From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- .../captioncompiler/captioncompiler-2010.vcxproj | 261 ---------- .../captioncompiler-2010.vcxproj.filters | 110 ---- mp/src/utils/captioncompiler/captioncompiler.vpc | 60 +++ mp/src/utils/glview/glview-2010.vcxproj | 250 --------- mp/src/utils/glview/glview-2010.vcxproj.filters | 77 --- mp/src/utils/glview/glview.vpc | 55 ++ .../utils/height2normal/height2normal-2010.vcxproj | 241 --------- .../height2normal-2010.vcxproj.filters | 56 -- mp/src/utils/height2normal/height2normal.vpc | 41 ++ .../utils/motionmapper/motionmapper-2010.vcxproj | 288 ----------- .../motionmapper/motionmapper-2010.vcxproj.filters | 188 ------- mp/src/utils/motionmapper/motionmapper.vpc | 88 ++++ .../phonemeextractor/phonemeextractor-2010.vcxproj | 268 ---------- .../phonemeextractor-2010.vcxproj.filters | 146 ------ mp/src/utils/phonemeextractor/phonemeextractor.vpc | 83 +++ .../phonemeextractor/phonemeextractor_ims.vpc | 98 ++++ mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj | 261 ---------- mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters | 104 ---- mp/src/utils/qc_eyes/qc_eyes.vpc | 67 +++ .../serverplugin_empty-2010.vcxproj | 258 ---------- .../serverplugin_empty-2010.vcxproj.filters | 110 ---- .../serverplugin_sample/serverplugin_empty.vpc | 66 +++ mp/src/utils/smdlexp/smdlexp.vcproj | 179 +++++++ mp/src/utils/tgadiff/tgadiff-2010.vcxproj | 243 --------- mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters | 50 -- mp/src/utils/tgadiff/tgadiff.vpc | 25 + mp/src/utils/vbsp/vbsp-2010.vcxproj | 371 -------------- mp/src/utils/vbsp/vbsp-2010.vcxproj.filters | 446 ---------------- mp/src/utils/vbsp/vbsp.vpc | 184 +++++++ mp/src/utils/vice/vice-2010.vcxproj | 247 --------- mp/src/utils/vice/vice-2010.vcxproj.filters | 65 --- mp/src/utils/vice/vice.vpc | 41 ++ mp/src/utils/vrad/vrad_dll-2010.vcxproj | 405 --------------- mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters | 563 --------------------- mp/src/utils/vrad/vrad_dll.vpc | 225 ++++++++ .../utils/vrad_launcher/vrad_launcher-2010.vcxproj | 245 --------- .../vrad_launcher-2010.vcxproj.filters | 53 -- mp/src/utils/vrad_launcher/vrad_launcher.vpc | 49 ++ mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj | 261 ---------- mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters | 107 ---- mp/src/utils/vtf2tga/vtf2tga.vpc | 47 ++ mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj | 244 --------- mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters | 53 -- mp/src/utils/vtfdiff/vtfdiff.vpc | 26 + mp/src/utils/vvis/vvis_dll-2010.vcxproj | 291 ----------- mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters | 218 -------- mp/src/utils/vvis/vvis_dll.vpc | 101 ++++ .../utils/vvis_launcher/vvis_launcher-2010.vcxproj | 248 --------- .../vvis_launcher-2010.vcxproj.filters | 53 -- mp/src/utils/vvis_launcher/vvis_launcher.vpc | 46 ++ 50 files changed, 1481 insertions(+), 6781 deletions(-) delete mode 100644 mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj delete mode 100644 mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters create mode 100644 mp/src/utils/captioncompiler/captioncompiler.vpc delete mode 100644 mp/src/utils/glview/glview-2010.vcxproj delete mode 100644 mp/src/utils/glview/glview-2010.vcxproj.filters create mode 100644 mp/src/utils/glview/glview.vpc delete mode 100644 mp/src/utils/height2normal/height2normal-2010.vcxproj delete mode 100644 mp/src/utils/height2normal/height2normal-2010.vcxproj.filters create mode 100644 mp/src/utils/height2normal/height2normal.vpc delete mode 100644 mp/src/utils/motionmapper/motionmapper-2010.vcxproj delete mode 100644 mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters create mode 100644 mp/src/utils/motionmapper/motionmapper.vpc delete mode 100644 mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj delete mode 100644 mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters create mode 100644 mp/src/utils/phonemeextractor/phonemeextractor.vpc create mode 100644 mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc delete mode 100644 mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj delete mode 100644 mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters create mode 100644 mp/src/utils/qc_eyes/qc_eyes.vpc delete mode 100644 mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj delete mode 100644 mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters create mode 100644 mp/src/utils/serverplugin_sample/serverplugin_empty.vpc create mode 100644 mp/src/utils/smdlexp/smdlexp.vcproj delete mode 100644 mp/src/utils/tgadiff/tgadiff-2010.vcxproj delete mode 100644 mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters create mode 100644 mp/src/utils/tgadiff/tgadiff.vpc delete mode 100644 