diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /sp/game/mod_hl2/cfg | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'sp/game/mod_hl2/cfg')
| -rw-r--r-- | sp/game/mod_hl2/cfg/chapter1.cfg | 2 | ||||
| -rw-r--r-- | sp/game/mod_hl2/cfg/chapter2.cfg | 2 | ||||
| -rw-r--r-- | sp/game/mod_hl2/cfg/chapter3.cfg | 2 | ||||
| -rw-r--r-- | sp/game/mod_hl2/cfg/skill.cfg | 490 | ||||
| -rw-r--r-- | sp/game/mod_hl2/cfg/skill_manifest.cfg | 2 |
5 files changed, 249 insertions, 249 deletions
diff --git a/sp/game/mod_hl2/cfg/chapter1.cfg b/sp/game/mod_hl2/cfg/chapter1.cfg index 68a497e7..0e484d0d 100644 --- a/sp/game/mod_hl2/cfg/chapter1.cfg +++ b/sp/game/mod_hl2/cfg/chapter1.cfg @@ -1 +1 @@ -map sdk_vehicles
+map sdk_vehicles diff --git a/sp/game/mod_hl2/cfg/chapter2.cfg b/sp/game/mod_hl2/cfg/chapter2.cfg index 68a497e7..0e484d0d 100644 --- a/sp/game/mod_hl2/cfg/chapter2.cfg +++ b/sp/game/mod_hl2/cfg/chapter2.cfg @@ -1 +1 @@ -map sdk_vehicles
+map sdk_vehicles diff --git a/sp/game/mod_hl2/cfg/chapter3.cfg b/sp/game/mod_hl2/cfg/chapter3.cfg index 68a497e7..0e484d0d 100644 --- a/sp/game/mod_hl2/cfg/chapter3.cfg +++ b/sp/game/mod_hl2/cfg/chapter3.cfg @@ -1 +1 @@ -map sdk_vehicles
+map sdk_vehicles diff --git a/sp/game/mod_hl2/cfg/skill.cfg b/sp/game/mod_hl2/cfg/skill.cfg index e04f539a..8a90851c 100644 --- a/sp/game/mod_hl2/cfg/skill.cfg +++ b/sp/game/mod_hl2/cfg/skill.cfg @@ -1,246 +1,246 @@ -// ===========
-// NPCs
-// ============
-// Barnacle
-sk_barnacle_health "35"
-
-// Barney
-sk_barney_health "35"
-
-// Bullseye
-sk_bullseye_health "35"
-
-// Bullsquid
-//sk_bullsquid_health "120"
-//sk_bullsquid_dmg_bite "15"
-//sk_bullsquid_dmg_whip "25"
-
-// Citizen
-sk_citizen_health "40"
-
-// Combine Soldier
-sk_combine_s_health "50"
-sk_combine_s_kick "10"
-
-// Combine Guard
-sk_combine_guard_health "70"
-sk_combine_guard_kick "15"
-
-// strider
-sk_strider_health "350"
-sk_strider_num_missiles1 "5"
-sk_strider_num_missiles2 "7"
-sk_strider_num_missiles3 "7"
-
-// Headcrab
-sk_headcrab_health "10"
-sk_headcrab_melee_dmg "5"
-
-// Fast Headcrab
-sk_headcrab_fast_health "10"
-
-// Poison Headcrab
-sk_headcrab_poison_health "35"
-
-// Houndeye
-//sk_houndeye_health "80"
-//sk_houndeye_dmg_blast "25"
-
-// Manhack
-sk_manhack_health "25"
-sk_manhack_melee_dmg "20"
-
-// Metropolice
-sk_metropolice_health "40"
-sk_metropolice_stitch_reaction "1.0"
-sk_metropolice_stitch_tight_hitcount "2"
-sk_metropolice_stitch_at_hitcount "1"
-sk_metropolice_stitch_behind_hitcount "3"
-sk_metropolice_stitch_along_hitcount "2"
-
-// Rollermine
-sk_rollermine_shock "10"
-sk_rollermine_stun_delay "3"
-sk_rollermine_vehicle_intercept "1"
-
-// Scanner (City)
-sk_scanner_health "30"
-sk_scanner_dmg_dive "25"
-
-// Stalker
-sk_stalker_health "50"
-sk_stalker_melee_dmg "5"
-
-// Vortigaunt
-sk_vortigaunt_health "100"
