+ $File "te_projecteddecal.cpp"
+ $File "te_showline.cpp"
+ $File "te_smoke.cpp"
+ $File "te_sparks.cpp"
+ $File "te_sprite.cpp"
+ $File "te_spritespray.cpp"
+ $File "te_worlddecal.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "base_transmit_proxy.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "basetempentity.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "cplane.h"
+ $File "damagemodifier.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_send.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "EventLog.h"
+ $File "$SRCDIR\game\shared\expressionsample.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "fogcontroller.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "globals.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\ihltv.h"
+ $File "$SRCDIR\public\ihltvdirector.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "ilagcompensationmanager.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\common\language.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "logicrelay.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mapentities.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "modelentities.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "npc_vehicledriver.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "particle_system.h"
+ $File "physics_cannister.h"
+ $File "physics_fx.h"
+ $File "physics_impact_damage.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\vphysics\player_controller.h"
+ $File "playerinfomanager.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\game\shared\querycache.h"
+ $File "$SRCDIR\game\shared\props_shared.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore_stringtable.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlmap.h"
+ $File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "scratchpad_gamedll_helpers.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "sendproxy.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "SkyCamera.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "soundscape_system.h"
+ $File "$SRCDIR\public\stdstring.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "te_effect_dispatch.h"
+ $File "tesla.h"
+ $File "test_stressentities.h"
+ $File "textstatsmgr.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "timedeventmgr.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\public\UtlCachedFileData.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "variant_t.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\tier0\vcr_shared.h"
+ $File "$SRCDIR\public\tier0\vcrmode.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "vehicle_base.h"
+ $File "vehicle_baseserver.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\public\vphysics\vehicles.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\winlite.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Tools Framework"
+ {
+ $File "entity_tools_server.cpp"
+ $File "toolframework_server.cpp"
+ $File "toolframework_server.h"
+ }
+
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib particles
+ $Lib tier2
+ $Lib tier3
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT"
+ }
+}
diff --git a/sp/src/game/server/server_episodic-2010.vcxproj b/sp/src/game/server/server_episodic-2010.vcxproj
deleted file mode 100644
index 6246064c..00000000
--- a/sp/src/game/server/server_episodic-2010.vcxproj
+++ /dev/null
@@ -1,1477 +0,0 @@
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- <Platform>Win32</Platform>
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- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_episodic\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_episodic\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_episodic\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_episodic\</IntDir>
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- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
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- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
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- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>cbase.h</PrecompiledHeaderFile>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
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- <ErrorReporting>Prompt</ErrorReporting>
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- <PreLinkEvent>
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- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\server.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
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- <OutputFile>$(OutDir)/server.bsc</OutputFile>
