diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/matsys_controls | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/matsys_controls')
21 files changed, 2229 insertions, 2229 deletions
diff --git a/mp/src/public/matsys_controls/QCGenerator.h b/mp/src/public/matsys_controls/QCGenerator.h index df33cb5a..d9978f88 100644 --- a/mp/src/public/matsys_controls/QCGenerator.h +++ b/mp/src/public/matsys_controls/QCGenerator.h @@ -1,155 +1,155 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef QCGENERATOR_H
-#define QCGENERATOR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/Frame.h"
-#include "vgui_controls/Button.h"
-#include "tier1/utlstring.h"
-#include "vgui_controls/TextEntry.h"
-
-class CQCGenerator;
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Panel;
-}
-
-class CBrowseButton : public vgui::Button
-{
- DECLARE_CLASS_SIMPLE( CBrowseButton, vgui::Button );
-
-public:
- CBrowseButton( vgui::Panel *pParent );
- ~CBrowseButton();
- void InitBrowseInfo( int x, int y, const char *pszName, const char *pszDir, const char *pszFilter, const char *pszField );
-
-private:
- char *pszStartingDirectory;
- char *pszFileFilter;
- char *pszTargetField;
-
- char **GetStartingDirectory(){ return &pszStartingDirectory; }
- char **GetFileFilter(){ return &pszFileFilter; }
- char **GetTargetField(){ return &pszTargetField; }
- void SetCharVar( char **pVar, const char *pszNewText );
- void SetActionMessage();
-};
-
-struct LODInfo
-{
- char pszFilename[MAX_PATH];
- int iLOD;
-};
-
-struct QCInfo
-{
- CQCGenerator *pQCGenerator;
-
- char pszSMDPath[MAX_PATH];
- char pszCollisionPath[MAX_PATH];
- char pszSurfaceProperty[MAX_PATH];
- char pszMaterialPath[MAX_PATH];
- char pszSceneName[MAX_PATH];
-
- bool bStaticProp;
- bool bMostlyOpaque;
- bool bDisableCollision;
- bool bReferenceAsPhys;
- bool bConcave;
- bool bAutomass;
- bool bNoAnimation;
-
- CUtlVector<LODInfo> LODs;
-
- float fScale;
- float fMass;
- void Init( CQCGenerator *pPanel )
- {
- pQCGenerator = pPanel;
-
- Q_strcpy( pszSMDPath, "" );
- Q_strcpy( pszCollisionPath, "" );
- Q_strcpy( pszSurfaceProperty, "default" );
- bStaticProp = false;
- bMostlyOpaque = false;
- bDisableCollision = false;
- bReferenceAsPhys = false;
- bConcave = false;
- bAutomass = false;
- bNoAnimation = true;
-
- fScale = 1.0;
- fMass = 10.0;
- }
- void SyncToControls();
- void SyncFromControls();
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for generating QC files
-//-----------------------------------------------------------------------------
-class CQCGenerator : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CQCGenerator, vgui::EditablePanel );
-
-public:
- CQCGenerator( vgui::Panel *pParent, const char *pszPath, const char *pszScene );
- ~CQCGenerator();
-
- // overridden frame functions
-// virtual void Activate();
-
- virtual void OnCommand( const char *command );
-
- // Purpose:
-// virtual void OnKeyCodeTyped( vgui::KeyCode code );
-
- MESSAGE_FUNC( OnNewLODText, "TextNewLine" );
- MESSAGE_FUNC_PARAMS( OnBrowse, "browse", data );
- MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", data );
- MESSAGE_FUNC_PARAMS( OnDirectorySelected, "DirectorySelected", data );
-
- bool GenerateQCFile();
-// void BrowseDirectory( KeyValues *data );
- void BrowseFile( KeyValues *data );
-
- void DeleteLOD( );
- void EditLOD();
- virtual void OnKeyCodeTyped( vgui::KeyCode code);
- void InitializeSMDPaths( const char *pszPath, const char *pszScene );
-
-protected:
- // Creates standard controls. Allows the derived class to
- // add these controls to various splitter windows
- void CreateStandardControls( vgui::Panel *pParent );
-
-private:
-
- CBrowseButton *m_pCollisionBrowseButton;
- char m_szTargetField[MAX_PATH];
- vgui::ListPanel *m_pLODPanel;
-
- vgui::TextEntry *m_pLODEdit;
-
- int m_nSelectedSequence;
- int m_nSelectedColumn;
-
- QCInfo m_QCInfo_t;
-};
-
-
-
-
-#endif // QCGENERATOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef QCGENERATOR_H +#define QCGENERATOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/Frame.h" +#include "vgui_controls/Button.h" +#include "tier1/utlstring.h" +#include "vgui_controls/TextEntry.h" + +class CQCGenerator; + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Panel; +} + +class CBrowseButton : public vgui::Button +{ + DECLARE_CLASS_SIMPLE( CBrowseButton, vgui::Button ); + +public: + CBrowseButton( vgui::Panel *pParent ); + ~CBrowseButton(); + void InitBrowseInfo( int x, int y, const char *pszName, const char *pszDir, const char *pszFilter, const char *pszField ); + +private: + char *pszStartingDirectory; + char *pszFileFilter; + char *pszTargetField; + + char **GetStartingDirectory(){ return &pszStartingDirectory; } + char **GetFileFilter(){ return &pszFileFilter; } + char **GetTargetField(){ return &pszTargetField; } + void SetCharVar( char **pVar, const char *pszNewText ); + void SetActionMessage(); +}; + +struct LODInfo +{ + char pszFilename[MAX_PATH]; + int iLOD; +}; + +struct QCInfo +{ + CQCGenerator *pQCGenerator; + + char pszSMDPath[MAX_PATH]; + char pszCollisionPath[MAX_PATH]; + char pszSurfaceProperty[MAX_PATH]; + char pszMaterialPath[MAX_PATH]; + char pszSceneName[MAX_PATH]; + + bool bStaticProp; + bool bMostlyOpaque; + bool bDisableCollision; + bool bReferenceAsPhys; + bool bConcave; + bool bAutomass; + bool bNoAnimation; + + CUtlVector<LODInfo> LODs; + + float fScale; + float fMass; + void Init( CQCGenerator *pPanel ) + { + pQCGenerator = pPanel; + + Q_strcpy( pszSMDPath, "" ); + Q_strcpy( pszCollisionPath, "" ); + Q_strcpy( pszSurfaceProperty, "default" ); + bStaticProp = false; + bMostlyOpaque = false; + bDisableCollision = false; + bReferenceAsPhys = false; + bConcave = false; + bAutomass = false; + bNoAnimation = true; + + fScale = 1.0; + fMass = 10.0; + } + void SyncToControls(); + void SyncFromControls(); +}; + +//----------------------------------------------------------------------------- +// Purpose: Base class for generating QC files +//----------------------------------------------------------------------------- +class CQCGenerator : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CQCGenerator, vgui::EditablePanel ); + +public: + CQCGenerator( vgui::Panel *pParent, const char *pszPath, const char *pszScene ); + ~CQCGenerator(); + + // overridden frame functions +// virtual void Activate(); + + virtual void OnCommand( const char *command ); + + // Purpose: +// virtual void OnKeyCodeTyped( vgui::KeyCode code ); + + MESSAGE_FUNC( OnNewLODText, "TextNewLine" ); + MESSAGE_FUNC_PARAMS( OnBrowse, "browse", data ); + MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", data ); + MESSAGE_FUNC_PARAMS( OnDirectorySelected, "DirectorySelected", data ); + + bool GenerateQCFile(); +// void BrowseDirectory( KeyValues *data ); + void BrowseFile( KeyValues *data ); + + void DeleteLOD( ); + void EditLOD(); + virtual void OnKeyCodeTyped( vgui::KeyCode code); + void InitializeSMDPaths( const char *pszPath, const char *pszScene ); + +protected: + // Creates standard controls. Allows the derived class to + // add these controls to various splitter windows + void CreateStandardControls( vgui::Panel *pParent ); + +private: + + CBrowseButton *m_pCollisionBrowseButton; + char m_szTargetField[MAX_PATH]; + vgui::ListPanel *m_pLODPanel; + + vgui::TextEntry *m_pLODEdit; + + int m_nSelectedSequence; + int m_nSelectedColumn; + + QCInfo m_QCInfo_t; +}; + + + + +#endif // QCGENERATOR_H diff --git a/mp/src/public/matsys_controls/assetpicker.h b/mp/src/public/matsys_controls/assetpicker.h index 684d27ff..967fd2b0 100644 --- a/mp/src/public/matsys_controls/assetpicker.h +++ b/mp/src/public/matsys_controls/assetpicker.h @@ -1,51 +1,51 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef ASSETPICKER_H
-#define ASSETPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/baseassetpicker.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Panel;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for choosing raw assets
-//-----------------------------------------------------------------------------
-class CAssetPicker : public CBaseAssetPicker
-{
- DECLARE_CLASS_SIMPLE( CAssetPicker, CBaseAssetPicker );
-
-public:
- CAssetPicker( vgui::Panel *pParent, const char *pAssetType,
- const char *pExt, const char *pSubDir, const char *pTextType );
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for asset picker
-//-----------------------------------------------------------------------------
-class CAssetPickerFrame : public CBaseAssetPickerFrame
-{
- DECLARE_CLASS_SIMPLE( CAssetPickerFrame, CBaseAssetPickerFrame );
-
-public:
- CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle,
- const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType );
-};
-
-
-#endif // ASSETPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef ASSETPICKER_H +#define ASSETPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "matsys_controls/baseassetpicker.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Panel; +} + + +//----------------------------------------------------------------------------- +// Purpose: Base class for choosing raw assets +//----------------------------------------------------------------------------- +class CAssetPicker : public CBaseAssetPicker +{ + DECLARE_CLASS_SIMPLE( CAssetPicker, CBaseAssetPicker ); + +public: + CAssetPicker( vgui::Panel *pParent, const char *pAssetType, + const char *pExt, const char *pSubDir, const char *pTextType ); +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for asset picker +//----------------------------------------------------------------------------- +class CAssetPickerFrame : public CBaseAssetPickerFrame +{ + DECLARE_CLASS_SIMPLE( CAssetPickerFrame, CBaseAssetPickerFrame ); + +public: + CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle, + const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType ); +}; + + +#endif // ASSETPICKER_H diff --git a/mp/src/public/matsys_controls/baseassetpicker.h b/mp/src/public/matsys_controls/baseassetpicker.h index 81689300..31cdcc91 100644 --- a/mp/src/public/matsys_controls/baseassetpicker.h +++ b/mp/src/public/matsys_controls/baseassetpicker.h @@ -1,195 +1,195 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef BASEASSETPICKER_H
-#define BASEASSETPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/Frame.h"
-#include "tier1/utlstring.h"
-#include "tier1/utllinkedlist.h"
-#include "filesystem.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CAssetTreeView;
-namespace vgui
-{
- class Panel;
-}
-FORWARD_DECLARE_HANDLE( AssetList_t );
-
-typedef unsigned short DirHandle_t;
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for choosing raw assets
-//-----------------------------------------------------------------------------
-class CBaseAssetPicker : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CBaseAssetPicker, vgui::EditablePanel );
-
-public:
- CBaseAssetPicker( vgui::Panel *pParent, const char *pAssetType,
- const char *pExt, const char *pSubDir, const char *pTextType );
- ~CBaseAssetPicker();
-
- // overridden frame functions
- virtual void OnTick();
- virtual bool HasUserConfigSettings();
- virtual void ApplyUserConfigSettings( KeyValues *pUserConfig );
- virtual void GetUserConfigSettings( KeyValues *pUserConfig );
- virtual void OnCommand( const char *pCommand );
-
- // Purpose:
- virtual void OnKeyCodePressed( vgui::KeyCode code );
-
- // Returns the selected asset name
- int GetSelectedAssetCount();
- const char *GetSelectedAsset( int nAssetIndex = -1 );
-
- // Is multiselect enabled?
