aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils/vbsp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
committerJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
commit77b376f8a0d8d172c51729762f80bb394534aa41 (patch)
tree79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/utils/vbsp
parentAdding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff)
downloadsource-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz
source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/utils/vbsp')
-rw-r--r--mp/src/utils/vbsp/vbsp-2010.vcxproj371
-rw-r--r--mp/src/utils/vbsp/vbsp-2010.vcxproj.filters446
-rw-r--r--mp/src/utils/vbsp/vbsp.vpc184
3 files changed, 184 insertions, 817 deletions
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj b/mp/src/utils/vbsp/vbsp-2010.vcxproj
deleted file mode 100644
index 9719c104..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj
+++ /dev/null
@@ -1,371 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Vbsp</ProjectName>
- <ProjectGuid>{E4F39B89-9731-571D-B69D-C1B8FE56C056}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vbsp</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>vbsp</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vbsp.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- <Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj&#x0D;&#x0A;if ERRORLEVEL 1 exit 1</Command>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <OpenMPSupport>false</OpenMPSupport>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <ExpandAttributedSource>false</ExpandAttributedSource>
- <AssemblerOutput>NoListing</AssemblerOutput>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\vbsp.exe</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Console</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/vbsp.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib" />
- <Library Include="..\..\lib\public\fgdlib.lib" />
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- <Library Include="..\..\lib\public\vtf.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="boundbox.h" />
- <ClInclude Include="csg.h" />
- <ClInclude Include="detail.h" />
- <ClInclude Include="..\..\public\disp_powerinfo.h" />
- <ClInclude Include="disp_vbsp.h" />
- <ClInclude Include="..\..\public\disp_vertindex.h" />
- <ClInclude Include="faces.h" />
- <ClInclude Include="manifest.h" />
- <ClInclude Include="map.h" />
- <ClInclude Include="materialpatch.h" />
- <ClInclude Include="materialsub.h" />
- <ClInclude Include="..\common\scratchpad_helpers.h" />
- <ClInclude Include="vbsp.h" />
- <ClInclude Include="worldvertextransitionfixup.h" />
- <ClInclude Include="writebsp.h" />
- <ClInclude Include="..\common\bsplib.h" />
- <ClInclude Include="..\..\public\builddisp.h" />
- <ClInclude Include="..\..\public\ChunkFile.h" />
- <ClInclude Include="..\common\cmdlib.h" />
- <ClInclude Include="disp_ivp.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\filesystem_helpers.h" />
- <ClInclude Include="..\common\FileSystem_Tools.h" />
- <ClInclude Include="..\..\public\GameBSPFile.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="ivp.h" />
- <ClInclude Include="..\common\map_shared.h" />
- <ClInclude Include="..\common\pacifier.h" />
- <ClInclude Include="..\common\polylib.h" />
- <ClInclude Include="..\..\public\tier1\tokenreader.h" />
- <ClInclude Include="..\common\utilmatlib.h" />
- <ClInclude Include="..\vmpi\vmpi.h" />
- <ClInclude Include="..\..\public\zip_uncompressed.h" />
- <ClInclude Include="..\..\public\mathlib\amd3dx.h" />
- <ClInclude Include="..\..\public\arraystack.h" />
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\BSPFILE.H" />
- <ClInclude Include="..\..\public\bspflags.h" />
- <ClInclude Include="..\..\public\BSPTreeData.h" />
- <ClInclude Include="..\..\public\mathlib\bumpvects.h" />
- <ClInclude Include="..\..\public\tier1\byteswap.h" />
- <ClInclude Include="..\..\public\cmodel.h" />
- <ClInclude Include="..\..\public\CollisionUtils.h" />
- <ClInclude Include="..\..\public\tier0\commonmacros.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\disp_common.h" />
- <ClInclude Include="..\..\public\IScratchPad3D.h" />
- <ClInclude Include="..\..\public\mathlib\mathlib.h" />
- <ClInclude Include="..\common\mstristrip.h" />
- <ClInclude Include="..\..\public\nmatrix.h" />
- <ClInclude Include="..\..\public\NTree.h" />
- <ClInclude Include="..\..\public\nvector.h" />
- <ClInclude Include="..\..\public\phyfile.h" />
- <ClInclude Include="..\common\physdll.h" />
- <ClInclude Include="..\common\qfiles.h" />
- <ClInclude Include="..\..\public\ScratchPad3D.h" />
- <ClInclude Include="..\common\scriplib.h" />
- <ClInclude Include="..\..\public\studio.h" />
- <ClInclude Include="..\common\threads.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlrbtree.h" />
- <ClInclude Include="..\..\public\tier1\utlsymbol.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vcollide.h" />
- <ClInclude Include="..\..\public\mathlib\vector.h" />
- <ClInclude Include="..\..\public\mathlib\vector2d.h" />
- <ClInclude Include="..\..\public\mathlib\vector4d.h" />
- <ClInclude Include="..\..\public\mathlib\vmatrix.h" />
- <ClInclude Include="..\..\public\vphysics_interface.h" />
- <ClInclude Include="..\..\public\mathlib\vplane.h" />
- <ClInclude Include="..\..\public\wadtypes.h" />
- <ClInclude Include="..\..\public\worldsize.h" />
- <ClInclude Include="..\common\tools_minidump.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="boundbox.cpp" />
- <ClCompile Include="brushbsp.cpp" />
- <ClCompile Include="..\..\public\CollisionUtils.cpp" />
- <ClCompile Include="csg.cpp" />
- <ClCompile Include="cubemap.cpp" />
- <ClCompile Include="detail.cpp" />
- <ClCompile Include="detailObjects.cpp" />
- <ClCompile Include="..\..\public\disp_common.cpp" />
- <ClCompile Include="disp_ivp.cpp" />
- <ClCompile Include="..\..\public\disp_powerinfo.cpp" />
- <ClCompile Include="disp_vbsp.cpp" />
- <ClCompile Include="faces.cpp" />
- <ClCompile Include="glfile.cpp" />
- <ClCompile Include="ivp.cpp" />
- <ClCompile Include="leakfile.cpp" />
- <ClCompile Include="..\..\public\loadcmdline.cpp" />
- <ClCompile Include="..\..\public\lumpfiles.cpp" />
- <ClCompile Include="manifest.cpp" />
- <ClCompile Include="map.cpp" />
- <ClCompile Include="materialpatch.cpp" />