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- <PostBuildEvent>
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- <Command>if not exist &quot;..\..\..\game\mod_episodic\bin&quot; mkdir &quot;..\..\..\game\mod_episodic\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\mod_episodic\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
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- <CustomBuildStep>
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- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic</AdditionalIncludeDirectories>
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- <SubSystem>Windows</SubSystem>
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- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/sp/src/game/server/server_episodic.vpc b/sp/src/game/server/server_episodic.vpc
new file mode 100644
index 00000000..e8dd7580
--- /dev/null
+++ b/sp/src/game/server/server_episodic.vpc
@@ -0,0 +1,303 @@
+//-----------------------------------------------------------------------------
+// SERVER_EPISODIC.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "episodic" [!$SOURCESDK]
+$Macro GAMENAME "mod_episodic" [$SOURCESDK]
+
+$Include "$SRCDIR\game\server\server_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic"
+ $PreprocessorDefinitions "$BASE;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE"
+ }
+}
+
+$Project "Server (Episodic)"
+{
+ $Folder "Source Files"
+ {
+ $File "ai_eventresponse.cpp"
+ $File "ai_eventresponse.h"
+ $File "ai_relationship.cpp"
+ $File "base_gameinterface.cpp"
+ $File "basegrenade_concussion.cpp"
+ $File "basegrenade_contact.cpp"
+ $File "basegrenade_timed.cpp"
+ $File "grenadethrown.cpp"
+ $File "grenadethrown.h"
+ $File "h_cycler.cpp"
+ $File "h_cycler.h"
+ $File "logic_achievement.cpp"
+ $File "monstermaker.cpp"
+ $File "monstermaker.h"
+ $File "physics_bone_follower.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "team_spawnpoint.cpp"
+ $File "team_spawnpoint.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "vehicle_choreo_generic.cpp"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp"
+ $File "hl2\ai_allymanager.cpp"
+ $File "hl2\ai_behavior_actbusy.cpp"
+ $File "hl2\ai_behavior_actbusy.h"
+ $File "episodic\ai_behavior_alyx_injured.cpp"
+ $File "episodic\ai_behavior_alyx_injured.h"
+ $File "hl2\ai_behavior_functank.cpp"
+ $File "hl2\ai_behavior_functank.h"
+ $File "hl2\ai_behavior_holster.cpp"
+ $File "hl2\ai_behavior_holster.h"
+ $File "hl2\ai_behavior_operator.cpp"
+ $File "hl2\ai_behavior_operator.h"
+ $File "ai_behavior_passenger.cpp"
+ $File "ai_behavior_passenger.h"
+ $File "episodic\ai_behavior_passenger_companion.cpp"
+ $File "episodic\ai_behavior_passenger_companion.h"
+ $File "episodic\ai_behavior_passenger_zombie.cpp"
+ $File "episodic\ai_behavior_passenger_zombie.h"
+ $File "hl2\ai_behavior_police.cpp"
+ $File "hl2\ai_behavior_police.h"
+ $File "hl2\ai_goal_police.cpp"
+ $File "hl2\ai_goal_police.h"
+ $File "hl2\ai_interactions.h"
+ $File "hl2\ai_spotlight.cpp"
+ $File "hl2\ai_spotlight.h"
+ $File "hl2\antlion_dust.cpp"
+ $File "hl2\antlion_dust.h"
+ $File "hl2\antlion_maker.cpp"
+ $File "hl2\antlion_maker.h"
+ $File "hl2\ar2_explosion.cpp"
+ $File "hl2\ar2_explosion.h"
+ $File "basebludgeonweapon.cpp"
+ $File "basebludgeonweapon.h"
+ $File "hl2\basehlcombatweapon.cpp"
+ $File "hl2\basehlcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "hl2\cbasehelicopter.cpp"
+ $File "hl2\cbasehelicopter.h"
+ $File "hl2\cbasespriteprojectile.cpp"
+ $File "hl2\cbasespriteprojectile.h"
+ $File "hl2\citadel_effects.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\combine_mine.cpp"
+ $File "hl2\combine_mine.h"
+ $File "hl2\energy_wave.h"
+ $File "hl2\env_alyxemp.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
+ $File "hl2\env_headcrabcanister.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\env_speaker.cpp"
+ $File "hl2\env_starfield.cpp"
+ $File "hl2\Func_Monitor.cpp"
+ $File "hl2\func_recharge.cpp"
+ $File "hl2\func_tank.cpp"
+ $File "hl2\func_tank.h"
+ $File "hl2\grenade_ar2.cpp"
+ $File "hl2\grenade_ar2.h"
+ $File "hl2\grenade_bugbait.cpp"
+ $File "hl2\grenade_bugbait.h"
+ $File "hl2\grenade_frag.cpp"
+ $File "hl2\grenade_frag.h"
+ $File "hl2\grenade_spit.cpp"
+ $File "hl2\grenade_spit.h"
+ $File "hl2\hl2_ai_network.cpp"
+ $File "hl2\hl2_client.cpp"
+ $File "hl2\hl2_eventlog.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "hl2\hl2_player.cpp"
+ $File "hl2\hl2_player.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "hl2\hl2_playerlocaldata.cpp"