- bool IsMultiselectEnabled() const;
-
- // Sets the initial selected asset
- void SetInitialSelection( const char *pAssetName );
-
- // Set/get the filter
- void SetFilter( const char *pFilter );
- const char *GetFilter();
-
- // Purpose: refreshes the file tree
- void RefreshFileTree();
-
- virtual void Activate();
-
-protected:
- // Creates standard controls. Allows the derived class to
- // add these controls to various splitter windows
- void CreateStandardControls( vgui::Panel *pParent, bool bAllowMultiselect = false );
-
- // Allows the picker to browse multiple asset types
- void AddExtension( const char *pExtension );
-
- // Derived classes have this called when the previewed asset changes
- virtual void OnSelectedAssetPicked( const char *pAssetName ) {}
-
- // Derived classes have this called when the next selected asset is selected by default
- virtual void OnNextSelectionIsDefault() {}
-
- // Request focus of the filter box
- void RequestFilterFocus();
-
- // Rescan assets
- void RescanAssets();
-
- const char *GetModPath( int nModIndex );
-
- MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
- MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
- MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv );
- MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
-
-protected:
- struct AssetInfo_t
- {
- int m_nAssetIndex;
- int m_nItemId;
- };
-
- void BuildAssetNameList();
- void RefreshAssetList( );
- int GetSelectedAssetModIndex( );
-
- // Is a particular asset visible?
- bool IsAssetVisible( int nAssetIndex );
-
- // Recursively add all files matching the wildcard under this directory
- void AddAssetToList( int nAssetIndex );
-
- // Update column headers
- void UpdateAssetColumnHeader( );
-
- vgui::Splitter *m_pAssetSplitter;
- CAssetTreeView* m_pFileTree;
- vgui::CheckButton* m_pSubDirCheck;
- vgui::TextEntry *m_pFilter;
- vgui::ListPanel *m_pAssetBrowser;
- vgui::TextEntry *m_pFullPath;
- vgui::ComboBox *m_pModSelector;
- vgui::Button *m_pRescanButton;
-
- AssetList_t m_hAssetList;
- CUtlString m_FolderFilter;
- CUtlString m_Filter;
- CUtlString m_SelectedAsset;
- CUtlVector< AssetInfo_t > m_AssetList;
- const char *m_pAssetType;
- const char *m_pAssetTextType;
- const char *m_pAssetExt;
- const char *m_pAssetSubDir;
- CUtlVector< const char * > m_ExtraAssetExt;
- bool m_bBuiltAssetList : 1;
- bool m_bFirstAssetScan : 1;
- bool m_bFinishedAssetListScan : 1;
- int m_nCurrentModFilter;
- int m_nMatchingAssets;
- bool m_bSubDirCheck;
-
- friend class CBaseAssetPickerFrame;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for asset picker
-//-----------------------------------------------------------------------------
-class CBaseAssetPickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CBaseAssetPickerFrame, vgui::Frame );
-
-public:
- CBaseAssetPickerFrame( vgui::Panel *pParent );
- ~CBaseAssetPickerFrame();
-
- // Inherited from Frame
- virtual void OnCommand( const char *pCommand );
-
- // Purpose: Activate the dialog
- // The message "AssetSelected" will be sent if an asset is picked
- // Pass in optional keyvalues to add to the message
- void DoModal( KeyValues *pContextKeyValues = NULL );
-
- // Sets the initial selected asset
- void SetInitialSelection( const char *pAssetName );
-
- // Set/get the filter
- void SetFilter( const char *pFilter );
- const char *GetFilter();
-
-protected:
- // Allows the derived class to create the picker
- void SetAssetPicker( CBaseAssetPicker* pPicker );
- CBaseAssetPicker* GetAssetPicker() { return m_pPicker; }
-
- // Posts a message (passing the key values)
- void PostMessageAndClose( KeyValues *pKeyValues );
-
-private:
- void CleanUpMessage();
-
- CBaseAssetPicker *m_pPicker;
- vgui::Button *m_pOpenButton;
- vgui::Button *m_pCancelButton;
- KeyValues *m_pContextKeyValues;
-};
-
-
-#endif // BASEASSETPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef BASEASSETPICKER_H +#define BASEASSETPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/Frame.h" +#include "tier1/utlstring.h" +#include "tier1/utllinkedlist.h" +#include "filesystem.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CAssetTreeView; +namespace vgui +{ + class Panel; +} +FORWARD_DECLARE_HANDLE( AssetList_t ); + +typedef unsigned short DirHandle_t; + + +//----------------------------------------------------------------------------- +// Purpose: Base class for choosing raw assets +//----------------------------------------------------------------------------- +class CBaseAssetPicker : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CBaseAssetPicker, vgui::EditablePanel ); + +public: + CBaseAssetPicker( vgui::Panel *pParent, const char *pAssetType, + const char *pExt, const char *pSubDir, const char *pTextType ); + ~CBaseAssetPicker(); + + // overridden frame functions + virtual void OnTick(); + virtual bool HasUserConfigSettings(); + virtual void ApplyUserConfigSettings( KeyValues *pUserConfig ); + virtual void GetUserConfigSettings( KeyValues *pUserConfig ); + virtual void OnCommand( const char *pCommand ); + + // Purpose: + virtual void OnKeyCodePressed( vgui::KeyCode code ); + + // Returns the selected asset name + int GetSelectedAssetCount(); + const char *GetSelectedAsset( int nAssetIndex = -1 ); + + // Is multiselect enabled? + bool IsMultiselectEnabled() const; + + // Sets the initial selected asset + void SetInitialSelection( const char *pAssetName ); + + // Set/get the filter + void SetFilter( const char *pFilter ); + const char *GetFilter(); + + // Purpose: refreshes the file tree + void RefreshFileTree(); + + virtual void Activate(); + +protected: + // Creates standard controls. Allows the derived class to + // add these controls to various splitter windows + void CreateStandardControls( vgui::Panel *pParent, bool bAllowMultiselect = false ); + + // Allows the picker to browse multiple asset types + void AddExtension( const char *pExtension ); + + // Derived classes have this called when the previewed asset changes + virtual void OnSelectedAssetPicked( const char *pAssetName ) {} + + // Derived classes have this called when the next selected asset is selected by default + virtual void OnNextSelectionIsDefault() {} + + // Request focus of the filter box + void RequestFilterFocus(); + + // Rescan assets + void RescanAssets(); + + const char *GetModPath( int nModIndex ); + + MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); + MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); + MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv ); + MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" ); + +protected: + struct AssetInfo_t + { + int m_nAssetIndex; + int m_nItemId; + }; + + void BuildAssetNameList(); + void RefreshAssetList( ); + int GetSelectedAssetModIndex( ); + + // Is a particular asset visible? + bool IsAssetVisible( int nAssetIndex ); + + // Recursively add all files matching the wildcard under this directory + void AddAssetToList( int nAssetIndex ); + + // Update column headers + void UpdateAssetColumnHeader( ); + + vgui::Splitter *m_pAssetSplitter; + CAssetTreeView* m_pFileTree; + vgui::CheckButton* m_pSubDirCheck; + vgui::TextEntry *m_pFilter; + vgui::ListPanel *m_pAssetBrowser; + vgui::TextEntry *m_pFullPath; + vgui::ComboBox *m_pModSelector; + vgui::Button *m_pRescanButton; + + AssetList_t m_hAssetList; + CUtlString m_FolderFilter; + CUtlString m_Filter; + CUtlString m_SelectedAsset; + CUtlVector< AssetInfo_t > m_AssetList; + const char *m_pAssetType; + const char *m_pAssetTextType; + const char *m_pAssetExt; + const char *m_pAssetSubDir; + CUtlVector< const char * > m_ExtraAssetExt; + bool m_bBuiltAssetList : 1; + bool m_bFirstAssetScan : 1; + bool m_bFinishedAssetListScan : 1; + int m_nCurrentModFilter; + int m_nMatchingAssets; + bool m_bSubDirCheck; + + friend class CBaseAssetPickerFrame; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for asset picker +//----------------------------------------------------------------------------- +class CBaseAssetPickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CBaseAssetPickerFrame, vgui::Frame ); + +public: + CBaseAssetPickerFrame( vgui::Panel *pParent ); + ~CBaseAssetPickerFrame(); + + // Inherited from Frame + virtual void OnCommand( const char *pCommand ); + + // Purpose: Activate the dialog + // The message "AssetSelected" will be sent if an asset is picked + // Pass in optional keyvalues to add to the message + void DoModal( KeyValues *pContextKeyValues = NULL ); + + // Sets the initial selected asset + void SetInitialSelection( const char *pAssetName ); + + // Set/get the filter + void SetFilter( const char *pFilter ); + const char *GetFilter(); + +protected: + // Allows the derived class to create the picker + void SetAssetPicker( CBaseAssetPicker* pPicker ); + CBaseAssetPicker* GetAssetPicker() { return m_pPicker; } + + // Posts a message (passing the key values) + void PostMessageAndClose( KeyValues *pKeyValues ); + +private: + void CleanUpMessage(); + + CBaseAssetPicker *m_pPicker; + vgui::Button *m_pOpenButton; + vgui::Button *m_pCancelButton; + KeyValues *m_pContextKeyValues; +}; + + +#endif // BASEASSETPICKER_H diff --git a/mp/src/public/matsys_controls/colorpickerpanel.h b/mp/src/public/matsys_controls/colorpickerpanel.h index 8da04d2e..6b79b17b 100644 --- a/mp/src/public/matsys_controls/colorpickerpanel.h +++ b/mp/src/public/matsys_controls/colorpickerpanel.h @@ -1,163 +1,163 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef COLORPICKERPANEL_H
-#define COLORPICKERPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/Frame.h"
-#include "vgui_controls/Button.h"
-#include "bitmap/imageformat.h"
-#include "mathlib/vector.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CColorXYPreview;
-class CColorZPreview;
-
-namespace vgui
-{
- class RadioButton;
- class TextEntry;
- class IScheme;
-}
-
-
-//-----------------------------------------------------------------------------
-//
-// Color picker panel
-//
-//-----------------------------------------------------------------------------
-class CColorPickerPanel : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CColorPickerPanel, vgui::EditablePanel );
-
-public:
- // constructor
- CColorPickerPanel( vgui::Panel *pParent, const char *pName );
- void SetInitialColor( Color initialColor );
- void GetCurrentColor( Color *pColor );
- void GetInitialColor( Color *pColor );
-
- // Inherited from Panel
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void OnMousePressed( vgui::MouseCode code );
-
-private:
- MESSAGE_FUNC_PARAMS( OnRadioButtonChecked, "RadioButtonChecked", kv );
- MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
- MESSAGE_FUNC_PARAMS( OnHSVSelected, "HSVSelected", data );
- MESSAGE_FUNC_PARAMS( OnColorSelected, "ColorSelected", data );
-
- // Called when the color changes
- void OnColorChanged( vgui::TextEntry *pChanged = NULL );
-
- // Updates the preview colors
- void UpdatePreviewColors();
-
- CColorXYPreview *m_pColorXYPreview;
- CColorZPreview *m_pColorZPreview;
- vgui::RadioButton* m_pHueRadio;
- vgui::RadioButton* m_pSaturationRadio;
- vgui::RadioButton* m_pValueRadio;
- vgui::RadioButton* m_pRedRadio;
- vgui::RadioButton* m_pGreenRadio;
- vgui::RadioButton* m_pBlueRadio;
- vgui::TextEntry* m_pHueText;
- vgui::TextEntry* m_pSaturationText;
- vgui::TextEntry* m_pValueText;
- vgui::TextEntry* m_pRedText;
- vgui::TextEntry* m_pGreenText;
- vgui::TextEntry* m_pBlueText;
- vgui::Panel* m_pInitialColor;
