diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/common/replay/ireplayscreenshotsystem.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/common/replay/ireplayscreenshotsystem.h')
| -rw-r--r-- | sp/src/common/replay/ireplayscreenshotsystem.h | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/sp/src/common/replay/ireplayscreenshotsystem.h b/sp/src/common/replay/ireplayscreenshotsystem.h index 00e6e334..82166a45 100644 --- a/sp/src/common/replay/ireplayscreenshotsystem.h +++ b/sp/src/common/replay/ireplayscreenshotsystem.h @@ -1,34 +1,34 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSCREENSHOTSYSTEM_H
-#define IREPLAYSCREENSHOTSYSTEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-struct WriteReplayScreenshotParams_t;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Implementation lives in the client - allows replay to tell the client to grab a
-// screenshot or update the cache.
-//
-class IReplayScreenshotSystem : public IBaseInterface
-{
-public:
- virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0;
- virtual void UpdateReplayScreenshotCache() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSCREENSHOTSYSTEM_H +#define IREPLAYSCREENSHOTSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t; + +//---------------------------------------------------------------------------------------- + +// +// Implementation lives in the client - allows replay to tell the client to grab a +// screenshot or update the cache. +// +class IReplayScreenshotSystem : public IBaseInterface +{ +public: + virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; + virtual void UpdateReplayScreenshotCache() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSCREENSHOTSYSTEM_H
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