- <ClCompile Include="materialsub.cpp" />
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\common\mstristrip.cpp" />
- <ClCompile Include="nodraw.cpp" />
- <ClCompile Include="normals.cpp" />
- <ClCompile Include="overlay.cpp" />
- <ClCompile Include="..\common\physdll.cpp" />
- <ClCompile Include="portals.cpp" />
- <ClCompile Include="prtfile.cpp" />
- <ClCompile Include="..\..\public\ScratchPad3D.cpp" />
- <ClCompile Include="..\common\scratchpad_helpers.cpp" />
- <ClCompile Include="StaticProp.cpp" />
- <ClCompile Include="textures.cpp" />
- <ClCompile Include="tree.cpp" />
- <ClCompile Include="..\common\utilmatlib.cpp" />
- <ClCompile Include="vbsp.cpp" />
- <ClCompile Include="worldvertextransitionfixup.cpp" />
- <ClCompile Include="writebsp.cpp" />
- <ClCompile Include="..\..\public\zip_utils.cpp" />
- <ClCompile Include="..\common\bsplib.cpp" />
- <ClCompile Include="..\..\public\builddisp.cpp" />
- <ClCompile Include="..\..\public\ChunkFile.cpp" />
- <ClCompile Include="..\common\cmdlib.cpp" />
- <ClCompile Include="..\..\public\filesystem_helpers.cpp" />
- <ClCompile Include="..\..\public\filesystem_init.cpp" />
- <ClCompile Include="..\common\filesystem_tools.cpp" />
- <ClCompile Include="..\common\map_shared.cpp" />
- <ClCompile Include="..\common\pacifier.cpp" />
- <ClCompile Include="..\common\polylib.cpp" />
- <ClCompile Include="..\common\scriplib.cpp" />
- <ClCompile Include="..\common\threads.cpp" />
- <ClCompile Include="..\common\tools_minidump.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
deleted file mode 100644
index 64aedaa4..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
+++ /dev/null
@@ -1,446 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Header Files\Common header files">
- <UniqueIdentifier>{34125DCB-B916-13A4-10E6-A29CCCB0DD70}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Public Headers">
- <UniqueIdentifier>{70104EB0-EB8F-8C16-99FB-ED7579D3A29D}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\Common Files">
- <UniqueIdentifier>{A7DC6913-C602-1488-0EDF-DE69D12F2421}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\bitmap.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\fgdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vtf.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="boundbox.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="csg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="detail.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_powerinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="disp_vbsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_vertindex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="faces.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="manifest.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="map.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="materialpatch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="materialsub.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scratchpad_helpers.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="vbsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="worldvertextransitionfixup.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="writebsp.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\bsplib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\builddisp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ChunkFile.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\cmdlib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="disp_ivp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem_helpers.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\FileSystem_Tools.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\GameBSPFile.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="ivp.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\map_shared.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\pacifier.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\polylib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\tokenreader.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\common\utilmatlib.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\vmpi\vmpi.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\zip_uncompressed.h">
- <Filter>Header Files\Common header files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\amd3dx.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\arraystack.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPFILE.H">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\bspflags.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\BSPTreeData.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\bumpvects.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\byteswap.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\cmodel.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\CollisionUtils.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\commonmacros.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\disp_common.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\IScratchPad3D.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\mathlib.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\mstristrip.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\nmatrix.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\NTree.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\nvector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\phyfile.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\physdll.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\qfiles.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\ScratchPad3D.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\scriplib.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\studio.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\threads.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utllinkedlist.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlrbtree.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlsymbol.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vcollide.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector2d.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vector4d.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vmatrix.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vphysics_interface.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\mathlib\vplane.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\wadtypes.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\worldsize.h">