- vgui::Panel* m_pCurrentColor;
- vgui::TextEntry* m_pAlphaText;
-
- RGB888_t m_InitialColor;
- RGB888_t m_CurrentColor;
- unsigned char m_InitialAlpha;
- unsigned char m_CurrentAlpha;
- Vector m_CurrentHSVColor;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for picker
-//-----------------------------------------------------------------------------
-class CColorPickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CColorPickerFrame, vgui::Frame );
-
-public:
- CColorPickerFrame( vgui::Panel *pParent, const char *pTitle );
- ~CColorPickerFrame();
-
- // Inherited from Frame
- virtual void OnCommand( const char *pCommand );
-
- // Purpose: Activate the dialog
- // If a color is picked, the message 'ColorPickerPicked' is sent with the "color" field set to the color
- // If cancel is hit, the message 'ColorPickerCancel' is sent
- // If the color is changed in the preview, the message 'ColorPickerPreview' is sent with the "color" field set to the color
- void DoModal( Color initialColor, KeyValues *pContextKeys = NULL );
-
- // Gets the initial color
- void GetInitialColor( Color *pColor );
-
-private:
- void CleanUpMessage();
-
- CColorPickerPanel *m_pPicker;
- vgui::Button *m_pOpenButton;
- vgui::Button *m_pCancelButton;
- KeyValues *m_pContextKeys;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: A button which brings up the color picker
-//-----------------------------------------------------------------------------
-class CColorPickerButton : public vgui::Button
-{
- DECLARE_CLASS_SIMPLE( CColorPickerButton, vgui::Button );
-
- /*
- NOTE: Sends ColorPickerPicked message when a color is picked
- color - picked color
- Sends ColorPickerPreview message when a color is previewed
- color - current preview color
- Sends ColorPickerCancelled message when the cancel button was hit
- startingColor - color before the picking occurred
- */
-
-public:
- CColorPickerButton( vgui::Panel *pParent, const char *pName, vgui::Panel *pActionSignalTarget = NULL );
- ~CColorPickerButton();
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void DoClick();
-
- void SetColor( const Color& clr );
- void SetColor( int r, int g, int b, int a );
- Color GetColor( void ) { return m_CurrentColor; }
-
-private:
- MESSAGE_FUNC_PARAMS( OnPicked, "ColorPickerPicked", data );
- MESSAGE_FUNC_PARAMS( OnPreview, "ColorPickerPreview", data );
- MESSAGE_FUNC( OnCancelled, "ColorPickerCancel" );
-
- void UpdateButtonColor();
- Color m_CurrentColor;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef COLORPICKERPANEL_H +#define COLORPICKERPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/Frame.h" +#include "vgui_controls/Button.h" +#include "bitmap/imageformat.h" +#include "mathlib/vector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CColorXYPreview; +class CColorZPreview; + +namespace vgui +{ + class RadioButton; + class TextEntry; + class IScheme; +} + + +//----------------------------------------------------------------------------- +// +// Color picker panel +// +//----------------------------------------------------------------------------- +class CColorPickerPanel : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CColorPickerPanel, vgui::EditablePanel ); + +public: + // constructor + CColorPickerPanel( vgui::Panel *pParent, const char *pName ); + void SetInitialColor( Color initialColor ); + void GetCurrentColor( Color *pColor ); + void GetInitialColor( Color *pColor ); + + // Inherited from Panel + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void OnMousePressed( vgui::MouseCode code ); + +private: + MESSAGE_FUNC_PARAMS( OnRadioButtonChecked, "RadioButtonChecked", kv ); + MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data ); + MESSAGE_FUNC_PARAMS( OnHSVSelected, "HSVSelected", data ); + MESSAGE_FUNC_PARAMS( OnColorSelected, "ColorSelected", data ); + + // Called when the color changes + void OnColorChanged( vgui::TextEntry *pChanged = NULL ); + + // Updates the preview colors + void UpdatePreviewColors(); + + CColorXYPreview *m_pColorXYPreview; + CColorZPreview *m_pColorZPreview; + vgui::RadioButton* m_pHueRadio; + vgui::RadioButton* m_pSaturationRadio; + vgui::RadioButton* m_pValueRadio; + vgui::RadioButton* m_pRedRadio; + vgui::RadioButton* m_pGreenRadio; + vgui::RadioButton* m_pBlueRadio; + vgui::TextEntry* m_pHueText; + vgui::TextEntry* m_pSaturationText; + vgui::TextEntry* m_pValueText; + vgui::TextEntry* m_pRedText; + vgui::TextEntry* m_pGreenText; + vgui::TextEntry* m_pBlueText; + vgui::Panel* m_pInitialColor; + vgui::Panel* m_pCurrentColor; + vgui::TextEntry* m_pAlphaText; + + RGB888_t m_InitialColor; + RGB888_t m_CurrentColor; + unsigned char m_InitialAlpha; + unsigned char m_CurrentAlpha; + Vector m_CurrentHSVColor; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for picker +//----------------------------------------------------------------------------- +class CColorPickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CColorPickerFrame, vgui::Frame ); + +public: + CColorPickerFrame( vgui::Panel *pParent, const char *pTitle ); + ~CColorPickerFrame(); + + // Inherited from Frame + virtual void OnCommand( const char *pCommand ); + + // Purpose: Activate the dialog + // If a color is picked, the message 'ColorPickerPicked' is sent with the "color" field set to the color + // If cancel is hit, the message 'ColorPickerCancel' is sent + // If the color is changed in the preview, the message 'ColorPickerPreview' is sent with the "color" field set to the color + void DoModal( Color initialColor, KeyValues *pContextKeys = NULL ); + + // Gets the initial color + void GetInitialColor( Color *pColor ); + +private: + void CleanUpMessage(); + + CColorPickerPanel *m_pPicker; + vgui::Button *m_pOpenButton; + vgui::Button *m_pCancelButton; + KeyValues *m_pContextKeys; +}; + + +//----------------------------------------------------------------------------- +// Purpose: A button which brings up the color picker +//----------------------------------------------------------------------------- +class CColorPickerButton : public vgui::Button +{ + DECLARE_CLASS_SIMPLE( CColorPickerButton, vgui::Button ); + + /* + NOTE: Sends ColorPickerPicked message when a color is picked + color - picked color + Sends ColorPickerPreview message when a color is previewed + color - current preview color + Sends ColorPickerCancelled message when the cancel button was hit + startingColor - color before the picking occurred + */ + +public: + CColorPickerButton( vgui::Panel *pParent, const char *pName, vgui::Panel *pActionSignalTarget = NULL ); + ~CColorPickerButton(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void DoClick(); + + void SetColor( const Color& clr ); + void SetColor( int r, int g, int b, int a ); + Color GetColor( void ) { return m_CurrentColor; } + +private: + MESSAGE_FUNC_PARAMS( OnPicked, "ColorPickerPicked", data ); + MESSAGE_FUNC_PARAMS( OnPreview, "ColorPickerPreview", data ); + MESSAGE_FUNC( OnCancelled, "ColorPickerCancel" ); + + void UpdateButtonColor(); + Color m_CurrentColor; +}; + #endif // COLORPICKERPANEL_H
\ No newline at end of file diff --git a/mp/src/public/matsys_controls/curveeditorpanel.h b/mp/src/public/matsys_controls/curveeditorpanel.h index d54d5d06..fb763699 100644 --- a/mp/src/public/matsys_controls/curveeditorpanel.h +++ b/mp/src/public/matsys_controls/curveeditorpanel.h @@ -1,67 +1,67 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef CURVEEDITORPANEL_H
-#define CURVEEDITORPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/Panel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-struct BGRA8888_t;
-
-
-//-----------------------------------------------------------------------------
-//
-// Curve editor image panel
-//
-//-----------------------------------------------------------------------------
-class CCurveEditorPanel : public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CCurveEditorPanel, vgui::Panel );
-
-public:
- // constructor
- CCurveEditorPanel( vgui::Panel *pParent, const char *pName );
- ~CCurveEditorPanel();
-
- virtual void Paint( void );
- virtual void PaintBackground( void );
-
- virtual void OnCursorMoved( int x,int y );
- virtual void OnMousePressed( vgui::MouseCode code );
- virtual void OnMouseReleased( vgui::MouseCode code );
- virtual void OnKeyCodePressed( vgui::KeyCode code );
-
-protected:
- // Control points + values...
- virtual int FindOrAddControlPoint( float flIn, float flTolerance, float flOut ) = 0;
- virtual int FindControlPoint( float flIn, float flTolerance ) = 0;
- virtual int ModifyControlPoint( int nPoint, float flIn, float flOut ) = 0;
- virtual void RemoveControlPoint( int nPoint ) = 0;
- virtual float GetValue( float flIn ) = 0;
- virtual int ControlPointCount() = 0;
- virtual void GetControlPoint( int nPoint, float *pIn, float *pOut ) = 0;
-
-private:
- // Converts screen location to normalized values and back
- void ScreenToValue( int x, int y, float *pIn, float *pOut );
- void ValueToScreen( float flIn, float flOut, int *x, int *y );
-
- int m_nSelectedPoint;
- int m_nHighlightedPoint; // Used when not selecting
-};
-
-
-
-#endif // CURVEEDITORPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef CURVEEDITORPANEL_H +#define CURVEEDITORPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +struct BGRA8888_t; + + +//----------------------------------------------------------------------------- +// +// Curve editor image panel +// +//----------------------------------------------------------------------------- +class CCurveEditorPanel : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CCurveEditorPanel, vgui::Panel ); + +public: + // constructor + CCurveEditorPanel( vgui::Panel *pParent, const char *pName ); + ~CCurveEditorPanel(); + + virtual void Paint( void ); + virtual void PaintBackground( void ); + + virtual void OnCursorMoved( int x,int y ); + virtual void OnMousePressed( vgui::MouseCode code ); + virtual void OnMouseReleased( vgui::MouseCode code ); + virtual void OnKeyCodePressed( vgui::KeyCode code ); + +protected: + // Control points + values... + virtual int FindOrAddControlPoint( float flIn, float flTolerance, float flOut ) = 0; + virtual int FindControlPoint( float flIn, float flTolerance ) = 0; + virtual int ModifyControlPoint( int nPoint, float flIn, float flOut ) = 0; + virtual void RemoveControlPoint( int nPoint ) = 0; + virtual float GetValue( float flIn ) = 0; + virtual int ControlPointCount() = 0; + virtual void GetControlPoint( int nPoint, float *pIn, float *pOut ) = 0; + +private: + // Converts screen location to normalized values and back + void ScreenToValue( int x, int y, float *pIn, float *pOut ); + void ValueToScreen( float flIn, float flOut, int *x, int *y ); + + int m_nSelectedPoint; + int m_nHighlightedPoint; // Used when not selecting +}; + + + +#endif // CURVEEDITORPANEL_H diff --git a/mp/src/public/matsys_controls/gamefiletreeview.h b/mp/src/public/matsys_controls/gamefiletreeview.h index a1f01b4a..a9563cef 100644 --- a/mp/src/public/matsys_controls/gamefiletreeview.h +++ b/mp/src/public/matsys_controls/gamefiletreeview.h @@ -1,81 +1,81 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef GAMEFILETREEVIEW_H
-#define GAMEFILETREEVIEW_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "tier1/utlstring.h"
-#include "vgui_controls/TreeView.h"
-#include "vgui_controls/ImageList.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class IScheme;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Handles file view for game files
