diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/common/replay | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/common/replay')
44 files changed, 2130 insertions, 2130 deletions
diff --git a/sp/src/common/replay/basereplayserializeable.h b/sp/src/common/replay/basereplayserializeable.h index d30da7e2..7414ab5e 100644 --- a/sp/src/common/replay/basereplayserializeable.h +++ b/sp/src/common/replay/basereplayserializeable.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAYSERIALIIZEABLE_H
-#define REPLAYSERIALIIZEABLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/ireplayserializeable.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class CBaseReplaySerializeable : public IReplaySerializeable
-{
-public:
- CBaseReplaySerializeable();
-
- virtual void SetHandle( ReplayHandle_t h );
- virtual ReplayHandle_t GetHandle() const;
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
- virtual const char *GetFilename() const;
- virtual const char *GetFullFilename() const;
- virtual const char *GetDebugName() const;
- virtual void SetLocked( bool bLocked );
- virtual bool IsLocked() const;
- virtual void OnDelete();
- virtual void OnUnload();
- virtual void OnAddedToDirtyList();
-
-private:
- ReplayHandle_t m_hThis;
- bool m_bLocked;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYSERIALIIZEABLE_H +#define REPLAYSERIALIIZEABLE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplayserializeable.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class CBaseReplaySerializeable : public IReplaySerializeable +{ +public: + CBaseReplaySerializeable(); + + virtual void SetHandle( ReplayHandle_t h ); + virtual ReplayHandle_t GetHandle() const; + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + virtual const char *GetFilename() const; + virtual const char *GetFullFilename() const; + virtual const char *GetDebugName() const; + virtual void SetLocked( bool bLocked ); + virtual bool IsLocked() const; + virtual void OnDelete(); + virtual void OnUnload(); + virtual void OnAddedToDirtyList(); + +private: + ReplayHandle_t m_hThis; + bool m_bLocked; +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAYSERIALIIZEABLE_H
\ No newline at end of file diff --git a/sp/src/common/replay/iclientreplay.h b/sp/src/common/replay/iclientreplay.h index 31362f4e..1d4b53d8 100644 --- a/sp/src/common/replay/iclientreplay.h +++ b/sp/src/common/replay/iclientreplay.h @@ -1,64 +1,64 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ICLIENTREPLAY_H
-#define ICLIENTREPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-#define CLIENT_REPLAY_INTERFACE_VERSION "ClientReplay001"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayFactory;
-class IReplayScreenshotSystem;
-class IReplayPerformancePlaybackHandler;
-class KeyValues;
-class IReplayCamera;
-class CReplayPerformance;
-struct RenderMovieParams_t;
-class IGameEvent;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Allows the replay and engine DLL's to talk to the client.
-//
-class IClientReplay : public IBaseInterface
-{
-public:
- virtual uint64 GetServerSessionId() = 0;
- virtual bool CacheReplayRagdolls( const char* pFilename, int nStartTick ) = 0; // Cache replay ragdolls
- virtual IReplayScreenshotSystem *GetReplayScreenshotSystem() = 0; // Get the client's replay screenshot system
- virtual IReplayPerformancePlaybackHandler *GetPerformancePlaybackHandler() = 0;
- virtual IReplayCamera *GetReplayCamera() = 0;
- virtual void DisplayReplayMessage( const char *pLocalizeStr, bool bUrgent, bool bDlg, const char *pSound ) = 0;
- virtual void DisplayReplayMessage( const wchar_t *pText, bool bUrgent, bool bDlg, const char *pSound ) = 0;
- virtual void InitPerformanceEditor( ReplayHandle_t hReplay ) = 0;
- virtual void HidePerformanceEditor() = 0;
- virtual bool ShouldRender() = 0;
- virtual void PlaySound( const char *pSound ) = 0;
- virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
- virtual bool ShouldCompletePendingReplay( IGameEvent *pEvent ) = 0;
-
- virtual void OnSaveReplay( ReplayHandle_t hNewReplay, bool bShowInputDlg ) = 0;
- virtual void OnDeleteReplay( ReplayHandle_t hReplay ) = 0; // Called before replay is actually removed from the replay manager
- virtual void OnPlaybackComplete( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void OnRenderStart() = 0;
- virtual void OnRenderComplete( const RenderMovieParams_t &RenderParams, bool bCancelled, bool bSuccess, bool bShowBrowser ) = 0;
- virtual bool OnConfirmQuit() = 0;
- virtual bool OnEndOfReplayReached() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAY_H +#define ICLIENTREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +#define CLIENT_REPLAY_INTERFACE_VERSION "ClientReplay001" + +//---------------------------------------------------------------------------------------- + +class IReplayFactory; +class IReplayScreenshotSystem; +class IReplayPerformancePlaybackHandler; +class KeyValues; +class IReplayCamera; +class CReplayPerformance; +struct RenderMovieParams_t; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay and engine DLL's to talk to the client. +// +class IClientReplay : public IBaseInterface +{ +public: + virtual uint64 GetServerSessionId() = 0; + virtual bool CacheReplayRagdolls( const char* pFilename, int nStartTick ) = 0; // Cache replay ragdolls + virtual IReplayScreenshotSystem *GetReplayScreenshotSystem() = 0; // Get the client's replay screenshot system + virtual IReplayPerformancePlaybackHandler *GetPerformancePlaybackHandler() = 0; + virtual IReplayCamera *GetReplayCamera() = 0; + virtual void DisplayReplayMessage( const char *pLocalizeStr, bool bUrgent, bool bDlg, const char *pSound ) = 0; + virtual void DisplayReplayMessage( const wchar_t *pText, bool bUrgent, bool bDlg, const char *pSound ) = 0; + virtual void InitPerformanceEditor( ReplayHandle_t hReplay ) = 0; + virtual void HidePerformanceEditor() = 0; + virtual bool ShouldRender() = 0; + virtual void PlaySound( const char *pSound ) = 0; + virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0; + virtual bool ShouldCompletePendingReplay( IGameEvent *pEvent ) = 0; + + virtual void OnSaveReplay( ReplayHandle_t hNewReplay, bool bShowInputDlg ) = 0; + virtual void OnDeleteReplay( ReplayHandle_t hReplay ) = 0; // Called before replay is actually removed from the replay manager + virtual void OnPlaybackComplete( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void OnRenderStart() = 0; + virtual void OnRenderComplete( const RenderMovieParams_t &RenderParams, bool bCancelled, bool bSuccess, bool bShowBrowser ) = 0; + virtual bool OnConfirmQuit() = 0; + virtual bool OnEndOfReplayReached() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // ICLIENTREPLAY_H
\ No newline at end of file diff --git a/sp/src/common/replay/iclientreplaycontext.h b/sp/src/common/replay/iclientreplaycontext.h index bdafa15e..7f0b22c2 100644 --- a/sp/src/common/replay/iclientreplaycontext.h +++ b/sp/src/common/replay/iclientreplaycontext.h @@ -1,58 +1,58 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ICLIENTREPLAYCONTEXT_H
-#define ICLIENTREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/ireplaycontext.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class CReplayPerformance;
-class IReplayManager;
-class IReplayMovieManager;
-class IReplayMovieRenderer;
-class IReplayScreenshotManager;
-class IReplayPerformanceManager;
-class IReplayPerformanceController;
-class IReplayRenderQueue;
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext : public IReplayContext
-{
-public:
- virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay()
- virtual IReplayManager *GetReplayManager() = 0;
- virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
- virtual IReplayMovieManager *GetMovieManager() = 0;
- virtual IReplayScreenshotManager *GetScreenshotManager() = 0;
- virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
- virtual IReplayPerformanceController *GetPerformanceController() = 0;
- virtual IReplayRenderQueue *GetRenderQueue() = 0;
- virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
- virtual void OnSignonStateFull() = 0;
- virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
- virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick
- virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0;
- virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
- virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
- virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL.
- virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // ICLIENTREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYCONTEXT_H +#define ICLIENTREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaycontext.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class CReplayPerformance; +class IReplayManager; +class IReplayMovieManager; +class IReplayMovieRenderer; +class IReplayScreenshotManager; +class IReplayPerformanceManager; +class IReplayPerformanceController; +class IReplayRenderQueue; + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext : public IReplayContext +{ +public: + virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay() + virtual IReplayManager *GetReplayManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayScreenshotManager *GetScreenshotManager() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; + virtual IReplayPerformanceController *GetPerformanceController() = 0; + virtual IReplayRenderQueue *GetRenderQueue() = 0; + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual void OnSignonStateFull() = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick + virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL. + virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYCONTEXT_H diff --git a/sp/src/common/replay/iclientreplayhistorymanager.h b/sp/src/common/replay/iclientreplayhistorymanager.h index 6eb3f9eb..8013ca04 100644 --- a/sp/src/common/replay/iclientreplayhistorymanager.h +++ b/sp/src/common/replay/iclientreplayhistorymanager.h @@ -1,104 +1,104 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ICLIENTREPLAYHISTORYMANAGER_H
-#define ICLIENTREPLAYHISTORYMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/replayhandle.h"
-#include "replay/screenshot.h"
-#include "interface.h"
-#include "qlimits.h"
-#include "convar.h"
-#include "engine/http.h"
-#include "tier1/utllinkedlist.h"
-#include "tier1/checksum_crc.h"
-#include <time.h>
-
-//----------------------------------------------------------------------------------------
-
-class IReplayDownloadGroup;
-class IReplayDownloadGroupHelper;
-class CDmxElement;
-class KeyValues;
-struct CaptureScreenshotParams_t;
-struct RenderMovieParams_t;
-class CBaseReplay;
-class CReplay;
-class IReplayMovieRenderer;
-class IReplayMovieManager;
-class IReplayMovie;
-class IReplayPerformanceManager;
-class IGameEvent;
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayHistoryManager : public IBaseInterface
-{
-public:
- virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
- virtual void Shutdown() = 0;
- virtual void Think() = 0;
-
- virtual bool IsInitialized() const = 0;
- virtual bool Commit( CBaseReplay *pNewReplay ) = 0;
-
- virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty
- virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink())
-
- virtual void Nuke() = 0;
-
- virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0;
- virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0;
-
- virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash
- virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server"
-
- // For loop through all replays - indices should not be cached
- virtual int GetReplayCount() const = 0;
-// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0;
-
- virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\<client or server>\
-
- // Client-specific
- virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0;
- virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0;
- virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush
- virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
- virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering
- virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
- virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename
- virtual void LinkReplayToDownloadGroup() = 0;
- virtual void CaptureScreenshot( CaptureScreenshotParams_t ¶ms ) = 0; // Schedules a screenshot capture at flDelay seconds in the future
- virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now
- virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now?
- virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio
- virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay
- virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick
- virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
- virtual void CompleteRender( bool bSuccess ) = 0;
- virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
- virtual void OnSignonStateFull() = 0;
- virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
- virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
- virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1
- virtual void OnGroupDeleted() = 0;
- virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing
- virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit)
- virtual bool IsRendering() = 0; // Are we currently rendering a movie?
