From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- sp/src/game/server/AI_ResponseSystem.h | 41 ++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 sp/src/game/server/AI_ResponseSystem.h (limited to 'sp/src/game/server/AI_ResponseSystem.h') diff --git a/sp/src/game/server/AI_ResponseSystem.h b/sp/src/game/server/AI_ResponseSystem.h new file mode 100644 index 00000000..f3cd5cf1 --- /dev/null +++ b/sp/src/game/server/AI_ResponseSystem.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef AI_RESPONSESYSTEM_H +#define AI_RESPONSESYSTEM_H + +#include "utlvector.h" + +#ifdef _WIN32 +#pragma once +#endif + +#include "AI_Criteria.h" + +abstract_class IResponseFilter +{ +public: + virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0; +}; + +abstract_class IResponseSystem +{ +public: + virtual ~IResponseSystem() {} + + virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0; + virtual void GetAllResponses( CUtlVector *pResponses ) = 0; + virtual void PrecacheResponses( bool bEnable ) = 0; +}; + +IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile ); +IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore ); +void DestroyCustomResponseSystems(); + +class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler(); +class ISaveRestoreOps *GetResponseSystemSaveRestoreOps(); + +#endif // AI_RESPONSESYSTEM_H -- cgit v1.2.3