- <Filter>Public Headers</Filter>
- </ClInclude>
- <ClInclude Include="..\common\tools_minidump.h">
- <Filter>Source Files\Common Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="boundbox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="brushbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\CollisionUtils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="csg.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="cubemap.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="detail.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="detailObjects.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="disp_ivp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\disp_powerinfo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="disp_vbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="faces.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="glfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="ivp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="leakfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\loadcmdline.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\lumpfiles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="manifest.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="map.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="materialpatch.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="materialsub.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\mstristrip.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="nodraw.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="normals.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="overlay.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\physdll.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="portals.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="prtfile.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ScratchPad3D.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scratchpad_helpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="StaticProp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="textures.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="tree.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\utilmatlib.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="vbsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="worldvertextransitionfixup.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="writebsp.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\zip_utils.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\bsplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\builddisp.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\ChunkFile.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\cmdlib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_helpers.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\public\filesystem_init.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\filesystem_tools.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\map_shared.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\pacifier.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\polylib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\scriplib.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\threads.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- <ClCompile Include="..\common\tools_minidump.cpp">
- <Filter>Source Files\Common Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <None Include="notes.txt">
- <Filter></Filter>
- </None>
- </ItemGroup>
-</Project>
diff --git a/mp/src/utils/vbsp/vbsp.vpc b/mp/src/utils/vbsp/vbsp.vpc
new file mode 100644
index 00000000..10fc9db1
--- /dev/null
+++ b/mp/src/utils/vbsp/vbsp.vpc
@@ -0,0 +1,184 @@
+//-----------------------------------------------------------------------------
+// VBSP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
+ $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
+ }
+}
+
+$Project "Vbsp"
+{
+ $Folder "Source Files"
+ {
+ $File "boundbox.cpp"
+ $File "brushbsp.cpp"
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "csg.cpp"
+ $File "cubemap.cpp"
+ $File "detail.cpp"
+ $File "detailObjects.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "disp_ivp.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vbsp.cpp"
+ $File "faces.cpp"
+ $File "glfile.cpp"
+ $File "ivp.cpp"
+ $File "leakfile.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "map.cpp"
+ $File "manifest.cpp"
+ $File "materialpatch.cpp"
+ $File "materialsub.cpp"
+ $File "..\common\mstristrip.cpp"
+ $File "nodraw.cpp"
+ $File "normals.cpp"
+ $File "overlay.cpp"
+ $File "..\common\physdll.cpp"
+ $File "portals.cpp"
+ $File "prtfile.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "StaticProp.cpp"
+ $File "textures.cpp"
+ $File "tree.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vbsp.cpp"
+ $File "worldvertextransitionfixup.cpp"
+ $File "writebsp.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "boundbox.h"
+ $File "csg.h"
+ $File "detail.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "disp_vbsp.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "faces.h"
+ $File "map.h"
+ $File "manifest.h"
+ $File "materialpatch.h"
+ $File "materialsub.h"
+ $File "..\common\scratchpad_helpers.h"
+ $File "vbsp.h"
+ $File "worldvertextransitionfixup.h"
+ $File "writebsp.h"
+
+ $Folder "Common header files"
+ {
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "..\common\cmdlib.h"
+ $File "disp_ivp.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\FileSystem_Tools.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "ivp.h"
+ $File "..\common\map_shared.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ }
+ }
+
+ $Folder "Public Headers"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\arraystack.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\IScratchPad3D.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\mstristrip.h"
+ $File "$SRCDIR\public\nmatrix.h"
+ $File "$SRCDIR\public\NTree.h"
+ $File "$SRCDIR\public\nvector.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "..\common\qfiles.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}