- virtual void CancelRender() = 0; // If we're currently rendering, cancel
- virtual IReplayMovieManager *GetMovieManager() = 0;
- virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
- virtual const RenderMovieParams_t *GetRenderSettings() = 0;
- virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0;
- virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // ICLIENTREPLAYHISTORYMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYHISTORYMANAGER_H +#define ICLIENTREPLAYHISTORYMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/replayhandle.h" +#include "replay/screenshot.h" +#include "interface.h" +#include "qlimits.h" +#include "convar.h" +#include "engine/http.h" +#include "tier1/utllinkedlist.h" +#include "tier1/checksum_crc.h" +#include <time.h> + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadGroup; +class IReplayDownloadGroupHelper; +class CDmxElement; +class KeyValues; +struct CaptureScreenshotParams_t; +struct RenderMovieParams_t; +class CBaseReplay; +class CReplay; +class IReplayMovieRenderer; +class IReplayMovieManager; +class IReplayMovie; +class IReplayPerformanceManager; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +class IClientReplayHistoryManager : public IBaseInterface +{ +public: + virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; + virtual void Shutdown() = 0; + virtual void Think() = 0; + + virtual bool IsInitialized() const = 0; + virtual bool Commit( CBaseReplay *pNewReplay ) = 0; + + virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty + virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink()) + + virtual void Nuke() = 0; + + virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; + virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0; + + virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash + virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server" + + // For loop through all replays - indices should not be cached + virtual int GetReplayCount() const = 0; +// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0; + + virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\<client or server>\ + + // Client-specific + virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0; + virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering + virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays + virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename + virtual void LinkReplayToDownloadGroup() = 0; + virtual void CaptureScreenshot( CaptureScreenshotParams_t ¶ms ) = 0; // Schedules a screenshot capture at flDelay seconds in the future + virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now + virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now? + virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio + virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay + virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void CompleteRender( bool bSuccess ) = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void OnSignonStateFull() = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1 + virtual void OnGroupDeleted() = 0; + virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing + virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit) + virtual bool IsRendering() = 0; // Are we currently rendering a movie? + virtual void CancelRender() = 0; // If we're currently rendering, cancel + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual const RenderMovieParams_t *GetRenderSettings() = 0; + virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYHISTORYMANAGER_H diff --git a/sp/src/common/replay/ienginereplay.h b/sp/src/common/replay/ienginereplay.h index 90de4d3b..98de9495 100644 --- a/sp/src/common/replay/ienginereplay.h +++ b/sp/src/common/replay/ienginereplay.h @@ -1,116 +1,116 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IENGINEREPLAY_H
-#define IENGINEREPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001"
-
-#if !defined( DEDICATED )
-# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001"
-#endif
-
-//----------------------------------------------------------------------------------------
-
-class IServer;
-class INetChannel;
-class IReplayServer;
-class IClientEntityList;
-class IClientReplay;
-struct demoheader_t;
-class CGlobalVarsBase;
-class IDemoBuffer;
-class CBaseRecordingSessionBlock;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Allows the replay, client & server DLL's to talk to the engine
-//
-class IEngineReplay : public IBaseInterface
-{
-public:
- virtual bool IsSupportedModAndPlatform() = 0;
-
- virtual float GetHostTime() = 0;
- virtual int GetHostTickCount() = 0;
- virtual int TimeToTicks( float flTime ) = 0;
- virtual float TicksToTime( int nTick ) = 0;
-
- virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0;
- virtual const char *GetGameDir() = 0;
- virtual void Cbuf_AddText( const char *pCmd ) = 0;
- virtual void Cbuf_Execute() = 0;
- virtual void Host_Disconnect( bool bShowMainMenu ) = 0;
- virtual void HostState_Shutdown() = 0;
- virtual const char *GetModDir() = 0;
-
- virtual bool CopyFile( const char *pSource, const char *pDest ) = 0;
-
- virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
- virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
-
- virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0;
-
- // Server-specific
- virtual IReplayServer *GetReplayServer() = 0;
- virtual IServer *GetReplayServerAsIServer() = 0;
- virtual IServer *GetGameServer() = 0;
- virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0;
- virtual bool IsDedicated() = 0;
- virtual void ResetReplayRecordBuffer() = 0;
- virtual demoheader_t *GetReplayDemoHeader() = 0;
- virtual void RecalculateTags() = 0;
- virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0;
-};
-
-//
-// Allows the replay and client DLL's to talk to the engine
-//
-#if !defined( DEDICATED )
-class IEngineClientReplay : public IBaseInterface
-{
-public:
- virtual INetChannel *GetNetChannel() = 0;
- virtual bool IsConnected() = 0;
- virtual bool IsListenServer() = 0;
- virtual float GetLastServerTickTime() = 0;
- virtual const char *GetLevelName() = 0;
- virtual const char *GetLevelNameShort() = 0;
- virtual int GetPlayerSlot() = 0;
- virtual bool IsPlayingReplayDemo() = 0;
- virtual IClientEntityList *GetClientEntityList() = 0;
- virtual IClientReplay *GetClientReplayInt() = 0;
- virtual uint32 GetClientSteamID() = 0;
- virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0;
- virtual CGlobalVarsBase *GetClientGlobalVars() = 0;
- virtual void VGui_PlaySound( const char *pSound ) = 0;
- virtual void EngineVGui_ConfirmQuit() = 0;
- virtual int GetScreenWidth() = 0;
- virtual int GetScreenHeight() = 0;
- virtual bool IsDemoPlayingBack() = 0;
- virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0;
- virtual bool IsInGame() = 0;
-
- virtual void InitSoundRecord() = 0;
-
- virtual void Wave_CreateTmpFile( const char *pFilename ) = 0;
- virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0;
- virtual void Wave_FixupTmpFile( const char *pFilename ) = 0;
-
-};
-#endif // !defined( DEDICATED )
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IENGINEREPLAY_H +#define IENGINEREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001" + +#if !defined( DEDICATED ) +# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001" +#endif + +//---------------------------------------------------------------------------------------- + +class IServer; +class INetChannel; +class IReplayServer; +class IClientEntityList; +class IClientReplay; +struct demoheader_t; +class CGlobalVarsBase; +class IDemoBuffer; +class CBaseRecordingSessionBlock; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay, client & server DLL's to talk to the engine +// +class IEngineReplay : public IBaseInterface +{ +public: + virtual bool IsSupportedModAndPlatform() = 0; + + virtual float GetHostTime() = 0; + virtual int GetHostTickCount() = 0; + virtual int TimeToTicks( float flTime ) = 0; + virtual float TicksToTime( int nTick ) = 0; + + virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0; + virtual const char *GetGameDir() = 0; + virtual void Cbuf_AddText( const char *pCmd ) = 0; + virtual void Cbuf_Execute() = 0; + virtual void Host_Disconnect( bool bShowMainMenu ) = 0; + virtual void HostState_Shutdown() = 0; + virtual const char *GetModDir() = 0; + + virtual bool CopyFile( const char *pSource, const char *pDest ) = 0; + + virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + + virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0; + + // Server-specific + virtual IReplayServer *GetReplayServer() = 0; + virtual IServer *GetReplayServerAsIServer() = 0; + virtual IServer *GetGameServer() = 0; + virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0; + virtual bool IsDedicated() = 0; + virtual void ResetReplayRecordBuffer() = 0; + virtual demoheader_t *GetReplayDemoHeader() = 0; + virtual void RecalculateTags() = 0; + virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0; +}; + +// +// Allows the replay and client DLL's to talk to the engine +// +#if !defined( DEDICATED ) +class IEngineClientReplay : public IBaseInterface +{ +public: + virtual INetChannel *GetNetChannel() = 0; + virtual bool IsConnected() = 0; + virtual bool IsListenServer() = 0; + virtual float GetLastServerTickTime() = 0; + virtual const char *GetLevelName() = 0; + virtual const char *GetLevelNameShort() = 0; + virtual int GetPlayerSlot() = 0; + virtual bool IsPlayingReplayDemo() = 0; + virtual IClientEntityList *GetClientEntityList() = 0; + virtual IClientReplay *GetClientReplayInt() = 0; + virtual uint32 GetClientSteamID() = 0; + virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; + virtual CGlobalVarsBase *GetClientGlobalVars() = 0; + virtual void VGui_PlaySound( const char *pSound ) = 0; + virtual void EngineVGui_ConfirmQuit() = 0; + virtual int GetScreenWidth() = 0; + virtual int GetScreenHeight() = 0; + virtual bool IsDemoPlayingBack() = 0; + virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0; + virtual bool IsInGame() = 0; + + virtual void InitSoundRecord() = 0; + + virtual void Wave_CreateTmpFile( const char *pFilename ) = 0; + virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0; + virtual void Wave_FixupTmpFile( const char *pFilename ) = 0; + +}; +#endif // !defined( DEDICATED ) + +//---------------------------------------------------------------------------------------- + #endif // IENGINEREPLAY_H
\ No newline at end of file diff --git a/sp/src/common/replay/iqueryablereplayitem.h b/sp/src/common/replay/iqueryablereplayitem.h index dbf05c13..6e3d3f3e 100644 --- a/sp/src/common/replay/iqueryablereplayitem.h +++ b/sp/src/common/replay/iqueryablereplayitem.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IQUERYABLEREPLAYITEM_H
-#define IQUERYABLEREPLAYITEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "iqueryablereplayitem.h"
-#include "replay/replayhandle.h"
-#include "replay/replaytime.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-
-//----------------------------------------------------------------------------------------
-
-typedef int QueryableReplayItemHandle_t;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IQueryableReplayItem : public IBaseInterface
-{
-public:
- virtual const CReplayTime &GetItemDate() const = 0;
- virtual bool IsItemRendered() const = 0;
- virtual CReplay *GetItemReplay() = 0;
- virtual ReplayHandle_t GetItemReplayHandle() const = 0;
- virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item
- virtual const wchar_t *GetItemTitle() const = 0;
- virtual void SetItemTitle( const wchar_t *pTitle ) = 0;
- virtual float GetItemLength() const = 0;
- virtual void *GetUserData() = 0;
- virtual void SetUserData( void *pUserData ) = 0;
- virtual bool IsItemAMovie() const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IQUERYABLEREPLAYITEM_H +#define IQUERYABLEREPLAYITEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "iqueryablereplayitem.h" +#include "replay/replayhandle.h" +#include "replay/replaytime.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +typedef int QueryableReplayItemHandle_t; + +//---------------------------------------------------------------------------------------- + +abstract_class IQueryableReplayItem : public IBaseInterface +{ +public: + virtual const CReplayTime &GetItemDate() const = 0; + virtual bool IsItemRendered() const = 0; + virtual CReplay *GetItemReplay() = 0; + virtual ReplayHandle_t GetItemReplayHandle() const = 0; + virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item + virtual const wchar_t *GetItemTitle() const = 0; + virtual void SetItemTitle( const wchar_t *pTitle ) = 0; + virtual float GetItemLength() const = 0; + virtual void *GetUserData() = 0; + virtual void SetUserData( void *pUserData ) = 0; + virtual bool IsItemAMovie() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IQUERYABLEREPLAYITEM_H
\ No newline at end of file diff --git a/sp/src/common/replay/irecordingsession.h b/sp/src/common/replay/irecordingsession.h index a8c739ef..4b0046d0 100644 --- a/sp/src/common/replay/irecordingsession.h +++ b/sp/src/common/replay/irecordingsession.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IRECORDINGSESSION_H
-#define IRECORDINGSESSION_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CBaseRecordingSessionBlock;
-
-class IRecordingSession : public IBaseInterface
-{
-public:
- virtual void AddBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IRECORDINGSESSION_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSION_H +#define IRECORDINGSESSION_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CBaseRecordingSessionBlock; + +class IRecordingSession : public IBaseInterface +{ +public: + virtual void AddBlock( CBaseRecordingSessionBlock *pBlock ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IRECORDINGSESSION_H diff --git a/sp/src/common/replay/irecordingsessionblockmanager.h b/sp/src/common/replay/irecordingsessionblockmanager.h index 6b2262fb..e2a6a825 100644 --- a/sp/src/common/replay/irecordingsessionblockmanager.h +++ b/sp/src/common/replay/irecordingsessionblockmanager.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IRECORDINGSESSIONBLOCKMANAGER_H
-#define IRECORDINGSESSIONBLOCKMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class IRecordingSessionBlockManager : public IBaseInterface
-{
-public:
- virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0;
- virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
- virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
- virtual const char *GetBlockPath() const = 0;
- virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IRECORDINGSESSIONBLOCKMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSIONBLOCKMANAGER_H +#define IRECORDINGSESSIONBLOCKMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionBlockManager : public IBaseInterface +{ +public: + virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0; + virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0; + virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0; + virtual const char *GetBlockPath() const = 0; + virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IRECORDINGSESSIONBLOCKMANAGER_H diff --git a/sp/src/common/replay/irecordingsessionmanager.h b/sp/src/common/replay/irecordingsessionmanager.h index 998f1956..23cdf650 100644 --- a/sp/src/common/replay/irecordingsessionmanager.h +++ b/sp/src/common/replay/irecordingsessionmanager.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IRECORDINGSESSIONMANAGER_H
-#define IRECORDINGSESSIONMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class CBaseRecordingSession;
-
-//----------------------------------------------------------------------------------------
-
-class IRecordingSessionManager : public IBaseInterface
-{
-public:
- virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0;
- virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0;
- virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0;
- virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSIONMANAGER_H +#define IRECORDINGSESSIONMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class CBaseRecordingSession; + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionManager : public IBaseInterface +{ +public: + virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0; + virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0; + virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0; + virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IRECORDINGSESSIONMANAGER_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplaycamera.h b/sp/src/common/replay/ireplaycamera.h index 0e07be15..24ccb917 100644 --- a/sp/src/common/replay/ireplaycamera.h +++ b/sp/src/common/replay/ireplaycamera.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#ifndef IREPLAYCAMERA_H
-#define IREPLAYCAMERA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayCamera : public IBaseInterface
-{
-public:
- virtual void ClearOverrideView() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYCAMERA_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef IREPLAYCAMERA_H +#define IREPLAYCAMERA_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayCamera : public IBaseInterface +{ +public: + virtual void ClearOverrideView() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYCAMERA_H diff --git a/sp/src/common/replay/ireplaycontext.h b/sp/src/common/replay/ireplaycontext.h index 34430ab9..f4fda370 100644 --- a/sp/src/common/replay/ireplaycontext.h +++ b/sp/src/common/replay/ireplaycontext.h @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYCONTEXT_H
-#define IREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class IRecordingSessionManager;
-class IRecordingSessionBlockManager;
-class IRecordingSession;
-class IReplayErrorSystem;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayContext : public IBaseInterface
-{
-public:
- virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
- virtual void Shutdown() = 0;
-
- virtual void Think() = 0;
-
- virtual bool IsInitialized() const = 0;
-
- virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
- virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
- virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
-
- virtual IReplayErrorSystem *GetErrorSystem() = 0;
- virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
- virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
- virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYCONTEXT_H +#define IREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionManager; +class IRecordingSessionBlockManager; +class IRecordingSession; +class IReplayErrorSystem; + +//---------------------------------------------------------------------------------------- + +class IReplayContext : public IBaseInterface +{ +public: + virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; + virtual void Shutdown() = 0; + + virtual void Think() = 0; + + virtual bool IsInitialized() const = 0; + + virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\" + virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash + virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server" + + virtual IReplayErrorSystem *GetErrorSystem() = 0; + virtual IRecordingSessionManager *GetRecordingSessionManager() = 0; + virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0; + virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYCONTEXT_H diff --git a/sp/src/common/replay/ireplaydemoplayer.h b/sp/src/common/replay/ireplaydemoplayer.h index ddd7b6de..1a8a1d5a 100644 --- a/sp/src/common/replay/ireplaydemoplayer.h +++ b/sp/src/common/replay/ireplaydemoplayer.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYDEMOPLAYER_H
-#define IREPLAYDEMOPLAYER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replay.h"
-
-//----------------------------------------------------------------------------------------
-
-#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001"
-
-//----------------------------------------------------------------------------------------
-
-//
-// Interface for replay demo player
-//
-class IReplayDemoPlayer : public IBaseInterface
-{
-public:
- virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void PlayNextReplay() = 0;
- virtual void ClearReplayList() = 0;
- virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual CReplay *GetCurrentReplay() = 0;
- virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay
- virtual void PauseReplay() = 0;
- virtual bool IsReplayPaused() = 0;
- virtual void ResumeReplay() = 0;
- virtual void OnSignonStateFull() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYDEMOPLAYER_H +#define IREPLAYDEMOPLAYER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replay.h" + +//---------------------------------------------------------------------------------------- + +#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" + +//---------------------------------------------------------------------------------------- + +// +// Interface for replay demo player +// +class IReplayDemoPlayer : public IBaseInterface +{ +public: + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void PlayNextReplay() = 0; + virtual void ClearReplayList() = 0; + virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual CReplay *GetCurrentReplay() = 0; + virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay + virtual void PauseReplay() = 0; + virtual bool IsReplayPaused() = 0; + virtual void ResumeReplay() = 0; + virtual void OnSignonStateFull() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYDEMOPLAYER_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplayerrorsystem.h b/sp/src/common/replay/ireplayerrorsystem.h index 4f0c5d02..cc39b7e1 100644 --- a/sp/src/common/replay/ireplayerrorsystem.h +++ b/sp/src/common/replay/ireplayerrorsystem.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYERRORSYSYTEM_H
-#define IREPLAYERRORSYSYTEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class KeyValues;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Replay error system
-//
-class IReplayErrorSystem : public IBaseInterface
-{
-public:
- virtual void AddErrorFromTokenName( const char *pToken ) = 0;
- virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYERRORSYSYTEM_H +#define IREPLAYERRORSYSYTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +// +// Replay error system +// +class IReplayErrorSystem : public IBaseInterface +{ +public: + virtual void AddErrorFromTokenName( const char *pToken ) = 0; + virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYERRORSYSYTEM_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplayfactory.h b/sp/src/common/replay/ireplayfactory.h index 09f0a16d..0aad205a 100644 --- a/sp/src/common/replay/ireplayfactory.h +++ b/sp/src/common/replay/ireplayfactory.h @@ -1,31 +1,31 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYFACTORY_H
-#define IREPLAYFACTORY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayFactory : public IBaseInterface
-{
-public:
- virtual CReplay *Create() = 0;
-};
-
-#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001"
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYFACTORY_H +#define IREPLAYFACTORY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayFactory : public IBaseInterface +{ +public: + virtual CReplay *Create() = 0; +}; + +#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001" + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYFACTORY_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplaymanager.h b/sp/src/common/replay/ireplaymanager.h index 4f11dfdf..bf6ffd76 100644 --- a/sp/src/common/replay/ireplaymanager.h +++ b/sp/src/common/replay/ireplaymanager.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYMANAGER_H
-#define IREPLAYMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-#include "utllinkedlist.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class IQueryableReplayItem;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayManager : public IBaseInterface
-{
-public:
- virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0;
- virtual CReplay *GetPlayingReplay() = 0;
- virtual CReplay *GetReplayForCurrentLife() = 0;
- virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0;
- virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0;
- virtual int GetReplayCount() const = 0;
- virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays
- virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0;
- virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0;
- virtual float GetDownloadProgress( const CReplay *pReplay ) = 0;
- virtual const char *GetReplaysDir() const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMANAGER_H +#define IREPLAYMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" +#include "utllinkedlist.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class IQueryableReplayItem; + +//---------------------------------------------------------------------------------------- + +class IReplayManager : public IBaseInterface +{ +public: + virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; + virtual CReplay *GetPlayingReplay() = 0; + virtual CReplay *GetReplayForCurrentLife() = 0; + virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0; + virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; + virtual int GetReplayCount() const = 0; + virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays + virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0; + virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0; + virtual float GetDownloadProgress( const CReplay *pReplay ) = 0; + virtual const char *GetReplaysDir() const = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYMANAGER_H diff --git a/sp/src/common/replay/ireplaymovie.h b/sp/src/common/replay/ireplaymovie.h index 6b271111..2a2caee3 100644 --- a/sp/src/common/replay/ireplaymovie.h +++ b/sp/src/common/replay/ireplaymovie.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYMOVIE_H
-#define IREPLAYMOVIE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "iqueryablereplayitem.h"
-#include "replay/rendermovieparams.h"
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayMovie : public IQueryableReplayItem
-{
-public:
- virtual ReplayHandle_t GetMovieHandle() const = 0;
- virtual ReplayHandle_t GetReplayHandle() const = 0;
- virtual const ReplayRenderSettings_t &GetRenderSettings() = 0;
- virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0;
- virtual void SetIsRendered( bool bIsRendered ) = 0;
- virtual void SetMovieFilename( const char *pFilename ) = 0;
- virtual const char *GetMovieFilename() const = 0;
- virtual void SetMovieTitle( const wchar_t *pTitle ) = 0;
- virtual void SetRenderTime( float flRenderTime ) = 0;
- virtual float GetRenderTime() const = 0;
- virtual void CaptureRecordTime() = 0;
- virtual void SetLength( float flLength ) = 0;
-
- virtual bool IsUploaded() const = 0;
- virtual void SetUploaded( bool bUploaded ) = 0;
- virtual void SetUploadURL( const char *pURL ) = 0;
- virtual const char *GetUploadURL() const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIE_H +#define IREPLAYMOVIE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "iqueryablereplayitem.h" +#include "replay/rendermovieparams.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovie : public IQueryableReplayItem +{ +public: + virtual ReplayHandle_t GetMovieHandle() const = 0; + virtual ReplayHandle_t GetReplayHandle() const = 0; + virtual const ReplayRenderSettings_t &GetRenderSettings() = 0; + virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0; + virtual void SetIsRendered( bool bIsRendered ) = 0; + virtual void SetMovieFilename( const char *pFilename ) = 0; + virtual const char *GetMovieFilename() const = 0; + virtual void SetMovieTitle( const wchar_t *pTitle ) = 0; + virtual void SetRenderTime( float flRenderTime ) = 0; + virtual float GetRenderTime() const = 0; + virtual void CaptureRecordTime() = 0; + virtual void SetLength( float flLength ) = 0; + + virtual bool IsUploaded() const = 0; + virtual void SetUploaded( bool bUploaded ) = 0; + virtual void SetUploadURL( const char *pURL ) = 0; + virtual const char *GetUploadURL() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYMOVIE_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplaymoviemanager.h b/sp/src/common/replay/ireplaymoviemanager.h index b7fe0f23..40f605f0 100644 --- a/sp/src/common/replay/ireplaymoviemanager.h +++ b/sp/src/common/replay/ireplaymoviemanager.h @@ -1,56 +1,56 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYMOVIEMANAGER_H
-#define IREPLAYMOVIEMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "utlstring.h"
-#include "utllinkedlist.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayMovie;
-class CReplay;
-struct RenderMovieParams_t;
-class IQueryableReplayItem;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayMovieManager : public IBaseInterface
-{
-public:
- virtual int GetMovieCount() = 0;
- virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies
- virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0;
- virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay
- virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie
- virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay
- virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this
- virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0;
- virtual IReplayMovie *GetPendingMovie() = 0;
- virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0;
- virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0;
- virtual const char *GetRenderDir() const = 0;
- virtual const char *GetRawExportDir() const = 0;
-
- // TODO: Is this the best place for code that actually manages rendering?
