aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
committerJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
commit77b376f8a0d8d172c51729762f80bb394534aa41 (patch)
tree79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/utils
parentAdding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff)
downloadsource-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz
source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/utils')
-rw-r--r--mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj261
-rw-r--r--mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters110
-rw-r--r--mp/src/utils/captioncompiler/captioncompiler.vpc60
-rw-r--r--mp/src/utils/glview/glview-2010.vcxproj250
-rw-r--r--mp/src/utils/glview/glview-2010.vcxproj.filters77
-rw-r--r--mp/src/utils/glview/glview.vpc55
-rw-r--r--mp/src/utils/height2normal/height2normal-2010.vcxproj241
-rw-r--r--mp/src/utils/height2normal/height2normal-2010.vcxproj.filters56
-rw-r--r--mp/src/utils/height2normal/height2normal.vpc41
-rw-r--r--mp/src/utils/motionmapper/motionmapper-2010.vcxproj288
-rw-r--r--mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters188
-rw-r--r--mp/src/utils/motionmapper/motionmapper.vpc88
-rw-r--r--mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj268
-rw-r--r--mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters146
-rw-r--r--mp/src/utils/phonemeextractor/phonemeextractor.vpc83
-rw-r--r--mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc98
-rw-r--r--mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj261
-rw-r--r--mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters104
-rw-r--r--mp/src/utils/qc_eyes/qc_eyes.vpc67
-rw-r--r--mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj258
-rw-r--r--mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters110
-rw-r--r--mp/src/utils/serverplugin_sample/serverplugin_empty.vpc66
-rw-r--r--mp/src/utils/smdlexp/smdlexp.vcproj179
-rw-r--r--mp/src/utils/tgadiff/tgadiff-2010.vcxproj243
-rw-r--r--mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters50
-rw-r--r--mp/src/utils/tgadiff/tgadiff.vpc25
-rw-r--r--mp/src/utils/vbsp/vbsp-2010.vcxproj371
-rw-r--r--mp/src/utils/vbsp/vbsp-2010.vcxproj.filters446
-rw-r--r--mp/src/utils/vbsp/vbsp.vpc184
-rw-r--r--mp/src/utils/vice/vice-2010.vcxproj247
-rw-r--r--mp/src/utils/vice/vice-2010.vcxproj.filters65
-rw-r--r--mp/src/utils/vice/vice.vpc41
-rw-r--r--mp/src/utils/vrad/vrad_dll-2010.vcxproj405
-rw-r--r--mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters563
-rw-r--r--mp/src/utils/vrad/vrad_dll.vpc225
-rw-r--r--mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj245
-rw-r--r--mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters53
-rw-r--r--mp/src/utils/vrad_launcher/vrad_launcher.vpc49
-rw-r--r--mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj261
-rw-r--r--mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters107
-rw-r--r--mp/src/utils/vtf2tga/vtf2tga.vpc47
-rw-r--r--mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj244
-rw-r--r--mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters53
-rw-r--r--mp/src/utils/vtfdiff/vtfdiff.vpc26
-rw-r--r--mp/src/utils/vvis/vvis_dll-2010.vcxproj291
-rw-r--r--mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters218
-rw-r--r--mp/src/utils/vvis/vvis_dll.vpc101
-rw-r--r--mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj248
-rw-r--r--mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters53
-rw-r--r--mp/src/utils/vvis_launcher/vvis_launcher.vpc46
50 files changed, 1481 insertions, 6781 deletions
diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
deleted file mode 100644
index 47767523..00000000
--- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Captioncompiler</ProjectName>
- <ProjectGuid>{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>captioncompiler</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>captioncompiler</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\appframework.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\tier3.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="cbase.h" />
- <ClInclude Include="..\common\filesystem_tools.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="..\..\public\filesystem_helpers.h" />
- <ClInclude Include="..\..\public\filesystem_init.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\common\pacifier.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\..\public\stringregistry.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\pacifier.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- <ClCompile Include="..\..\public\stringregistry.cpp" />
- <ClCompile Include="captioncompiler.cpp" />
- <ClCompile Include="..\..\common\compiledcaptionswap.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
deleted file mode 100644
index 3e16f2b4..00000000
--- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Shared Code">
- <UniqueIdentifier>{C0A65B3F-3B05-094C-44FA-B1624BAD7BAC}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\appframework.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier3.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="cbase.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\filesystem_tools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_helpers.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_init.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\common\pacifier.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\stringregistry.h">
- <Filter>Shared Code</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="..\common\pacifier.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\stringregistry.cpp">
- <Filter>Shared Code</Filter>
- </ClCompile>
- <ClCompile Include="captioncompiler.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\common\compiledcaptionswap.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/captioncompiler/captioncompiler.vpc b/mp/src/utils/captioncompiler/captioncompiler.vpc
new file mode 100644
index 00000000..6d60fabe
--- /dev/null
+++ b/mp/src/utils/captioncompiler/captioncompiler.vpc
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// CAPTIONCOMPILER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
+ $PreprocessorDefinitions "$BASE;captioncompiler"
+ }
+}
+
+$Project "Captioncompiler"
+{
+ $Folder "Source Files"
+ {
+ $File "captioncompiler.cpp"
+ $File "$SRCDIR\common\compiledcaptionswap.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "cbase.h"
+ $File "..\common\filesystem_tools.h"
+ }
+
+ $Folder "Shared Code"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "$SRCDIR\public\filesystem_init.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\stringregistry.cpp"
+ $File "$SRCDIR\public\stringregistry.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\appframework.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ }
+}
diff --git a/mp/src/utils/glview/glview-2010.vcxproj b/mp/src/utils/glview/glview-2010.vcxproj
deleted file mode 100644
index 32b29c92..00000000
--- a/mp/src/utils/glview/glview-2010.vcxproj
+++ /dev/null
@@ -1,250 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Glview</ProjectName>
- <ProjectGuid>{DC76828F-1DD4-7E83-371E-EA4058FEE050}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>glview</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>glview</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\glview.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/glview.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\glview.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/glview.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="glos.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="glview.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\common\physdll.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/glview/glview-2010.vcxproj.filters b/mp/src/utils/glview/glview-2010.vcxproj.filters
deleted file mode 100644
index 4d5ea2a6..00000000
--- a/mp/src/utils/glview/glview-2010.vcxproj.filters
+++ /dev/null
@@ -1,77 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\common files">
- <UniqueIdentifier>{66CEFED7-D9FA-AC06-065F-BBA238DD0568}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="glos.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="glview.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files\common files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files\common files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Source Files\common files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files\common files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\physdll.cpp">
- <Filter>Source Files\common files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/glview/glview.vpc b/mp/src/utils/glview/glview.vpc
new file mode 100644
index 00000000..b645cfde
--- /dev/null
+++ b/mp/src/utils/glview/glview.vpc
@@ -0,0 +1,55 @@
+//-----------------------------------------------------------------------------
+// GLVIEW.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\common"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
+ $AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
+ }
+}
+
+$Project "Glview"
+{
+ $Folder "Source Files"
+ {
+ $File "glview.cpp"
+
+ $Folder "common files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\physdll.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "..\common\cmdlib.h"
+ $File "glos.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj b/mp/src/utils/height2normal/height2normal-2010.vcxproj
deleted file mode 100644
index 40f3288c..00000000
--- a/mp/src/utils/height2normal/height2normal-2010.vcxproj
+++ /dev/null
@@ -1,241 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Height2normal</ProjectName>