-//-----------------------------------------------------------------------------
-class CGameFileTreeView : public vgui::TreeView
-{
- DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView );
-
-public:
- CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL );
-
- // Inherited from base classes
- virtual void GenerateChildrenOfNode( int itemIndex );
- virtual void GenerateContextMenu( int itemIndex, int x, int y );
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
- // Purpose: Refreshes the active file list
- void RefreshFileList();
-
- // Sets an item to be colored as if its a menu
- void SetItemColorForDirectories( int itemID );
-
- // Gets the number of root directories
- int GetRootDirectoryCount();
-
- // Gets the ith root directory
- const char *GetRootDirectory( int nIndex );
-
- // Selects the root folder
- void SelectRoot();
-
-private:
- // Populate the root node (necessary since tree view can't have multiple roots)
- void PopulateRootNode( int itemIndex );
-
- // Populate the root node with directories
- void AddDirectoriesOfNode( int itemIndex, const char *pFilePath );
-
- // Populate the root node with directories
- bool DoesDirectoryHaveSubdirectories( const char *pFilePath );
-
- // Populate the root node with files
- void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt );
-
- CUtlString m_RootDir;
- CUtlString m_Ext;
- CUtlString m_RootFolderName;
- vgui::ImageList m_Images;
- bool m_bUseExt; // To differentiate "" from NULL in m_Ext
-};
-
-
-#endif // GAMEFILETREEVIEW_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef GAMEFILETREEVIEW_H +#define GAMEFILETREEVIEW_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "tier1/utlstring.h" +#include "vgui_controls/TreeView.h" +#include "vgui_controls/ImageList.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class IScheme; +} + + +//----------------------------------------------------------------------------- +// Purpose: Handles file view for game files +//----------------------------------------------------------------------------- +class CGameFileTreeView : public vgui::TreeView +{ + DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView ); + +public: + CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL ); + + // Inherited from base classes + virtual void GenerateChildrenOfNode( int itemIndex ); + virtual void GenerateContextMenu( int itemIndex, int x, int y ); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + + // Purpose: Refreshes the active file list + void RefreshFileList(); + + // Sets an item to be colored as if its a menu + void SetItemColorForDirectories( int itemID ); + + // Gets the number of root directories + int GetRootDirectoryCount(); + + // Gets the ith root directory + const char *GetRootDirectory( int nIndex ); + + // Selects the root folder + void SelectRoot(); + +private: + // Populate the root node (necessary since tree view can't have multiple roots) + void PopulateRootNode( int itemIndex ); + + // Populate the root node with directories + void AddDirectoriesOfNode( int itemIndex, const char *pFilePath ); + + // Populate the root node with directories + bool DoesDirectoryHaveSubdirectories( const char *pFilePath ); + + // Populate the root node with files + void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt ); + + CUtlString m_RootDir; + CUtlString m_Ext; + CUtlString m_RootFolderName; + vgui::ImageList m_Images; + bool m_bUseExt; // To differentiate "" from NULL in m_Ext +}; + + +#endif // GAMEFILETREEVIEW_H + diff --git a/mp/src/public/matsys_controls/manipulator.h b/mp/src/public/matsys_controls/manipulator.h index 6b31d5cc..a08426ef 100644 --- a/mp/src/public/matsys_controls/manipulator.h +++ b/mp/src/public/matsys_controls/manipulator.h @@ -1,128 +1,128 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MANIPULATOR_H
-#define MANIPULATOR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/Panel.h"
-#include "mathlib/vector.h"
-
-//-----------------------------------------------------------------------------
-// Manipulator interface
-//-----------------------------------------------------------------------------
-class IManipulator
-{
-public:
- virtual void OnBeginManipulation( void ) = 0;
- virtual void OnAcceptManipulation( void ) = 0;
- virtual void OnCancelManipulation( void ) = 0;
-
- virtual void OnTick( void ) = 0;
-
- virtual void OnCursorMoved( int x, int y ) = 0;
- virtual void OnMousePressed( vgui::MouseCode code, int x, int y ) = 0;
- virtual void OnMouseReleased( vgui::MouseCode code, int x, int y ) = 0;
- virtual void OnMouseWheeled( int delta ) = 0;
-
- virtual void SetViewportSize( int w, int h ) = 0;
-};
-
-
-//-----------------------------------------------------------------------------
-// Base class helper for implementing manipulators
-//-----------------------------------------------------------------------------
-class CBaseManipulator : public IManipulator
-{
-public:
- CBaseManipulator()
- {
- m_nViewport[ 0 ] = m_nViewport[ 1 ] = 0;
- }
-
- virtual void OnTick( void ) {};
-
- virtual void OnBeginManipulation( void ) {}
- virtual void OnAcceptManipulation( void ) {};
- virtual void OnCancelManipulation( void ) {};
-
- virtual void OnCursorMoved( int x, int y ) {};
- virtual void OnMousePressed( vgui::MouseCode code, int x, int y ) {};
- virtual void OnMouseReleased( vgui::MouseCode code, int x, int y ) {};
- virtual void OnMouseWheeled( int delta ) {};
-
- virtual void SetViewportSize( int w, int h )
- {
- m_nViewport[ 0 ] = w;
- m_nViewport[ 1 ] = h;
- }
-
-protected:
- int m_nViewport[ 2 ];
-};
-
-
-//-----------------------------------------------------------------------------
-// Base class for manipulators which operate on transforms
-//-----------------------------------------------------------------------------
-class CTransformManipulator : public CBaseManipulator
-{
-public:
- CTransformManipulator( matrix3x4_t *pTransform );
-
- void SetTransform( matrix3x4_t *transform );
- matrix3x4_t *GetTransform();
-
-protected:
- matrix3x4_t *m_pTransform;
-};
-
-
-//-----------------------------------------------------------------------------
-// Standard maya-like transform manipulator
-//-----------------------------------------------------------------------------
-class CPotteryWheelManip : public CTransformManipulator
-{
-public:
- CPotteryWheelManip( matrix3x4_t *pTransform );
-
- virtual void OnBeginManipulation( void );
- virtual void OnAcceptManipulation( void );
- virtual void OnCancelManipulation( void );
-
- virtual void OnTick( void );
-
- virtual void OnCursorMoved( int x, int y );
- virtual void OnMousePressed( vgui::MouseCode code, int x, int y );
- virtual void OnMouseReleased( vgui::MouseCode code, int x, int y );
- virtual void OnMouseWheeled( int delta );
-
- // Sets the zoom level
- void SetZoom( float flZoom );
-
-protected:
- int m_lastx, m_lasty;
-
- float m_zoom;
- float m_altitude, m_azimuth;
- //vec3 m_lookat
-
- float m_prevZoom;
- float m_prevAltitude, m_prevAzimuth;
-
- float m_flLastMouseTime;
- float m_flLastTickTime;
- float m_flSpin;
- bool m_bSpin;
-
- void UpdateTransform( void );
- void UpdateZoom( float delta );
-};
-
-
-#endif // MANIPULATOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MANIPULATOR_H +#define MANIPULATOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/Panel.h" +#include "mathlib/vector.h" + +//----------------------------------------------------------------------------- +// Manipulator interface +//----------------------------------------------------------------------------- +class IManipulator +{ +public: + virtual void OnBeginManipulation( void ) = 0; + virtual void OnAcceptManipulation( void ) = 0; + virtual void OnCancelManipulation( void ) = 0; + + virtual void OnTick( void ) = 0; + + virtual void OnCursorMoved( int x, int y ) = 0; + virtual void OnMousePressed( vgui::MouseCode code, int x, int y ) = 0; + virtual void OnMouseReleased( vgui::MouseCode code, int x, int y ) = 0; + virtual void OnMouseWheeled( int delta ) = 0; + + virtual void SetViewportSize( int w, int h ) = 0; +}; + + +//----------------------------------------------------------------------------- +// Base class helper for implementing manipulators +//----------------------------------------------------------------------------- +class CBaseManipulator : public IManipulator +{ +public: + CBaseManipulator() + { + m_nViewport[ 0 ] = m_nViewport[ 1 ] = 0; + } + + virtual void OnTick( void ) {}; + + virtual void OnBeginManipulation( void ) {} + virtual void OnAcceptManipulation( void ) {}; + virtual void OnCancelManipulation( void ) {}; + + virtual void OnCursorMoved( int x, int y ) {}; + virtual void OnMousePressed( vgui::MouseCode code, int x, int y ) {}; + virtual void OnMouseReleased( vgui::MouseCode code, int x, int y ) {}; + virtual void OnMouseWheeled( int delta ) {}; + + virtual void SetViewportSize( int w, int h ) + { + m_nViewport[ 0 ] = w; + m_nViewport[ 1 ] = h; + } + +protected: + int m_nViewport[ 2 ]; +}; + + +//----------------------------------------------------------------------------- +// Base class for manipulators which operate on transforms +//----------------------------------------------------------------------------- +class CTransformManipulator : public CBaseManipulator +{ +public: + CTransformManipulator( matrix3x4_t *pTransform ); + + void SetTransform( matrix3x4_t *transform ); + matrix3x4_t *GetTransform(); + +protected: + matrix3x4_t *m_pTransform; +}; + + +//----------------------------------------------------------------------------- +// Standard maya-like transform manipulator +//----------------------------------------------------------------------------- +class CPotteryWheelManip : public CTransformManipulator +{ +public: + CPotteryWheelManip( matrix3x4_t *pTransform ); + + virtual void OnBeginManipulation( void ); + virtual void OnAcceptManipulation( void ); + virtual void OnCancelManipulation( void ); + + virtual void OnTick( void ); + + virtual void OnCursorMoved( int x, int y ); + virtual void OnMousePressed( vgui::MouseCode code, int x, int y ); + virtual void OnMouseReleased( vgui::MouseCode code, int x, int y ); + virtual void OnMouseWheeled( int delta ); + + // Sets the zoom level + void SetZoom( float flZoom ); + +protected: + int m_lastx, m_lasty; + + float m_zoom; + float m_altitude, m_azimuth; + //vec3 m_lookat + + float m_prevZoom; + float m_prevAltitude, m_prevAzimuth; + + float m_flLastMouseTime; + float m_flLastTickTime; + float m_flSpin; + bool m_bSpin; + + void UpdateTransform( void ); + void UpdateZoom( float delta ); +}; + + +#endif // MANIPULATOR_H diff --git a/mp/src/public/matsys_controls/matsyscontrols.h b/mp/src/public/matsys_controls/matsyscontrols.h index 04663832..85fa5807 100644 --- a/mp/src/public/matsys_controls/matsyscontrols.h +++ b/mp/src/public/matsys_controls/matsyscontrols.h @@ -1,72 +1,72 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef MATSYSCONTROLS_H
-#define MATSYSCONTROLS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier1/interface.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IMaterialSystem;
-class IMaterialSystemHardwareConfig;
-class IMDLCache;
-class IMatSystemSurface;
-class IStudioRender;
-
-namespace vgui
-{
-
-//-----------------------------------------------------------------------------
-// handles the initialization of the vgui interfaces.