+ $File "hl2\hl2_playerlocaldata.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "hl2\hl2_triggers.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "hl2\hl_playermove.cpp"
+ $File "hl2\info_darknessmode_lightsource.cpp"
+ $File "hl2\info_darknessmode_lightsource.h"
+ $File "hl2\info_teleporter_countdown.cpp"
+ $File "hl2\item_ammo.cpp"
+ $File "hl2\item_battery.cpp"
+ $File "hl2\item_dynamic_resupply.cpp"
+ $File "hl2\item_dynamic_resupply.h"
+ $File "hl2\item_healthkit.cpp"
+ $File "hl2\item_itemcrate.cpp"
+ $File "hl2\item_suit.cpp"
+ $File "hl2\look_door.cpp"
+ $File "hl2\monster_dummy.cpp"
+ $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h"
+ $File "episodic\npc_advisor.cpp"
+ $File "hl2\npc_alyx_episodic.cpp"
+ $File "hl2\npc_alyx_episodic.h"
+ $File "hl2\npc_antlion.cpp"
+ $File "hl2\npc_antlion.h"
+ $File "hl2\npc_antlionguard.cpp"
+ $File "hl2\npc_antliongrub.cpp"
+ $File "hl2\npc_apcdriver.cpp"
+ $File "hl2\npc_attackchopper.cpp"
+ $File "hl2\npc_attackchopper.h"
+ $File "hl2\npc_barnacle.cpp"
+ $File "hl2\npc_barnacle.h"
+ $File "hl2\npc_barney.cpp"
+ $File "hl2\npc_basescanner.cpp"
+ $File "hl2\npc_basescanner.h"
+ $File "hl2\npc_BaseZombie.cpp"
+ $File "hl2\npc_BaseZombie.h"
+ $File "hl2\npc_breen.cpp"
+ $File "hl2\npc_bullseye.cpp"
+ $File "hl2\npc_bullseye.h"
+ $File "hl2\npc_citizen17.cpp"
+ $File "hl2\npc_citizen17.h"
+ $File "episodic\npc_combine_cannon.cpp"
+ $File "hl2\npc_combine.cpp"
+ $File "hl2\npc_combine.h"
+ $File "hl2\npc_combinecamera.cpp"
+ $File "hl2\npc_combinedropship.cpp"
+ $File "hl2\npc_combinegunship.cpp"
+ $File "hl2\npc_combines.cpp"
+ $File "hl2\npc_combines.h"
+ $File "hl2\npc_cranedriver.cpp"
+ $File "hl2\npc_crow.cpp"
+ $File "hl2\npc_crow.h"
+ $File "hl2\npc_dog.cpp"
+ $File "hl2\npc_eli.cpp"
+ $File "hl2\npc_enemyfinder.cpp"
+ $File "hl2\npc_fastzombie.cpp"
+ $File "hl2\npc_fisherman.cpp"
+ $File "hl2\npc_gman.cpp"
+ $File "hl2\npc_headcrab.cpp"
+ $File "hl2\npc_headcrab.h"
+ $File "episodic\npc_hunter.cpp"
+ $File "episodic\npc_hunter.h"
+ $File "hl2\npc_ichthyosaur.cpp"
+ $File "hl2\npc_kleiner.cpp"
+ $File "hl2\npc_launcher.cpp"
+ $File "episodic\npc_magnusson.cpp"
+ $File "hl2\npc_manhack.cpp"
+ $File "hl2\npc_manhack.h"
+ $File "hl2\npc_metropolice.cpp"
+ $File "hl2\npc_metropolice.h"
+ $File "hl2\npc_monk.cpp"
+ $File "hl2\npc_mossman.cpp"
+ $File "hl2\npc_playercompanion.cpp"
+ $File "hl2\npc_playercompanion.h"
+ $File "hl2\npc_PoisonZombie.cpp"
+ $File "hl2\npc_rollermine.cpp"
+ $File "hl2\npc_rollermine.h"
+ $File "hl2\npc_scanner.cpp"
+ $File "hl2\npc_scanner.h"
+ $File "hl2\npc_stalker.cpp"
+ $File "hl2\npc_stalker.h"
+ $File "hl2\npc_strider.cpp"
+ $File "hl2\npc_strider.h"
+ $File "npc_talker.cpp"
+ $File "npc_talker.h"
+ $File "hl2\npc_turret_ceiling.cpp"
+ $File "hl2\npc_turret_floor.cpp"
+ $File "hl2\npc_turret_ground.cpp"
+ $File "hl2\npc_vortigaunt_episodic.cpp"
+ $File "hl2\npc_vortigaunt_episodic.h"
+ $File "hl2\npc_zombie.cpp"
+ $File "hl2\npc_zombine.cpp"
+ $File "hl2\point_apc_controller.cpp"
+ $File "hl2\prop_combine_ball.cpp"
+ $File "hl2\prop_combine_ball.h"
+ $File "episodic\prop_scalable.cpp"
+ $File "hl2\prop_thumper.cpp"
+ $File "hl2\proto_sniper.cpp"
+ $File "hl2\rotorwash.cpp"
+ $File "hl2\rotorwash.h"
+ $File "hl2\script_intro.cpp"
+ $File "hl2\script_intro.h"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\vehicle_airboat.cpp"
+ $File "hl2\vehicle_apc.h"
+ $File "hl2\vehicle_cannon.cpp"
+ $File "hl2\vehicle_crane.cpp"
+ $File "hl2\vehicle_crane.h"
+ $File "hl2\vehicle_jeep.cpp"
+ $File "episodic\vehicle_jeep_episodic.cpp"
+ $File "episodic\vehicle_jeep_episodic.h"
+ $File "hl2\vehicle_prisoner_pod.cpp"
+ $File "hl2\vehicle_viewcontroller.cpp"
+ $File "hl2\weapon_357.cpp"
+ $File "hl2\weapon_alyxgun.cpp"
+ $File "hl2\weapon_alyxgun.h"
+ $File "hl2\weapon_annabelle.cpp"
+ $File "hl2\weapon_ar2.cpp"
+ $File "hl2\weapon_ar2.h"
+ $File "hl2\weapon_bugbait.cpp"
+ $File "hl2\weapon_citizenpackage.cpp"
+ $File "hl2\weapon_citizenpackage.h"
+ $File "hl2\weapon_crossbow.cpp"
+ $File "hl2\weapon_crowbar.cpp"
+ $File "hl2\weapon_crowbar.h"
+ $File "weapon_cubemap.cpp"
+ $File "hl2\weapon_frag.cpp"
+ $File "hl2\weapon_physcannon.cpp"
+ $File "hl2\weapon_physcannon.h"
+ $File "hl2\weapon_pistol.cpp"
+ $File "hl2\weapon_rpg.cpp"
+ $File "hl2\weapon_rpg.h"
+ $File "hl2\weapon_shotgun.cpp"
+ $File "hl2\weapon_smg1.cpp"
+ $File "episodic\weapon_striderbuster.cpp"
+ $File "episodic\weapon_striderbuster.h"
+ $File "hl2\weapon_stunstick.cpp"
+ $File "hl2\weapon_stunstick.h"
+ $File "episodic\ep1_gamestats.h"
+ $File "episodic\ep2_gamestats.h"
+ $File "episodic\ep1_gamestats.cpp" \