mp/src/utils/vbsp/vbsp-2010.vcxproj delete mode 100644 mp/src/utils/vbsp/vbsp-2010.vcxproj.filters create mode 100644 mp/src/utils/vbsp/vbsp.vpc delete mode 100644 mp/src/utils/vice/vice-2010.vcxproj delete mode 100644 mp/src/utils/vice/vice-2010.vcxproj.filters create mode 100644 mp/src/utils/vice/vice.vpc delete mode 100644 mp/src/utils/vrad/vrad_dll-2010.vcxproj delete mode 100644 mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters create mode 100644 mp/src/utils/vrad/vrad_dll.vpc delete mode 100644 mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj delete mode 100644 mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters create mode 100644 mp/src/utils/vrad_launcher/vrad_launcher.vpc delete mode 100644 mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj delete mode 100644 mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters create mode 100644 mp/src/utils/vtf2tga/vtf2tga.vpc delete mode 100644 mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj delete mode 100644 mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters create mode 100644 mp/src/utils/vtfdiff/vtfdiff.vpc delete mode 100644 mp/src/utils/vvis/vvis_dll-2010.vcxproj delete mode 100644 mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters create mode 100644 mp/src/utils/vvis/vvis_dll.vpc delete mode 100644 mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj delete mode 100644 mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters create mode 100644 mp/src/utils/vvis_launcher/vvis_launcher.vpc (limited to 'mp/src/utils') diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj deleted file mode 100644 index 47767523..00000000 --- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Captioncompiler - {E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995} - - - - Application - MultiByte - captioncompiler - - - Application - MultiByte - captioncompiler - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters deleted file mode 100644 index 3e16f2b4..00000000 --- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {C0A65B3F-3B05-094C-44FA-B1624BAD7BAC} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/captioncompiler/captioncompiler.vpc b/mp/src/utils/captioncompiler/captioncompiler.vpc new file mode 100644 index 00000000..6d60fabe --- /dev/null +++ b/mp/src/utils/captioncompiler/captioncompiler.vpc @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// CAPTIONCOMPILER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\" + $PreprocessorDefinitions "$BASE;captioncompiler" + } +} + +$Project "Captioncompiler" +{ + $Folder "Source Files" + { + $File "captioncompiler.cpp" + $File "$SRCDIR\common\compiledcaptionswap.cpp" + $File "..\common\filesystem_tools.cpp" + } + + $Folder "Header Files" + { + $File "cbase.h" + $File "..\common\filesystem_tools.h" + } + + $Folder "Shared Code" + { + $File "..\common\cmdlib.cpp" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "$SRCDIR\public\filesystem_init.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\pacifier.cpp" + $File "..\common\pacifier.h" + $File "..\common\scriplib.cpp" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\stringregistry.cpp" + $File "$SRCDIR\public\stringregistry.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\appframework.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + } +} diff --git a/mp/src/utils/glview/glview-2010.vcxproj b/mp/src/utils/glview/glview-2010.vcxproj deleted file mode 100644 index 32b29c92..00000000 --- a/mp/src/utils/glview/glview-2010.vcxproj +++ /dev/null @@ -1,250 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Glview - {DC76828F-1DD4-7E83-371E-EA4058FEE050} - - - - Application - MultiByte - glview - - - Application - MultiByte - glview - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/glview/glview-2010.vcxproj.filters b/mp/src/utils/glview/glview-2010.vcxproj.filters deleted file mode 100644 index 4d5ea2a6..00000000 --- a/mp/src/utils/glview/glview-2010.vcxproj.filters +++ /dev/null @@ -1,77 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {66CEFED7-D9FA-AC06-065F-BBA238DD0568} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/glview/glview.vpc b/mp/src/utils/glview/glview.vpc new file mode 100644 index 00000000..b645cfde --- /dev/null +++ b/mp/src/utils/glview/glview.vpc @@ -0,0 +1,55 @@ +//----------------------------------------------------------------------------- +// GLVIEW.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\common" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib" + $AdditionalDependencies "$BASE glaux.lib" [!$VS2010] + } +} + +$Project "Glview" +{ + $Folder "Source Files" + { + $File "glview.cpp" + + $Folder "common files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\physdll.cpp" + } + } + + $Folder "Header Files" + { + $File "..\common\cmdlib.h" + $File "glos.