- <ProjectGuid>{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>height2normal</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>height2normal</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\height2normal.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\height2normal.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/height2normal.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="height2normal.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters
deleted file mode 100644
index 192274bd..00000000
--- a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters
+++ /dev/null
@@ -1,56 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="height2normal.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/height2normal/height2normal.vpc b/mp/src/utils/height2normal/height2normal.vpc
new file mode 100644
index 00000000..d6379a6d
--- /dev/null
+++ b/mp/src/utils/height2normal/height2normal.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// HEIGHT2NORMAL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE"
+ }
+}
+
+$Project "Height2normal"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ $File "height2normal.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj
deleted file mode 100644
index ba84e933..00000000
--- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj
+++ /dev/null
@@ -1,288 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Motionmapper</ProjectName>
- <ProjectGuid>{C805838C-256D-6672-3417-589B6AF7D95E}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>motionmapper</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>motionmapper</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\motionmapper.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/motionmapper.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\nvtristrip.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\tier1\characterset.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="..\..\public\Color.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\tier0\fasttimer.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\filesystem_helpers.h" />
- <ClInclude Include="..\common\filesystem_tools.h" />
- <ClInclude Include="..\..\public\appframework\IAppSystem.h" />
- <ClInclude Include="..\..\public\tier0\icommandline.h" />
- <ClInclude Include="..\..\public\vstdlib\IKeyValuesSystem.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\tier1\KeyValues.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\..\public\tier0\mem.h" />
- <ClInclude Include="..\..\public\tier0\memalloc.h" />
- <ClInclude Include="..\..\public\tier0\memdbgoff.h" />
- <ClInclude Include="..\..\public\tier0\memdbgon.h" />
- <ClInclude Include="motionmapper.h" />
- <ClInclude Include="..\..\public\tier0\platform.h" />
- <ClInclude Include="..\..\public\tier0\protected_things.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\..\public\string_t.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\studio.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utldict.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlrbtree.h" />
- <ClInclude Include="..\..\public\tier1\utlsymbol.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\mathlib\vector4d.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="motionmapper.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
deleted file mode 100644
index 15d71252..00000000
--- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
+++ /dev/null
@@ -1,188 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\nvtristrip.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\characterset.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\Color.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\compressed_vector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\fasttimer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_helpers.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\filesystem_tools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\appframework\IAppSystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\icommandline.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\IKeyValuesSystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\KeyValues.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\mem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memalloc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgoff.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgon.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="motionmapper.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\protected_things.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\string_t.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\studio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utldict.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlrbtree.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlsymbol.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector4d.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="motionmapper.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/motionmapper/motionmapper.vpc b/mp/src/utils/motionmapper/motionmapper.vpc
new file mode 100644
index 00000000..0a59a92d
--- /dev/null
+++ b/mp/src/utils/motionmapper/motionmapper.vpc
@@ -0,0 +1,88 @@
+//-----------------------------------------------------------------------------
+// MOTIONMAPPER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib"
+ }
+}
+
+$Project "Motionmapper"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "motionmapper.cpp"
+ $File "..\common\scriplib.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\filesystem_tools.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "motionmapper.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
deleted file mode 100644
index 4f444916..00000000
--- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
+++ /dev/null
@@ -1,268 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Phonemeextractor</ProjectName>
- <ProjectGuid>{079933D6-F849-3176-49FC-D50E4B461AC4}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>phonemeextractor</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>phonemeextractor</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /wd4995</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
- <Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+ /wd4995</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
- <Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\sapi51\lib\i386\sapi.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="talkback.h" />
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\tier0\fasttimer.h" />
- <ClInclude Include="..\..\public\appframework\IAppSystem.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\..\public\phonemeconverter.h" />
- <ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h" />
- <ClInclude Include="..\..\public\tier0\platform.h" />
- <ClInclude Include="..\..\public\tier0\protected_things.h" />
- <ClInclude Include="..\..\public\sentence.h" />
- <ClInclude Include="..\..\public\string_t.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- <ClInclude Include="..\sapi51\Include\sapi.h" />
- <ClInclude Include="..\sapi51\Include\sapiddk.h" />
- <ClInclude Include="..\sapi51\Include\Spddkhlp.h" />
- <ClInclude Include="..\sapi51\Include\spdebug.h" />
- <ClInclude Include="..\sapi51\Include\sperror.h" />
- <ClInclude Include="..\sapi51\Include\sphelper.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="extractor_utils.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\..\public\phonemeconverter.cpp" />
- <ClCompile Include="phonemeextractor.cpp" />
- <ClCompile Include="..\..\public\sentence.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
deleted file mode 100644
index 22dba2f7..00000000
--- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
+++ /dev/null
@@ -1,146 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Public Header Files">
- <UniqueIdentifier>{680EF60A-F852-B6F6-8E56-5693F8167FE5}</UniqueIdentifier>
- </Filter>
- <Filter Include="SAPI Header Files">
- <UniqueIdentifier>{0339A88D-F26D-9E55-2AC4-F2CED0F7745A}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\sapi51\lib\i386\sapi.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="talkback.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\fasttimer.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\appframework\IAppSystem.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\phonemeconverter.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\platform.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\protected_things.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\sentence.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\string_t.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\sapi.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\sapiddk.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\Spddkhlp.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\spdebug.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\sperror.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\sapi51\Include\sphelper.h">
- <Filter>SAPI Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="extractor_utils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\phonemeconverter.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="phonemeextractor.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\sentence.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor.vpc b/mp/src/utils/phonemeextractor/phonemeextractor.vpc
new file mode 100644
index 00000000..160fe8d8
--- /dev/null
+++ b/mp/src/utils/phonemeextractor/phonemeextractor.vpc
@@ -0,0 +1,83 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+
+ // The project has some trouble with the deprecated string function warnings, so turn those off.
