diff options
| author | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
| commit | 77b376f8a0d8d172c51729762f80bb394534aa41 (patch) | |
| tree | 79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/utils/vrad | |
| parent | Adding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff) | |
| download | source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip | |
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/utils/vrad')
| -rw-r--r-- | mp/src/utils/vrad/vrad_dll-2010.vcxproj | 405 | ||||
| -rw-r--r-- | mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters | 563 | ||||
| -rw-r--r-- | mp/src/utils/vrad/vrad_dll.vpc | 225 |
3 files changed, 225 insertions, 968 deletions
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj deleted file mode 100644 index 4b41d1a1..00000000 --- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj +++ /dev/null @@ -1,405 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
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diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc new file mode 100644 index 00000000..1b0c1c1f --- /dev/null +++ b/mp/src/utils/vrad/vrad_dll.vpc @@ -0,0 +1,225 @@ +//-----------------------------------------------------------------------------
+// VRAD_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Project "Vrad_dll"
+{
+ $Folder "Source Files"
+ {
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+ $File "..\common\mpi_stats.cpp"
+ $File "mpivrad.cpp"
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+ $File "VRadDisps.cpp"
+ $File "vraddll.cpp"
+ $File "VRadStaticProps.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
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+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
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+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+
+ $Folder "Public Files"
+ {
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "$SRCDIR\public\ScratchPadUtils.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "disp_vrad.h"
+ $File "iincremental.h"
+ $File "imagepacker.h"
+ $File "incremental.h"
+ $File "leaf_ambient_lighting.h"
+ $File "lightmap.h"
+ $File "macro_texture.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mpivrad.h"
+ $File "radial.h"
+ $File "$SRCDIR\public\bitmap\tgawriter.h"
+ $File "vismat.h"
+ $File "vrad.h"
+ $File "VRAD_DispColl.h"
+ $File "vraddetailprops.h"
+ $File "vraddll.h"
+
+ $Folder "Common Header Files"
+ {
+ $File "..\common\bsplib.h"
+ $File "..\common\cmdlib.h"
+ $File "..\common\consolewnd.h"
+ $File "..\vmpi\ichannel.h"
+ $File "..\vmpi\imysqlwrapper.h"
+ $File "..\vmpi\iphelpers.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "..\common\map_shared.h"
+ $File "..\vmpi\messbuf.h"
+ $File "..\common\mpi_stats.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "..\common\scriplib.h"
+ $File "..\vmpi\threadhelpers.h"
+ $File "..\common\threads.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi_defs.h"
+ $File "..\vmpi\vmpi_dispatch.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\vmpi\vmpi_filesystem.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\mathlib\ANORMS.H"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "$SRCDIR\public\DispColl_Common.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\materialsystem\hardwareverts.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\optimize.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\trace.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\raytrace.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
|