diff options
| author | Joe Ludwig <[email protected]> | 2013-09-03 16:02:10 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-09-03 16:02:10 -0700 |
| commit | 1524321396a91ef9fa1f19b4873e53e2c5d9e50a (patch) | |
| tree | 0a325cd0214ebd656ec414dd0d7597d2c8b883f9 /mp/src/utils/vrad | |
| parent | General: (diff) | |
| download | source-sdk-2013-1524321396a91ef9fa1f19b4873e53e2c5d9e50a.tar.xz source-sdk-2013-1524321396a91ef9fa1f19b4873e53e2c5d9e50a.zip | |
* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs
* Updated vpc and libs.
Diffstat (limited to 'mp/src/utils/vrad')
| -rw-r--r-- | mp/src/utils/vrad/vrad.cpp | 2 | ||||
| -rw-r--r-- | mp/src/utils/vrad/vrad.h | 2 | ||||
| -rw-r--r-- | mp/src/utils/vrad/vraddetailprops.cpp | 3 |
3 files changed, 4 insertions, 3 deletions
diff --git a/mp/src/utils/vrad/vrad.cpp b/mp/src/utils/vrad/vrad.cpp index 854956ec..8100dc3f 100644 --- a/mp/src/utils/vrad/vrad.cpp +++ b/mp/src/utils/vrad/vrad.cpp @@ -93,7 +93,7 @@ bool g_bOnlyStaticProps = false; bool g_bShowStaticPropNormals = false;
-float gamma = 0.5;
+float gamma_value = 0.5;
float indirect_sun = 1.0;
float reflectivityScale = 1.0;
qboolean do_extra = true;
diff --git a/mp/src/utils/vrad/vrad.h b/mp/src/utils/vrad/vrad.h index b9dc0a3f..b39d66c8 100644 --- a/mp/src/utils/vrad/vrad.h +++ b/mp/src/utils/vrad/vrad.h @@ -336,7 +336,7 @@ extern dface_t *g_pFaces; extern bool g_bMPIProps;
extern byte nodehit[MAX_MAP_NODES];
-extern float gamma;
+extern float gamma_value;
extern float indirect_sun;
extern float smoothing_threshold;
extern int dlight_map;
diff --git a/mp/src/utils/vrad/vraddetailprops.cpp b/mp/src/utils/vrad/vraddetailprops.cpp index 6712beb1..822bc78c 100644 --- a/mp/src/utils/vrad/vraddetailprops.cpp +++ b/mp/src/utils/vrad/vraddetailprops.cpp @@ -524,7 +524,8 @@ private: bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
{
// Create sky face winding.
- winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
+ Vector v( 0.0f, 0.0f, 0.0f );
+ winding_t *pWinding = WindingFromFace( pFace, v );
// Test point in winding. (Since it is at the node, it is in the plane.)
bool bRet = PointInWinding( pt, pWinding );
|