+ $AdditionalOptions "$BASE /wd4995"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Phonemeextractor"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
+ $DynamicFile "..\sapi51\Include\sapi.h"
+ $DynamicFile "..\sapi51\Include\sapiddk.h"
+ $DynamicFile "..\sapi51\Include\Spddkhlp.h"
+ $DynamicFile "..\sapi51\Include\spdebug.h"
+ $DynamicFile "..\sapi51\Include\sperror.h"
+ $DynamicFile "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
new file mode 100644
index 00000000..135ac216
--- /dev/null
+++ b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
@@ -0,0 +1,98 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR_IMS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_ims" [$WIN32]
+ $IntermediateDirectory ".\Debug_ims" [$WIN32]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_ims" [$WIN32]
+ $IntermediateDirectory ".\Release_ims" [$WIN32]
+ }
+}
+
+$Project "Phonemeextractor_ims"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor_ims.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ {
+ $File "..\sapi51\Include\sapi.h"
+ $File "..\sapi51\Include\sapiddk.h"
+ $File "..\sapi51\Include\Spddkhlp.h"
+ $File "..\sapi51\Include\spdebug.h"
+ $File "..\sapi51\Include\sperror.h"
+ $File "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $File "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
deleted file mode 100644
index 0de210fb..00000000
--- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>QC_Eyes</ProjectName>
- <ProjectGuid>{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>qc_eyes</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>qc_eyes</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>Sync</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>Sync</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/QC_Eyes.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\qc_eyes.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/qc_eyes.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="QC_Eyes.h" />
- <ClInclude Include="QC_EyesDlg.h" />
- <ClInclude Include="Resource.h" />
- <ClInclude Include="StdAfx.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="QC_Eyes.cpp" />
- <ClCompile Include="QC_EyesDlg.cpp" />
- <ClCompile Include="StdAfx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ResourceCompile Include="QC_Eyes.rc" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="res\eye_default.bmp" />
- <None Include="res\eye_lower_hi.bmp" />
- <None Include="res\eye_lower_lo.bmp" />
- <None Include="res\eye_lower_mid.bmp" />
- <None Include="res\eye_upper_hi.bmp" />
- <None Include="res\eye_upper_lo.bmp" />
- <None Include="res\eye_upper_mid.bmp" />
- <None Include="res\eye_XY_L.bmp" />
- <None Include="res\eye_XY_R.bmp" />
- <None Include="res\eye_Z_L.bmp" />
- <None Include="res\eye_Z_R.bmp" />
- <None Include="res\QC_Eyes.ico" />
- <None Include="res\QC_Eyes.rc2" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
deleted file mode 100644
index cdbb0778..00000000
--- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
+++ /dev/null
@@ -1,104 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Resources">
- <UniqueIdentifier>{DDCF50C2-9294-D441-4F3F-7C1BBC892CB5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="QC_Eyes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="QC_EyesDlg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="Resource.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="StdAfx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="QC_Eyes.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="QC_EyesDlg.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="StdAfx.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ResourceCompile Include="QC_Eyes.rc">
- <Filter>Source Files</Filter>
- </ResourceCompile>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="res\eye_default.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_lower_hi.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_lower_lo.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_lower_mid.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_upper_hi.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_upper_lo.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_upper_mid.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_XY_L.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_XY_R.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_Z_L.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\eye_Z_R.bmp">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\QC_Eyes.ico">
- <Filter>Resources</Filter>
- </None>
- <None Include="res\QC_Eyes.rc2">
- <Filter>Resources</Filter>
- </None>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/qc_eyes/qc_eyes.vpc b/mp/src/utils/qc_eyes/qc_eyes.vpc
new file mode 100644
index 00000000..3873b59a
--- /dev/null
+++ b/mp/src/utils/qc_eyes/qc_eyes.vpc
@@ -0,0 +1,67 @@
+//-----------------------------------------------------------------------------
+// QC_EYES.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/QC_Eyes.pch"
+ $EnableC++Exceptions "Yes (/EHsc)"
+ }
+}
+
+$Project "QC_Eyes"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "QC_Eyes.cpp"
+ $File "QC_Eyes.rc"
+ $File "QC_EyesDlg.cpp"
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "QC_Eyes.h"
+ $File "QC_EyesDlg.h"
+ $File "Resource.h"
+ $File "StdAfx.h"
+ }
+
+ $Folder "Resources"
+ {
+ $File "res\eye_default.bmp"
+ $File "res\eye_lower_hi.bmp"
+ $File "res\eye_lower_lo.bmp"
+ $File "res\eye_lower_mid.bmp"
+ $File "res\eye_upper_hi.bmp"
+ $File "res\eye_upper_lo.bmp"
+ $File "res\eye_upper_mid.bmp"
+ $File "res\eye_XY_L.bmp"
+ $File "res\eye_XY_R.bmp"
+ $File "res\eye_Z_L.bmp"
+ $File "res\eye_Z_R.bmp"
+ $File "res\QC_Eyes.ico"
+ $File "res\QC_Eyes.rc2"
+ }
+}
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
deleted file mode 100644
index 14a96c78..00000000
--- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
+++ /dev/null
@@ -1,258 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Serverplugin_empty</ProjectName>
- <ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>serverplugin_empty</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>serverplugin_empty</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\Color.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\eiface.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\tier0\icommandline.h" />
- <ClInclude Include="..\..\public\igameevents.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
- <ClInclude Include="..\..\public\engine\iserverplugin.h" />
- <ClInclude Include="..\..\public\tier1\KeyValues.h" />
- <ClInclude Include="..\..\public\tier0\mem.h" />
- <ClInclude Include="..\..\public\tier0\memalloc.h" />
- <ClInclude Include="..\..\public\tier0\memdbgon.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="serverplugin_bot.cpp" />
- <ClCompile Include="serverplugin_empty.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
deleted file mode 100644
index 7f979a47..00000000
--- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\Color.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\eiface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\icommandline.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\igameevents.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\game\server\iplayerinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\engine\iserverplugin.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\KeyValues.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\mem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memalloc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgon.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="serverplugin_bot.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="serverplugin_empty.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc
new file mode 100644
index 00000000..66bdd80f
--- /dev/null
+++ b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc
@@ -0,0 +1,66 @@
+//-----------------------------------------------------------------------------
+// SERVERPLUGIN_EMPTY.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
+ $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Serverplugin_empty"
+{
+ $Folder "Source Files"
+ {
+ $File "serverplugin_bot.cpp"
+ $File "serverplugin_empty.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\eiface.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\game\server\iplayerinfo.h"
+ $File "$SRCDIR\public\engine\iserverplugin.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
+ }
+}
diff --git a/mp/src/utils/smdlexp/smdlexp.vcproj b/mp/src/utils/smdlexp/smdlexp.vcproj
new file mode 100644
index 00000000..792ffd7f
--- /dev/null
+++ b/mp/src/utils/smdlexp/smdlexp.vcproj
@@ -0,0 +1,179 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="smdlexp"
+ ProjectGUID="{E8699E31-F261-4277-8EBB-3B33F2EFCC89}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/smdlexp.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
+ OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\maxsdk\lib"
+ ModuleDefinitionFile=".\smdlexp.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/SMDLEXP.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Debug/SMDLEXP.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/smdlexp.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="\3DSMAX2.5\MAXSDK\INCLUDE,..\..\MAXSDK\INCLUDE"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/smdlexp.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib COMCTL32.LIB"
+ OutputFile="c:\3DSMAX3_1\plugins\SMDLEXP.DLE"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\maxsdk\lib"
+ ModuleDefinitionFile=".\smdlexp.def"
+ ProgramDatabaseFile=".\Release/SMDLEXP.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Release/SMDLEXP.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/smdlexp.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
+ <File
+ RelativePath="smdlexp.cpp">
+ </File>
+ <File
+ RelativePath="smdlexp.def">
+ </File>
+ <File
+ RelativePath="smdlexp.rc">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;fi;fd">
+ <File
+ RelativePath="smedefs.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj
deleted file mode 100644
index 85a5c581..00000000
--- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj
+++ /dev/null
@@ -1,243 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Tgadiff</ProjectName>
- <ProjectGuid>{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>tgadiff</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>tgadiff</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\tgadiff.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/tgadiff.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="tgadiff.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