-sk_vortigaunt_dmg_claw "10"
-sk_vortigaunt_dmg_rake "25"
-sk_vortigaunt_dmg_zap "50"
-sk_vortigaunt_armor_charge "30"
-
-// Zombie
-sk_zombie_health "50"
-sk_zombie_dmg_one_slash "10"
-sk_zombie_dmg_both_slash "25"
-
-// Poison Zombie
-sk_zombie_poison_health "175"
-sk_zombie_poison_dmg_spit "20"
-
-//Antlion
-sk_antlion_health "30"
-sk_antlion_swipe_damage "5"
-sk_antlion_jump_damage "5"
-
-//Antlion Guard
-sk_antlionguard_health "500"
-sk_antlionguard_dmg_charge "20"
-sk_antlionguard_dmg_shove "10"
-
-//Antlion Grub
-//sk_antliongrub_health "5"
-
-//Ichthyosaur
-sk_ichthyosaur_health "200"
-sk_ichthyosaur_melee_dmg "8"
-
-// Combine Gunship
-sk_gunship_burst_size "15"
-sk_gunship_health_increments "5"
-sk_npc_dmg_gunship "40"
-sk_npc_dmg_gunship_to_plr "3"
-
-// Combine Helicopter
-sk_npc_dmg_helicopter "6"
-sk_npc_dmg_helicopter_to_plr "3"
-sk_helicopter_grenadedamage "30"
-sk_helicopter_grenaderadius "275"
-sk_helicopter_grenadeforce "55000"
-
-// Combine Dropship
-sk_npc_dmg_dropship "2"
-
-// Combine APC
-sk_apc_health "750"
-
-
-// =================
-// WEAPONS
-// =================
-
-sk_plr_dmg_ar2 "8"
-sk_npc_dmg_ar2 "3"
-sk_max_ar2 "60"
-sk_max_ar2_altfire "3"
-
-sk_plr_dmg_alyxgun "5"
-sk_npc_dmg_alyxgun "3"
-sk_max_alyxgun "150"
-
-sk_plr_dmg_pistol "5"
-sk_npc_dmg_pistol "3"
-sk_max_pistol "150"
-
-sk_plr_dmg_smg1 "4"
-sk_npc_dmg_smg1 "3"
-sk_max_smg1 "225"
-
-sk_plr_dmg_buckshot "8"
-sk_npc_dmg_buckshot "3"
-sk_max_buckshot "30"
-
-sk_plr_dmg_rpg_round "100"
-sk_npc_dmg_rpg_round "50"
-sk_max_rpg_round "3"
-
-sk_plr_dmg_smg1_grenade "100"
-sk_npc_dmg_smg1_grenade "50"
-sk_max_smg1_grenade "3"
-sk_smg1_grenade_radius "250"
-
-//sk_plr_dmg_gauss "25"
-//sk_plr_max_dmg_gauss "30"
-
-sk_plr_dmg_sniper_round "20"
-sk_npc_dmg_sniper_round "100"
-sk_max_sniper_round "30"
-
-sk_plr_dmg_357 "40"
-sk_npc_dmg_357 "30"
-sk_max_357 "12"
-
-sk_plr_dmg_crossbow "100"
-sk_npc_dmg_crossbow "10"
-sk_max_crossbow "10"
-
-sk_plr_dmg_airboat "3"
-sk_npc_dmg_airboat "3"
-
-//sk_dmg_sniper_penetrate_plr "10"
-//sk_dmg_sniper_penetrate_npc "100"
-
-sk_plr_dmg_grenade "150"
-sk_npc_dmg_grenade "75"
-sk_max_grenade "5"
-
-sk_plr_dmg_crowbar "10"
-sk_npc_dmg_crowbar "5"
-
-sk_plr_dmg_stunstick "10"
-sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
-
-//sk_plr_dmg_satchel "150"
-//sk_npc_dmg_satchel "75"
-//sk_satchel_radius "150"
-
-// Mortar Synth projectile
-//sk_dmg_energy_grenade "2"
-//sk_energy_grenade_radius "100"
-
-sk_dmg_homer_grenade "20"
-sk_homer_grenade_radius "100"
-
-// Bullsquid spit
-//sk_dmg_spit_grenade "5"
-//sk_spit_grenade_radius "50"
-
-//sk_plr_dmg_tripmine "150"
-//sk_npc_dmg_tripmine "125"
-//sk_tripmine_radius "200"
-
-sk_plr_dmg_fraggrenade "125"
-sk_npc_dmg_fraggrenade "75"
-sk_fraggrenade_radius "250"
-
-// HEALTH/SUIT CHARGE DISTRIBUTION