+ "episodic\ep2_gamestats.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ $File "hl2\func_bulletshield.cpp"
+ $File "hl2\func_bulletshield.h"
+ $File "episodic\npc_puppet.cpp"
+
+
+ $Folder "unused"
+ {
+ $File "hl2\grenade_beam.cpp"
+ $File "hl2\grenade_beam.h"
+ $File "hl2\grenade_homer.cpp"
+ $File "hl2\grenade_homer.h"
+ $File "hl2\grenade_pathfollower.cpp"
+ $File "hl2\grenade_pathfollower.h"
+ $File "hl2\npc_missiledefense.cpp"
+ $File "hl2\vehicle_apc.cpp"
+ $File "hl2\weapon_cguard.cpp"
+ $File "hl2\weapon_flaregun.cpp"
+ $File "hl2\weapon_flaregun.h"
+ }
+ }
+ }
+}
diff --git a/sp/src/game/server/server_hl2-2010.vcxproj b/sp/src/game/server/server_hl2-2010.vcxproj
deleted file mode 100644
index a1d60cfc..00000000
--- a/sp/src/game/server/server_hl2-2010.vcxproj
+++ /dev/null
@@ -1,1447 +0,0 @@
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- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
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- <PropertyGroup Label="Globals">
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- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>server</TargetName>
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- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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- </ClCompile>
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- <Filter>Tools Framework</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
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- <ItemGroup>
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diff --git a/sp/src/game/server/server_hl2.vpc b/sp/src/game/server/server_hl2.vpc
new file mode 100644
index 00000000..d5643b44
--- /dev/null
+++ b/sp/src/game/server/server_hl2.vpc
@@ -0,0 +1,269 @@
+//-----------------------------------------------------------------------------
+// SERVER_HL2.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2" [$SOURCESDK]
+
+$Include "$SRCDIR\game\server\server_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\hl2"
+ $PreprocessorDefinitions "$BASE;HL2_DLL;USES_SAVERESTORE"
+ }
+}
+
+$Project "Server (HL2)"
+{
+ $Folder "Source Files"
+ {
+ $File "ai_eventresponse.cpp"
+ $File "ai_eventresponse.h"
+ $File "ai_relationship.cpp"
+ $File "base_gameinterface.cpp"
+ $File "basegrenade_concussion.cpp"
+ $File "basegrenade_contact.cpp"
+ $File "basegrenade_timed.cpp"
+ $File "EntityFlame.h"
+ $File "hl2\Func_Monitor.cpp"
+ $File "grenadethrown.cpp"
+ $File "grenadethrown.h"
+ $File "h_cycler.cpp"
+ $File "h_cycler.h"
+ $File "logic_achievement.cpp"
+ $File "monstermaker.cpp"
+ $File "monstermaker.h"
+ $File "physics_bone_follower.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "team_spawnpoint.cpp"
+ $File "team_spawnpoint.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "vehicle_choreo_generic.cpp"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp"
+ $File "hl2\ai_allymanager.cpp"
+ $File "hl2\ai_behavior_actbusy.cpp"
+ $File "hl2\ai_behavior_actbusy.h"
+ $File "hl2\ai_behavior_functank.cpp"
+ $File "hl2\ai_behavior_functank.h"
+ $File "hl2\ai_behavior_holster.cpp"
+ $File "hl2\ai_behavior_holster.h"
+ $File "hl2\ai_behavior_operator.cpp"
+ $File "hl2\ai_behavior_operator.h"
+ $File "hl2\ai_behavior_police.cpp"
+ $File "hl2\ai_behavior_police.h"
+ $File "hl2\ai_goal_police.cpp"
+ $File "hl2\ai_goal_police.h"
+ $File "hl2\ai_interactions.h"
+ $File "hl2\ai_spotlight.cpp"
+ $File "hl2\ai_spotlight.h"
+ $File "hl2\antlion_dust.cpp"
+ $File "hl2\antlion_dust.h"
+ $File "hl2\antlion_maker.cpp"
+ $File "hl2\antlion_maker.h"
+ $File "hl2\ar2_explosion.cpp"
+ $File "hl2\ar2_explosion.h"
+ $File "basebludgeonweapon.cpp"
+ $File "basebludgeonweapon.h"
+ $File "hl2\basehlcombatweapon.cpp"
+ $File "hl2\basehlcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "hl2\cbasehelicopter.cpp"
+ $File "hl2\cbasehelicopter.h"
+ $File "hl2\cbasespriteprojectile.cpp"
+ $File "hl2\cbasespriteprojectile.h"
+ $File "hl2\citadel_effects.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\combine_mine.cpp"
+ $File "hl2\combine_mine.h"
+ $File "hl2\energy_wave.h"
+ $File "hl2\env_alyxemp.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
+ $File "hl2\env_headcrabcanister.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\env_speaker.cpp"
+ $File "hl2\env_speaker.h"
+ $File "hl2\env_starfield.cpp"
+ $File "hl2\func_recharge.cpp"
+ $File "hl2\func_tank.cpp"
+ $File "hl2\func_tank.h"
+ $File "hl2\grenade_ar2.cpp"
+ $File "hl2\grenade_ar2.h"
+ $File "hl2\grenade_bugbait.cpp"
+ $File "hl2\grenade_bugbait.h"
+ $File "hl2\grenade_frag.cpp"
+ $File "hl2\grenade_frag.h"
+ $File "hl2\hl2_ai_network.cpp"
+ $File "hl2\hl2_client.cpp"