deleted file mode 100644
index f55777eb..00000000
--- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="tgadiff.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/tgadiff/tgadiff.vpc b/mp/src/utils/tgadiff/tgadiff.vpc
new file mode 100644
index 00000000..6338b77f
--- /dev/null
+++ b/mp/src/utils/tgadiff/tgadiff.vpc
@@ -0,0 +1,25 @@
+//-----------------------------------------------------------------------------
+// TGADIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Tgadiff"
+{
+ $Folder "Source Files"
+ {
+ $File "tgadiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj b/mp/src/utils/vbsp/vbsp-2010.vcxproj
deleted file mode 100644
index 9719c104..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj
+++ /dev/null
@@ -1,371 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vbsp</ProjectName>
- <ProjectGuid>{E4F39B89-9731-571D-B69D-C1B8FE56C056}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vbsp</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vbsp</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vbsp.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vbsp.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\fgdlib.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- <Library Include="..\..\lib\public\vtf.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="boundbox.h" />
- <ClInclude Include="csg.h" />
- <ClInclude Include="detail.h" />
- <ClInclude Include="..\..\public\disp_powerinfo.h" />
- <ClInclude Include="disp_vbsp.h" />
- <ClInclude Include="..\..\public\disp_vertindex.h" />
- <ClInclude Include="faces.h" />
- <ClInclude Include="manifest.h" />
- <ClInclude Include="map.h" />
- <ClInclude Include="materialpatch.h" />
- <ClInclude Include="materialsub.h" />
- <ClInclude Include="..\common\scratchpad_helpers.h" />
- <ClInclude Include="vbsp.h" />
- <ClInclude Include="worldvertextransitionfixup.h" />
- <ClInclude Include="writebsp.h" />
- <ClInclude Include="..\common\bsplib.h" />
- <ClInclude Include="..\..\public\builddisp.h" />
- <ClInclude Include="..\..\public\ChunkFile.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="disp_ivp.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\filesystem_helpers.h" />
- <ClInclude Include="..\common\FileSystem_Tools.h" />
- <ClInclude Include="..\..\public\GameBSPFile.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="ivp.h" />
- <ClInclude Include="..\common\map_shared.h" />
- <ClInclude Include="..\common\pacifier.h" />
- <ClInclude Include="..\common\polylib.h" />
- <ClInclude Include="..\..\public\tier1\tokenreader.h" />
- <ClInclude Include="..\common\utilmatlib.h" />
- <ClInclude Include="..\vmpi\vmpi.h" />
- <ClInclude Include="..\..\public\zip_uncompressed.h" />
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\arraystack.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\BSPFILE.H" />
- <ClInclude Include="..\..\public\bspflags.h" />
- <ClInclude Include="..\..\public\BSPTreeData.h" />
- <ClInclude Include="..\..\public\mathlib\bumpvects.h" />
- <ClInclude Include="..\..\public\tier1\byteswap.h" />
- <ClInclude Include="..\..\public\cmodel.h" />
- <ClInclude Include="..\..\public\CollisionUtils.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\disp_common.h" />
- <ClInclude Include="..\..\public\IScratchPad3D.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\common\mstristrip.h" />
- <ClInclude Include="..\..\public\nmatrix.h" />
- <ClInclude Include="..\..\public\NTree.h" />
- <ClInclude Include="..\..\public\nvector.h" />
- <ClInclude Include="..\..\public\phyfile.h" />
- <ClInclude Include="..\common\physdll.h" />
- <ClInclude Include="..\common\qfiles.h" />
- <ClInclude Include="..\..\public\ScratchPad3D.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\..\public\studio.h" />
- <ClInclude Include="..\common\threads.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlrbtree.h" />
- <ClInclude Include="..\..\public\tier1\utlsymbol.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vcollide.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\mathlib\vector4d.h" />
- <ClInclude Include="..\..\public\mathlib\vmatrix.h" />
- <ClInclude Include="..\..\public\vphysics_interface.h" />
- <ClInclude Include="..\..\public\mathlib\vplane.h" />
- <ClInclude Include="..\..\public\wadtypes.h" />
- <ClInclude Include="..\..\public\worldsize.h" />
- <ClInclude Include="..\common\tools_minidump.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="boundbox.cpp" />
- <ClCompile Include="brushbsp.cpp" />
- <ClCompile Include="..\..\public\CollisionUtils.cpp" />
- <ClCompile Include="csg.cpp" />
- <ClCompile Include="cubemap.cpp" />
- <ClCompile Include="detail.cpp" />
- <ClCompile Include="detailObjects.cpp" />
- <ClCompile Include="..\..\public\disp_common.cpp" />
- <ClCompile Include="disp_ivp.cpp" />
- <ClCompile Include="..\..\public\disp_powerinfo.cpp" />
- <ClCompile Include="disp_vbsp.cpp" />
- <ClCompile Include="faces.cpp" />
- <ClCompile Include="glfile.cpp" />
- <ClCompile Include="ivp.cpp" />
- <ClCompile Include="leakfile.cpp" />
- <ClCompile Include="..\..\public\loadcmdline.cpp" />
- <ClCompile Include="..\..\public\lumpfiles.cpp" />
- <ClCompile Include="manifest.cpp" />
- <ClCompile Include="map.cpp" />
- <ClCompile Include="materialpatch.cpp" />
- <ClCompile Include="materialsub.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\common\mstristrip.cpp" />
- <ClCompile Include="nodraw.cpp" />
- <ClCompile Include="normals.cpp" />
- <ClCompile Include="overlay.cpp" />
- <ClCompile Include="..\common\physdll.cpp" />
- <ClCompile Include="portals.cpp" />
- <ClCompile Include="prtfile.cpp" />
- <ClCompile Include="..\..\public\ScratchPad3D.cpp" />
- <ClCompile Include="..\common\scratchpad_helpers.cpp" />
- <ClCompile Include="StaticProp.cpp" />
- <ClCompile Include="textures.cpp" />
- <ClCompile Include="tree.cpp" />
- <ClCompile Include="..\common\utilmatlib.cpp" />
- <ClCompile Include="vbsp.cpp" />
- <ClCompile Include="worldvertextransitionfixup.cpp" />
- <ClCompile Include="writebsp.cpp" />
- <ClCompile Include="..\..\public\zip_utils.cpp" />
- <ClCompile Include="..\common\bsplib.cpp" />
- <ClCompile Include="..\..\public\builddisp.cpp" />
- <ClCompile Include="..\..\public\ChunkFile.cpp" />
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\common\map_shared.cpp" />
- <ClCompile Include="..\common\pacifier.cpp" />
- <ClCompile Include="..\common\polylib.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- <ClCompile Include="..\common\threads.cpp" />
- <ClCompile Include="..\common\tools_minidump.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
deleted file mode 100644
index 64aedaa4..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
+++ /dev/null
@@ -1,446 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Header Files\Common header files">
- <UniqueIdentifier>{34125DCB-B916-13A4-10E6-A29CCCB0DD70}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Public Headers">
- <UniqueIdentifier>{70104EB0-EB8F-8C16-99FB-ED7579D3A29D}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\Common Files">
- <UniqueIdentifier>{A7DC6913-C602-1488-0EDF-DE69D12F2421}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\fgdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vtf.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="boundbox.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="csg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="detail.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_powerinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="disp_vbsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_vertindex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="faces.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="manifest.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="map.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="materialpatch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="materialsub.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scratchpad_helpers.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vbsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="worldvertextransitionfixup.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="writebsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\bsplib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\builddisp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ChunkFile.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="disp_ivp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_helpers.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\FileSystem_Tools.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\GameBSPFile.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="ivp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\map_shared.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\pacifier.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\polylib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\tokenreader.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\utilmatlib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\zip_uncompressed.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\arraystack.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPFILE.H">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bspflags.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPTreeData.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\bumpvects.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\byteswap.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\cmodel.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\CollisionUtils.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_common.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\IScratchPad3D.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\mstristrip.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\nmatrix.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\NTree.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\nvector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\phyfile.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\physdll.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\qfiles.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ScratchPad3D.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\studio.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\threads.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlrbtree.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlsymbol.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vcollide.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector4d.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vmatrix.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vphysics_interface.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vplane.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\wadtypes.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\worldsize.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\tools_minidump.h">