- virtual bool IsRendering() const = 0;
- virtual bool RenderingCancelled() const = 0;
- virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
- virtual void RenderNextMovie() = 0;
- virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0;
- virtual void CancelRender() = 0;
- virtual void ClearRenderCancelledFlag() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIEMANAGER_H +#define IREPLAYMOVIEMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "utlstring.h" +#include "utllinkedlist.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IReplayMovie; +class CReplay; +struct RenderMovieParams_t; +class IQueryableReplayItem; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovieManager : public IBaseInterface +{ +public: + virtual int GetMovieCount() = 0; + virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies + virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0; + virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay + virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie + virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay + virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this + virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0; + virtual IReplayMovie *GetPendingMovie() = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0; + virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0; + virtual const char *GetRenderDir() const = 0; + virtual const char *GetRawExportDir() const = 0; + + // TODO: Is this the best place for code that actually manages rendering? + virtual bool IsRendering() const = 0; + virtual bool RenderingCancelled() const = 0; + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void RenderNextMovie() = 0; + virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0; + virtual void CancelRender() = 0; + virtual void ClearRenderCancelledFlag() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYMOVIEMANAGER_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplaymovierenderer.h b/sp/src/common/replay/ireplaymovierenderer.h index 94d5117f..e70835ac 100644 --- a/sp/src/common/replay/ireplaymovierenderer.h +++ b/sp/src/common/replay/ireplaymovierenderer.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYMOVIERENDERER_H
-#define IREPLAYMOVIERENDERER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-class IReplayMovie;
-struct RenderMovieParams_t;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayMovieRenderer : public IBaseInterface
-{
-public:
- virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0;
- virtual void ShutdownRenderer() = 0;
- virtual void RenderVideo() = 0;
- virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0;
-
- virtual void SetAudioSyncFrame( bool isSync = false ) = 0;
- virtual bool IsAudioSyncFrame() = 0;
- virtual float GetRecordingFrameDuration() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYMOVIERENDERER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIERENDERER_H +#define IREPLAYMOVIERENDERER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class IReplayMovie; +struct RenderMovieParams_t; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovieRenderer : public IBaseInterface +{ +public: + virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0; + virtual void ShutdownRenderer() = 0; + virtual void RenderVideo() = 0; + virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0; + + virtual void SetAudioSyncFrame( bool isSync = false ) = 0; + virtual bool IsAudioSyncFrame() = 0; + virtual float GetRecordingFrameDuration() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYMOVIERENDERER_H diff --git a/sp/src/common/replay/ireplayperformancecontroller.h b/sp/src/common/replay/ireplayperformancecontroller.h index 2479fac5..70a119e9 100644 --- a/sp/src/common/replay/ireplayperformancecontroller.h +++ b/sp/src/common/replay/ireplayperformancecontroller.h @@ -1,107 +1,107 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCECONTROLLER_H
-#define IREPLAYPERFORMANCECONTROLLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "tier1/strtools.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceEditor;
-class CReplay;
-class Vector;
-class QAngle;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-// These values are what we use to represent
-
-struct SetViewParams_t
-{
- SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); }
- SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel,
- float flSpeed, float flRotFilter )
- : m_flTime( flTime ),
- m_pOrigin( pOrigin ),
- m_pAngles( pAngles ),
- m_flFov( flFov ),
- m_flAccel( flAccel ),
- m_flSpeed( flSpeed ),
- m_flRotationFilter( flRotFilter )
- {
- }
-
- float m_flTime;
- Vector *m_pOrigin;
- QAngle *m_pAngles;
- float m_flFov;
-
- // Right now only used for updating UI during playback:
- float m_flAccel;
- float m_flSpeed;
- float m_flRotationFilter;
-};
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceController : public IBaseInterface
-{
-public:
- virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0;
-
- virtual bool IsPlaybackDataLeft() = 0;
-
- virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0;
- virtual void NotifyRewinding() = 0;
-
- virtual void Stop() = 0;
- virtual bool SaveAsync() = 0;
- virtual bool SaveAsAsync( const wchar *pTitle ) = 0;
-
- virtual bool IsSaving() const = 0;
-
- virtual void SaveThink() = 0;
-
- virtual bool GetLastSaveStatus() const = 0;
-
- virtual bool IsRecording() const = 0;
- virtual bool IsPlaying() const = 0;
-
- virtual bool IsDirty() const = 0;
- virtual void NotifyDirty() = 0;
-
- virtual CReplayPerformance *GetPerformance() = 0;
- virtual CReplayPerformance *GetSavedPerformance() = 0;
- virtual bool HasSavedPerformance() = 0;
-
- virtual void NotifyPauseState( bool bPaused ) = 0;
-
- virtual void ClearRewinding() = 0;
-
- virtual void OnSignonStateFull() = 0;
-
- virtual float GetPlaybackTimeScale() const = 0;
-
- //
- // Recorder-specific:
- //
- virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
- virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
- virtual void AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0;
- virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCECONTROLLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCECONTROLLER_H +#define IREPLAYPERFORMANCECONTROLLER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "tier1/strtools.h" + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceEditor; +class CReplay; +class Vector; +class QAngle; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +// These values are what we use to represent + +struct SetViewParams_t +{ + SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); } + SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel, + float flSpeed, float flRotFilter ) + : m_flTime( flTime ), + m_pOrigin( pOrigin ), + m_pAngles( pAngles ), + m_flFov( flFov ), + m_flAccel( flAccel ), + m_flSpeed( flSpeed ), + m_flRotationFilter( flRotFilter ) + { + } + + float m_flTime; + Vector *m_pOrigin; + QAngle *m_pAngles; + float m_flFov; + + // Right now only used for updating UI during playback: + float m_flAccel; + float m_flSpeed; + float m_flRotationFilter; +}; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceController : public IBaseInterface +{ +public: + virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0; + + virtual bool IsPlaybackDataLeft() = 0; + + virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0; + virtual void NotifyRewinding() = 0; + + virtual void Stop() = 0; + virtual bool SaveAsync() = 0; + virtual bool SaveAsAsync( const wchar *pTitle ) = 0; + + virtual bool IsSaving() const = 0; + + virtual void SaveThink() = 0; + + virtual bool GetLastSaveStatus() const = 0; + + virtual bool IsRecording() const = 0; + virtual bool IsPlaying() const = 0; + + virtual bool IsDirty() const = 0; + virtual void NotifyDirty() = 0; + + virtual CReplayPerformance *GetPerformance() = 0; + virtual CReplayPerformance *GetSavedPerformance() = 0; + virtual bool HasSavedPerformance() = 0; + + virtual void NotifyPauseState( bool bPaused ) = 0; + + virtual void ClearRewinding() = 0; + + virtual void OnSignonStateFull() = 0; + + virtual float GetPlaybackTimeScale() const = 0; + + // + // Recorder-specific: + // + virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; + virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; + virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCECONTROLLER_H diff --git a/sp/src/common/replay/ireplayperformanceeditor.h b/sp/src/common/replay/ireplayperformanceeditor.h index f5a09d8c..d1eff854 100644 --- a/sp/src/common/replay/ireplayperformanceeditor.h +++ b/sp/src/common/replay/ireplayperformanceeditor.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCEEDITOR_H
-#define IREPLAYPERFORMANCEEDITOR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Interface to allow the replay DLL to talk to the actual UI.
-//
-class IReplayPerformanceEditor : public IBaseInterface
-{
-public:
- virtual CReplay *GetReplay() = 0;
- virtual void OnRewindComplete() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCEEDITOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEEDITOR_H +#define IREPLAYPERFORMANCEEDITOR_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +// +// Interface to allow the replay DLL to talk to the actual UI. +// +class IReplayPerformanceEditor : public IBaseInterface +{ +public: + virtual CReplay *GetReplay() = 0; + virtual void OnRewindComplete() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEEDITOR_H diff --git a/sp/src/common/replay/ireplayperformancemanager.h b/sp/src/common/replay/ireplayperformancemanager.h index 728624fd..67852dd3 100644 --- a/sp/src/common/replay/ireplayperformancemanager.h +++ b/sp/src/common/replay/ireplayperformancemanager.h @@ -1,36 +1,36 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCEMANAGER_H
-#define IREPLAYPERFORMANCEMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplayPerformance;
-class CReplay;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceManager : public IBaseInterface
-{
-public:
- virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0;
- virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
-
- virtual const char *GetRelativePath() const = 0;
- virtual const char *GetFullPath() const = 0;
-
- virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCEMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEMANAGER_H +#define IREPLAYPERFORMANCEMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplayPerformance; +class CReplay; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceManager : public IBaseInterface +{ +public: + virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0; + virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0; + + virtual const char *GetRelativePath() const = 0; + virtual const char *GetFullPath() const = 0; + + virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEMANAGER_H diff --git a/sp/src/common/replay/ireplayperformanceplaybackhandler.h b/sp/src/common/replay/ireplayperformanceplaybackhandler.h index bb3ad111..2d3146f0 100644 --- a/sp/src/common/replay/ireplayperformanceplaybackhandler.h +++ b/sp/src/common/replay/ireplayperformanceplaybackhandler.h @@ -1,36 +1,36 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H
-#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/ireplayperformancecontroller.h"
-
-//----------------------------------------------------------------------------------------
-
-class Vector;
-class QAngle;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformancePlaybackHandler : public IBaseInterface
-{
-public:
- virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
- virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
- virtual void OnEvent_Camera_Change_Free( float flTime ) = 0;
- virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
- virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0;
- virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H +#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/ireplayperformancecontroller.h" + +//---------------------------------------------------------------------------------------- + +class Vector; +class QAngle; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformancePlaybackHandler : public IBaseInterface +{ +public: + virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void OnEvent_Camera_Change_Free( float flTime ) = 0; + virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; + virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H diff --git a/sp/src/common/replay/ireplayperformanceplayer.h b/sp/src/common/replay/ireplayperformanceplayer.h index cd7e7628..5739b189 100644 --- a/sp/src/common/replay/ireplayperformanceplayer.h +++ b/sp/src/common/replay/ireplayperformanceplayer.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCEPLAYER_H
-#define IREPLAYPERFORMANCEPLAYER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformancePlayer : public IBaseInterface
-{
-public:
- virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0;
- virtual void EndPerformancePlay() = 0;
-
- virtual bool IsPlaying() const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCEPLAYER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEPLAYER_H +#define IREPLAYPERFORMANCEPLAYER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformancePlayer : public IBaseInterface +{ +public: + virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0; + virtual void EndPerformancePlay() = 0; + + virtual bool IsPlaying() const = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEPLAYER_H diff --git a/sp/src/common/replay/ireplayperformancerecorder.h b/sp/src/common/replay/ireplayperformancerecorder.h index 83997eb7..1274ab0e 100644 --- a/sp/src/common/replay/ireplayperformancerecorder.h +++ b/sp/src/common/replay/ireplayperformancerecorder.h @@ -1,49 +1,49 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCERECORDER_H
-#define IREPLAYPERFORMANCERECORDER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class Vector;
-class QAngle;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceRecorder : public IBaseInterface
-{
-public:
- virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0;
- virtual void EndPerformanceRecord() = 0;
-
- virtual void NotifyPauseState( bool bPaused ) = 0;
-