+ $File "hl2\hl2_eventlog.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "hl2\hl2_gamestats.cpp"
+ $File "hl2\hl2_gamestats.h"
+ $File "hl2\hl2_player.cpp"
+ $File "hl2\hl2_player.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "hl2\hl2_playerlocaldata.cpp"
+ $File "hl2\hl2_playerlocaldata.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "hl2\hl2_triggers.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "hl2\hl_playermove.cpp"
+ $File "hl2\info_darknessmode_lightsource.cpp"
+ $File "hl2\info_darknessmode_lightsource.h"
+ $File "hl2\info_teleporter_countdown.cpp"
+ $File "hl2\item_ammo.cpp"
+ $File "hl2\item_battery.cpp"
+ $File "hl2\item_dynamic_resupply.cpp"
+ $File "hl2\item_dynamic_resupply.h"
+ $File "hl2\item_healthkit.cpp"
+ $File "hl2\item_itemcrate.cpp"
+ $File "hl2\item_suit.cpp"
+ $File "hl2\look_door.cpp"
+ $File "hl2\monster_dummy.cpp"
+ $File "hl2\npc_alyx.cpp"
+ $File "hl2\npc_alyx.h"
+ $File "hl2\npc_alyx_episodic.h"
+ $File "hl2\npc_antlion.cpp"
+ $File "hl2\npc_antlion.h"
+ $File "hl2\npc_antlionguard.cpp"
+ $File "hl2\npc_apcdriver.cpp"
+ $File "hl2\npc_attackchopper.cpp"
+ $File "hl2\npc_attackchopper.h"
+ $File "hl2\npc_barnacle.cpp"
+ $File "hl2\npc_barnacle.h"
+ $File "hl2\npc_barney.cpp"
+ $File "hl2\npc_basescanner.cpp"
+ $File "hl2\npc_basescanner.h"
+ $File "hl2\npc_BaseZombie.cpp"
+ $File "hl2\npc_BaseZombie.h"
+ $File "hl2\npc_blob.cpp"
+ $File "hl2\npc_breen.cpp"
+ $File "hl2\npc_bullseye.cpp"
+ $File "hl2\npc_bullseye.h"
+ $File "hl2\npc_citizen17.cpp"
+ $File "hl2\npc_citizen17.h"
+ $File "hl2\npc_combine.cpp"
+ $File "hl2\npc_combine.h"
+ $File "hl2\npc_combinecamera.cpp"
+ $File "hl2\npc_combinedropship.cpp"
+ $File "hl2\npc_combinegunship.cpp"
+ $File "hl2\npc_combines.cpp"
+ $File "hl2\npc_combines.h"
+ $File "hl2\npc_cranedriver.cpp"
+ $File "hl2\npc_crow.cpp"
+ $File "hl2\npc_crow.h"
+ $File "hl2\npc_dog.cpp"
+ $File "hl2\npc_eli.cpp"
+ $File "hl2\npc_enemyfinder.cpp"
+ $File "hl2\npc_fastzombie.cpp"
+ $File "hl2\npc_fisherman.cpp"
+ $File "hl2\npc_gman.cpp"
+ $File "hl2\npc_headcrab.cpp"
+ $File "hl2\npc_headcrab.h"
+ $File "hl2\npc_ichthyosaur.cpp"
+ $File "hl2\npc_kleiner.cpp"
+ $File "hl2\npc_launcher.cpp"
+ $File "hl2\npc_manhack.cpp"
+ $File "hl2\npc_manhack.h"
+ $File "hl2\npc_metropolice.cpp"
+ $File "hl2\npc_metropolice.h"
+ $File "hl2\npc_monk.cpp"
+ $File "hl2\npc_mossman.cpp"
+ $File "hl2\npc_playercompanion.cpp"
+ $File "hl2\npc_playercompanion.h"
+ $File "hl2\npc_PoisonZombie.cpp"
+ $File "hl2\npc_rollermine.cpp"
+ $File "hl2\npc_rollermine.h"
+ $File "hl2\npc_scanner.cpp"
+ $File "hl2\npc_scanner.h"
+ $File "hl2\npc_stalker.cpp"
+ $File "hl2\npc_stalker.h"
+ $File "hl2\npc_strider.cpp"
+ $File "hl2\npc_strider.h"
+ $File "npc_talker.cpp"
+ $File "npc_talker.h"
+ $File "hl2\npc_turret_ceiling.cpp"
+ $File "hl2\npc_turret_floor.cpp"
+ $File "hl2\npc_turret_floor.h"
+ $File "hl2\npc_turret_ground.cpp"
+ $File "hl2\npc_turret_ground.h"
+ $File "hl2\npc_vortigaunt_episodic.cpp"
+ $File "hl2\npc_vortigaunt_episodic.h"
+ $File "hl2\npc_zombie.cpp"
+ $File "hl2\point_apc_controller.cpp"
+ $File "hl2\prop_combine_ball.cpp"
+ $File "hl2\prop_combine_ball.h"
+ $File "hl2\prop_thumper.cpp"
+ $File "hl2\proto_sniper.cpp"
+ $File "hl2\rotorwash.cpp"
+ $File "hl2\rotorwash.h"
+ $File "hl2\script_intro.cpp"
+ $File "hl2\script_intro.h"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\vehicle_airboat.cpp"
+ $File "hl2\vehicle_apc.h"
+ $File "hl2\vehicle_cannon.cpp"
+ $File "hl2\vehicle_crane.cpp"
+ $File "hl2\vehicle_crane.h"
+ $File "hl2\vehicle_jeep.cpp"
+ $File "hl2\vehicle_prisoner_pod.cpp"
+ $File "hl2\vehicle_viewcontroller.cpp"
+ $File "hl2\weapon_357.cpp"
+ $File "hl2\weapon_alyxgun.cpp"
+ $File "hl2\weapon_alyxgun.h"
+ $File "hl2\weapon_annabelle.cpp"
+ $File "hl2\weapon_ar2.cpp"
+ $File "hl2\weapon_ar2.h"
+ $File "hl2\weapon_bugbait.cpp"
+ $File "hl2\weapon_citizenpackage.cpp"
+ $File "hl2\weapon_citizenpackage.h"
+ $File "hl2\weapon_crossbow.cpp"
+ $File "hl2\weapon_crowbar.cpp"
+ $File "hl2\weapon_crowbar.h"
+ $File "weapon_cubemap.cpp"
+ $File "hl2\weapon_frag.cpp"
+ $File "hl2\weapon_physcannon.cpp"
+ $File "hl2\weapon_physcannon.h"
+ $File "hl2\weapon_pistol.cpp"
+ $File "hl2\weapon_rpg.cpp"
+ $File "hl2\weapon_rpg.h"
+ $File "hl2\weapon_shotgun.cpp"
+ $File "hl2\weapon_smg1.cpp"
+ $File "hl2\weapon_stunstick.cpp"
+ $File "hl2\weapon_stunstick.h"
+
+ $Folder "Unused"
+ {
+ $File "hl2\grenade_beam.cpp"
+ $File "hl2\grenade_beam.h"
+ $File "hl2\grenade_homer.cpp"
+ $File "hl2\grenade_homer.h"
+ $File "hl2\grenade_pathfollower.cpp"
+ $File "hl2\grenade_pathfollower.h"