- <Filter>Source Files\Common Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="boundbox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="brushbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\CollisionUtils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="csg.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="cubemap.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="detail.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="detailObjects.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="disp_ivp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_powerinfo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="disp_vbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="faces.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="glfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="ivp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="leakfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\loadcmdline.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\lumpfiles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="manifest.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="map.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="materialpatch.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="materialsub.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\mstristrip.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="nodraw.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="normals.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="overlay.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\physdll.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="portals.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="prtfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ScratchPad3D.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scratchpad_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="StaticProp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="textures.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="tree.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\utilmatlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="worldvertextransitionfixup.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="writebsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\zip_utils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\bsplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\builddisp.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ChunkFile.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\map_shared.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\pacifier.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\polylib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\threads.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\tools_minidump.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt">
- <Filter></Filter>
- </None>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vbsp/vbsp.vpc b/mp/src/utils/vbsp/vbsp.vpc
new file mode 100644
index 00000000..10fc9db1
--- /dev/null
+++ b/mp/src/utils/vbsp/vbsp.vpc
@@ -0,0 +1,184 @@
+//-----------------------------------------------------------------------------
+// VBSP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
+ $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
+ }
+}
+
+$Project "Vbsp"
+{
+ $Folder "Source Files"
+ {
+ $File "boundbox.cpp"
+ $File "brushbsp.cpp"
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "csg.cpp"
+ $File "cubemap.cpp"
+ $File "detail.cpp"
+ $File "detailObjects.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "disp_ivp.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vbsp.cpp"
+ $File "faces.cpp"
+ $File "glfile.cpp"
+ $File "ivp.cpp"
+ $File "leakfile.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "map.cpp"
+ $File "manifest.cpp"
+ $File "materialpatch.cpp"
+ $File "materialsub.cpp"
+ $File "..\common\mstristrip.cpp"
+ $File "nodraw.cpp"
+ $File "normals.cpp"
+ $File "overlay.cpp"
+ $File "..\common\physdll.cpp"
+ $File "portals.cpp"
+ $File "prtfile.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "StaticProp.cpp"
+ $File "textures.cpp"
+ $File "tree.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vbsp.cpp"
+ $File "worldvertextransitionfixup.cpp"
+ $File "writebsp.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "boundbox.h"
+ $File "csg.h"
+ $File "detail.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "disp_vbsp.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "faces.h"
+ $File "map.h"
+ $File "manifest.h"
+ $File "materialpatch.h"
+ $File "materialsub.h"
+ $File "..\common\scratchpad_helpers.h"
+ $File "vbsp.h"
+ $File "worldvertextransitionfixup.h"
+ $File "writebsp.h"
+
+ $Folder "Common header files"
+ {
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "..\common\cmdlib.h"
+ $File "disp_ivp.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\FileSystem_Tools.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "ivp.h"
+ $File "..\common\map_shared.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ }
+ }
+
+ $Folder "Public Headers"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\arraystack.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\IScratchPad3D.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\mstristrip.h"
+ $File "$SRCDIR\public\nmatrix.h"
+ $File "$SRCDIR\public\NTree.h"
+ $File "$SRCDIR\public\nvector.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "..\common\qfiles.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/mp/src/utils/vice/vice-2010.vcxproj b/mp/src/utils/vice/vice-2010.vcxproj
deleted file mode 100644
index 12e10a33..00000000
--- a/mp/src/utils/vice/vice-2010.vcxproj
+++ /dev/null
@@ -1,247 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vice</ProjectName>
- <ProjectGuid>{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vice</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vice</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vice.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vice.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vice.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vice.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\IceKey.H" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="vice.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vice/vice-2010.vcxproj.filters b/mp/src/utils/vice/vice-2010.vcxproj.filters
deleted file mode 100644
index 82155f11..00000000
--- a/mp/src/utils/vice/vice-2010.vcxproj.filters
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\IceKey.H">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vice.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vice/vice.vpc b/mp/src/utils/vice/vice.vpc
new file mode 100644
index 00000000..31e51b23
--- /dev/null
+++ b/mp/src/utils/vice/vice.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// VICE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ }
+}
+
+$Project "Vice"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "vice.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\IceKey.H"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj
deleted file mode 100644
index 4b41d1a1..00000000
--- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj
+++ /dev/null
@@ -1,405 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vrad_dll</ProjectName>
- <ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vrad_dll</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vrad_dll</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\raytrace.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vmpi.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- <Library Include="..\..\lib\public\vtf.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="disp_vrad.h" />
- <ClInclude Include="iincremental.h" />
- <ClInclude Include="imagepacker.h" />
- <ClInclude Include="incremental.h" />
- <ClInclude Include="leaf_ambient_lighting.h" />
- <ClInclude Include="lightmap.h" />
- <ClInclude Include="macro_texture.h" />
- <ClInclude Include="..\..\public\map_utils.h" />
- <ClInclude Include="mpivrad.h" />
- <ClInclude Include="radial.h" />
- <ClInclude Include="..\..\public\bitmap\tgawriter.h" />
- <ClInclude Include="vismat.h" />
- <ClInclude Include="vrad.h" />
- <ClInclude Include="VRAD_DispColl.h" />
- <ClInclude Include="vraddetailprops.h" />
- <ClInclude Include="vraddll.h" />
- <ClInclude Include="..\common\bsplib.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="..\common\consolewnd.h" />
- <ClInclude Include="..\vmpi\ichannel.h" />
- <ClInclude Include="..\vmpi\imysqlwrapper.h" />
- <ClInclude Include="..\vmpi\iphelpers.h" />
- <ClInclude Include="..\common\ISQLDBReplyTarget.h" />
- <ClInclude Include="..\common\map_shared.h" />
- <ClInclude Include="..\vmpi\messbuf.h" />
- <ClInclude Include="..\common\mpi_stats.h" />
- <ClInclude Include="..\vmpi\mysql_wrapper.h" />
- <ClInclude Include="..\common\MySqlDatabase.h" />
- <ClInclude Include="..\common\pacifier.h" />
- <ClInclude Include="..\common\polylib.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\vmpi\threadhelpers.h" />
- <ClInclude Include="..\common\threads.h" />
- <ClInclude Include="..\common\utilmatlib.h" />
- <ClInclude Include="..\vmpi\vmpi_defs.h" />
- <ClInclude Include="..\vmpi\vmpi_dispatch.h" />
- <ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
- <ClInclude Include="..\vmpi\vmpi_filesystem.h" />
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\mathlib\ANORMS.H" />
- <ClInclude Include="..\..\public\basehandle.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\tier1\bitbuf.h" />
- <ClInclude Include="..\..\public\bitvec.h" />
- <ClInclude Include="..\..\public\BSPFILE.H" />
- <ClInclude Include="..\..\public\bspflags.h" />
- <ClInclude Include="..\..\public\BSPTreeData.h" />
- <ClInclude Include="..\..\public\builddisp.h" />
- <ClInclude Include="..\..\public\mathlib\bumpvects.h" />
- <ClInclude Include="..\..\public\tier1\byteswap.h" />
- <ClInclude Include="..\..\public\tier1\characterset.h" />
- <ClInclude Include="..\..\public\tier1\checksum_crc.h" />
- <ClInclude Include="..\..\public\tier1\checksum_md5.h" />
- <ClInclude Include="..\..\public\ChunkFile.h" />
- <ClInclude Include="..\..\public\cmodel.h" />
- <ClInclude Include="..\..\public\CollisionUtils.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
- <ClInclude Include="..\..\public\const.h" />