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj b/mp/src/utils/height2normal/height2normal-2010.vcxproj deleted file mode 100644 index 40f3288c..00000000 --- a/mp/src/utils/height2normal/height2normal-2010.vcxproj +++ /dev/null @@ -1,241 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Height2normal - {129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7} - - - - Application - MultiByte - height2normal - - - Application - MultiByte - height2normal - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters deleted file mode 100644 index 192274bd..00000000 --- a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters +++ /dev/null @@ -1,56 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/height2normal/height2normal.vpc b/mp/src/utils/height2normal/height2normal.vpc new file mode 100644 index 00000000..d6379a6d --- /dev/null +++ b/mp/src/utils/height2normal/height2normal.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// HEIGHT2NORMAL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE" + } +} + +$Project "Height2normal" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + $File "height2normal.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj deleted file mode 100644 index ba84e933..00000000 --- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj +++ /dev/null @@ -1,288 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Motionmapper - {C805838C-256D-6672-3417-589B6AF7D95E} - - - - Application - MultiByte - motionmapper - - - Application - MultiByte - motionmapper - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters deleted file mode 100644 index 15d71252..00000000 --- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters +++ /dev/null @@ -1,188 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/motionmapper/motionmapper.vpc b/mp/src/utils/motionmapper/motionmapper.vpc new file mode 100644 index 00000000..0a59a92d --- /dev/null +++ b/mp/src/utils/motionmapper/motionmapper.vpc @@ -0,0 +1,88 @@ +//----------------------------------------------------------------------------- +// MOTIONMAPPER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" + } +} + +$Project "Motionmapper" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "motionmapper.cpp" + $File "..\common\scriplib.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\filesystem_tools.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "motionmapper.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj deleted file mode 100644 index 4f444916..00000000 --- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj +++ /dev/null @@ -1,268 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Phonemeextractor - {079933D6-F849-3176-49FC-D50E4B461AC4} - - - - DynamicLibrary - MultiByte - phonemeextractor - - - DynamicLibrary - MultiByte - phonemeextractor - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP /wd4995 - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ /wd4995 - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters deleted file mode 100644 index 22dba2f7..00000000 --- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters +++ /dev/null @@ -1,146 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {680EF60A-F852-B6F6-8E56-5693F8167FE5} - - - {0339A88D-F26D-9E55-2AC4-F2CED0F7745A} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/phonemeextractor/phonemeextractor.vpc b/mp/src/utils/phonemeextractor/phonemeextractor.vpc new file mode 100644 index 00000000..160fe8d8 --- /dev/null +++ b/mp/src/utils/phonemeextractor/phonemeextractor.vpc @@ -0,0 +1,83 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + + // The project has some trouble with the deprecated string function warnings, so turn those off. + $AdditionalOptions "$BASE /wd4995" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Phonemeextractor" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed. + $DynamicFile "..\sapi51\Include\sapi.h" + $DynamicFile "..\sapi51\Include\sapiddk.h" + $DynamicFile "..\sapi51\Include\Spddkhlp.h" + $DynamicFile "..\sapi51\Include\spdebug.h" + $DynamicFile "..\sapi51\Include\sperror.h" + $DynamicFile "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc new file mode 100644 index 00000000..135ac216 --- /dev/null +++ b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc @@ -0,0 +1,98 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR_IMS.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_ims" [$WIN32] + $IntermediateDirectory ".\Debug_ims" [$WIN32] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_ims" [$WIN32] + $IntermediateDirectory ".\Release_ims" [$WIN32] + } +} + +$Project "Phonemeextractor_ims" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor_ims.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { + $File "..\sapi51\Include\sapi.h" + $File "..\sapi51\Include\sapiddk.h" + $File "..