- virtual CReplayPerformance *GetPerformance() = 0;
- virtual bool IsRecording() const = 0;
-
- virtual void SnipAtTime( float flTime ) = 0;
- virtual void NotifySkipping() = 0;
- virtual void ClearSkipping() = 0;
-
- virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
- virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
- virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0;
- virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCERECORDER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCERECORDER_H +#define IREPLAYPERFORMANCERECORDER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class Vector; +class QAngle; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceRecorder : public IBaseInterface +{ +public: + virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0; + virtual void EndPerformanceRecord() = 0; + + virtual void NotifyPauseState( bool bPaused ) = 0; + + virtual CReplayPerformance *GetPerformance() = 0; + virtual bool IsRecording() const = 0; + + virtual void SnipAtTime( float flTime ) = 0; + virtual void NotifySkipping() = 0; + virtual void ClearSkipping() = 0; + + virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; + virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0; + virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCERECORDER_H diff --git a/sp/src/common/replay/ireplayplayercache.h b/sp/src/common/replay/ireplayplayercache.h index e27ad2e7..c1a816f3 100644 --- a/sp/src/common/replay/ireplayplayercache.h +++ b/sp/src/common/replay/ireplayplayercache.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#ifndef IREPLAYPLAYERCACHE_H
-#define IREPLAYPLAYERCACHE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayPlayerCache : public IBaseInterface
-{
-public:
- virtual bool Init() = 0;
- virtual void Shutdown() = 0;
-
- virtual void SetupPlayer( int nEntIndex ) = 0;
- virtual void DeletePlayerEntry( int nEntIndex ) = 0;
-
- virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0;
-
- virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0;
- virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0;
- virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0;
-
- virtual const char *GetPlayerClass( int nEntIndex ) = 0;
- virtual int GetPlayerSpawnTick( int nEntIndex ) = 0;
- virtual int GetPlayerDeathTick( int nEntIndex ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPLAYERCACHE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef IREPLAYPLAYERCACHE_H +#define IREPLAYPLAYERCACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayPlayerCache : public IBaseInterface +{ +public: + virtual bool Init() = 0; + virtual void Shutdown() = 0; + + virtual void SetupPlayer( int nEntIndex ) = 0; + virtual void DeletePlayerEntry( int nEntIndex ) = 0; + + virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0; + + virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0; + virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0; + virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0; + + virtual const char *GetPlayerClass( int nEntIndex ) = 0; + virtual int GetPlayerSpawnTick( int nEntIndex ) = 0; + virtual int GetPlayerDeathTick( int nEntIndex ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPLAYERCACHE_H diff --git a/sp/src/common/replay/ireplayrenderqueue.h b/sp/src/common/replay/ireplayrenderqueue.h index e92b33e4..320d90e4 100644 --- a/sp/src/common/replay/ireplayrenderqueue.h +++ b/sp/src/common/replay/ireplayrenderqueue.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYRENDERQUEUE_H
-#define IREPLAYRENDERQUEUE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayRenderQueue : IBaseInterface
-{
-public:
- virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void Clear() = 0;
-
- virtual int GetCount() const = 0;
- virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
- virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYRENDERQUEUE_H +#define IREPLAYRENDERQUEUE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayRenderQueue : IBaseInterface +{ +public: + virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void Clear() = 0; + + virtual int GetCount() const = 0; + virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0; + virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYRENDERQUEUE_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplayscreenshotmanager.h b/sp/src/common/replay/ireplayscreenshotmanager.h index c23d8028..8d73ac40 100644 --- a/sp/src/common/replay/ireplayscreenshotmanager.h +++ b/sp/src/common/replay/ireplayscreenshotmanager.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSCREENSHOTMANAGER_H
-#define IREPLAYSCREENSHOTMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-struct CaptureScreenshotParams_t;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayScreenshotManager : public IBaseInterface
-{
-public:
- virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0;
- virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0;
- virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYSCREENSHOTMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSCREENSHOTMANAGER_H +#define IREPLAYSCREENSHOTMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +struct CaptureScreenshotParams_t; + +//---------------------------------------------------------------------------------------- + +class IReplayScreenshotManager : public IBaseInterface +{ +public: + virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0; + virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0; + virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYSCREENSHOTMANAGER_H diff --git a/sp/src/common/replay/ireplayscreenshotsystem.h b/sp/src/common/replay/ireplayscreenshotsystem.h index 00e6e334..82166a45 100644 --- a/sp/src/common/replay/ireplayscreenshotsystem.h +++ b/sp/src/common/replay/ireplayscreenshotsystem.h @@ -1,34 +1,34 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSCREENSHOTSYSTEM_H
-#define IREPLAYSCREENSHOTSYSTEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-struct WriteReplayScreenshotParams_t;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Implementation lives in the client - allows replay to tell the client to grab a
-// screenshot or update the cache.
-//
-class IReplayScreenshotSystem : public IBaseInterface
-{
-public:
- virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0;
- virtual void UpdateReplayScreenshotCache() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSCREENSHOTSYSTEM_H +#define IREPLAYSCREENSHOTSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t; + +//---------------------------------------------------------------------------------------- + +// +// Implementation lives in the client - allows replay to tell the client to grab a +// screenshot or update the cache. +// +class IReplayScreenshotSystem : public IBaseInterface +{ +public: + virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; + virtual void UpdateReplayScreenshotCache() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSCREENSHOTSYSTEM_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplayserializeable.h b/sp/src/common/replay/ireplayserializeable.h index a2ba5cd9..cc94628d 100644 --- a/sp/src/common/replay/ireplayserializeable.h +++ b/sp/src/common/replay/ireplayserializeable.h @@ -1,48 +1,48 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSERIALIIZEABLE_H
-#define IREPLAYSERIALIIZEABLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class KeyValues;
-
-//----------------------------------------------------------------------------------------
-
-class IReplaySerializeable : public IBaseInterface
-{
-public:
- virtual void SetHandle( ReplayHandle_t h ) = 0;
- virtual ReplayHandle_t GetHandle() const = 0;
-
- virtual bool Read( KeyValues *pIn ) = 0;
- virtual void Write( KeyValues *pOut ) = 0;
-
- virtual const char *GetSubKeyTitle() const = 0;
- virtual const char *GetFilename() const = 0;
- virtual const char *GetPath() const = 0;
-
- virtual const char *GetFullFilename() const = 0;
-
- virtual void SetLocked( bool bLocked ) = 0;
- virtual bool IsLocked() const = 0;
-
- virtual void OnDelete() = 0;
- virtual void OnUnload() = 0;
-
- virtual const char *GetDebugName() const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSERIALIIZEABLE_H +#define IREPLAYSERIALIIZEABLE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +class IReplaySerializeable : public IBaseInterface +{ +public: + virtual void SetHandle( ReplayHandle_t h ) = 0; + virtual ReplayHandle_t GetHandle() const = 0; + + virtual bool Read( KeyValues *pIn ) = 0; + virtual void Write( KeyValues *pOut ) = 0; + + virtual const char *GetSubKeyTitle() const = 0; + virtual const char *GetFilename() const = 0; + virtual const char *GetPath() const = 0; + + virtual const char *GetFullFilename() const = 0; + + virtual void SetLocked( bool bLocked ) = 0; + virtual bool IsLocked() const = 0; + + virtual void OnDelete() = 0; + virtual void OnUnload() = 0; + + virtual const char *GetDebugName() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSERIALIIZEABLE_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplayserver.h b/sp/src/common/replay/ireplayserver.h index f6de4e56..f2f4bf22 100644 --- a/sp/src/common/replay/ireplayserver.h +++ b/sp/src/common/replay/ireplayserver.h @@ -1,48 +1,48 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef IREPLAYSERVER_H
-#define IREPLAYSERVER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-
-#include "interface.h"
-
-//-----------------------------------------------------------------------------
-
-class IServer;
-class IReplayDirector;
-class IGameEvent;
-struct netadr_s;
-class CServerReplay;
-
-//-----------------------------------------------------------------------------
-// Interface the Replay module exposes to the engine
-//-----------------------------------------------------------------------------
-#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
-
-class IReplayServer : public IBaseInterface
-{
-public:
- virtual ~IReplayServer() {}
-
- virtual IServer *GetBaseServer() = 0; // get Replay base server interface
- virtual IReplayDirector *GetDirector() = 0; // get director interface
- virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game
- virtual float GetOnlineTime() = 0; // seconds since broadcast started
- virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
- virtual bool IsRecording() = 0;
- virtual void StartRecording() = 0;
- virtual void StopRecording() = 0;
-};
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef IREPLAYSERVER_H +#define IREPLAYSERVER_H + +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- + +#include "interface.h" + +//----------------------------------------------------------------------------- + +class IServer; +class IReplayDirector; +class IGameEvent; +struct netadr_s; +class CServerReplay; + +//----------------------------------------------------------------------------- +// Interface the Replay module exposes to the engine +//----------------------------------------------------------------------------- +#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001" + +class IReplayServer : public IBaseInterface +{ +public: + virtual ~IReplayServer() {} + + virtual IServer *GetBaseServer() = 0; // get Replay base server interface + virtual IReplayDirector *GetDirector() = 0; // get director interface + virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game + virtual float GetOnlineTime() = 0; // seconds since broadcast started + virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs + virtual bool IsRecording() = 0; + virtual void StartRecording() = 0; + virtual void StopRecording() = 0; +}; + +#endif diff --git a/sp/src/common/replay/ireplaysessionrecorder.h b/sp/src/common/replay/ireplaysessionrecorder.h index 846a6831..6c5f905d 100644 --- a/sp/src/common/replay/ireplaysessionrecorder.h +++ b/sp/src/common/replay/ireplaysessionrecorder.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSESSIONRECORDER_H
-#define IREPLAYSESSIONRECORDER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplaySessionRecorder : public IBaseInterface
-{
-public:
- virtual void StartRecording() = 0;
- virtual void StopRecording( bool bAborting ) = 0;
- virtual void SetCurrentRecordingStartTick( int nStartTick ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSESSIONRECORDER_H +#define IREPLAYSESSIONRECORDER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class IReplaySessionRecorder : public IBaseInterface +{ +public: + virtual void StartRecording() = 0; + virtual void StopRecording( bool bAborting ) = 0; + virtual void SetCurrentRecordingStartTick( int nStartTick ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSESSIONRECORDER_H
\ No newline at end of file diff --git a/sp/src/common/replay/ireplaysystem.h b/sp/src/common/replay/ireplaysystem.h index 19c9c24b..0f468839 100644 --- a/sp/src/common/replay/ireplaysystem.h +++ b/sp/src/common/replay/ireplaysystem.h @@ -1,60 +1,60 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSYSTEM_H
-#define IREPLAYSYSTEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "appframework/IAppSystem.h"
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext;
-class IServerReplayContext;
-class IGameEvent;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplaySystem : public IAppSystem
-{
-public:
- // IAppSystem:
- virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
- virtual void Disconnect() = 0;
- virtual InitReturnVal_t Init() = 0;
- virtual void Shutdown() = 0;
-
- // To be called client- & server-side
- virtual void Think() = 0;
- virtual bool IsReplayEnabled() = 0;
- virtual bool IsRecording() = 0;
-
- // To be called client-side only - on dedicated servers, only subs defined
- virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
- virtual void CL_Shutdown() = 0;
- virtual void CL_Render() = 0;
- virtual IClientReplayContext *CL_GetContext() = 0;
-
- // To be called server-side only
- virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
- virtual void SV_Shutdown() = 0;
- virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
- virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
- virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
- virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
