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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /sp/game/mod_hl2/cfg/skill.cfg | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'sp/game/mod_hl2/cfg/skill.cfg')
| -rw-r--r-- | sp/game/mod_hl2/cfg/skill.cfg | 490 |
1 files changed, 245 insertions, 245 deletions
diff --git a/sp/game/mod_hl2/cfg/skill.cfg b/sp/game/mod_hl2/cfg/skill.cfg index e04f539a..8a90851c 100644 --- a/sp/game/mod_hl2/cfg/skill.cfg +++ b/sp/game/mod_hl2/cfg/skill.cfg @@ -1,246 +1,246 @@ -// ===========
-// NPCs
-// ============
-// Barnacle
-sk_barnacle_health "35"
-
-// Barney
-sk_barney_health "35"
-
-// Bullseye
-sk_bullseye_health "35"
-
-// Bullsquid
-//sk_bullsquid_health "120"
-//sk_bullsquid_dmg_bite "15"
-//sk_bullsquid_dmg_whip "25"
-
-// Citizen
-sk_citizen_health "40"
-
-// Combine Soldier
-sk_combine_s_health "50"
-sk_combine_s_kick "10"
-
-// Combine Guard
-sk_combine_guard_health "70"
-sk_combine_guard_kick "15"
-
-// strider
-sk_strider_health "350"
-sk_strider_num_missiles1 "5"
-sk_strider_num_missiles2 "7"
-sk_strider_num_missiles3 "7"
-
-// Headcrab
-sk_headcrab_health "10"
-sk_headcrab_melee_dmg "5"
-
-// Fast Headcrab
-sk_headcrab_fast_health "10"
-
-// Poison Headcrab
-sk_headcrab_poison_health "35"
-
-// Houndeye
-//sk_houndeye_health "80"
-//sk_houndeye_dmg_blast "25"
-
-// Manhack
-sk_manhack_health "25"
-sk_manhack_melee_dmg "20"
-
-// Metropolice
-sk_metropolice_health "40"
-sk_metropolice_stitch_reaction "1.0"
-sk_metropolice_stitch_tight_hitcount "2"
-sk_metropolice_stitch_at_hitcount "1"
-sk_metropolice_stitch_behind_hitcount "3"
-sk_metropolice_stitch_along_hitcount "2"
-
-// Rollermine
-sk_rollermine_shock "10"
-sk_rollermine_stun_delay "3"
-sk_rollermine_vehicle_intercept "1"
-
-// Scanner (City)
-sk_scanner_health "30"
-sk_scanner_dmg_dive "25"
-
-// Stalker
-sk_stalker_health "50"
-sk_stalker_melee_dmg "5"
-
-// Vortigaunt
-sk_vortigaunt_health "100"
-sk_vortigaunt_dmg_claw "10"
-sk_vortigaunt_dmg_rake "25"
-sk_vortigaunt_dmg_zap "50"
-sk_vortigaunt_armor_charge "30"
-
-// Zombie
-sk_zombie_health "50"
-sk_zombie_dmg_one_slash "10"
-sk_zombie_dmg_both_slash "25"
-
-// Poison Zombie
-sk_zombie_poison_health "175"
-sk_zombie_poison_dmg_spit "20"
-
-//Antlion
-sk_antlion_health "30"
-sk_antlion_swipe_damage "5"
-sk_antlion_jump_damage "5"
-
-//Antlion Guard
-sk_antlionguard_health "500"
-sk_antlionguard_dmg_charge "20"
-sk_antlionguard_dmg_shove "10"
-
-//Antlion Grub
-//sk_antliongrub_health "5"
-
-//Ichthyosaur
-sk_ichthyosaur_health "200"
-sk_ichthyosaur_melee_dmg "8"
-
-// Combine Gunship
-sk_gunship_burst_size "15"
-sk_gunship_health_increments "5"
-sk_npc_dmg_gunship "40"
-sk_npc_dmg_gunship_to_plr "3"
-
-// Combine Helicopter
-sk_npc_dmg_helicopter "6"
-sk_npc_dmg_helicopter_to_plr "3"
-sk_helicopter_grenadedamage "30"
-sk_helicopter_grenaderadius "275"
-sk_helicopter_grenadeforce "55000"
-
-// Combine Dropship
-sk_npc_dmg_dropship "2"
-
-// Combine APC
-sk_apc_health "750"
-
-
-// =================
-// WEAPONS
-// =================
-
-sk_plr_dmg_ar2 "8"
-sk_npc_dmg_ar2 "3"
-sk_max_ar2 "60"
-sk_max_ar2_altfire "3"
-
-sk_plr_dmg_alyxgun "5"
-sk_npc_dmg_alyxgun "3"
-sk_max_alyxgun "150"
-
-sk_plr_dmg_pistol "5"
-sk_npc_dmg_pistol "3"
-sk_max_pistol "150"
-
-sk_plr_dmg_smg1 "4"
-sk_npc_dmg_smg1 "3"
-sk_max_smg1 "225"
-
-sk_plr_dmg_buckshot "8"
-sk_npc_dmg_buckshot "3"