- <ClInclude Include="..\..\public\coordsize.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\disp_common.h" />
- <ClInclude Include="..\..\public\disp_powerinfo.h" />
- <ClInclude Include="..\..\public\disp_vertindex.h" />
- <ClInclude Include="..\..\public\DispColl_Common.h" />
- <ClInclude Include="..\..\public\tier0\fasttimer.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\filesystem_helpers.h" />
- <ClInclude Include="..\..\public\GameBSPFile.h" />
- <ClInclude Include="..\..\public\gametrace.h" />
- <ClInclude Include="..\..\public\mathlib\halton.h" />
- <ClInclude Include="..\..\public\materialsystem\hardwareverts.h" />
- <ClInclude Include="..\..\public\appframework\IAppSystem.h" />
- <ClInclude Include="..\..\public\tier0\icommandline.h" />
- <ClInclude Include="..\..\public\ihandleentity.h" />
- <ClInclude Include="..\..\public\materialsystem\imaterial.h" />
- <ClInclude Include="..\..\public\materialsystem\imaterialsystem.h" />
- <ClInclude Include="..\..\public\materialsystem\imaterialvar.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\iscratchpad3d.h" />
- <ClInclude Include="..\..\public\ivraddll.h" />
- <ClInclude Include="..\..\public\materialsystem\materialsystem_config.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\..\public\tier0\memdbgon.h" />
- <ClInclude Include="..\..\public\optimize.h" />
- <ClInclude Include="..\..\public\phyfile.h" />
- <ClInclude Include="..\common\physdll.h" />
- <ClInclude Include="..\..\public\tier0\platform.h" />
- <ClInclude Include="..\..\public\tier0\protected_things.h" />
- <ClInclude Include="..\..\public\vstdlib\random.h" />
- <ClInclude Include="..\..\public\ScratchPad3D.h" />
- <ClInclude Include="..\..\public\ScratchPadUtils.h" />
- <ClInclude Include="..\..\public\string_t.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\studio.h" />
- <ClInclude Include="..\..\public\tier1\tokenreader.h" />
- <ClInclude Include="..\..\public\trace.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utldict.h" />
- <ClInclude Include="..\..\public\tier1\utlhash.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlrbtree.h" />
- <ClInclude Include="..\..\public\tier1\utlsymbol.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vcollide.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\mathlib\vector4d.h" />
- <ClInclude Include="..\..\public\mathlib\vmatrix.h" />
- <ClInclude Include="..\vmpi\vmpi.h" />
- <ClInclude Include="..\..\public\vphysics_interface.h" />
- <ClInclude Include="..\..\public\mathlib\vplane.h" />
- <ClInclude Include="..\..\public\tier0\vprof.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- <ClInclude Include="..\..\public\vtf\vtf.h" />
- <ClInclude Include="..\..\public\wadtypes.h" />
- <ClInclude Include="..\..\public\worldsize.h" />
- <ClInclude Include="..\common\vmpi_tools_shared.h" />
- <ClInclude Include="..\common\tools_minidump.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\BSPTreeData.cpp" />
- <ClCompile Include="..\..\public\disp_common.cpp" />
- <ClCompile Include="..\..\public\disp_powerinfo.cpp" />
- <ClCompile Include="disp_vrad.cpp" />
- <ClCompile Include="imagepacker.cpp" />
- <ClCompile Include="incremental.cpp" />
- <ClCompile Include="leaf_ambient_lighting.cpp" />
- <ClCompile Include="lightmap.cpp" />
- <ClCompile Include="..\..\public\loadcmdline.cpp" />
- <ClCompile Include="..\..\public\lumpfiles.cpp" />
- <ClCompile Include="macro_texture.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\common\mpi_stats.cpp" />
- <ClCompile Include="mpivrad.cpp" />
- <ClCompile Include="..\common\MySqlDatabase.cpp" />
- <ClCompile Include="..\common\pacifier.cpp" />
- <ClCompile Include="..\common\physdll.cpp" />
- <ClCompile Include="radial.cpp" />
- <ClCompile Include="SampleHash.cpp" />
- <ClCompile Include="trace.cpp" />
- <ClCompile Include="..\common\utilmatlib.cpp" />
- <ClCompile Include="vismat.cpp" />
- <ClCompile Include="..\common\vmpi_tools_shared.cpp" />
- <ClCompile Include="vrad.cpp" />
- <ClCompile Include="VRAD_DispColl.cpp" />
- <ClCompile Include="VradDetailProps.cpp" />
- <ClCompile Include="VRadDisps.cpp" />
- <ClCompile Include="vraddll.cpp" />
- <ClCompile Include="VRadStaticProps.cpp" />
- <ClCompile Include="..\..\public\zip_utils.cpp" />
- <ClCompile Include="..\common\bsplib.cpp" />
- <ClCompile Include="..\..\public\builddisp.cpp" />
- <ClCompile Include="..\..\public\ChunkFile.cpp" />
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\DispColl_Common.cpp" />
- <ClCompile Include="..\common\map_shared.cpp" />
- <ClCompile Include="..\common\polylib.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- <ClCompile Include="..\common\threads.cpp" />
- <ClCompile Include="..\common\tools_minidump.cpp" />
- <ClCompile Include="..\..\public\CollisionUtils.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\ScratchPad3D.cpp" />
- <ClCompile Include="..\..\public\ScratchPadUtils.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
deleted file mode 100644
index 3fbfde77..00000000
--- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,563 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Header Files\Common Header Files">
- <UniqueIdentifier>{AFC34ED7-EC78-E112-6213-16C13F1BBFB5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Header Files\Public Header Files">
- <UniqueIdentifier>{53AF07E1-D7C4-FEE3-01A5-43636D973BE6}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\Common Files">
- <UniqueIdentifier>{A7DC6913-C602-1488-0EDF-DE69D12F2421}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\Public Files">
- <UniqueIdentifier>{A405CE38-5F8E-1A97-6C69-59BB1FF172C4}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\raytrace.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vmpi.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vtf.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="disp_vrad.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="iincremental.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="imagepacker.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="incremental.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="leaf_ambient_lighting.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="lightmap.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="macro_texture.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\map_utils.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="mpivrad.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="radial.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bitmap\tgawriter.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vismat.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vrad.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="VRAD_DispColl.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vraddetailprops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vraddll.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\bsplib.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\consolewnd.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\ichannel.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\imysqlwrapper.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\iphelpers.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\ISQLDBReplyTarget.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\map_shared.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\messbuf.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\mpi_stats.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\mysql_wrapper.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\MySqlDatabase.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\pacifier.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\polylib.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\threadhelpers.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\threads.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\utilmatlib.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi_defs.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi_dispatch.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi_distribute_work.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi_filesystem.h">
- <Filter>Header Files\Common Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\ANORMS.H">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\basehandle.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\bitbuf.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bitvec.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPFILE.H">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bspflags.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPTreeData.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\builddisp.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\bumpvects.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\byteswap.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\characterset.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\checksum_crc.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\checksum_md5.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ChunkFile.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\cmodel.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\CollisionUtils.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\compressed_vector.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\const.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\coordsize.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_common.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_powerinfo.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_vertindex.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\DispColl_Common.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\fasttimer.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_helpers.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\GameBSPFile.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\gametrace.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\halton.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\materialsystem\hardwareverts.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\appframework\IAppSystem.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\icommandline.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ihandleentity.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\materialsystem\imaterial.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\materialsystem\imaterialsystem.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\materialsystem\imaterialvar.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\iscratchpad3d.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ivraddll.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\materialsystem\materialsystem_config.