aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/server/AI_ResponseSystem.h
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/AI_ResponseSystem.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/AI_ResponseSystem.h')
-rw-r--r--sp/src/game/server/AI_ResponseSystem.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/sp/src/game/server/AI_ResponseSystem.h b/sp/src/game/server/AI_ResponseSystem.h
new file mode 100644
index 00000000..f3cd5cf1
--- /dev/null
+++ b/sp/src/game/server/AI_ResponseSystem.h
@@ -0,0 +1,41 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef AI_RESPONSESYSTEM_H
+#define AI_RESPONSESYSTEM_H
+
+#include "utlvector.h"
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "AI_Criteria.h"
+
+abstract_class IResponseFilter
+{
+public:
+ virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
+};
+
+abstract_class IResponseSystem
+{
+public:
+ virtual ~IResponseSystem() {}
+
+ virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
+ virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
+ virtual void PrecacheResponses( bool bEnable ) = 0;
+};
+
+IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
+IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
+void DestroyCustomResponseSystems();
+
+class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
+class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
+
+#endif // AI_RESPONSESYSTEM_H