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-rw-r--r--sp/src/game/client/client_linux32_hl2.mak4538
1 files changed, 0 insertions, 4538 deletions
diff --git a/sp/src/game/client/client_linux32_hl2.mak b/sp/src/game/client/client_linux32_hl2.mak
deleted file mode 100644
index d62b7bb9..00000000
--- a/sp/src/game/client/client_linux32_hl2.mak
+++ /dev/null
@@ -1,4538 +0,0 @@
-NAME=client_hl2
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
-# Include the base makefile now.
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-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-