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgon.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\optimize.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\phyfile.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\physdll.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\platform.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\protected_things.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\random.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ScratchPad3D.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ScratchPadUtils.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\string_t.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\studio.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\tokenreader.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\trace.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utldict.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlhash.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlrbtree.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlsymbol.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vcollide.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector4d.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vmatrix.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vphysics_interface.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vplane.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\vprof.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vtf\vtf.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\wadtypes.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\worldsize.h">
- <Filter>Header Files\Public Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\vmpi_tools_shared.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\tools_minidump.h">
- <Filter>Source Files\Common Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\BSPTreeData.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_powerinfo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="disp_vrad.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="imagepacker.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="incremental.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="leaf_ambient_lighting.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="lightmap.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\loadcmdline.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\lumpfiles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="macro_texture.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\mpi_stats.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="mpivrad.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\MySqlDatabase.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\pacifier.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\physdll.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="radial.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="SampleHash.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="trace.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\utilmatlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vismat.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\vmpi_tools_shared.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vrad.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="VRAD_DispColl.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="VradDetailProps.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="VRadDisps.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vraddll.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="VRadStaticProps.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\zip_utils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\bsplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\builddisp.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ChunkFile.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\DispColl_Common.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\map_shared.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\polylib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\threads.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\tools_minidump.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\CollisionUtils.cpp">
- <Filter>Source Files\Public Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files\Public Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ScratchPad3D.cpp">
- <Filter>Source Files\Public Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ScratchPadUtils.cpp">
- <Filter>Source Files\Public Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt">
- <Filter></Filter>
- </None>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc
new file mode 100644
index 00000000..1b0c1c1f
--- /dev/null
+++ b/mp/src/utils/vrad/vrad_dll.vpc
@@ -0,0 +1,225 @@
+//-----------------------------------------------------------------------------
+// VRAD_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Project "Vrad_dll"
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\BSPTreeData.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vrad.cpp"
+ $File "imagepacker.cpp"
+ $File "incremental.cpp"
+ $File "leaf_ambient_lighting.cpp"
+ $File "lightmap.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "macro_texture.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivrad.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\physdll.cpp"
+ $File "radial.cpp"
+ $File "SampleHash.cpp"
+ $File "trace.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vismat.cpp"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "vrad.cpp"
+ $File "VRAD_DispColl.cpp"
+ $File "VradDetailProps.cpp"
+ $File "VRadDisps.cpp"
+ $File "vraddll.cpp"
+ $File "VRadStaticProps.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\DispColl_Common.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+
+ $Folder "Public Files"
+ {
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "$SRCDIR\public\ScratchPadUtils.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "disp_vrad.h"
+ $File "iincremental.h"
+ $File "imagepacker.h"
+ $File "incremental.h"
+ $File "leaf_ambient_lighting.h"
+ $File "lightmap.h"
+ $File "macro_texture.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mpivrad.h"
+ $File "radial.h"
+ $File "$SRCDIR\public\bitmap\tgawriter.h"
+ $File "vismat.h"
+ $File "vrad.h"
+ $File "VRAD_DispColl.h"
+ $File "vraddetailprops.h"
+ $File "vraddll.h"
+
+ $Folder "Common Header Files"
+ {
+ $File "..\common\bsplib.h"
+ $File "..\common\cmdlib.h"
+ $File "..\common\consolewnd.h"
+ $File "..\vmpi\ichannel.h"
+ $File "..\vmpi\imysqlwrapper.h"
+ $File "..\vmpi\iphelpers.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "..\common\map_shared.h"
+ $File "..\vmpi\messbuf.h"
+ $File "..\common\mpi_stats.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "..\common\scriplib.h"
+ $File "..\vmpi\threadhelpers.h"
+ $File "..\common\threads.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi_defs.h"
+ $File "..\vmpi\vmpi_dispatch.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\vmpi\vmpi_filesystem.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\mathlib\ANORMS.H"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "$SRCDIR\public\DispColl_Common.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\materialsystem\hardwareverts.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\optimize.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\trace.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\raytrace.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
deleted file mode 100644
index 334d4e51..00000000
--- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
+++ /dev/null
@@ -1,245 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vrad_launcher</ProjectName>
- <ProjectGuid>{0B6929D0-4447-E035-E47A-EBFCE557D5B3}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vrad</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vrad</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vrad.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vrad.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/vrad_launcher.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vrad.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vrad.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\ivraddll.h" />
- <ClInclude Include="StdAfx.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="StdAfx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="vrad_launcher.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
deleted file mode 100644
index 0790b009..00000000
--- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ivraddll.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="StdAfx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="StdAfx.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vrad_launcher.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher.vpc b/mp/src/utils/vrad_launcher/vrad_launcher.vpc
new file mode 100644
index 00000000..08914048
--- /dev/null
+++ b/mp/src/utils/vrad_launcher/vrad_launcher.vpc
@@ -0,0 +1,49 @@
+//-----------------------------------------------------------------------------
+// VRAD_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vrad"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vrad_launcher.pch"
+ }
+}
+
+$Project "Vrad_launcher"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "vrad_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "StdAfx.h"
+ }
+}
diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
deleted file mode 100644
index 74c38d03..00000000
--- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vtf2tga</ProjectName>
- <ProjectGuid>{6B017447-F682-A137-8DF4-4608281F2C9F}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vtf2tga</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vtf2tga</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vtf2tga.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vtf2tga.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- <Library Include="..\..\lib\public\vtf.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\tier0\fasttimer.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\..\public\tier0\memdbgon.h" />
- <ClInclude Include="..\..\public\tier0\platform.h" />
- <ClInclude Include="..\..\public\tier0\protected_things.h" />
- <ClInclude Include="..\..\public\string_t.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- <ClInclude Include="..\..\public\vtf\vtf.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="vtf2tga.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
deleted file mode 100644
index 34553462..00000000
--- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
+++ /dev/null