+ $File "hl2\npc_missiledefense.cpp"
+ $File "hl2\vehicle_apc.cpp"
+ $File "hl2\weapon_cguard.cpp"
+ $File "hl2\weapon_flaregun.cpp"
+ $File "hl2\weapon_flaregun.h"
+ }
+ }
+ }
+}
diff --git a/sp/src/game/server/server_linux32_episodic.mak b/sp/src/game/server/server_linux32_episodic.mak
deleted file mode 100644
index 675f5c9f..00000000
--- a/sp/src/game/server/server_linux32_episodic.mak
+++ /dev/null
@@ -1,5220 +0,0 @@
-NAME=server_episodic
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.so
-OUTPUTFILE=$(OBJ_DIR)/server.so
-THIS_MAKEFILE = $(PWD)/server_linux32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_passenger.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- episodic/ai_behavior_alyx_injured.cpp \
- episodic/ai_behavior_passenger_companion.cpp \
- episodic/ai_behavior_passenger_zombie.cpp \
- episodic/ep1_gamestats.cpp \
- episodic/ep2_gamestats.cpp \
- episodic/npc_advisor.cpp \
- episodic/npc_combine_cannon.cpp \
- episodic/npc_hunter.cpp \
- episodic/npc_magnusson.cpp \
- episodic/npc_puppet.cpp \
- episodic/prop_scalable.cpp \
- episodic/vehicle_jeep_episodic.cpp \
- episodic/weapon_striderbuster.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/func_bulletshield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/grenade_spit.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx_episodic.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antliongrub.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/npc_zombine.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
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-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
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-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_smoke.P
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--include $(OBJ_DIR)/te_sparks.P
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--include $(OBJ_DIR)/timedeventmgr.P
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--include $(OBJ_DIR)/toolframework_server.P
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--include $(OBJ_DIR)/trains.P
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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diff --git a/sp/src/game/server/server_linux32_hl2.mak b/sp/src/game/server/server_linux32_hl2.mak
deleted file mode 100644
index f48deb7c..00000000
--- a/sp/src/game/server/server_linux32_hl2.mak
+++ /dev/null
@@ -1,5058 +0,0 @@
-NAME=server_hl2
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.so
-OUTPUTFILE=$(OBJ_DIR)/server.so
-THIS_MAKEFILE = $(PWD)/server_linux32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_gamestats.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_blob.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/serverbenchmark_base.P
-endif
-
-$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vote_controller.P
-endif
-
-$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
-endif
-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
-endif
-
-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
-endif
-
-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ammodef.P
-endif
-
-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/animation.P
-endif
-
-$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseachievement.P
-endif
-
-$(OBJ_DIR)/baseachievement.o : $(PWD)/../../game/shared/baseachievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/basecombatcharacter_shared.P
-endif
-
-$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/basecombatweapon_shared.P
-endif
-
-$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseentity_shared.P
-endif
-
-$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/basegrenade_shared.P
-endif
-
-$(OBJ_DIR)/basegrenade_shared.o : $(PWD)/../../game/shared/basegrenade_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseparticleentity.P
-endif
-
-$(OBJ_DIR)/baseparticleentity.o : $(PWD)/../../game/shared/baseparticleentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseplayer_shared.P
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--include $(OBJ_DIR)/te_breakmodel.P
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--include $(OBJ_DIR)/te_bspdecal.P
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-
-$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_clientprojectile.P
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-
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--include $(OBJ_DIR)/te_dynamiclight.P
-endif
-
-$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_effect_dispatch.P
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-
