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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/utils/vrad/lightmap.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/utils/vrad/lightmap.cpp')
-rw-r--r--mp/src/utils/vrad/lightmap.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/mp/src/utils/vrad/lightmap.cpp b/mp/src/utils/vrad/lightmap.cpp
index b6f8c1f7..bc3d254e 100644
--- a/mp/src/utils/vrad/lightmap.cpp
+++ b/mp/src/utils/vrad/lightmap.cpp
@@ -661,8 +661,9 @@ bool BuildFacesamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight )
pTex->lightmapVecsLuxelsPerWorldUnits[1] ) ) );
// allocate a large number of samples for creation -- get copied later!
- char sampleData[sizeof(sample_t)*SINGLE_BRUSH_MAP*2];
- sample_t *samples = (sample_t*)sampleData; // use a char array to speed up the debug version.
+ CUtlVector<sample_t> sampleData;
+ sampleData.SetCount( SINGLE_BRUSH_MAP * 2 );
+ sample_t *samples = sampleData.Base();
sample_t *pSamples = samples;
// lightmap space winding