- virtual void SV_NotifyReplayRequested() = 0;
- virtual IServerReplayContext *SV_GetContext() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSYSTEM_H +#define IREPLAYSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "appframework/IAppSystem.h" + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; +class IServerReplayContext; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplaySystem : public IAppSystem +{ +public: + // IAppSystem: + virtual bool Connect( CreateInterfaceFn fnFactory ) = 0; + virtual void Disconnect() = 0; + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; + + // To be called client- & server-side + virtual void Think() = 0; + virtual bool IsReplayEnabled() = 0; + virtual bool IsRecording() = 0; + + // To be called client-side only - on dedicated servers, only subs defined + virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0; + virtual void CL_Shutdown() = 0; + virtual void CL_Render() = 0; + virtual IClientReplayContext *CL_GetContext() = 0; + + // To be called server-side only + virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0; + virtual void SV_Shutdown() = 0; + virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0; + virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0; + virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0; + virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0; + virtual void SV_NotifyReplayRequested() = 0; + virtual IServerReplayContext *SV_GetContext() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_INTERFACE_VERSION "ReplaySystem001" + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSYSTEM_H
\ No newline at end of file diff --git a/sp/src/common/replay/iserverengine.h b/sp/src/common/replay/iserverengine.h index 0581a7f0..f4cd3299 100644 --- a/sp/src/common/replay/iserverengine.h +++ b/sp/src/common/replay/iserverengine.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ISERVERENGINE_H
-#define ISERVERENGINE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayServerEngine : public IBaseInterface
-{
-public:
- virtual void EndReplayRecordingSession() = 0;
- virtual bool IsReplayRecording() = 0;
- virtual bool IsReplay() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERENGINE_H +#define ISERVERENGINE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class IReplayServerEngine : public IBaseInterface +{ +public: + virtual void EndReplayRecordingSession() = 0; + virtual bool IsReplayRecording() = 0; + virtual bool IsReplay() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // ISERVERENGINE_H
\ No newline at end of file diff --git a/sp/src/common/replay/iserverreplay.h b/sp/src/common/replay/iserverreplay.h index 666220a6..3ab5c7f0 100644 --- a/sp/src/common/replay/iserverreplay.h +++ b/sp/src/common/replay/iserverreplay.h @@ -1,37 +1,37 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ISERVERREPLAY_H
-#define ISERVERREPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayFactory;
-class KeyValues;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Allows the replay DLL to talk to the server
-//
-class IServerReplay : public IBaseInterface
-{
-public:
- virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERREPLAY_H +#define ISERVERREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001" + +//---------------------------------------------------------------------------------------- + +class IReplayFactory; +class KeyValues; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay DLL to talk to the server +// +class IServerReplay : public IBaseInterface +{ +public: + virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // ISERVERREPLAY_H
\ No newline at end of file diff --git a/sp/src/common/replay/iserverreplaycontext.h b/sp/src/common/replay/iserverreplaycontext.h index a8e07d15..2437c765 100644 --- a/sp/src/common/replay/iserverreplaycontext.h +++ b/sp/src/common/replay/iserverreplaycontext.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ISERVERREPLAYCONTEXT_H
-#define ISERVERREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/ireplaycontext.h"
-
-//----------------------------------------------------------------------------------------
-
-class IGameEvent;
-class IReplaySessionRecorder;
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001"
-
-//----------------------------------------------------------------------------------------
-
-class IServerReplayContext : public IReplayContext
-{
-public:
- virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath
- virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in
- virtual IReplaySessionRecorder *GetSessionRecorder() = 0;
- virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download
- virtual void CreateSessionOnClient( int nClientSlot ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // ISERVERREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERREPLAYCONTEXT_H +#define ISERVERREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaycontext.h" + +//---------------------------------------------------------------------------------------- + +class IGameEvent; +class IReplaySessionRecorder; + +//---------------------------------------------------------------------------------------- + +#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001" + +//---------------------------------------------------------------------------------------- + +class IServerReplayContext : public IReplayContext +{ +public: + virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath + virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in + virtual IReplaySessionRecorder *GetSessionRecorder() = 0; + virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download + virtual void CreateSessionOnClient( int nClientSlot ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ISERVERREPLAYCONTEXT_H diff --git a/sp/src/common/replay/performance.h b/sp/src/common/replay/performance.h index e6541cd3..a38e1163 100644 --- a/sp/src/common/replay/performance.h +++ b/sp/src/common/replay/performance.h @@ -1,63 +1,63 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAYPERFORMANCE_H
-#define REPLAYPERFORMANCE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "shared_defs.h"
-#include "qlimits.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class KeyValues;
-
-//----------------------------------------------------------------------------------------
-
-class CReplayPerformance
-{
-public:
- CReplayPerformance( CReplay *pReplay );
-
- inline bool HasInTick() const { return m_nTickIn >= 0; }
- inline bool HasOutTick() const { return m_nTickOut >= 0; }
-
- inline int GetTickIn() const { return m_nTickIn; }
- inline int GetTickOut() const { return m_nTickOut; }
-
- void Copy( const CReplayPerformance *pSrc );
- void CopyTicks( const CReplayPerformance *pSrc );
-
- void SetFilename( const char *pFilename );
- const char *GetFullPerformanceFilename();
-
- void AutoNameIfHasNoTitle( const char *pMapName );
- void SetTitle( const wchar_t *pTitle );
-
- // NOTE: Doesn't copy exactly - gets a valid filename for the returned performance.
- CReplayPerformance *MakeCopy() const;
-
- void Read( KeyValues *pIn );
- void Write( KeyValues *pOut );
-
- // NOTE: Any changes made here should be reflected in the copy constructor
- // (which is called from MakeCopy()).
- wchar_t m_wszTitle[MAX_TAKE_TITLE_LENGTH];
- char m_szBaseFilename[ MAX_OSPATH ];
- CReplay *m_pReplay;
- int m_nTickIn;
- int m_nTickOut;
-
-private:
- CReplayPerformance( const CReplayPerformance *pPerformance );
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYPERFORMANCE_H +#define REPLAYPERFORMANCE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "shared_defs.h" +#include "qlimits.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class KeyValues; + +//---------------------------------------------------------------------------------------- + +class CReplayPerformance +{ +public: + CReplayPerformance( CReplay *pReplay ); + + inline bool HasInTick() const { return m_nTickIn >= 0; } + inline bool HasOutTick() const { return m_nTickOut >= 0; } + + inline int GetTickIn() const { return m_nTickIn; } + inline int GetTickOut() const { return m_nTickOut; } + + void Copy( const CReplayPerformance *pSrc ); + void CopyTicks( const CReplayPerformance *pSrc ); + + void SetFilename( const char *pFilename ); + const char *GetFullPerformanceFilename(); + + void AutoNameIfHasNoTitle( const char *pMapName ); + void SetTitle( const wchar_t *pTitle ); + + // NOTE: Doesn't copy exactly - gets a valid filename for the returned performance. + CReplayPerformance *MakeCopy() const; + + void Read( KeyValues *pIn ); + void Write( KeyValues *pOut ); + + // NOTE: Any changes made here should be reflected in the copy constructor + // (which is called from MakeCopy()). + wchar_t m_wszTitle[MAX_TAKE_TITLE_LENGTH]; + char m_szBaseFilename[ MAX_OSPATH ]; + CReplay *m_pReplay; + int m_nTickIn; + int m_nTickOut; + +private: + CReplayPerformance( const CReplayPerformance *pPerformance ); +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAYPERFORMANCE_H
\ No newline at end of file diff --git a/sp/src/common/replay/rendermovieparams.h b/sp/src/common/replay/rendermovieparams.h index 8076d8e6..2a344d5d 100644 --- a/sp/src/common/replay/rendermovieparams.h +++ b/sp/src/common/replay/rendermovieparams.h @@ -1,62 +1,62 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef RENDERMOVIEPARAMS_H
-#define RENDERMOVIEPARAMS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "tier1/utlstring.h"
-#include "tier1/strtools.h"
-#include "replay/replayhandle.h"
-#include "replay/shared_defs.h"
-#include "video/ivideoservices.h"
-
-//----------------------------------------------------------------------------------------
-
-typedef unsigned int MovieHandle_t;
-
-struct RenderMovieParams_t
-{
- inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); }
-
- ReplayHandle_t m_hReplay;
- int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector.
- wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
- char m_szVideoPreset[64];
- char m_szExtension[16]; // File extension
- bool m_bQuitWhenFinished;
- bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV
- float m_flEngineFps;
-
- struct ReplayRenderSettings_t
- {
- uint16 m_nWidth;
- uint16 m_nHeight;
- int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY]
- VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps()
- VideoEncodeCodec_t m_Codec;
- bool m_bMotionBlurEnabled; // Motion blur enabled?
- bool m_bAAEnabled; // Antialiasing enabled?
- int8 m_nEncodingQuality; // [0,100]
- bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file?
- }
- m_Settings;
-};
-
-typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t;
-
-//----------------------------------------------------------------------------------------
-
-#define MAX_DOF_QUALITY 2
-#define MAX_MOTION_BLUR_QUALITY 3
-#define SUBPIXEL_JITTER_SAMPLES 16
-#define CHEAP_DOF_SAMPLES 4
-
-//----------------------------------------------------------------------------------------
-
-#endif // RENDERMOVIEPARAMS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef RENDERMOVIEPARAMS_H +#define RENDERMOVIEPARAMS_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "tier1/utlstring.h" +#include "tier1/strtools.h" +#include "replay/replayhandle.h" +#include "replay/shared_defs.h" +#include "video/ivideoservices.h" + +//---------------------------------------------------------------------------------------- + +typedef unsigned int MovieHandle_t; + +struct RenderMovieParams_t +{ + inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); } + + ReplayHandle_t m_hReplay; + int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector. + wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; + char m_szVideoPreset[64]; + char m_szExtension[16]; // File extension + bool m_bQuitWhenFinished; + bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV + float m_flEngineFps; + + struct ReplayRenderSettings_t + { + uint16 m_nWidth; + uint16 m_nHeight; + int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY] + VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps() + VideoEncodeCodec_t m_Codec; + bool m_bMotionBlurEnabled; // Motion blur enabled? + bool m_bAAEnabled; // Antialiasing enabled? + int8 m_nEncodingQuality; // [0,100] + bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file? + } + m_Settings; +}; + +typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t; + +//---------------------------------------------------------------------------------------- + +#define MAX_DOF_QUALITY 2 +#define MAX_MOTION_BLUR_QUALITY 3 +#define SUBPIXEL_JITTER_SAMPLES 16 +#define CHEAP_DOF_SAMPLES 4 + +//---------------------------------------------------------------------------------------- + +#endif // RENDERMOVIEPARAMS_H diff --git a/sp/src/common/replay/replay.h b/sp/src/common/replay/replay.h index 32f245ce..a0d1cb33 100644 --- a/sp/src/common/replay/replay.h +++ b/sp/src/common/replay/replay.h @@ -1,146 +1,146 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAY_H
-#define REPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/iqueryablereplayitem.h"
-#include "replay/replaytime.h"
-#include "replay/basereplayserializeable.h"
-#include "qlimits.h"
-#include "utlstring.h"
-#include "utlvector.h"
-#include "replay/shared_defs.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayDownloadEventHandler;
-class CReplayScreenshot;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-class CReplay : public CBaseReplaySerializeable,
- public IQueryableReplayItem
-{
- typedef CBaseReplaySerializeable BaseClass;
-
-public:
- enum ReplayStatus_t
- {
- REPLAYSTATUS_INVALID,
- REPLAYSTATUS_ERROR,
- REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state
- REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert
- REPLAYSTATUS_RENDERING, // Currently rendering the file
- REPLAYSTATUS_RENDERED,
- REPLAYSTATUS_MAX
- };
-
- CReplay();
- virtual ~CReplay() {}
-
- //
- // IReplaySerializeable
- //
- virtual const char *GetSubKeyTitle() const;
- virtual const char *GetPath() const;
- virtual void OnDelete();
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
-
- virtual void DumpGameSpecificData() const {}
-
- virtual void Update() {}
-
- // Hooks to allow replays to setup event listeners, etc.
