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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/utils/vrad/lightmap.cpp | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/utils/vrad/lightmap.cpp')
| -rw-r--r-- | mp/src/utils/vrad/lightmap.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/mp/src/utils/vrad/lightmap.cpp b/mp/src/utils/vrad/lightmap.cpp index b6f8c1f7..bc3d254e 100644 --- a/mp/src/utils/vrad/lightmap.cpp +++ b/mp/src/utils/vrad/lightmap.cpp @@ -661,8 +661,9 @@ bool BuildFacesamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight ) pTex->lightmapVecsLuxelsPerWorldUnits[1] ) ) );
// allocate a large number of samples for creation -- get copied later!
- char sampleData[sizeof(sample_t)*SINGLE_BRUSH_MAP*2];
- sample_t *samples = (sample_t*)sampleData; // use a char array to speed up the debug version.
+ CUtlVector<sample_t> sampleData;
+ sampleData.SetCount( SINGLE_BRUSH_MAP * 2 );
+ sample_t *samples = sampleData.Base();
sample_t *pSamples = samples;
// lightmap space winding
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