diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/matsys_controls/vmtpanel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/matsys_controls/vmtpanel.h')
| -rw-r--r-- | mp/src/public/matsys_controls/vmtpanel.h | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/mp/src/public/matsys_controls/vmtpanel.h b/mp/src/public/matsys_controls/vmtpanel.h index fc31f21d..ee2e6cc8 100644 --- a/mp/src/public/matsys_controls/vmtpanel.h +++ b/mp/src/public/matsys_controls/vmtpanel.h @@ -1,91 +1,91 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef VMTPANEL_H
-#define VMTPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/potterywheelpanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IMaterial;
-class CMeshBuilder;
-class Vector;
-
-namespace vgui
-{
- class ScrollBar;
- class IScheme;
-}
-
-
-//-----------------------------------------------------------------------------
-// Material Viewer Panel
-//-----------------------------------------------------------------------------
-class CVMTPanel : public CPotteryWheelPanel
-{
- DECLARE_CLASS_SIMPLE( CVMTPanel, CPotteryWheelPanel );
-
-public:
- // constructor, destructor
- CVMTPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CVMTPanel();
-
- // Set the material to draw
- void SetMaterial( IMaterial *pMaterial );
-
- // Set rendering mode (stretch to full screen, or use actual size)
- void RenderUsingActualSize( bool bEnable );
-
- // performs the layout
- virtual void PerformLayout();
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
-private:
- // paint it stretched to the window size
- void DrawStretchedToPanel( CMeshBuilder &meshBuilder );
-
- // paint it actual size
- void DrawActualSize( CMeshBuilder &meshBuilder );
-
- // Draw it on a sphere
- void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
-
- // paint it!
- virtual void OnPaint3D();
-
-private:
- // The material to draw
- IMaterial *m_pMaterial;
-
- // A texture to use for a lightmap
- CTextureReference m_pLightmapTexture;
-
- // The default env_cubemap
- CTextureReference m_DefaultEnvCubemap;
-
- // Are we using actual size or not?
- bool m_bUseActualSize;
-
- // Scroll bars
- vgui::ScrollBar *m_pHorizontalBar;
- vgui::ScrollBar *m_pVerticalBar;
-
- // The viewable size
- int m_iViewableWidth;
- int m_iViewableHeight;
-};
-
-#endif // VMTPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef VMTPANEL_H +#define VMTPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "matsys_controls/potterywheelpanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IMaterial; +class CMeshBuilder; +class Vector; + +namespace vgui +{ + class ScrollBar; + class IScheme; +} + + +//----------------------------------------------------------------------------- +// Material Viewer Panel +//----------------------------------------------------------------------------- +class CVMTPanel : public CPotteryWheelPanel +{ + DECLARE_CLASS_SIMPLE( CVMTPanel, CPotteryWheelPanel ); + +public: + // constructor, destructor + CVMTPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CVMTPanel(); + + // Set the material to draw + void SetMaterial( IMaterial *pMaterial ); + + // Set rendering mode (stretch to full screen, or use actual size) + void RenderUsingActualSize( bool bEnable ); + + // performs the layout + virtual void PerformLayout(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + +private: + // paint it stretched to the window size + void DrawStretchedToPanel( CMeshBuilder &meshBuilder ); + + // paint it actual size + void DrawActualSize( CMeshBuilder &meshBuilder ); + + // Draw it on a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + // paint it! + virtual void OnPaint3D(); + +private: + // The material to draw + IMaterial *m_pMaterial; + + // A texture to use for a lightmap + CTextureReference m_pLightmapTexture; + + // The default env_cubemap + CTextureReference m_DefaultEnvCubemap; + + // Are we using actual size or not? + bool m_bUseActualSize; + + // Scroll bars + vgui::ScrollBar *m_pHorizontalBar; + vgui::ScrollBar *m_pVerticalBar; + + // The viewable size + int m_iViewableWidth; + int m_iViewableHeight; +}; + +#endif // VMTPANEL_H
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