-// NOTE: Calls into VGui_InitInterfacesList
-// interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider
-// moduleName should be the name of the module that this instance of the vgui_controls has been compiled into
-//-----------------------------------------------------------------------------
-bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories );
-
-
-//-----------------------------------------------------------------------------
-// set of accessor functions to matsys interfaces
-// the appropriate header file for each is listed above the item
-//-----------------------------------------------------------------------------
-
-// #include <materialsystem/imaterialsystem.h>
-IMaterialSystem *MaterialSystem();
-
-// #include <datacache/imdlcache.h>
-IMDLCache *MDLCache();
-
-// #include <VGuiMatSurface/IMatSystemSurface.h>
-IMatSystemSurface *MatSystemSurface();
-
-// #include <istudiorender.h"
-IStudioRender *StudioRender();
-
-// #include <materialsystem/imaterialsystemhardwareconfig.h>
-IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig();
-
-} // end namespace vgui
-
-
-//-----------------------------------------------------------------------------
-// predeclare all the matsys control class names
-//-----------------------------------------------------------------------------
-class CMDLPanel;
-class CMDLSequencePicker;
-class CMDLPicker;
-class CSequencePicker;
-class CGameFileTreeView;
-
-
-#endif // MATSYSCONTROLS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MATSYSCONTROLS_H +#define MATSYSCONTROLS_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier1/interface.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IMaterialSystem; +class IMaterialSystemHardwareConfig; +class IMDLCache; +class IMatSystemSurface; +class IStudioRender; + +namespace vgui +{ + +//----------------------------------------------------------------------------- +// handles the initialization of the vgui interfaces. +// NOTE: Calls into VGui_InitInterfacesList +// interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider +// moduleName should be the name of the module that this instance of the vgui_controls has been compiled into +//----------------------------------------------------------------------------- +bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories ); + + +//----------------------------------------------------------------------------- +// set of accessor functions to matsys interfaces +// the appropriate header file for each is listed above the item +//----------------------------------------------------------------------------- + +// #include <materialsystem/imaterialsystem.h> +IMaterialSystem *MaterialSystem(); + +// #include <datacache/imdlcache.h> +IMDLCache *MDLCache(); + +// #include <VGuiMatSurface/IMatSystemSurface.h> +IMatSystemSurface *MatSystemSurface(); + +// #include <istudiorender.h" +IStudioRender *StudioRender(); + +// #include <materialsystem/imaterialsystemhardwareconfig.h> +IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig(); + +} // end namespace vgui + + +//----------------------------------------------------------------------------- +// predeclare all the matsys control class names +//----------------------------------------------------------------------------- +class CMDLPanel; +class CMDLSequencePicker; +class CMDLPicker; +class CSequencePicker; +class CGameFileTreeView; + + +#endif // MATSYSCONTROLS_H diff --git a/mp/src/public/matsys_controls/mdlpanel.h b/mp/src/public/matsys_controls/mdlpanel.h index a54b322c..8f0ccb30 100644 --- a/mp/src/public/matsys_controls/mdlpanel.h +++ b/mp/src/public/matsys_controls/mdlpanel.h @@ -1,149 +1,149 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MDLPANEL_H
-#define MDLPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/Panel.h"
-#include "datacache/imdlcache.h"
-#include "materialsystem/MaterialSystemUtil.h"
-#include "matsys_controls/potterywheelpanel.h"
-#include "tier3/mdlutils.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class IScheme;
-}
-
-//
-struct MDLAnimEventState_t
-{
- int m_nEventSequence;
- float m_flPrevEventCycle;
-};
-
-//-----------------------------------------------------------------------------
-// MDL Viewer Panel
-//-----------------------------------------------------------------------------
-class CMDLPanel : public CPotteryWheelPanel
-{
- DECLARE_CLASS_SIMPLE( CMDLPanel, CPotteryWheelPanel );
-
-public:
- // constructor, destructor
- CMDLPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CMDLPanel();
-
- // Overriden methods of vgui::Panel
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
- virtual void OnTick();
-
- // Sets the current mdl
- virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL );
- virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL );
-
- // Sets the camera to look at the model
- void LookAtMDL( );
-
- // Sets the current LOD
- void SetLOD( int nLOD );
-
- // Sets the current sequence
- void SetSequence( int nSequence );
-
- // Set the pose parameters
- void SetPoseParameters( const float *pPoseParameters, int nCount );
- bool SetPoseParameterByName( const char *pszName, float fValue );
-
- // Set the overlay sequence layers
- void SetSequenceLayers( const MDLSquenceLayer_t *pSequenceLayers, int nCount );
-
- void SetCollsionModel( bool bVisible );
- void SetGroundGrid( bool bVisible );
- void SetWireFrame( bool bVisible );
- void SetLockView( bool bLocked );
- void SetSkin( int nSkin );
- void SetLookAtCamera( bool bLookAtCamera );
- void SetIgnoreDoubleClick( bool bState );
-
- // Bounds.
- bool GetBoundingBox( Vector &vecBoundsMin, Vector &vecBoundsMax );
- bool GetBoundingSphere( Vector &vecCenter, float &flRadius );
-
- virtual void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos );
-
- // Attached models.
- void SetMergeMDL( MDLHandle_t handle, void *pProxyData = NULL, int nSkin = -1 );
- MDLHandle_t SetMergeMDL( const char *pMDLName, void *pProxyData = NULL, int nSkin = -1 );
- int GetMergeMDLIndex( void *pProxyData );
- int GetMergeMDLIndex( MDLHandle_t handle );
- CMDL *GetMergeMDL(MDLHandle_t handle );
- void ClearMergeMDLs( void );
-
- virtual void SetupFlexWeights( void ) { return; }
-
- // Events
- void DoAnimationEvents();
- void DoAnimationEvents( CStudioHdr *pStudioHdr, int nSeqNum, float flTime, bool bNoLoop, MDLAnimEventState_t *pEventState );
- virtual void FireEvent( const char *pszEventName, const char *pszEventOptions ) { }
- void ResetAnimationEventState( MDLAnimEventState_t *pEventState );
-
-protected:
-
- struct MDLData_t
- {
- CMDL m_MDL;
- matrix3x4_t m_MDLToWorld;
- bool m_bDisabled;
- };
-
- MDLData_t m_RootMDL;
- CUtlVector<MDLData_t> m_aMergeMDLs;
-
- static const int MAX_SEQUENCE_LAYERS = 8;
- int m_nNumSequenceLayers;
- MDLSquenceLayer_t m_SequenceLayers[ MAX_SEQUENCE_LAYERS ];
-
- MDLAnimEventState_t m_EventState;
- MDLAnimEventState_t m_SequenceLayerEventState[ MAX_SEQUENCE_LAYERS ];
-
-private:
- // paint it!
- void OnPaint3D();
- virtual void PrePaint3D( IMatRenderContext *pRenderContext ) { };
- virtual void PostPaint3D( IMatRenderContext *pRenderContext ) { };
- virtual void RenderingMergedModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) { };
-
- void OnMouseDoublePressed( vgui::MouseCode code );
-
- void DrawCollisionModel();
- void UpdateStudioRenderConfig( void );
-
- CTextureReference m_DefaultEnvCubemap;
- CTextureReference m_DefaultHDREnvCubemap;
-
- bool m_bDrawCollisionModel : 1;
- bool m_bGroundGrid : 1;
- bool m_bLockView : 1;
- bool m_bWireFrame : 1;
- bool m_bLookAtCamera : 1;
- bool m_bIgnoreDoubleClick : 1;
-
- float m_PoseParameters[ MAXSTUDIOPOSEPARAM ];
-};
-
-
-#endif // MDLPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MDLPANEL_H +#define MDLPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" +#include "datacache/imdlcache.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "matsys_controls/potterywheelpanel.h" +#include "tier3/mdlutils.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class IScheme; +} + +// +struct MDLAnimEventState_t +{ + int m_nEventSequence; + float m_flPrevEventCycle; +}; + +//----------------------------------------------------------------------------- +// MDL Viewer Panel +//----------------------------------------------------------------------------- +class CMDLPanel : public CPotteryWheelPanel +{ + DECLARE_CLASS_SIMPLE( CMDLPanel, CPotteryWheelPanel ); + +public: + // constructor, destructor + CMDLPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CMDLPanel(); + + // Overriden methods of vgui::Panel + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + + virtual void OnTick(); + + // Sets the current mdl + virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL ); + virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL ); + + // Sets the camera to look at the model + void LookAtMDL( ); + + // Sets the current LOD + void SetLOD( int nLOD ); + + // Sets the current sequence + void SetSequence( int nSequence ); + + // Set the pose parameters + void SetPoseParameters( const float *pPoseParameters, int nCount ); + bool SetPoseParameterByName( const char *pszName, float fValue ); + + // Set the overlay sequence layers + void SetSequenceLayers( const MDLSquenceLayer_t *pSequenceLayers, int nCount ); + + void SetCollsionModel( bool bVisible ); + void SetGroundGrid( bool bVisible ); + void SetWireFrame( bool bVisible ); + void SetLockView( bool bLocked ); + void SetSkin( int nSkin ); + void SetLookAtCamera( bool bLookAtCamera ); + void SetIgnoreDoubleClick( bool bState ); + + // Bounds. + bool GetBoundingBox( Vector &vecBoundsMin, Vector &vecBoundsMax ); + bool GetBoundingSphere( Vector &vecCenter, float &flRadius ); + + virtual void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos ); + + // Attached models. + void SetMergeMDL( MDLHandle_t handle, void *pProxyData = NULL, int nSkin = -1 ); + MDLHandle_t SetMergeMDL( const char *pMDLName, void *pProxyData = NULL, int nSkin = -1 ); + int GetMergeMDLIndex( void *pProxyData ); + int GetMergeMDLIndex( MDLHandle_t handle ); + CMDL *GetMergeMDL(MDLHandle_t handle ); + void ClearMergeMDLs( void ); + + virtual void SetupFlexWeights( void ) { return; } + + // Events + void DoAnimationEvents(); + void DoAnimationEvents( CStudioHdr *pStudioHdr, int nSeqNum, float flTime, bool bNoLoop, MDLAnimEventState_t *pEventState ); + virtual void FireEvent( const char *pszEventName, const char *pszEventOptions ) { } + void ResetAnimationEventState( MDLAnimEventState_t *pEventState ); + +protected: + + struct MDLData_t + { + CMDL m_MDL; + matrix3x4_t m_MDLToWorld; + bool m_bDisabled; + }; + + MDLData_t m_RootMDL; + CUtlVector<MDLData_t> m_aMergeMDLs; + + static const int MAX_SEQUENCE_LAYERS = 8; + int m_nNumSequenceLayers; + MDLSquenceLayer_t m_SequenceLayers[ MAX_SEQUENCE_LAYERS ]; + + MDLAnimEventState_t m_EventState; + MDLAnimEventState_t m_SequenceLayerEventState[ MAX_SEQUENCE_LAYERS ]; + +private: + // paint it! + void OnPaint3D(); + virtual void PrePaint3D( IMatRenderContext *pRenderContext ) { }; + virtual void PostPaint3D( IMatRenderContext *pRenderContext ) { }; + virtual void RenderingMergedModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) { }; + + void OnMouseDoublePressed( vgui::MouseCode code ); + + void DrawCollisionModel(); + void UpdateStudioRenderConfig( void ); + + CTextureReference m_DefaultEnvCubemap; + CTextureReference m_DefaultHDREnvCubemap; + + bool m_bDrawCollisionModel : 1; + bool m_bGroundGrid : 1; + bool m_bLockView : 1; + bool m_bWireFrame : 1; + bool m_bLookAtCamera : 1; + bool m_bIgnoreDoubleClick : 1; + + float m_PoseParameters[ MAXSTUDIOPOSEPARAM ]; +}; + + +#endif // MDLPANEL_H diff --git a/mp/src/public/matsys_controls/mdlpicker.h b/mp/src/public/matsys_controls/mdlpicker.h index 9d6b0c61..202167c5 100644 --- a/mp/src/public/matsys_controls/mdlpicker.h +++ b/mp/src/public/matsys_controls/mdlpicker.h @@ -1,154 +1,154 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MDLPICKER_H