\sapi51\Include\Spddkhlp.h" + $File "..\sapi51\Include\spdebug.h" + $File "..\sapi51\Include\sperror.h" + $File "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $File "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj deleted file mode 100644 index 0de210fb..00000000 --- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - QC_Eyes - {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9} - - - - Application - MultiByte - qc_eyes - - - Application - MultiByte - qc_eyes - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - - - - - - - - - - - - - diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters deleted file mode 100644 index cdbb0778..00000000 --- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters +++ /dev/null @@ -1,104 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {DDCF50C2-9294-D441-4F3F-7C1BBC892CB5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - Source Files - - - - - Source Files - - - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - diff --git a/mp/src/utils/qc_eyes/qc_eyes.vpc b/mp/src/utils/qc_eyes/qc_eyes.vpc new file mode 100644 index 00000000..3873b59a --- /dev/null +++ b/mp/src/utils/qc_eyes/qc_eyes.vpc @@ -0,0 +1,67 @@ +//----------------------------------------------------------------------------- +// QC_EYES.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/QC_Eyes.pch" + $EnableC++Exceptions "Yes (/EHsc)" + } +} + +$Project "QC_Eyes" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "QC_Eyes.cpp" + $File "QC_Eyes.rc" + $File "QC_EyesDlg.cpp" + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "QC_Eyes.h" + $File "QC_EyesDlg.h" + $File "Resource.h" + $File "StdAfx.h" + } + + $Folder "Resources" + { + $File "res\eye_default.bmp" + $File "res\eye_lower_hi.bmp" + $File "res\eye_lower_lo.bmp" + $File "res\eye_lower_mid.bmp" + $File "res\eye_upper_hi.bmp" + $File "res\eye_upper_lo.bmp" + $File "res\eye_upper_mid.bmp" + $File "res\eye_XY_L.bmp" + $File "res\eye_XY_R.bmp" + $File "res\eye_Z_L.bmp" + $File "res\eye_Z_R.bmp" + $File "res\QC_Eyes.ico" + $File "res\QC_Eyes.rc2" + } +} diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj deleted file mode 100644 index 14a96c78..00000000 --- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj +++ /dev/null @@ -1,258 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Serverplugin_empty - {394B82B6-3999-E576-5458-2D2EB4229509} - - - - DynamicLibrary - MultiByte - serverplugin_empty - - - DynamicLibrary - MultiByte - serverplugin_empty - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters deleted file mode 100644 index 7f979a47..00000000 --- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc new file mode 100644 index 00000000..66bdd80f --- /dev/null +++ b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc @@ -0,0 +1,66 @@ +//----------------------------------------------------------------------------- +// SERVERPLUGIN_EMPTY.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared" + $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Serverplugin_empty" +{ + $Folder "Source Files" + { + $File "serverplugin_bot.cpp" + $File "serverplugin_empty.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\eiface.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\game\server\iplayerinfo.h" + $File "$SRCDIR\public\engine\iserverplugin.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL] + } +} diff --git a/mp/src/utils/smdlexp/smdlexp.vcproj b/mp/src/utils/smdlexp/smdlexp.vcproj new file mode 100644 index 00000000..792ffd7f --- /dev/null +++ b/mp/src/utils/smdlexp/smdlexp.vcproj @@ -0,0 +1,179 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj deleted file mode 100644 index 85a5c581..00000000 --- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj +++ /dev/null @@ -1,243 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Tgadiff - {C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21} - - - - Application - MultiByte - tgadiff - - - Application - MultiByte - tgadiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters deleted file mode 100644 index f55777eb..00000000 --- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters +++ /dev/null @@ -1,50 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/tgadiff/tgadiff.vpc b/mp/src/utils/tgadiff/tgadiff.vpc new file mode 100644 index 00000000..6338b77f --- /dev/null +++ b/mp/src/utils/tgadiff/tgadiff.vpc @@ -0,0 +1,25 @@ +//----------------------------------------------------------------------------- +// TGADIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Tgadiff" +{ + $Folder "Source Files" + { + $File "tgadiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj b/mp/src/utils/vbsp/vbsp-2010.vcxproj deleted file mode 100644 index 9719c104..00000000 --- a/mp/src/utils/vbsp/vbsp-2010.vcxproj +++ /dev/null @@ -1,371 