-sk_suitcharger "75"
-sk_suitcharger_citadel "500"
-sk_suitcharger_citadel_maxarmor "200"
-sk_battery "15"
-sk_healthcharger "50"
-sk_healthkit "25"
-sk_healthvial "10"
-
-// Combine balls
-sk_combineball_seek_angle "15"
-sk_combineball_guidefactor "1.0"
-
-// NPC damage adjusters
-sk_npc_head "3"
-sk_npc_chest "1"
-sk_npc_stomach "1"
-sk_npc_arm "1"
-sk_npc_leg "1"
-
-// player damage adjusters
-sk_player_head "3"
-sk_player_chest "1"
-sk_player_stomach "1"
-sk_player_arm "1"
-sk_player_leg "1"
-
-// Allies
-sk_ally_regen_time "0.2"
-
-// Jeep
+// =========== +// NPCs +// ============ +// Barnacle +sk_barnacle_health "35" + +// Barney +sk_barney_health "35" + +// Bullseye +sk_bullseye_health "35" + +// Bullsquid +//sk_bullsquid_health "120" +//sk_bullsquid_dmg_bite "15" +//sk_bullsquid_dmg_whip "25" + +// Citizen +sk_citizen_health "40" + +// Combine Soldier +sk_combine_s_health "50" +sk_combine_s_kick "10" + +// Combine Guard +sk_combine_guard_health "70" +sk_combine_guard_kick "15" + +// strider +sk_strider_health "350" +sk_strider_num_missiles1 "5" +sk_strider_num_missiles2 "7" +sk_strider_num_missiles3 "7" + +// Headcrab +sk_headcrab_health "10" +sk_headcrab_melee_dmg "5" + +// Fast Headcrab +sk_headcrab_fast_health "10" + +// Poison Headcrab +sk_headcrab_poison_health "35" + +// Houndeye +//sk_houndeye_health "80" +//sk_houndeye_dmg_blast "25" + +// Manhack +sk_manhack_health "25" +sk_manhack_melee_dmg "20" + +// Metropolice +sk_metropolice_health "40" +sk_metropolice_stitch_reaction "1.0" +sk_metropolice_stitch_tight_hitcount "2" +sk_metropolice_stitch_at_hitcount "1" +sk_metropolice_stitch_behind_hitcount "3" +sk_metropolice_stitch_along_hitcount "2" + +// Rollermine +sk_rollermine_shock "10" +sk_rollermine_stun_delay "3" +sk_rollermine_vehicle_intercept "1" + +// Scanner (City) +sk_scanner_health "30" +sk_scanner_dmg_dive "25" + +// Stalker +sk_stalker_health "50" +sk_stalker_melee_dmg "5" + +// Vortigaunt +sk_vortigaunt_health "100" +sk_vortigaunt_dmg_claw "10" +sk_vortigaunt_dmg_rake "25" +sk_vortigaunt_dmg_zap "50" +sk_vortigaunt_armor_charge "30" + +// Zombie +sk_zombie_health "50" +sk_zombie_dmg_one_slash "10" +sk_zombie_dmg_both_slash "25" + +// Poison Zombie +sk_zombie_poison_health "175" +sk_zombie_poison_dmg_spit "20" + +//Antlion +sk_antlion_health "30" +sk_antlion_swipe_damage "5" +sk_antlion_jump_damage "5" + +//Antlion Guard +sk_antlionguard_health "500" +sk_antlionguard_dmg_charge "20" +sk_antlionguard_dmg_shove "10" + +//Antlion Grub +//sk_antliongrub_health "5" + +//Ichthyosaur +sk_ichthyosaur_health "200" +sk_ichthyosaur_melee_dmg "8" + +// Combine Gunship +sk_gunship_burst_size "15" +sk_gunship_health_increments "5" +sk_npc_dmg_gunship "40" +sk_npc_dmg_gunship_to_plr "3" + +// Combine Helicopter +sk_npc_dmg_helicopter "6" +sk_npc_dmg_helicopter_to_plr "3" +sk_helicopter_grenadedamage "30" +sk_helicopter_grenaderadius "275" +sk_helicopter_grenadeforce "55000" + +// Combine Dropship +sk_npc_dmg_dropship "2" + +// Combine APC +sk_apc_health "750" + + +// ================= +// WEAPONS +// ================= + +sk_plr_dmg_ar2 "8" +sk_npc_dmg_ar2 "3" +sk_max_ar2 "60" +sk_max_ar2_altfire "3" + +sk_plr_dmg_alyxgun "5" +sk_npc_dmg_alyxgun "3" +sk_max_alyxgun "150" + +sk_plr_dmg_pistol "5" +sk_npc_dmg_pistol "3" +sk_max_pistol "150" + +sk_plr_dmg_smg1 "4" +sk_npc_dmg_smg1 "3" +sk_max_smg1 "225" + +sk_plr_dmg_buckshot "8" +sk_npc_dmg_buckshot "3" +sk_max_buckshot "30" + +sk_plr_dmg_rpg_round "100" +sk_npc_dmg_rpg_round "50" +sk_max_rpg_round "3" + +sk_plr_dmg_smg1_grenade "100" +sk_npc_dmg_smg1_grenade "50" +sk_max_smg1_grenade "3" +sk_smg1_grenade_radius "250" + +//sk_plr_dmg_gauss "25" +//sk_plr_max_dmg_gauss "30" + +sk_plr_dmg_sniper_round "20" +sk_npc_dmg_sniper_round "100" +sk_max_sniper_round "30" + +sk_plr_dmg_357 "40" +sk_npc_dmg_357 "30" +sk_max_357 "12" + +sk_plr_dmg_crossbow "100" +sk_npc_dmg_crossbow "10" +sk_max_crossbow "10" + +sk_plr_dmg_airboat "3" +sk_npc_dmg_airboat "3" + +//sk_dmg_sniper_penetrate_plr "10" +//sk_dmg_sniper_penetrate_npc "100" + +sk_plr_dmg_grenade "150" +sk_npc_dmg_grenade "75" +sk_max_grenade "5" + +sk_plr_dmg_crowbar "10" +sk_npc_dmg_crowbar "5" + +sk_plr_dmg_stunstick "10" +sk_npc_dmg_stunstick "40" // Kill a citizen in one hit + +//sk_plr_dmg_satchel "150" +//sk_npc_dmg_satchel "75" +//sk_satchel_radius "150" + +// Mortar Synth projectile +//sk_dmg_energy_grenade "2" +//sk_energy_grenade_radius "100" + +sk_dmg_homer_grenade "20" +sk_homer_grenade_radius "100" + +// Bullsquid spit +//sk_dmg_spit_grenade "5" +//sk_spit_grenade_radius "50" + +//sk_plr_dmg_tripmine "150" +//sk_npc_dmg_tripmine "125" +//sk_tripmine_radius "200" + +sk_plr_dmg_fraggrenade "125" +sk_npc_dmg_fraggrenade "75" +sk_fraggrenade_radius "250" + +// HEALTH/SUIT CHARGE DISTRIBUTION +sk_suitcharger "75" +sk_suitcharger_citadel "500" +sk_suitcharger_citadel_maxarmor "200" +sk_battery "15" +sk_healthcharger "50" +sk_healthkit "25" +sk_healthvial "10" + +// Combine balls +sk_combineball_seek_angle "15" +sk_combineball_guidefactor "1.0" + +// NPC damage adjusters +sk_npc_head "3" +sk_npc_chest "1" +sk_npc_stomach "1" +sk_npc_arm "1" +sk_npc_leg "1" + +// player damage adjusters +sk_player_head "3" +sk_player_chest "1" +sk_player_stomach "1" +sk_player_arm "1" +sk_player_leg "1" + +// Allies +sk_ally_regen_time "0.2" + +// Jeep sk_max_gauss_round "30"
\ No newline at end of file diff --git a/sp/game/mod_hl2/cfg/skill_manifest.cfg b/sp/game/mod_hl2/cfg/skill_manifest.cfg index 49ad4da5..585f27f8 100644 --- a/sp/game/mod_hl2/cfg/skill_manifest.cfg +++ b/sp/game/mod_hl2/cfg/skill_manifest.cfg @@ -1 +1 @@ -exec skill.cfg
+exec skill.cfg |