-#define MDLPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier1/utlstring.h"
-#include "vgui_controls/Frame.h"
-#include "matsys_controls/baseassetpicker.h"
-#include "datacache/imdlcache.h"
-
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Splitter;
-}
-
-class CMDLPanel;
-
-const int MAX_SELECTED_MODELS = 2;
-
-//-----------------------------------------------------------------------------
-// Purpose: Main app window
-//-----------------------------------------------------------------------------
-class CMDLPicker : public CBaseAssetPicker
-{
- DECLARE_CLASS_SIMPLE( CMDLPicker, CBaseAssetPicker );
-
-public:
-
- enum PageType_t
- {
- PAGE_NONE = 0,
- PAGE_RENDER = 0x1,
- PAGE_SEQUENCES = 0x2,
- PAGE_ACTIVITIES = 0x4,
- PAGE_SKINS = 0x8,
- PAGE_INFO = 0x10,
- PAGE_SCREEN_CAPS = 0x20,
- PAGE_ALL = 0xFFFFFFFF,
- };
-
- CMDLPicker( vgui::Panel *pParent, int nFlags = PAGE_ALL );
- ~CMDLPicker();
-
- // overridden frame functions
- virtual void PerformLayout();
- virtual void OnCommand( const char *pCommand );
-
- // Get current model
- void GetSelectedMDLName( char *pBuffer, int nMaxLen );
-
- // get current selected options page
- int GetSelectedPage();
-
- // Allows external apps to select a MDL
- void SelectMDL( const char *pRelativePath, bool bDoLookAt = true, int nSelectSecondary = 0 );
-
- // Set/Get Sequence
- void SelectSequence( const char *pSequenceName );
- const char *GetSelectedSequenceName();
-
- // Set/Get Activity
- void SelectActivity( const char *pActivityName );
- const char *GetSelectedActivityName();
-
- void SelectSkin( int nSkin );
- int GetSelectedSkin();
-
-private:
- MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", params );
-
- virtual void OnSelectedAssetPicked( const char *pMDLName );
-
- void RefreshActivitiesAndSequencesList();
- void RefreshRenderSettings();
- int UpdateSkinsList();
- void UpdateInfoTab();
- int UpdatePropDataList( const char* pszPropData, bool &bIsStatic );
-
- // Plays the selected activity
- void PlaySelectedActivity( );
-
- // Plays the selected sequence
- void PlaySelectedSequence( );
-
- const char *CaptureModel( int nModIndex, const char *AssetName, const char *OutputPath, int Width, int Height, Color BackgroundColor, bool bSelectedOnly );
- void CaptureScreenCaps( void );
- void SaveCaps( const char *szFileName );
- bool RestoreCaps( const char *szFileName );
-
- void WriteBackbackVMTFiles( const char *assetName );
- void GenerateBackpackIcons( void );
-
- MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv );
- MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
- MESSAGE_FUNC( OnPageChanged, "PageChanged" );
- MESSAGE_FUNC_CHARPTR( OnDirectorySelected, "DirectorySelected", dir );
-
- CMDLPanel *m_pMDLPreview;
- vgui::Splitter* m_pFileBrowserSplitter;
- vgui::Splitter* m_pPreviewSplitter;
-
- vgui::PropertySheet *m_pViewsSheet;
- vgui::PropertyPage *m_pRenderPage;
- vgui::PropertyPage *m_pSequencesPage;
- vgui::PropertyPage *m_pActivitiesPage;
- vgui::PropertyPage *m_pSkinsPage;
- vgui::PropertyPage *m_pInfoPage;
- vgui::PropertyPage *m_pScreenCapsPage;
-
-
- vgui::ListPanel *m_pSequencesList;
- vgui::ListPanel *m_pActivitiesList;
- vgui::ListPanel *m_pSkinsList;
- vgui::ListPanel *m_pPropDataList;
-
- MDLHandle_t m_hSelectedMDL[ MAX_SELECTED_MODELS ];
-
- vgui::DHANDLE< vgui::DirectorySelectDialog > m_hDirectorySelectDialog;
-
- int m_nFlags;
-
- friend class CMDLPickerFrame;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Main app window
-//-----------------------------------------------------------------------------
-class CMDLPickerFrame : public CBaseAssetPickerFrame
-{
- DECLARE_CLASS_SIMPLE( CMDLPickerFrame, CBaseAssetPickerFrame );
-
-public:
- CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags = CMDLPicker::PAGE_ALL );
- virtual ~CMDLPickerFrame();
-
- // Allows external apps to select a MDL
- void SelectMDL( const char *pRelativePath );
-};
-
-
-#endif // MDLPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MDLPICKER_H +#define MDLPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier1/utlstring.h" +#include "vgui_controls/Frame.h" +#include "matsys_controls/baseassetpicker.h" +#include "datacache/imdlcache.h" + + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Splitter; +} + +class CMDLPanel; + +const int MAX_SELECTED_MODELS = 2; + +//----------------------------------------------------------------------------- +// Purpose: Main app window +//----------------------------------------------------------------------------- +class CMDLPicker : public CBaseAssetPicker +{ + DECLARE_CLASS_SIMPLE( CMDLPicker, CBaseAssetPicker ); + +public: + + enum PageType_t + { + PAGE_NONE = 0, + PAGE_RENDER = 0x1, + PAGE_SEQUENCES = 0x2, + PAGE_ACTIVITIES = 0x4, + PAGE_SKINS = 0x8, + PAGE_INFO = 0x10, + PAGE_SCREEN_CAPS = 0x20, + PAGE_ALL = 0xFFFFFFFF, + }; + + CMDLPicker( vgui::Panel *pParent, int nFlags = PAGE_ALL ); + ~CMDLPicker(); + + // overridden frame functions + virtual void PerformLayout(); + virtual void OnCommand( const char *pCommand ); + + // Get current model + void GetSelectedMDLName( char *pBuffer, int nMaxLen ); + + // get current selected options page + int GetSelectedPage(); + + // Allows external apps to select a MDL + void SelectMDL( const char *pRelativePath, bool bDoLookAt = true, int nSelectSecondary = 0 ); + + // Set/Get Sequence + void SelectSequence( const char *pSequenceName ); + const char *GetSelectedSequenceName(); + + // Set/Get Activity + void SelectActivity( const char *pActivityName ); + const char *GetSelectedActivityName(); + + void SelectSkin( int nSkin ); + int GetSelectedSkin(); + +private: + MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", params ); + + virtual void OnSelectedAssetPicked( const char *pMDLName ); + + void RefreshActivitiesAndSequencesList(); + void RefreshRenderSettings(); + int UpdateSkinsList(); + void UpdateInfoTab(); + int UpdatePropDataList( const char* pszPropData, bool &bIsStatic ); + + // Plays the selected activity + void PlaySelectedActivity( ); + + // Plays the selected sequence + void PlaySelectedSequence( ); + + const char *CaptureModel( int nModIndex, const char *AssetName, const char *OutputPath, int Width, int Height, Color BackgroundColor, bool bSelectedOnly ); + void CaptureScreenCaps( void ); + void SaveCaps( const char *szFileName ); + bool RestoreCaps( const char *szFileName ); + + void WriteBackbackVMTFiles( const char *assetName ); + void GenerateBackpackIcons( void ); + + MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv ); + MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); + MESSAGE_FUNC( OnPageChanged, "PageChanged" ); + MESSAGE_FUNC_CHARPTR( OnDirectorySelected, "DirectorySelected", dir ); + + CMDLPanel *m_pMDLPreview; + vgui::Splitter* m_pFileBrowserSplitter; + vgui::Splitter* m_pPreviewSplitter; + + vgui::PropertySheet *m_pViewsSheet; + vgui::PropertyPage *m_pRenderPage; + vgui::PropertyPage *m_pSequencesPage; + vgui::PropertyPage *m_pActivitiesPage; + vgui::PropertyPage *m_pSkinsPage; + vgui::PropertyPage *m_pInfoPage; + vgui::PropertyPage *m_pScreenCapsPage; + + + vgui::ListPanel *m_pSequencesList; + vgui::ListPanel *m_pActivitiesList; + vgui::ListPanel *m_pSkinsList; + vgui::ListPanel *m_pPropDataList; + + MDLHandle_t m_hSelectedMDL[ MAX_SELECTED_MODELS ]; + + vgui::DHANDLE< vgui::DirectorySelectDialog > m_hDirectorySelectDialog; + + int m_nFlags; + + friend class CMDLPickerFrame; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Main app window +//----------------------------------------------------------------------------- +class CMDLPickerFrame : public CBaseAssetPickerFrame +{ + DECLARE_CLASS_SIMPLE( CMDLPickerFrame, CBaseAssetPickerFrame ); + +public: + CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags = CMDLPicker::PAGE_ALL ); + virtual ~CMDLPickerFrame(); + + // Allows external apps to select a MDL + void SelectMDL( const char *pRelativePath ); +}; + + +#endif // MDLPICKER_H diff --git a/mp/src/public/matsys_controls/mdlsequencepicker.h b/mp/src/public/matsys_controls/mdlsequencepicker.h index d7703201..3150f162 100644 --- a/mp/src/public/matsys_controls/mdlsequencepicker.h +++ b/mp/src/public/matsys_controls/mdlsequencepicker.h @@ -1,116 +1,116 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef MDLSEQUENCEPICKER_H
-#define MDLSEQUENCEPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/ImageList.h"
-#include "vgui_controls/Frame.h"
-#include "datacache/imdlcache.h"
-#include "matsys_controls/mdlpanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Splitter;
- class Button;
-}
-
-class CGameFileTreeView;
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Main app window
-//-----------------------------------------------------------------------------
-class CMDLSequencePicker : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel );
-public:
- CMDLSequencePicker( vgui::Panel *pParent );
- virtual ~CMDLSequencePicker();
-
- // overridden frame functions
- virtual void Activate();
- virtual void OnClose();
- virtual void PerformLayout();
- virtual void OnTick();
-
- char const *GetModelName();
- char const *GetSequenceName();
- int GetSequenceNumber();
-
-private:
- void SelectMDL( const char *pMDLName );
- void RefreshFileList();
- void RefreshActivitiesAndSequencesList();
-
- // Plays the selected activity
- void PlaySelectedActivity( );
-
- // Plays the selected sequence
- void PlaySelectedSequence( );
-
- MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
- MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text );
- MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
- MESSAGE_FUNC( OnPageChanged, "PageChanged" );
-
- // changes
-// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
-// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
-// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
-
- CMDLPanel *m_pMDLPreview;
- vgui::ComboBox *m_pFilterList;
- CGameFileTreeView *m_pFileTree;
- vgui::ImageList m_Images;
- vgui::Splitter* m_pMDLSplitter;
- vgui::Splitter* m_pSequenceSplitter;
- vgui::PropertySheet *m_pViewsSheet;
- vgui::PropertyPage *m_pSequencesPage;
- vgui::PropertyPage *m_pActivitiesPage;
-
- vgui::ListPanel *m_pSequencesList;
- vgui::ListPanel *m_pActivitiesList;
-
- MDLHandle_t m_hSelectedMDL;
-
- friend class CMDLSequencePickerFrame;
-};
-
-//-----------------------------------------------------------------------------
-// Model sequence picker frame
-//-----------------------------------------------------------------------------
-class CMDLSequencePickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame );
-public:
- CMDLSequencePickerFrame( vgui::Panel *parent, char const *title );
- virtual ~CMDLSequencePickerFrame();
-
- virtual void PerformLayout();
-
-protected:
-
- virtual void OnTick();
-
- MESSAGE_FUNC( OnOK, "OnOK" );
- MESSAGE_FUNC( OnCancel, "OnCancel" );
-
-private:
- CMDLSequencePicker *m_pMDLSequencePicker;
-
- vgui::Button *m_pOK;
- vgui::Button *m_pCancel;
-};
-