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vbsp - {E4F39B89-9731-571D-B69D-C1B8FE56C056} - - - - Application - MultiByte - vbsp - - - Application - MultiByte - vbsp - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters deleted file mode 100644 index 64aedaa4..00000000 --- a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters +++ /dev/null @@ -1,446 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {34125DCB-B916-13A4-10E6-A29CCCB0DD70} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {70104EB0-EB8F-8C16-99FB-ED7579D3A29D} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - - - - - Source Files - - - - - - - - diff --git a/mp/src/utils/vbsp/vbsp.vpc b/mp/src/utils/vbsp/vbsp.vpc new file mode 100644 index 00000000..10fc9db1 --- /dev/null +++ b/mp/src/utils/vbsp/vbsp.vpc @@ -0,0 +1,184 @@ +//----------------------------------------------------------------------------- +// VBSP.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi" + $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib" + } +} + +$Project "Vbsp" +{ + $Folder "Source Files" + { + $File "boundbox.cpp" + $File "brushbsp.cpp" + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "csg.cpp" + $File "cubemap.cpp" + $File "detail.cpp" + $File "detailObjects.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "disp_ivp.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vbsp.cpp" + $File "faces.cpp" + $File "glfile.cpp" + $File "ivp.cpp" + $File "leakfile.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "map.cpp" + $File "manifest.cpp" + $File "materialpatch.cpp" + $File "materialsub.cpp" + $File "..\common\mstristrip.cpp" + $File "nodraw.cpp" + $File "normals.cpp" + $File "overlay.cpp" + $File "..\common\physdll.cpp" + $File "portals.cpp" + $File "prtfile.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "StaticProp.cpp" + $File "textures.cpp" + $File "tree.cpp" + $File "..\common\utilmatlib.cpp" + $File "vbsp.cpp" + $File "worldvertextransitionfixup.cpp" + $File "writebsp.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + } + + $Folder "Header Files" + { + $File "boundbox.h" + $File "csg.h" + $File "detail.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "disp_vbsp.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "faces.h" + $File "map.h" + $File "manifest.h" + $File "materialpatch.h" + $File "materialsub.h" + $File "..\common\scratchpad_helpers.h" + $File "vbsp.h" + $File "worldvertextransitionfixup.h" + $File "writebsp.h" + + $Folder "Common header files" + { + $File "..\common\bsplib.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "..\common\cmdlib.h" + $File "disp_ivp.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\FileSystem_Tools.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "ivp.h" + $File "..\common\map_shared.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\zip_uncompressed.h" + } + } + + $Folder "Public Headers" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\arraystack.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\IScratchPad3D.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\mstristrip.h" + $File "$SRCDIR\public\nmatrix.h" + $File "$SRCDIR\public\NTree.h" + $File "$SRCDIR\public\nvector.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "..\common\qfiles.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\studio.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\fgdlib.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/mp/src/utils/vice/vice-2010.vcxproj b/mp/src/utils/vice/vice-2010.vcxproj deleted file mode 100644 index 12e10a33..00000000 --- a/mp/src/utils/vice/vice-2010.vcxproj +++ /dev/null @@ -1,247 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vice - {03F753C0-8BA5-FF2B-D7D2-EE230B4683B1} - - - - Application - MultiByte - vice - - - Application - MultiByte - vice - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vice/vice-2010.vcxproj.filters b/mp/src/utils/vice/vice-2010.vcxproj.filters deleted file mode 100644 index 82155f11..00000000 --- a/mp/src/utils/vice/vice-2010.vcxproj.filters +++ /dev/null @@ -1,65 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vice/vice.vpc b/mp/src/utils/vice/vice.vpc new file mode 100644 index 00000000..31e51b23 --- /dev/null +++ b/mp/src/utils/vice/vice.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// VICE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + } +} + +$Project "Vice" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "vice.