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authorJoe Ludwig <[email protected]>2013-09-03 16:02:10 -0700
committerJoe Ludwig <[email protected]>2013-09-03 16:02:10 -0700
commit1524321396a91ef9fa1f19b4873e53e2c5d9e50a (patch)
tree0a325cd0214ebd656ec414dd0d7597d2c8b883f9 /mp/src/utils/vrad
parentGeneral: (diff)
downloadsource-sdk-2013-1524321396a91ef9fa1f19b4873e53e2c5d9e50a.tar.xz
source-sdk-2013-1524321396a91ef9fa1f19b4873e53e2c5d9e50a.zip
* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs * Updated vpc and libs.
Diffstat (limited to 'mp/src/utils/vrad')
-rw-r--r--mp/src/utils/vrad/vrad.cpp2
-rw-r--r--mp/src/utils/vrad/vrad.h2
-rw-r--r--mp/src/utils/vrad/vraddetailprops.cpp3
3 files changed, 4 insertions, 3 deletions
diff --git a/mp/src/utils/vrad/vrad.cpp b/mp/src/utils/vrad/vrad.cpp
index 854956ec..8100dc3f 100644
--- a/mp/src/utils/vrad/vrad.cpp
+++ b/mp/src/utils/vrad/vrad.cpp
@@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false;
bool g_bShowStaticPropNormals = false;
-float gamma = 0.5;
+float gamma_value = 0.5;
float indirect_sun = 1.0;
float reflectivityScale = 1.0;
qboolean do_extra = true;
diff --git a/mp/src/utils/vrad/vrad.h b/mp/src/utils/vrad/vrad.h
index b9dc0a3f..b39d66c8 100644
--- a/mp/src/utils/vrad/vrad.h
+++ b/mp/src/utils/vrad/vrad.h
@@ -336,7 +336,7 @@ extern dface_t *g_pFaces;
extern bool g_bMPIProps;
extern byte nodehit[MAX_MAP_NODES];
-extern float gamma;
+extern float gamma_value;
extern float indirect_sun;
extern float smoothing_threshold;
extern int dlight_map;
diff --git a/mp/src/utils/vrad/vraddetailprops.cpp b/mp/src/utils/vrad/vraddetailprops.cpp
index 6712beb1..822bc78c 100644
--- a/mp/src/utils/vrad/vraddetailprops.cpp
+++ b/mp/src/utils/vrad/vraddetailprops.cpp
@@ -524,7 +524,8 @@ private:
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
{
// Create sky face winding.
- winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
+ Vector v( 0.0f, 0.0f, 0.0f );
+ winding_t *pWinding = WindingFromFace( pFace, v );
// Test point in winding. (Since it is at the node, it is in the plane.)
bool bRet = PointInWinding( pt, pWinding );