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authorBruce Dawson <[email protected]>2014-01-06 17:21:23 -0800
committerBruce Dawson <[email protected]>2014-01-06 17:21:23 -0800
commit28abc2120b8718eb36f7c47f6b20ef7230bc5914 (patch)
treed4f169c6b12db155694eabb2245cc40973f085a5 /mp/src
parentAdded many shader source files (diff)
downloadsource-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.tar.xz
source-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.zip
Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS 2013, in addition to VS 2010. Just copy createallprojects.bat or creategameprojects.bat and add /2012 or /2013 to the vpc command line. Then load the resultant .sln file into the appropriate version of Visual Studio. A full rebuild may be necessary the first time in order to clear out .obj and .pdb files from previous builds.
Diffstat (limited to 'mp/src')
-rw-r--r--mp/src/lib/public/2012/libprotobuf.libbin0 -> 37564480 bytes
-rw-r--r--mp/src/lib/public/2013/libprotobuf.libbin0 -> 37603562 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/mp/src/lib/public/2012/libprotobuf.lib b/mp/src/lib/public/2012/libprotobuf.lib
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index 00000000..155ad189
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diff --git a/mp/src/lib/public/2013/libprotobuf.lib b/mp/src/lib/public/2013/libprotobuf.lib
new file mode 100644
index 00000000..59ffc578
--- /dev/null
+++ b/mp/src/lib/public/2013/libprotobuf.lib
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