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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/vpc_scripts/source_exe_win_win32_base.vpc
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/vpc_scripts/source_exe_win_win32_base.vpc')
-rw-r--r--mp/src/vpc_scripts/source_exe_win_win32_base.vpc7
1 files changed, 4 insertions, 3 deletions
diff --git a/mp/src/vpc_scripts/source_exe_win_win32_base.vpc b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc
index 22b3896f..47ce40fd 100644
--- a/mp/src/vpc_scripts/source_exe_win_win32_base.vpc
+++ b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc
@@ -24,7 +24,7 @@ $IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
- $General [$VS2010]
+ $General
{
$TargetName "$OUTBINNAME"
}
@@ -53,6 +53,7 @@ $Configuration
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
+ $AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE && !$SOURCESDK] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long#
}
$PreBuildEvent
@@ -100,8 +101,8 @@ $Project
}
// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
- // when building with VS 2010.
- $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
+ // when building with VS 2010 and higher.
+ $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32]
{
$Configuration
{