- virtual void OnBeginRecording() {}
- virtual void OnEndRecording() {}
-
- // Called when a replay is "completed"
- virtual void OnComplete();
-
- // Should we allow this replay to be deleted?
- virtual bool ShouldAllowDelete() const { return true; }
-
- void AutoNameTitleIfEmpty();
-
- void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename );
-
- bool HasReconstructedReplay() const;
- bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block?
-
- CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true );
- void AddPerformance( KeyValues *pIn );
- void AddPerformance( CReplayPerformance *pPerformance );
-
- // Accessors:
- inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); }
- inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; }
- bool IsDownloaded() const;
- inline int GetPerformanceCount() const { return m_vecPerformances.Count(); }
- CReplayPerformance *GetPerformance( int i );
- const CReplayPerformance *GetPerformance( int i ) const;
- inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); }
- bool FindPerformance( CReplayPerformance *pPerformance, int &iResult );
- CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle );
- inline const char *GetMapName() const { return m_szMapName; }
- inline int GetSpawnTick() const { return m_nSpawnTick; }
- inline int GetDeathTick() const { return m_nDeathTick; }
-
- // IQueryableReplayItem implementation:
- virtual const CReplayTime &GetItemDate() const;
- virtual bool IsItemRendered() const;
- virtual CReplay *GetItemReplay();
- virtual ReplayHandle_t GetItemReplayHandle() const;
- virtual QueryableReplayItemHandle_t GetItemHandle() const;
- virtual const wchar_t *GetItemTitle() const;
- virtual void SetItemTitle( const wchar_t *pTitle );
- virtual float GetItemLength() const;
- virtual void *GetUserData();
- virtual void SetUserData( void* pUserData );
- virtual bool IsItemAMovie() const;
-
- // Non-persistent data
- mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than
- // one per download group is because the browser needs to receive events per-thumbnail
- bool m_bSaved; // True as soon as the replay is saved to disk for the first time
- bool m_bRequestedByUser; // Did the user request to save this replay?
- bool m_bComplete; // Indicates whether the replay is done recording - this should be false
- // until the player dies, the round ends, or the level changes
- void *m_pUserData;
- float m_flNextUpdateTime;
- bool m_bDirty;
-
- // Persistent data
- ReplayHandle_t m_hSession; // The recording session in which this replay was recorded
- char m_szMapName[MAX_OSPATH];
- ReplayStatus_t m_nStatus;
- const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group
- wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
- CUtlString m_strKilledBy; // Name of player who killed, if any
- int m_nDeathTime;
- int m_nSpawnTick;
- int m_nDeathTick;
- float m_flLength; // The length of the entire replay, including the post-death time, in seconds
- bool m_bRendered; // Has the replay been rendered yet?
- int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback
- int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record
- CUtlVector< CReplayScreenshot * > m_vecScreenshots;
- CUtlVector< CReplayPerformance * > m_vecPerformances;
- int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length
- CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded
- float m_flStartTime; // Start time (uses engine's host_time)
- CUtlString m_strReconstructedFilename;
- bool m_bSavedDuringThisSession;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAY_H +#define REPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/iqueryablereplayitem.h" +#include "replay/replaytime.h" +#include "replay/basereplayserializeable.h" +#include "qlimits.h" +#include "utlstring.h" +#include "utlvector.h" +#include "replay/shared_defs.h" + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadEventHandler; +class CReplayScreenshot; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class CReplay : public CBaseReplaySerializeable, + public IQueryableReplayItem +{ + typedef CBaseReplaySerializeable BaseClass; + +public: + enum ReplayStatus_t + { + REPLAYSTATUS_INVALID, + REPLAYSTATUS_ERROR, + REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state + REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert + REPLAYSTATUS_RENDERING, // Currently rendering the file + REPLAYSTATUS_RENDERED, + REPLAYSTATUS_MAX + }; + + CReplay(); + virtual ~CReplay() {} + + // + // IReplaySerializeable + // + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + virtual void OnDelete(); + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + + virtual void DumpGameSpecificData() const {} + + virtual void Update() {} + + // Hooks to allow replays to setup event listeners, etc. + virtual void OnBeginRecording() {} + virtual void OnEndRecording() {} + + // Called when a replay is "completed" + virtual void OnComplete(); + + // Should we allow this replay to be deleted? + virtual bool ShouldAllowDelete() const { return true; } + + void AutoNameTitleIfEmpty(); + + void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename ); + + bool HasReconstructedReplay() const; + bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block? + + CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true ); + void AddPerformance( KeyValues *pIn ); + void AddPerformance( CReplayPerformance *pPerformance ); + + // Accessors: + inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); } + inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; } + bool IsDownloaded() const; + inline int GetPerformanceCount() const { return m_vecPerformances.Count(); } + CReplayPerformance *GetPerformance( int i ); + const CReplayPerformance *GetPerformance( int i ) const; + inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); } + bool FindPerformance( CReplayPerformance *pPerformance, int &iResult ); + CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle ); + inline const char *GetMapName() const { return m_szMapName; } + inline int GetSpawnTick() const { return m_nSpawnTick; } + inline int GetDeathTick() const { return m_nDeathTick; } + + // IQueryableReplayItem implementation: + virtual const CReplayTime &GetItemDate() const; + virtual bool IsItemRendered() const; + virtual CReplay *GetItemReplay(); + virtual ReplayHandle_t GetItemReplayHandle() const; + virtual QueryableReplayItemHandle_t GetItemHandle() const; + virtual const wchar_t *GetItemTitle() const; + virtual void SetItemTitle( const wchar_t *pTitle ); + virtual float GetItemLength() const; + virtual void *GetUserData(); + virtual void SetUserData( void* pUserData ); + virtual bool IsItemAMovie() const; + + // Non-persistent data + mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than + // one per download group is because the browser needs to receive events per-thumbnail + bool m_bSaved; // True as soon as the replay is saved to disk for the first time + bool m_bRequestedByUser; // Did the user request to save this replay? + bool m_bComplete; // Indicates whether the replay is done recording - this should be false + // until the player dies, the round ends, or the level changes + void *m_pUserData; + float m_flNextUpdateTime; + bool m_bDirty; + + // Persistent data + ReplayHandle_t m_hSession; // The recording session in which this replay was recorded + char m_szMapName[MAX_OSPATH]; + ReplayStatus_t m_nStatus; + const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group + wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; + CUtlString m_strKilledBy; // Name of player who killed, if any + int m_nDeathTime; + int m_nSpawnTick; + int m_nDeathTick; + float m_flLength; // The length of the entire replay, including the post-death time, in seconds + bool m_bRendered; // Has the replay been rendered yet? + int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback + int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record + CUtlVector< CReplayScreenshot * > m_vecScreenshots; + CUtlVector< CReplayPerformance * > m_vecPerformances; + int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length + CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded + float m_flStartTime; // Start time (uses engine's host_time) + CUtlString m_strReconstructedFilename; + bool m_bSavedDuringThisSession; +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAY_H
\ No newline at end of file diff --git a/sp/src/common/replay/replayhandle.h b/sp/src/common/replay/replayhandle.h index 1c920a55..2dd84148 100644 --- a/sp/src/common/replay/replayhandle.h +++ b/sp/src/common/replay/replayhandle.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAYHANDLE_H
-#define REPLAYHANDLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "platform.h"
-
-//----------------------------------------------------------------------------------------
-
-typedef uint32 ReplayHandle_t;
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAY_HANDLE_INVALID ( (ReplayHandle_t)-1 )
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYHANDLE_H +#define REPLAYHANDLE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "platform.h" + +//---------------------------------------------------------------------------------------- + +typedef uint32 ReplayHandle_t; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_HANDLE_INVALID ( (ReplayHandle_t)-1 ) + +//---------------------------------------------------------------------------------------- + #endif // REPLAYHANDLE_H
\ No newline at end of file diff --git a/sp/src/common/replay/replaylib.h b/sp/src/common/replay/replaylib.h index 34cb1a9d..9f309807 100644 --- a/sp/src/common/replay/replaylib.h +++ b/sp/src/common/replay/replaylib.h @@ -1,21 +1,21 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAYLIB_H
-#define REPLAYLIB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext;
-
-//----------------------------------------------------------------------------------------
-
-bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext );
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYLIB_H +#define REPLAYLIB_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; + +//---------------------------------------------------------------------------------------- + +bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ); + +//---------------------------------------------------------------------------------------- + #endif // REPLAYLIB_H
\ No newline at end of file diff --git a/sp/src/common/replay/replaytime.h b/sp/src/common/replay/replaytime.h index 02359db7..eb1c3295 100644 --- a/sp/src/common/replay/replaytime.h +++ b/sp/src/common/replay/replaytime.h @@ -1,57 +1,57 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAYTIME_H
-#define REPLAYTIME_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-class KeyValues;
-
-//----------------------------------------------------------------------------------------
-
-#include "vgui/ILocalize.h"
-
-//----------------------------------------------------------------------------------------
-
-class CReplayTime
-{
-public:
- CReplayTime();
-
- void InitDateAndTimeToNow();
-
- void Read( KeyValues *pIn );
- void Write( KeyValues *pOut );
-
- // Modifiers:
- void SetDate( int nDay, int nMonth, int nYear );
- void SetTime( int nHour, int nMin, int nSec );
- inline void SetRawDate( int nRawDate ) { m_fDate = nRawDate; }
- inline void SetRawTime( int nRawTime ) { m_fTime = nRawTime; }
-
- // Accessors:
- void GetTime( int &nHour, int &nMin, int &nSec ) const;
- void GetDate( int &nDay, int &nMonth, int &nYear ) const;
-
- static const char *FormatTimeString( int nSecs );
- static const char *FormatPreciseTimeString( float flSecs );
- static const wchar_t *GetLocalizedMonth( vgui::ILocalize *pLocalize, int nMonth );
- static const wchar_t *GetLocalizedDay( vgui::ILocalize *pLocalize, int nDay );
- static const wchar_t *GetLocalizedYear( vgui::ILocalize *pLocalize, int nYear );
- static const wchar_t *GetLocalizedTime( vgui::ILocalize *pLocalize, int nHour, int nMin, int nSec );
- static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, int nDay, int nMonth, int nYear,
- int *pHour = NULL, int *pMin = NULL, int *pSec = NULL, bool bForceFullFormat = false ); // bForceFullFormat true will keep from returning "today" or "yesterday"
- static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, const CReplayTime &t, bool bForceFullFormat = false );
-
- int m_fDate; // Representation of a date (bitfield)
- int m_fTime; // Representation of time (bitfield)