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\IceKey.H" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj deleted file mode 100644 index 4b41d1a1..00000000 --- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj +++ /dev/null @@ -1,405 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_dll - {90A78BD4-2532-39D9-6D34-7A3C2648508C} - - - - DynamicLibrary - MultiByte - vrad_dll - - - DynamicLibrary - MultiByte - vrad_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters deleted file mode 100644 index 3fbfde77..00000000 --- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters +++ /dev/null @@ -1,563 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AFC34ED7-EC78-E112-6213-16C13F1BBFB5} - - - {53AF07E1-D7C4-FEE3-01A5-43636D973BE6} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - {A405CE38-5F8E-1A97-6C69-59BB1FF172C4} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Source Files - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - - - - - Source Files - - - - - - - - diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc new file mode 100644 index 00000000..1b0c1c1f --- /dev/null +++ b/mp/src/utils/vrad/vrad_dll.vpc @@ -0,0 +1,225 @@ +//----------------------------------------------------------------------------- +// VRAD_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib" + } +} + +$Project "Vrad_dll" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\BSPTreeData.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vrad.cpp" + $File "imagepacker.cpp" + $File "incremental.cpp" + $File "leaf_ambient_lighting.cpp" + $File "lightmap.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "macro_texture.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivrad.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\physdll.cpp" + $File "radial.cpp" + $File "SampleHash.cpp" + $File "trace.cpp" + $File "..\common\utilmatlib.cpp" + $File "vismat.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\vmpi_tools_shared.h" + $File "vrad.cpp" + $File "VRAD_DispColl.cpp" + $File "VradDetailProps.cpp" + $File "VRadDisps.cpp" + $File "vraddll.cpp" + $File "VRadStaticProps.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\DispColl_Common.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + + $Folder "Public Files" + { + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "$SRCDIR\public\ScratchPadUtils.cpp" + } + } + + $Folder "Header Files" + { + $File "disp_vrad.h" + $File "iincremental.h" + $File "imagepacker.h" + $File "incremental.h" + $File "leaf_ambient_lighting.h" + $File "lightmap.h" + $File "macro_texture.h" + $File "$SRCDIR\public\map_utils.h" + $File "mpivrad.h" + $File "radial.h" + $File "$SRCDIR\public\bitmap\tgawriter.h" + $File "vismat.h" + $File "vrad.h" + $File "VRAD_DispColl.h" + $File "vraddetailprops.h" + $File "vraddll.h" + + $Folder "Common Header Files" + { + $File "..\common\bsplib.h" + $File "..\common\cmdlib.h" + $File "..\common\consolewnd.h" + $File "..\vmpi\ichannel.h" + $File "..\vmpi\imysqlwrapper.h" + $File "..\vmpi\iphelpers.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "..\common\map_shared.h" + $File "..\vmpi\messbuf.h" + $File "..\common\mpi_stats.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "..\common\scriplib.h" + $File "..\vmpi\threadhelpers.h" + $File "..\common\threads.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi_defs.h" + $File "..\vmpi\vmpi_dispatch.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\vmpi\vmpi_filesystem.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\mathlib\ANORMS.H" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "$SRCDIR\public\DispColl_Common.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\materialsystem\hardwareverts.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\ivraddll.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\optimize.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\trace.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\raytrace.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj deleted file mode 100644 index 334d4e51..00000000 --- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj +++ /dev/null @@ -1,245 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_launcher - {0B6929D0-4447-E035-E47A-EBFCE557D5B3} - - - - Application - MultiByte - vrad - - - Application - MultiByte - vrad - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters deleted file mode 100644 index 0790b009..00000000 --- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vrad_launcher/vrad_launcher.vpc b/mp/src/utils/vrad_launcher/vrad_launcher.vpc new file mode 100644 index 00000000..08914048 --- /dev/null +++ b/mp/src/utils/vrad_launcher/vrad_launcher.vpc @@ -0,0 +1,49 @@ +//----------------------------------------------------------------------------- +// VRAD_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vrad" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vrad_launcher.pch" + } +} + +$Project "Vrad_launcher" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "vrad_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\ivraddll.h" + $File "StdAfx.h" + } +} diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj deleted