From e16ea21dc8a710237ade8413207f58d403c616a3 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 17 Jul 2013 18:26:59 -0700 Subject: * Added support for building shaders in your mod * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore --- mp/src/utils/vrad/lightmap.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'mp/src/utils/vrad/lightmap.cpp') diff --git a/mp/src/utils/vrad/lightmap.cpp b/mp/src/utils/vrad/lightmap.cpp index b6f8c1f7..bc3d254e 100644 --- a/mp/src/utils/vrad/lightmap.cpp +++ b/mp/src/utils/vrad/lightmap.cpp @@ -661,8 +661,9 @@ bool BuildFacesamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight ) pTex->lightmapVecsLuxelsPerWorldUnits[1] ) ) ); // allocate a large number of samples for creation -- get copied later! - char sampleData[sizeof(sample_t)*SINGLE_BRUSH_MAP*2]; - sample_t *samples = (sample_t*)sampleData; // use a char array to speed up the debug version. + CUtlVector sampleData; + sampleData.SetCount( SINGLE_BRUSH_MAP * 2 ); + sample_t *samples = sampleData.Base(); sample_t *pSamples = samples; // lightmap space winding -- cgit v1.2.3