-$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_energysplash.P
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-
-$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_explosion.P
-endif
-
-$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/te_fizz.P
-endif
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_footprintdecal.P
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-
-$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_glassshatter.P
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-$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_glowsprite.P
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-$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_impact.P
-endif
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-$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/te_killplayerattachments.P
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-
-$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/te_largefunnel.P
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-$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_muzzleflash.P
-endif
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-$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
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--include $(OBJ_DIR)/te_particlesystem.P
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_physicsprop.P
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--include $(OBJ_DIR)/te_playerdecal.P
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-$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_projecteddecal.P
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--include $(OBJ_DIR)/te_showline.P
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--include $(OBJ_DIR)/te_smoke.P
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--include $(OBJ_DIR)/te_sparks.P
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--include $(OBJ_DIR)/te_sprite.P
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--include $(OBJ_DIR)/te_spritespray.P
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--include $(OBJ_DIR)/te_worlddecal.P
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--include $(OBJ_DIR)/timedeventmgr.P
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-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/toolframework_server.P
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/trains.P
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--include $(OBJ_DIR)/triggers.P
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--include $(OBJ_DIR)/util.P
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--include $(OBJ_DIR)/variant_t.P
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--include $(OBJ_DIR)/vehicle_base.P
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--include $(OBJ_DIR)/vehicle_choreo_generic.P
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--include $(OBJ_DIR)/WaterLODControl.P
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-
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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-
diff --git a/sp/src/game/server/server_osx32_episodic.mak b/sp/src/game/server/server_osx32_episodic.mak
deleted file mode 100644
index 14c67c18..00000000
--- a/sp/src/game/server/server_osx32_episodic.mak
+++ /dev/null
@@ -1,5229 +0,0 @@
-NAME=server_episodic
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.dylib
-OUTPUTFILE=$(OBJ_DIR)/server.dylib
-THIS_MAKEFILE = $(PWD)/server_osx32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_passenger.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- episodic/ai_behavior_alyx_injured.cpp \
- episodic/ai_behavior_passenger_companion.cpp \
- episodic/ai_behavior_passenger_zombie.cpp \
- episodic/ep1_gamestats.cpp \
- episodic/ep2_gamestats.cpp \
- episodic/npc_advisor.cpp \
- episodic/npc_combine_cannon.cpp \
- episodic/npc_hunter.cpp \
- episodic/npc_magnusson.cpp \
- episodic/npc_puppet.cpp \
- episodic/prop_scalable.cpp \
- episodic/vehicle_jeep_episodic.cpp \
- episodic/weapon_striderbuster.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/func_bulletshield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/grenade_spit.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx_episodic.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antliongrub.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/npc_zombine.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/libsteam_api.dylib \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
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--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/serverbenchmark_base.P