file mode 100644 index 74c38d03..00000000 --- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtf2tga - {6B017447-F682-A137-8DF4-4608281F2C9F} - - - - Application - MultiByte - vtf2tga - - - Application - MultiByte - vtf2tga - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters deleted file mode 100644 index 34553462..00000000 --- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters +++ /dev/null @@ -1,107 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vtf2tga/vtf2tga.vpc b/mp/src/utils/vtf2tga/vtf2tga.vpc new file mode 100644 index 00000000..dd02ec09 --- /dev/null +++ b/mp/src/utils/vtf2tga/vtf2tga.vpc @@ -0,0 +1,47 @@ +//----------------------------------------------------------------------------- +// VTF2TGA.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtf2tga" +{ + $Folder "Source Files" + { + $File "vtf2tga.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj deleted file mode 100644 index 06d0e26e..00000000 --- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj +++ /dev/null @@ -1,244 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtfdiff - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845} - - - - Application - MultiByte - vtfdiff - - - Application - MultiByte - vtfdiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters deleted file mode 100644 index 59996012..00000000 --- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vtfdiff/vtfdiff.vpc b/mp/src/utils/vtfdiff/vtfdiff.vpc new file mode 100644 index 00000000..f67bd123 --- /dev/null +++ b/mp/src/utils/vtfdiff/vtfdiff.vpc @@ -0,0 +1,26 @@ +//----------------------------------------------------------------------------- +// VTFDIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtfdiff" +{ + $Folder "Source Files" + { + $File "vtfdiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj b/mp/src/utils/vvis/vvis_dll-2010.vcxproj deleted file mode 100644 index 3099cd82..00000000 --- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj +++ /dev/null @@ -1,291 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_dll - {AC70A841-561F-4DAE-7864-E50541AD99ED} - - - - DynamicLibrary - MultiByte - vvis_dll - - - DynamicLibrary - MultiByte - vvis_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters deleted file mode 100644 index d25742b8..00000000 --- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters +++ /dev/null @@ -1,218 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Source Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vvis/vvis_dll.vpc b/mp/src/utils/vvis/vvis_dll.vpc new file mode 100644 index 00000000..c7d0d457 --- /dev/null +++ b/mp/src/utils/vvis/vvis_dll.vpc @@ -0,0 +1,101 @@ +//----------------------------------------------------------------------------- +// VVIS_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib" + } +} + +$Project "Vvis_dll" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "..\common\bsplib.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\collisionutils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "flow.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivis.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "$SRCDIR\public\scratchpad3d.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + $File "..\common\vmpi_tools_shared.cpp" + $File "vvis.cpp" + $File "WaterDist.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "..\common\bsplib.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "mpivis.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "vis.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\common\vmpi_tools_shared.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\wadtypes.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + } +} diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj deleted file mode 100644 index 62aee797..00000000 --- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj +++ /dev/null @@ -1,248 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_launcher - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6} - - - - Application - MultiByte - vvis - - - Application - MultiByte - vvis - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters deleted file mode 100644 index c742afd3..00000000 --- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.vpc b/mp/src/utils/vvis_launcher/vvis_launcher.vpc new file mode 100644 index 00000000..88d6e9a1 --- /dev/null +++ b/mp/src/utils/vvis_launcher/vvis_launcher.vpc @@ -0,0 +1,46 @@ +//----------------------------------------------------------------------------- +// VVIS_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vvis" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vvis_launcher.pch" + } +} + +$Project "Vvis_launcher" +{ + $Folder "Source Files" + { + $File "vvis_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "StdAfx.h" + } +} -- cgit v1.2.3