-#endif // MDLSEQUENCEPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MDLSEQUENCEPICKER_H +#define MDLSEQUENCEPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/ImageList.h" +#include "vgui_controls/Frame.h" +#include "datacache/imdlcache.h" +#include "matsys_controls/mdlpanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Splitter; + class Button; +} + +class CGameFileTreeView; + + +//----------------------------------------------------------------------------- +// Purpose: Main app window +//----------------------------------------------------------------------------- +class CMDLSequencePicker : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel ); +public: + CMDLSequencePicker( vgui::Panel *pParent ); + virtual ~CMDLSequencePicker(); + + // overridden frame functions + virtual void Activate(); + virtual void OnClose(); + virtual void PerformLayout(); + virtual void OnTick(); + + char const *GetModelName(); + char const *GetSequenceName(); + int GetSequenceNumber(); + +private: + void SelectMDL( const char *pMDLName ); + void RefreshFileList(); + void RefreshActivitiesAndSequencesList(); + + // Plays the selected activity + void PlaySelectedActivity( ); + + // Plays the selected sequence + void PlaySelectedSequence( ); + + MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" ); + MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text ); + MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); + MESSAGE_FUNC( OnPageChanged, "PageChanged" ); + + // changes +// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item ); +// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item ); +// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item ); + + CMDLPanel *m_pMDLPreview; + vgui::ComboBox *m_pFilterList; + CGameFileTreeView *m_pFileTree; + vgui::ImageList m_Images; + vgui::Splitter* m_pMDLSplitter; + vgui::Splitter* m_pSequenceSplitter; + vgui::PropertySheet *m_pViewsSheet; + vgui::PropertyPage *m_pSequencesPage; + vgui::PropertyPage *m_pActivitiesPage; + + vgui::ListPanel *m_pSequencesList; + vgui::ListPanel *m_pActivitiesList; + + MDLHandle_t m_hSelectedMDL; + + friend class CMDLSequencePickerFrame; +}; + +//----------------------------------------------------------------------------- +// Model sequence picker frame +//----------------------------------------------------------------------------- +class CMDLSequencePickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame ); +public: + CMDLSequencePickerFrame( vgui::Panel *parent, char const *title ); + virtual ~CMDLSequencePickerFrame(); + + virtual void PerformLayout(); + +protected: + + virtual void OnTick(); + + MESSAGE_FUNC( OnOK, "OnOK" ); + MESSAGE_FUNC( OnCancel, "OnCancel" ); + +private: + CMDLSequencePicker *m_pMDLSequencePicker; + + vgui::Button *m_pOK; + vgui::Button *m_pCancel; +}; + +#endif // MDLSEQUENCEPICKER_H diff --git a/mp/src/public/matsys_controls/picker.h b/mp/src/public/matsys_controls/picker.h index 6cc89c57..380e3bfb 100644 --- a/mp/src/public/matsys_controls/picker.h +++ b/mp/src/public/matsys_controls/picker.h @@ -1,133 +1,133 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: An arbitrary picker
-//
-//=============================================================================
-
-#ifndef PICKER_H
-#define PICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/Frame.h"
-#include "tier1/utlstring.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Panel;
-}
-
-
-//-----------------------------------------------------------------------------
-// List of strings to appear in the picker
-//-----------------------------------------------------------------------------
-enum PickerChoiceType_t
-{
- PICKER_CHOICE_STRING = 0,
- PICKER_CHOICE_PTR,
-};
-
-struct PickerInfo_t
-{
- const char *m_pChoiceString; // This is what displays in the dialog
- union
- {
- const char *m_pChoiceValue;
- void *m_pChoiceValuePtr;
- };
-};
-
-struct PickerList_t
-{
- PickerList_t() : m_Type( PICKER_CHOICE_STRING ) {}
- PickerList_t( int nGrowSize, int nInitSize ) : m_Choices( nGrowSize, nInitSize ), m_Type( PICKER_CHOICE_STRING ) {}
-
- int Count() const { return m_Choices.Count(); }
- PickerInfo_t& operator[]( int i ) { return m_Choices[i]; }
- const PickerInfo_t& operator[]( int i ) const { return m_Choices[i]; }
- int AddToTail() { return m_Choices.AddToTail(); }
- void RemoveAll() { return m_Choices.RemoveAll(); }
-
- PickerChoiceType_t m_Type;
- CUtlVector< PickerInfo_t > m_Choices;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for choosing raw assets
-//-----------------------------------------------------------------------------
-class CPicker : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CPicker, vgui::EditablePanel );
-
-public:
- CPicker( vgui::Panel *pParent, const char *pColumnHeader, const char *pTextType );
- ~CPicker();
-
- // Sets the list of strings to display
- void SetStringList( const PickerList_t &list );
-
- // Purpose:
- virtual void OnKeyCodePressed( vgui::KeyCode code );
-
- // Returns the selected string
- PickerChoiceType_t GetSelectionType() const;
- const char *GetSelectedString( ) const;
- void *GetSelectedPtr( ) const;
-
- // Returns the index of the selected string
- int GetSelectedIndex();
-
-private:
- void RefreshChoiceList( );
- MESSAGE_FUNC( OnTextChanged, "TextChanged" );
-
- vgui::TextEntry *m_pFilterList;
- vgui::ListPanel *m_pPickerBrowser;
- CUtlString m_Filter;
- const char *m_pPickerType;
- const char *m_pPickerTextType;
- const char *m_pPickerExt;
- const char *m_pPickerSubDir;
- PickerChoiceType_t m_Type;
-
- friend class CPickerFrame;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for picker
-//-----------------------------------------------------------------------------
-class CPickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CPickerFrame, vgui::Frame );
-
-public:
- CPickerFrame( vgui::Panel *pParent, const char *pTitle, const char *pColumnHeader, const char *pTextType );
- ~CPickerFrame();
-
- // Inherited from Frame
- virtual void OnCommand( const char *pCommand );
-
- // Purpose: Activate the dialog
- // The message "Picked" will be sent if something is picked.
- // You can pass in keyvalues to get added to the message also.
- void DoModal( const PickerList_t &list, KeyValues *pContextKeyValues = NULL );
-
-private:
- void CleanUpMessage();
-
- CPicker *m_pPicker;
- vgui::Button *m_pOpenButton;
- vgui::Button *m_pCancelButton;
- KeyValues *m_pContextKeyValues;
-};
-
-
-#endif // PICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: An arbitrary picker +// +//============================================================================= + +#ifndef PICKER_H +#define PICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/Frame.h" +#include "tier1/utlstring.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Panel; +} + + +//----------------------------------------------------------------------------- +// List of strings to appear in the picker +//----------------------------------------------------------------------------- +enum PickerChoiceType_t +{ + PICKER_CHOICE_STRING = 0, + PICKER_CHOICE_PTR, +}; + +struct PickerInfo_t +{ + const char *m_pChoiceString; // This is what displays in the dialog + union + { + const char *m_pChoiceValue; + void *m_pChoiceValuePtr; + }; +}; + +struct PickerList_t +{ + PickerList_t() : m_Type( PICKER_CHOICE_STRING ) {} + PickerList_t( int nGrowSize, int nInitSize ) : m_Choices( nGrowSize, nInitSize ), m_Type( PICKER_CHOICE_STRING ) {} + + int Count() const { return m_Choices.Count(); } + PickerInfo_t& operator[]( int i ) { return m_Choices[i]; } + const PickerInfo_t& operator[]( int i ) const { return m_Choices[i]; } + int AddToTail() { return m_Choices.AddToTail(); } + void RemoveAll() { return m_Choices.RemoveAll(); } + + PickerChoiceType_t m_Type; + CUtlVector< PickerInfo_t > m_Choices; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Base class for choosing raw assets +//----------------------------------------------------------------------------- +class CPicker : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CPicker, vgui::EditablePanel ); + +public: + CPicker( vgui::Panel *pParent, const char *pColumnHeader, const char *pTextType ); + ~CPicker(); + + // Sets the list of strings to display + void SetStringList( const PickerList_t &list ); + + // Purpose: + virtual void OnKeyCodePressed( vgui::KeyCode code ); + + // Returns the selected string + PickerChoiceType_t GetSelectionType() const; + const char *GetSelectedString( ) const; + void *GetSelectedPtr( ) const; + + // Returns the index of the selected string + int GetSelectedIndex(); + +private: + void RefreshChoiceList( ); + MESSAGE_FUNC( OnTextChanged, "TextChanged" ); + + vgui::TextEntry *m_pFilterList; + vgui::ListPanel *m_pPickerBrowser; + CUtlString m_Filter; + const char *m_pPickerType; + const char *m_pPickerTextType; + const char *m_pPickerExt; + const char *m_pPickerSubDir; + PickerChoiceType_t m_Type; + + friend class CPickerFrame; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for picker +//----------------------------------------------------------------------------- +class CPickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CPickerFrame, vgui::Frame ); + +public: + CPickerFrame( vgui::Panel *pParent, const char *pTitle, const char *pColumnHeader, const char *pTextType ); + ~CPickerFrame(); + + // Inherited from Frame + virtual void OnCommand( const char *pCommand ); + + // Purpose: Activate the dialog + // The message "Picked" will be sent if something is picked. + // You can pass in keyvalues to get added to the message also. + void DoModal( const PickerList_t &list, KeyValues *pContextKeyValues = NULL ); + +private: + void CleanUpMessage(); + + CPicker *m_pPicker; + vgui::Button *m_pOpenButton; + vgui::Button *m_pCancelButton; + KeyValues *m_pContextKeyValues; +}; + + +#endif // PICKER_H diff --git a/mp/src/public/matsys_controls/potterywheelpanel.h b/mp/src/public/matsys_controls/potterywheelpanel.h index b0289e91..8cb41497 100644 --- a/mp/src/public/matsys_controls/potterywheelpanel.h +++ b/mp/src/public/matsys_controls/potterywheelpanel.h @@ -1,166 +1,166 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef POTTERYWHEELPANEL_H
-#define POTTERYWHEELPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/EditablePanel.h"
-#include "materialsystem/MaterialSystemUtil.h"
-#include "tier2/camerautils.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IManipulator;
-class CPotteryWheelManip;
-class CBaseManipulator;
-class CTransformManipulator;
-class CDmxElement;
-
-namespace vgui
-{
- class IScheme;
-}
-
-
-//-----------------------------------------------------------------------------
-// Pottery wheel Panel
-//-----------------------------------------------------------------------------
-class CPotteryWheelPanel : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CPotteryWheelPanel, vgui::EditablePanel );
-
-public:
- // constructor, destructor
- CPotteryWheelPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CPotteryWheelPanel();
-
- // Overriden methods of vgui::Panel
- virtual void Init( int x, int y, int wide, int tall );
- virtual void Paint();
-
- virtual void OnKeyCodePressed ( vgui::KeyCode code );
- virtual void OnKeyCodeReleased( vgui::KeyCode code );
- virtual void OnMousePressed ( vgui::MouseCode code );
- virtual void OnMouseReleased( vgui::MouseCode code );
- virtual void OnCursorMoved( int x, int y );
- virtual void OnMouseWheeled( int delta );
- virtual void OnTick();
-
- virtual void OnMouseCaptureLost();
-
- // Sets the camera to look at the the thing we're spinning around
- void LookAt( const Vector &vecCenter, float flRadius );
- void LookAt( float flRadius );
-
- void ComputePanelPosition( const Vector &vecPosition, Vector2D *pPanelPos );
-
- void SetBackgroundColor( int r, int g, int b );
- void SetBackgroundColor( const Color& c );
- const Color& GetBackgroundColor() const;
-
- // Light probe
- void SetLightProbe( CDmxElement *pLightProbe );
-
- // Camera.