-sk_max_buckshot "30"
-
-sk_plr_dmg_rpg_round "100"
-sk_npc_dmg_rpg_round "50"
-sk_max_rpg_round "3"
-
-sk_plr_dmg_smg1_grenade "100"
-sk_npc_dmg_smg1_grenade "50"
-sk_max_smg1_grenade "3"
-sk_smg1_grenade_radius "250"
-
-//sk_plr_dmg_gauss "25"
-//sk_plr_max_dmg_gauss "30"
-
-sk_plr_dmg_sniper_round "20"
-sk_npc_dmg_sniper_round "100"
-sk_max_sniper_round "30"
-
-sk_plr_dmg_357 "40"
-sk_npc_dmg_357 "30"
-sk_max_357 "12"
-
-sk_plr_dmg_crossbow "100"
-sk_npc_dmg_crossbow "10"
-sk_max_crossbow "10"
-
-sk_plr_dmg_airboat "3"
-sk_npc_dmg_airboat "3"
-
-//sk_dmg_sniper_penetrate_plr "10"
-//sk_dmg_sniper_penetrate_npc "100"
-
-sk_plr_dmg_grenade "150"
-sk_npc_dmg_grenade "75"
-sk_max_grenade "5"
-
-sk_plr_dmg_crowbar "10"
-sk_npc_dmg_crowbar "5"
-
-sk_plr_dmg_stunstick "10"
-sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
-
-//sk_plr_dmg_satchel "150"
-//sk_npc_dmg_satchel "75"
-//sk_satchel_radius "150"
-
-// Mortar Synth projectile
-//sk_dmg_energy_grenade "2"
-//sk_energy_grenade_radius "100"
-
-sk_dmg_homer_grenade "20"
-sk_homer_grenade_radius "100"
-
-// Bullsquid spit
-//sk_dmg_spit_grenade "5"
-//sk_spit_grenade_radius "50"
-
-//sk_plr_dmg_tripmine "150"
-//sk_npc_dmg_tripmine "125"
-//sk_tripmine_radius "200"
-
-sk_plr_dmg_fraggrenade "125"
-sk_npc_dmg_fraggrenade "75"
-sk_fraggrenade_radius "250"
-
-// HEALTH/SUIT CHARGE DISTRIBUTION
-sk_suitcharger "75"
-sk_suitcharger_citadel "500"
-sk_suitcharger_citadel_maxarmor "200"
-sk_battery "15"
-sk_healthcharger "50"
-sk_healthkit "25"
-sk_healthvial "10"
-
-// Combine balls
-sk_combineball_seek_angle "15"
-sk_combineball_guidefactor "1.0"
-
-// NPC damage adjusters
-sk_npc_head "3"
-sk_npc_chest "1"
-sk_npc_stomach "1"
-sk_npc_arm "1"
-sk_npc_leg "1"
-
-// player damage adjusters
-sk_player_head "3"
-sk_player_chest "1"
-sk_player_stomach "1"
-sk_player_arm "1"
-sk_player_leg "1"
-
-// Allies
-sk_ally_regen_time "0.2"
-
-// Jeep
+// =========== +// NPCs +// ============ +// Barnacle +sk_barnacle_health "35" + +// Barney +sk_barney_health "35" + +// Bullseye +sk_bullseye_health "35" + +// Bullsquid +//sk_bullsquid_health "120" +//sk_bullsquid_dmg_bite "15" +//sk_bullsquid_dmg_whip "25" + +// Citizen +sk_citizen_health "40" + +// Combine Soldier +sk_combine_s_health "50" +sk_combine_s_kick "10" + +// Combine Guard +sk_combine_guard_health "70" +sk_combine_guard_kick "15" + +// strider +sk_strider_health "350" +sk_strider_num_missiles1 "5" +sk_strider_num_missiles2 "7" +sk_strider_num_missiles3 "7" + +// Headcrab +sk_headcrab_health "10" +sk_headcrab_melee_dmg "5" + +// Fast Headcrab +sk_headcrab_fast_health "10" + +// Poison Headcrab +sk_headcrab_poison_health "35" + +// Houndeye +//sk_houndeye_health "80" +//sk_houndeye_dmg_blast "25" + +// Manhack +sk_manhack_health "25" +sk_manhack_melee_dmg "20" + +// Metropolice +sk_metropolice_health "40" +sk_metropolice_stitch_reaction "1.0" +sk_metropolice_stitch_tight_hitcount "2" +sk_metropolice_stitch_at_hitcount "1" +sk_metropolice_stitch_behind_hitcount "3" +sk_metropolice_stitch_along_hitcount "2" + +// Rollermine +sk_rollermine_shock "10" +sk_rollermine_stun_delay "3" +sk_rollermine_vehicle_intercept "1" + +// Scanner (City) +sk_scanner_health "30" +sk_scanner_dmg_dive "25" + +// Stalker +sk_stalker_health "50" +sk_stalker_melee_dmg "5" + +// Vortigaunt +sk_vortigaunt_health "100" +sk_vortigaunt_dmg_claw "10" +sk_vortigaunt_dmg_rake "25" +sk_vortigaunt_dmg_zap "50" +sk_vortigaunt_armor_charge "30" + +// Zombie +sk_zombie_health "50" +sk_zombie_dmg_one_slash "10" +sk_zombie_dmg_both_slash "25" + +// Poison Zombie +sk_zombie_poison_health "175" +sk_zombie_poison_dmg_spit "20" + +//Antlion +sk_antlion_health "30" +sk_antlion_swipe_damage "5" +sk_antlion_jump_damage "5" + +//Antlion Guard +sk_antlionguard_health "500" +sk_antlionguard_dmg_charge "20" +sk_antlionguard_dmg_shove "10" + +//Antlion Grub +//sk_antliongrub_health "5" + +//Ichthyosaur +sk_ichthyosaur_health "200" +sk_ichthyosaur_melee_dmg "8" + +// Combine Gunship +sk_gunship_burst_size "15" +sk_gunship_health_increments "5" +sk_npc_dmg_gunship "40" +sk_npc_dmg_gunship_to_plr "3" + +// Combine Helicopter +sk_npc_dmg_helicopter "6" +sk_npc_dmg_helicopter_to_plr "3" +sk_helicopter_grenadedamage "30" +sk_helicopter_grenaderadius "275" +sk_helicopter_grenadeforce "55000" + +// Combine Dropship +sk_npc_dmg_dropship "2" + +// Combine APC +sk_apc_health "750" + + +// ================= +// WEAPONS +// ================= + +sk_plr_dmg_ar2 "8" +sk_npc_dmg_ar2 "3" +sk_max_ar2 "60" +sk_max_ar2_altfire "3" + +sk_plr_dmg_alyxgun "5" +sk_npc_dmg_alyxgun "3" +sk_max_alyxgun "150" + +sk_plr_dmg_pistol "5" +sk_npc_dmg_pistol "3" +sk_max_pistol "150" + +sk_plr_dmg_smg1 "4" +sk_npc_dmg_smg1 "3" +sk_max_smg1 "225" + +sk_plr_dmg_buckshot "8" +sk_npc_dmg_buckshot "3" +sk_max_buckshot "30" + +sk_plr_dmg_rpg_round "100" +sk_npc_dmg_rpg_round "50" +sk_max_rpg_round "3" + +sk_plr_dmg_smg1_grenade "100" +sk_npc_dmg_smg1_grenade "50" +sk_max_smg1_grenade "3" +sk_smg1_grenade_radius "250" + +//sk_plr_dmg_gauss "25" +//sk_plr_max_dmg_gauss "30" + +sk_plr_dmg_sniper_round "20" +sk_npc_dmg_sniper_round "100" +sk_max_sniper_round "30" + +sk_plr_dmg_357 "40" +sk_npc_dmg_357 "30" +sk_max_357 "12" + +sk_plr_dmg_crossbow "100" +sk_npc_dmg_crossbow "10" +sk_max_crossbow "10" + +sk_plr_dmg_airboat "3" +sk_npc_dmg_airboat "3" + +//sk_dmg_sniper_penetrate_plr "10" +//sk_dmg_sniper_penetrate_npc "100" + +sk_plr_dmg_grenade "150" +sk_npc_dmg_grenade "75" +sk_max_grenade "5" + +sk_plr_dmg_crowbar "10" +sk_npc_dmg_crowbar "5" + +sk_plr_dmg_stunstick "10" +sk_npc_dmg_stunstick "40" // Kill a citizen in one hit + +//sk_plr_dmg_satchel "150" +//sk_npc_dmg_satchel "75" +//sk_satchel_radius "150" + +// Mortar Synth projectile +//sk_dmg_energy_grenade "2" +//sk_energy_grenade_radius "100" + +sk_dmg_homer_grenade "20" +sk_homer_grenade_radius "100" + +// Bullsquid spit +//sk_dmg_spit_grenade "5" +//sk_spit_grenade_radius "50" + +//sk_plr_dmg_tripmine "150" +//sk_npc_dmg_tripmine "125" +//sk_tripmine_radius "200" + +sk_plr_dmg_fraggrenade "125" +sk_npc_dmg_fraggrenade "75" +sk_fraggrenade_radius "250" + +// HEALTH/SUIT CHARGE DISTRIBUTION +sk_suitcharger "75" +sk_suitcharger_citadel "500" +sk_suitcharger_citadel_maxarmor "200" +sk_battery "15" +sk_healthcharger "50" +sk_healthkit "25" +sk_healthvial "10" + +// Combine balls +sk_combineball_seek_angle "15" +sk_combineball_guidefactor "1.0" + +// NPC damage adjusters +sk_npc_head "3" +sk_npc_chest "1" +sk_npc_stomach "1" +sk_npc_arm "1" +sk_npc_leg "1" + +// player damage adjusters +sk_player_head "3" +sk_player_chest "1" +sk_player_stomach "1" +sk_player_arm "1" +sk_player_leg "1" + +// Allies +sk_ally_regen_time "0.2" + +// Jeep sk_max_gauss_round "30"
\ No newline at end of file |