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authorBruce Dawson <[email protected]>2014-01-06 17:21:23 -0800
committerBruce Dawson <[email protected]>2014-01-06 17:21:23 -0800
commit28abc2120b8718eb36f7c47f6b20ef7230bc5914 (patch)
treed4f169c6b12db155694eabb2245cc40973f085a5 /mp/src/tier1/processor_detect.cpp
parentAdded many shader source files (diff)
downloadsource-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.tar.xz
source-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.zip
Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS 2013, in addition to VS 2010. Just copy createallprojects.bat or creategameprojects.bat and add /2012 or /2013 to the vpc command line. Then load the resultant .sln file into the appropriate version of Visual Studio. A full rebuild may be necessary the first time in order to clear out .obj and .pdb files from previous builds.
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