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYTIME_H +#define REPLAYTIME_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +#include "vgui/ILocalize.h" + +//---------------------------------------------------------------------------------------- + +class CReplayTime +{ +public: + CReplayTime(); + + void InitDateAndTimeToNow(); + + void Read( KeyValues *pIn ); + void Write( KeyValues *pOut ); + + // Modifiers: + void SetDate( int nDay, int nMonth, int nYear ); + void SetTime( int nHour, int nMin, int nSec ); + inline void SetRawDate( int nRawDate ) { m_fDate = nRawDate; } + inline void SetRawTime( int nRawTime ) { m_fTime = nRawTime; } + + // Accessors: + void GetTime( int &nHour, int &nMin, int &nSec ) const; + void GetDate( int &nDay, int &nMonth, int &nYear ) const; + + static const char *FormatTimeString( int nSecs ); + static const char *FormatPreciseTimeString( float flSecs ); + static const wchar_t *GetLocalizedMonth( vgui::ILocalize *pLocalize, int nMonth ); + static const wchar_t *GetLocalizedDay( vgui::ILocalize *pLocalize, int nDay ); + static const wchar_t *GetLocalizedYear( vgui::ILocalize *pLocalize, int nYear ); + static const wchar_t *GetLocalizedTime( vgui::ILocalize *pLocalize, int nHour, int nMin, int nSec ); + static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, int nDay, int nMonth, int nYear, + int *pHour = NULL, int *pMin = NULL, int *pSec = NULL, bool bForceFullFormat = false ); // bForceFullFormat true will keep from returning "today" or "yesterday" + static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, const CReplayTime &t, bool bForceFullFormat = false ); + + int m_fDate; // Representation of a date (bitfield) + int m_fTime; // Representation of time (bitfield) +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAYTIME_H
\ No newline at end of file diff --git a/sp/src/common/replay/replayutils.h b/sp/src/common/replay/replayutils.h index 97e011c2..0add85ad 100644 --- a/sp/src/common/replay/replayutils.h +++ b/sp/src/common/replay/replayutils.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#ifndef REPLAYUTILS_H
-#define REPLAYUTILS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlstring.h"
-
-void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
- const char *pFilePath, int nStartIndex );
-
-void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Util function, copied from src/engine/common.cpp
-//----------------------------------------------------------------------------------------
-char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetBaseDir();
-
-//----------------------------------------------------------------------------------------
-// Set the game directory (only to be called from ReplayLib_Init())
-//----------------------------------------------------------------------------------------
-void Replay_SetGameDir( const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetGameDir();
-
-//----------------------------------------------------------------------------------------
-// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
-//----------------------------------------------------------------------------------------
-void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
-
-#endif // REPLAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef REPLAYUTILS_H +#define REPLAYUTILS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlstring.h" + +void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt, + const char *pFilePath, int nStartIndex ); + +void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Util function, copied from src/engine/common.cpp +//---------------------------------------------------------------------------------------- +char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetBaseDir(); + +//---------------------------------------------------------------------------------------- +// Set the game directory (only to be called from ReplayLib_Init()) +//---------------------------------------------------------------------------------------- +void Replay_SetGameDir( const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetGameDir(); + +//---------------------------------------------------------------------------------------- +// Get a name of the format "<map>: <current date & time>" - used for replays and takes. +//---------------------------------------------------------------------------------------- +void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName ); + +#endif // REPLAY_H diff --git a/sp/src/common/replay/screenshot.h b/sp/src/common/replay/screenshot.h index b6126e95..c71bbe13 100644 --- a/sp/src/common/replay/screenshot.h +++ b/sp/src/common/replay/screenshot.h @@ -1,72 +1,72 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef SCREENSHOT_H
-#define SCREENSHOT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/basereplayserializeable.h"
-#include "mathlib/vector.h"
-#include "qlimits.h"
-#include "strtools.h"
-
-//----------------------------------------------------------------------------------------
-
-#define SUBDIR_SCREENSHOTS "screenshots"
-
-//----------------------------------------------------------------------------------------
-
-class CReplayScreenshot : public CBaseReplaySerializeable
-{
-public:
- inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
- : m_nWidth( nWidth ), m_nHeight( nHeight )
- {
- if ( pBaseFilename )
- {
- V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
- }
- }
-
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
- virtual const char *GetSubKeyTitle() const;
- virtual const char *GetPath() const;
-
- int m_nWidth; // Screenshot width (does not include power-of-2 padding)
- int m_nHeight; // Screenshot height (does not include power-of-2 padding)
- char m_szBaseFilename[ MAX_OSPATH ];
-};
-
-//----------------------------------------------------------------------------------------
-
-struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
-{
- float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
- int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
- Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
- QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
- bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
- bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
- bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
-};
-
-//----------------------------------------------------------------------------------------
-
-struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
-{
- const char *m_pFilename;
- int m_nWidth;
- int m_nHeight;
- Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
- QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // SCREENSHOT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef SCREENSHOT_H +#define SCREENSHOT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/basereplayserializeable.h" +#include "mathlib/vector.h" +#include "qlimits.h" +#include "strtools.h" + +//---------------------------------------------------------------------------------------- + +#define SUBDIR_SCREENSHOTS "screenshots" + +//---------------------------------------------------------------------------------------- + +class CReplayScreenshot : public CBaseReplaySerializeable +{ +public: + inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL ) + : m_nWidth( nWidth ), m_nHeight( nHeight ) + { + if ( pBaseFilename ) + { + V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) ); + } + } + + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + + int m_nWidth; // Screenshot width (does not include power-of-2 padding) + int m_nHeight; // Screenshot height (does not include power-of-2 padding) + char m_szBaseFilename[ MAX_OSPATH ]; +}; + +//---------------------------------------------------------------------------------------- + +struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot() +{ + float m_flDelay; // Delay from now (in seconds) when we will take the screenshot + int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based + Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position + QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true + bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0 + bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots? + bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay +}; + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot +{ + const char *m_pFilename; + int m_nWidth; + int m_nHeight; + Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL + QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL +}; + +//---------------------------------------------------------------------------------------- + +#endif // SCREENSHOT_H diff --git a/sp/src/common/replay/shared_defs.h b/sp/src/common/replay/shared_defs.h index 550e8678..fa4b0b78 100644 --- a/sp/src/common/replay/shared_defs.h +++ b/sp/src/common/replay/shared_defs.h @@ -1,73 +1,73 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef SHARED_DEFS_H
-#define SHARED_DEFS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "platform.h"
-
-//----------------------------------------------------------------------------------------
-
-#define SUBDIR_REPLAY "replay"
-#define SUBDIR_REPLAYS "replays"
-#define SUBDIR_SESSIONS "sessions"
-#define SUBDIR_BLOCKS "blocks"
-#define SUBDIR_CLIENT "client"
-#define SUBDIR_MOVIES "movies"
-#define SUBDIR_PERFORMANCES "edits"
-#define SUBDIR_SERVER "server"
-#define SUBDIR_RENDERED "rendered"
-#define SUBDIR_TMP "tmp"
-
-//----------------------------------------------------------------------------------------
-
-#define BLOCK_FILE_EXTENSION "block"
-#define GENERIC_FILE_EXTENSION "dmx"
-#define DEMO_FILE_EXTENSION "dem"
-
-//----------------------------------------------------------------------------------------
-
-#define MOVIE_HANDLE_BASE 10000 // 10,000
-
-//----------------------------------------------------------------------------------------
-
-#define BUILD_CURL ( defined( WIN32 ) && !defined( _X360 ) ) || defined( POSIX )
-
-//----------------------------------------------------------------------------------------
-
-#define MIN_SERVER_DUMP_INTERVAL 10
-#define MAX_SERVER_DUMP_INTERVAL 30
-
-#define DOWNLOAD_TIMEOUT_THRESHOLD 90 // Timeout for a replay download - if no blocks
- // are added or updated after this many seconds,
- // the replay will be put in the error state.
-
-//----------------------------------------------------------------------------------------
-
-#define MAX_TIMES_TO_SHOW_REPLAY_WELCOME_DLG 1
-
-//----------------------------------------------------------------------------------------
-
-#define MAX_SESSIONNAME_LENGTH 260
-#define MAX_REPLAY_TITLE_LENGTH 256
-#define MAX_TAKE_TITLE_LENGTH 256
-
-//----------------------------------------------------------------------------------------
-
-#define DEFAULT_COMPRESSOR_TYPE COMPRESSORTYPE_BZ2
-
-//----------------------------------------------------------------------------------------
-
-#define JOB_FAILED ( (JobStatus_t) -1 )
-
-#define DOWNLOAD_MAX_SIZE ( 8 * 1024 * 1024 ) // 8 MB
-
-//----------------------------------------------------------------------------------------
-
-#endif // SHARED_DEFS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef SHARED_DEFS_H +#define SHARED_DEFS_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "platform.h" + +//---------------------------------------------------------------------------------------- + +#define SUBDIR_REPLAY "replay" +#define SUBDIR_REPLAYS "replays" +#define SUBDIR_SESSIONS "sessions" +#define SUBDIR_BLOCKS "blocks" +#define SUBDIR_CLIENT "client" +#define SUBDIR_MOVIES "movies" +#define SUBDIR_PERFORMANCES "edits" +#define SUBDIR_SERVER "server" +#define SUBDIR_RENDERED "rendered" +#define SUBDIR_TMP "tmp" + +//---------------------------------------------------------------------------------------- + +#define BLOCK_FILE_EXTENSION "block" +#define GENERIC_FILE_EXTENSION "dmx" +#define DEMO_FILE_EXTENSION "dem" + +//---------------------------------------------------------------------------------------- + +#define MOVIE_HANDLE_BASE 10000 // 10,000 + +//---------------------------------------------------------------------------------------- + +#define BUILD_CURL ( defined( WIN32 ) && !defined( _X360 ) ) || defined( POSIX ) + +//---------------------------------------------------------------------------------------- + +#define MIN_SERVER_DUMP_INTERVAL 10 +#define MAX_SERVER_DUMP_INTERVAL 30 + +#define DOWNLOAD_TIMEOUT_THRESHOLD 90 // Timeout for a replay download - if no blocks + // are added or updated after this many seconds, + // the replay will be put in the error state. + +//---------------------------------------------------------------------------------------- + +#define MAX_TIMES_TO_SHOW_REPLAY_WELCOME_DLG 1 + +//---------------------------------------------------------------------------------------- + +#define MAX_SESSIONNAME_LENGTH 260 +#define MAX_REPLAY_TITLE_LENGTH 256 +#define MAX_TAKE_TITLE_LENGTH 256 + +//---------------------------------------------------------------------------------------- + +#define DEFAULT_COMPRESSOR_TYPE COMPRESSORTYPE_BZ2 + +//---------------------------------------------------------------------------------------- + +#define JOB_FAILED ( (JobStatus_t) -1 ) + +#define DOWNLOAD_MAX_SIZE ( 8 * 1024 * 1024 ) // 8 MB + +//---------------------------------------------------------------------------------------- + +#endif // SHARED_DEFS_H |