@@ -1,107 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vtf.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\fasttimer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgon.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\protected_things.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\string_t.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vtf\vtf.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vtf2tga.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vtf2tga/vtf2tga.vpc b/mp/src/utils/vtf2tga/vtf2tga.vpc
new file mode 100644
index 00000000..dd02ec09
--- /dev/null
+++ b/mp/src/utils/vtf2tga/vtf2tga.vpc
@@ -0,0 +1,47 @@
+//-----------------------------------------------------------------------------
+// VTF2TGA.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtf2tga"
+{
+ $Folder "Source Files"
+ {
+ $File "vtf2tga.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
deleted file mode 100644
index 06d0e26e..00000000
--- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
+++ /dev/null
@@ -1,244 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vtfdiff</ProjectName>
- <ProjectGuid>{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vtfdiff</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vtfdiff</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vtfdiff.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vtfdiff.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- <Library Include="..\..\lib\public\vtf.lib" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="vtfdiff.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
deleted file mode 100644
index 59996012..00000000
--- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vtf.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vtfdiff.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vtfdiff/vtfdiff.vpc b/mp/src/utils/vtfdiff/vtfdiff.vpc
new file mode 100644
index 00000000..f67bd123
--- /dev/null
+++ b/mp/src/utils/vtfdiff/vtfdiff.vpc
@@ -0,0 +1,26 @@
+//-----------------------------------------------------------------------------
+// VTFDIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtfdiff"
+{
+ $Folder "Source Files"
+ {
+ $File "vtfdiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj b/mp/src/utils/vvis/vvis_dll-2010.vcxproj
deleted file mode 100644
index 3099cd82..00000000
--- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj
+++ /dev/null
@@ -1,291 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vvis_dll</ProjectName>
- <ProjectGuid>{AC70A841-561F-4DAE-7864-E50541AD99ED}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vvis_dll</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vvis_dll</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vvis_dll.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vvis_dll.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vmpi.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\BSPFILE.H" />
- <ClInclude Include="..\..\public\bspflags.h" />
- <ClInclude Include="..\common\bsplib.h" />
- <ClInclude Include="..\..\public\BSPTreeData.h" />
- <ClInclude Include="..\..\public\mathlib\bumpvects.h" />
- <ClInclude Include="..\..\public\tier1\byteswap.h" />
- <ClInclude Include="..\..\public\tier1\checksum_crc.h" />
- <ClInclude Include="..\..\public\tier1\checksum_md5.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="..\..\public\cmodel.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\GameBSPFile.h" />
- <ClInclude Include="..\common\ISQLDBReplyTarget.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="mpivis.h" />
- <ClInclude Include="..\common\MySqlDatabase.h" />
- <ClInclude Include="..\common\pacifier.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\common\threads.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlrbtree.h" />
- <ClInclude Include="..\..\public\tier1\utlsymbol.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vcollide.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="vis.h" />
- <ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
- <ClInclude Include="..\common\vmpi_tools_shared.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- <ClInclude Include="..\..\public\wadtypes.h" />
- <ClInclude Include="..\common\tools_minidump.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\bsplib.cpp" />
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\collisionutils.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="flow.cpp" />
- <ClCompile Include="..\..\public\loadcmdline.cpp" />
- <ClCompile Include="..\..\public\lumpfiles.cpp" />
- <ClCompile Include="..\common\mpi_stats.cpp" />
- <ClCompile Include="mpivis.cpp" />
- <ClCompile Include="..\common\MySqlDatabase.cpp" />
- <ClCompile Include="..\common\pacifier.cpp" />
- <ClCompile Include="..\..\public\scratchpad3d.cpp" />
- <ClCompile Include="..\common\scratchpad_helpers.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- <ClCompile Include="..\common\threads.cpp" />
- <ClCompile Include="..\common\tools_minidump.cpp" />
- <ClCompile Include="..\common\vmpi_tools_shared.cpp" />
- <ClCompile Include="vvis.cpp" />
- <ClCompile Include="WaterDist.cpp" />
- <ClCompile Include="..\..\public\zip_utils.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
deleted file mode 100644
index d25742b8..00000000
--- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,218 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vmpi.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPFILE.H">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bspflags.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\bsplib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPTreeData.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\bumpvects.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\byteswap.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\checksum_crc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\checksum_md5.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\cmodel.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\GameBSPFile.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\ISQLDBReplyTarget.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="mpivis.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\MySqlDatabase.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\pacifier.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\threads.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlrbtree.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlsymbol.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vcollide.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vis.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi_distribute_work.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\vmpi_tools_shared.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\wadtypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\tools_minidump.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\common\bsplib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\collisionutils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="flow.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\loadcmdline.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\lumpfiles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\mpi_stats.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="mpivis.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\MySqlDatabase.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\pacifier.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\scratchpad3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scratchpad_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\threads.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\tools_minidump.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\vmpi_tools_shared.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vvis.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="WaterDist.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\zip_utils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vvis/vvis_dll.vpc b/mp/src/utils/vvis/vvis_dll.vpc
new file mode 100644
index 00000000..c7d0d457
--- /dev/null
+++ b/mp/src/utils/vvis/vvis_dll.vpc
@@ -0,0 +1,101 @@
+//-----------------------------------------------------------------------------
+// VVIS_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
+ }
+}
+
+$Project "Vvis_dll"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "..\common\bsplib.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\collisionutils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "flow.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivis.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "$SRCDIR\public\scratchpad3d.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "vvis.cpp"
+ $File "WaterDist.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "mpivis.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "vis.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ }
+}
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
deleted file mode 100644
index 62aee797..00000000
--- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
+++ /dev/null
@@ -1,248 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vvis_launcher</ProjectName>
- <ProjectGuid>{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vvis</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vvis</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vvis.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vvis.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vvis.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vvis.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="StdAfx.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="StdAfx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="vvis_launcher.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
deleted file mode 100644
index c742afd3..00000000
--- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="StdAfx.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="StdAfx.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vvis_launcher.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.vpc b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
new file mode 100644
index 00000000..88d6e9a1
--- /dev/null
+++ b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
@@ -0,0 +1,46 @@
+//-----------------------------------------------------------------------------
+// VVIS_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vvis"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vvis_launcher.pch"
+ }
+}
+
+$Project "Vvis_launcher"
+{
+ $Folder "Source Files"
+ {
+ $File "vvis_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "StdAfx.h"
+ }
+}