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-
-$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vote_controller.P
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-$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
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-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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--include $(OBJ_DIR)/te_bspdecal.P
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--include $(OBJ_DIR)/te_dynamiclight.P
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--include $(OBJ_DIR)/te_energysplash.P
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-$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_explosion.P
-endif
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_fizz.P
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_footprintdecal.P
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--include $(OBJ_DIR)/te_glassshatter.P
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--include $(OBJ_DIR)/te_glowsprite.P
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-$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/te_impact.P
-endif
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--include $(OBJ_DIR)/te_killplayerattachments.P
-endif
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-$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_largefunnel.P
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_muzzleflash.P
-endif
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--include $(OBJ_DIR)/te_particlesystem.P
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--include $(OBJ_DIR)/te_physicsprop.P
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--include $(OBJ_DIR)/te_playerdecal.P
-endif
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--include $(OBJ_DIR)/te_projecteddecal.P
-endif
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-$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_showline.P
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_smoke.P
-endif
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/te_sparks.P
-endif
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_sprite.P
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--include $(OBJ_DIR)/te_spritespray.P
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--include $(OBJ_DIR)/te_worlddecal.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/timedeventmgr.P
-endif
-
-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_server.P
-endif
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-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/trains.P
-endif
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--include $(OBJ_DIR)/triggers.P
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--include $(OBJ_DIR)/util.P
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--include $(OBJ_DIR)/variant_t.P
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--include $(OBJ_DIR)/vehicle_base.P
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--include $(OBJ_DIR)/vehicle_choreo_generic.P
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--include $(OBJ_DIR)/vguiscreen.P
-endif
-
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--include $(OBJ_DIR)/waterbullet.P
-endif
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--include $(OBJ_DIR)/WaterLODControl.P
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-
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
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diff --git a/sp/src/game/server/server_osx32_hl2.mak b/sp/src/game/server/server_osx32_hl2.mak
deleted file mode 100644
index d197650d..00000000
--- a/sp/src/game/server/server_osx32_hl2.mak
+++ /dev/null
@@ -1,5067 +0,0 @@
-NAME=server_hl2
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.dylib
-OUTPUTFILE=$(OBJ_DIR)/server.dylib
-THIS_MAKEFILE = $(PWD)/server_osx32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_gamestats.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_blob.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/libsteam_api.dylib \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_killplayerattachments.P
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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--include $(OBJ_DIR)/te_muzzleflash.P
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--include $(OBJ_DIR)/te_particlesystem.P
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--include $(OBJ_DIR)/te_physicsprop.P
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