- int GetCameraFOV( void );
- void SetCameraFOV( float flFOV );
- void SetCameraPositionAndAngles( const Vector &vecPos, const QAngle &angDir, bool syncManipulators = true );
- void GetCameraPositionAndAngles( Vector &vecPos, QAngle &angDir );
- void SetCameraOffset( const Vector &vecOffset );
- void GetCameraOffset( Vector &vecOffset );
- void ResetCameraPivot( void );
- void ComputeCameraTransform( matrix3x4_t *pWorldToCamera );
- void UpdateCameraTransform();
-
-private:
- // Inherited classes must implement this
- virtual void OnPaint3D() = 0;
-
-protected:
-
- enum
- {
- MAX_LIGHT_COUNT = 4
- };
-
- struct LightInfo_t
- {
- LightDesc_t m_Desc;
- matrix3x4_t m_LightToWorld;
- };
-
-
-
- enum ManipulationMode_t
- {
- CAMERA_ROTATE,
- CAMERA_TRANSLATE,
- CAMERA_ZOOM,
- LIGHT_MODE,
- };
-
- virtual void EnterManipulationMode( ManipulationMode_t manipMode, bool bMouseCapture = true, vgui::MouseCode mouseCode = vgui::MouseCode( -1 ) );
- void Select();
- void AcceptManipulation( bool bReleaseMouseCapture = true );
- void CancelManipulation();
- void EnableMouseCapture( bool enable, vgui::MouseCode code = vgui::MouseCode( -1 ) );
- bool WarpMouse( int &x, int &y );
- IManipulator *m_pCurrentManip;
- int m_nManipStartX, m_nManipStartY;
-
- // Re-apply the manipulators on a new model
- void ApplyManipulation();
-
- // Synchronize the manipulators with the current transform
- void SyncManipulation();
-
- bool HasLightProbe() const;
- ITexture *GetLightProbeCubemap( bool bHDR );
- void DrawGrid();
- CMaterialReference m_Wireframe;
-
- bool m_bRenderToTexture;
-
-private:
- void SetupRenderState( int nDisplayWidth, int nDisplayHeight );
- void CreateDefaultLights();
- void DestroyLights();
-
- CMaterialReference m_LightProbeBackground;
- CMaterialReference m_LightProbeHDRBackground;
- CTextureReference m_LightProbeCubemap;
- CTextureReference m_LightProbeHDRCubemap;
-
- Camera_t m_Camera;
- matrix3x4_t m_CameraPivot;
- int m_nLightCount;
- LightInfo_t m_Lights[MAX_LIGHT_COUNT];
- Vector4D m_vecAmbientCube[6];
-
- Color m_ClearColor;
- Vector m_vecCameraOffset;
- CTransformManipulator *m_pCameraRotate;
- CTransformManipulator *m_pCameraTranslate;
- CBaseManipulator *m_pCameraZoom;
- CPotteryWheelManip *m_pLightManip;
- vgui::MouseCode m_nCaptureMouseCode;
-
- int m_xoffset, m_yoffset;
-
- bool m_bHasLightProbe : 1;
-
- CPanelAnimationVar( bool, m_bUseParentBG, "useparentbg", "0" );
-};
-
-
-#endif // SIMPLEPOTTERYWHEELPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef POTTERYWHEELPANEL_H +#define POTTERYWHEELPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/EditablePanel.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "tier2/camerautils.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IManipulator; +class CPotteryWheelManip; +class CBaseManipulator; +class CTransformManipulator; +class CDmxElement; + +namespace vgui +{ + class IScheme; +} + + +//----------------------------------------------------------------------------- +// Pottery wheel Panel +//----------------------------------------------------------------------------- +class CPotteryWheelPanel : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CPotteryWheelPanel, vgui::EditablePanel ); + +public: + // constructor, destructor + CPotteryWheelPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CPotteryWheelPanel(); + + // Overriden methods of vgui::Panel + virtual void Init( int x, int y, int wide, int tall ); + virtual void Paint(); + + virtual void OnKeyCodePressed ( vgui::KeyCode code ); + virtual void OnKeyCodeReleased( vgui::KeyCode code ); + virtual void OnMousePressed ( vgui::MouseCode code ); + virtual void OnMouseReleased( vgui::MouseCode code ); + virtual void OnCursorMoved( int x, int y ); + virtual void OnMouseWheeled( int delta ); + virtual void OnTick(); + + virtual void OnMouseCaptureLost(); + + // Sets the camera to look at the the thing we're spinning around + void LookAt( const Vector &vecCenter, float flRadius ); + void LookAt( float flRadius ); + + void ComputePanelPosition( const Vector &vecPosition, Vector2D *pPanelPos ); + + void SetBackgroundColor( int r, int g, int b ); + void SetBackgroundColor( const Color& c ); + const Color& GetBackgroundColor() const; + + // Light probe + void SetLightProbe( CDmxElement *pLightProbe ); + + // Camera. + int GetCameraFOV( void ); + void SetCameraFOV( float flFOV ); + void SetCameraPositionAndAngles( const Vector &vecPos, const QAngle &angDir, bool syncManipulators = true ); + void GetCameraPositionAndAngles( Vector &vecPos, QAngle &angDir ); + void SetCameraOffset( const Vector &vecOffset ); + void GetCameraOffset( Vector &vecOffset ); + void ResetCameraPivot( void ); + void ComputeCameraTransform( matrix3x4_t *pWorldToCamera ); + void UpdateCameraTransform(); + +private: + // Inherited classes must implement this + virtual void OnPaint3D() = 0; + +protected: + + enum + { + MAX_LIGHT_COUNT = 4 + }; + + struct LightInfo_t + { + LightDesc_t m_Desc; + matrix3x4_t m_LightToWorld; + }; + + + + enum ManipulationMode_t + { + CAMERA_ROTATE, + CAMERA_TRANSLATE, + CAMERA_ZOOM, + LIGHT_MODE, + }; + + virtual void EnterManipulationMode( ManipulationMode_t manipMode, bool bMouseCapture = true, vgui::MouseCode mouseCode = vgui::MouseCode( -1 ) ); + void Select(); + void AcceptManipulation( bool bReleaseMouseCapture = true ); + void CancelManipulation(); + void EnableMouseCapture( bool enable, vgui::MouseCode code = vgui::MouseCode( -1 ) ); + bool WarpMouse( int &x, int &y ); + IManipulator *m_pCurrentManip; + int m_nManipStartX, m_nManipStartY; + + // Re-apply the manipulators on a new model + void ApplyManipulation(); + + // Synchronize the manipulators with the current transform + void SyncManipulation(); + + bool HasLightProbe() const; + ITexture *GetLightProbeCubemap( bool bHDR ); + void DrawGrid(); + CMaterialReference m_Wireframe; + + bool m_bRenderToTexture; + +private: + void SetupRenderState( int nDisplayWidth, int nDisplayHeight ); + void CreateDefaultLights(); + void DestroyLights(); + + CMaterialReference m_LightProbeBackground; + CMaterialReference m_LightProbeHDRBackground; + CTextureReference m_LightProbeCubemap; + CTextureReference m_LightProbeHDRCubemap; + + Camera_t m_Camera; + matrix3x4_t m_CameraPivot; + int m_nLightCount; + LightInfo_t m_Lights[MAX_LIGHT_COUNT]; + Vector4D m_vecAmbientCube[6]; + + Color m_ClearColor; + Vector m_vecCameraOffset; + CTransformManipulator *m_pCameraRotate; + CTransformManipulator *m_pCameraTranslate; + CBaseManipulator *m_pCameraZoom; + CPotteryWheelManip *m_pLightManip; + vgui::MouseCode m_nCaptureMouseCode; + + int m_xoffset, m_yoffset; + + bool m_bHasLightProbe : 1; + + CPanelAnimationVar( bool, m_bUseParentBG, "useparentbg", "0" ); +}; + + +#endif // SIMPLEPOTTERYWHEELPANEL_H diff --git a/mp/src/public/matsys_controls/proceduraltexturepanel.h b/mp/src/public/matsys_controls/proceduraltexturepanel.h index d6d0998d..3941be39 100644 --- a/mp/src/public/matsys_controls/proceduraltexturepanel.h +++ b/mp/src/public/matsys_controls/proceduraltexturepanel.h @@ -1,92 +1,92 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef PROCEDURALTEXTUREPANEL_H
-#define PROCEDURALTEXTUREPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "materialsystem/itexture.h"
-#include "materialsystem/MaterialSystemUtil.h"
-#include "vgui_controls/EditablePanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-struct BGRA8888_t;
-
-
-//-----------------------------------------------------------------------------
-//
-// Procedural texture image panel
-//
-//-----------------------------------------------------------------------------
-class CProceduralTexturePanel : public vgui::EditablePanel, public ITextureRegenerator
-{
- DECLARE_CLASS_SIMPLE( CProceduralTexturePanel, vgui::EditablePanel );
-
-public:
- // constructor
- CProceduralTexturePanel( vgui::Panel *pParent, const char *pName );
- ~CProceduralTexturePanel();
-
- // Methods of ITextureRegenerator
- virtual void Release() {}
- virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect );
-
- // initialization, shutdown
- virtual bool Init( int nWidth, int nHeight, bool bAllocateImageBuffer );
- virtual void Shutdown();
-
- // Returns the image buffer + dimensions
- BGRA8888_t *GetImageBuffer();
- int GetImageWidth() const;
- int GetImageHeight() const;
-
- // Redownloads the procedural texture
- void DownloadTexture();
-
- // Sets the rectangle to paint. Use null to fill the entire panel
- void SetPaintRect( const Rect_t *pPaintRect = NULL );
-
- // Sets the texcoords to use with the procedural texture
- void SetTextureSubRect( const Rect_t &subRect );
-
- // Maintain proportions when drawing
- void MaintainProportions( bool bEnable );
-
- virtual void Paint( void );
- virtual void PaintBackground( void ) {}
-
-private:
- void CleanUp();
-
-protected:
- // Image buffer
- BGRA8888_t *m_pImageBuffer;
- int m_nWidth;
- int m_nHeight;
-
- // Paint rectangle
- Rect_t m_PaintRect;
-
- // Texture coordinate rectangle
- Rect_t m_TextureSubRect;
-
- CTextureReference m_ProceduralTexture;
- CMaterialReference m_ProceduralMaterial;
-
- int m_nTextureID;
- bool m_bMaintainProportions;
- bool m_bUsePaintRect;
-};
-
-
-#endif // PROCEDURALTEXTUREPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef PROCEDURALTEXTUREPANEL_H +#define PROCEDURALTEXTUREPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "materialsystem/itexture.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "vgui_controls/EditablePanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +struct BGRA8888_t; + + +//----------------------------------------------------------------------------- +// +// Procedural texture image panel +// +//----------------------------------------------------------------------------- +class CProceduralTexturePanel : public vgui::EditablePanel, public ITextureRegenerator +{ + DECLARE_CLASS_SIMPLE( CProceduralTexturePanel, vgui::EditablePanel ); + +public: + // constructor + CProceduralTexturePanel( vgui::Panel *pParent, const char *pName ); + ~CProceduralTexturePanel(); + + // Methods of ITextureRegenerator + virtual void Release() {} + virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect ); + + // initialization, shutdown + virtual bool Init( int nWidth, int nHeight, bool bAllocateImageBuffer ); + virtual void Shutdown(); + + // Returns the image buffer + dimensions + BGRA8888_t *GetImageBuffer(); + int GetImageWidth() const; + int GetImageHeight() const; + + // Redownloads the procedural texture + void DownloadTexture(); + + // Sets the rectangle to paint. Use null to fill the entire panel + void SetPaintRect( const Rect_t *pPaintRect = NULL ); + + // Sets the texcoords to use with the procedural texture + void SetTextureSubRect( const Rect_t &subRect ); + + // Maintain proportions when drawing + void MaintainProportions( bool bEnable ); + + virtual void Paint( void ); + virtual void PaintBackground( void ) {} + +private: + void CleanUp(); + +protected: + // Image buffer + BGRA8888_t *m_pImageBuffer; + int m_nWidth; + int m_nHeight; + + // Paint rectangle + Rect_t m_PaintRect; + + // Texture coordinate rectangle + Rect_t m_TextureSubRect; + + CTextureReference m_ProceduralTexture; + CMaterialReference m_ProceduralMaterial; + + int m_nTextureID; + bool m_bMaintainProportions; + bool m_bUsePaintRect; +}; + + +#endif // PROCEDURALTEXTUREPANEL_H diff --git a/mp/src/public/matsys_controls/sequencepicker.h b/mp/src/public/matsys_controls/sequencepicker.h index d982bce2..68e47290 100644 --- a/mp/src/public/matsys_controls/sequencepicker.h +++ b/mp/src/public/matsys_controls/sequencepicker.h @@ -1,111 +1,111 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef SEQUENCEPICKER_H
-#define SEQUENCEPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier1/utlstring.h"
-#include "vgui_controls/Frame.h"
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/ImageList.h"
-#include "datacache/imdlcache.h"
-#include "matsys_controls/mdlpanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-namespace vgui
-{
- class Splitter;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Sequence picker panel
-//-----------------------------------------------------------------------------
-class CSequencePicker : public vgui::EditablePanel
-{
- DECLARE_CLASS_SIMPLE( CSequencePicker, vgui::EditablePanel );
-
-public:
- enum PickType_t
- {
- PICK_NONE = 0,
- PICK_SEQUENCES = 0x1,
- PICK_ACTIVITIES = 0x2,
- PICK_ALL = 0xFFFFFFFF,
- };
-
- // Flags come from PickType_t
- CSequencePicker( vgui::Panel *pParent, int nFlags = PICK_ALL );
- ~CSequencePicker();
-
- // overridden frame functions
- virtual void PerformLayout();
-
- // Sets the MDL to preview sequences for
- void SetMDL( const char *pMDLName );
-
- // Gets the selected activity/sequence
- PickType_t GetSelectedSequenceType();
- const char *GetSelectedSequenceName( );
-
-private:
- void RefreshActivitiesAndSequencesList();
-
- // Plays the selected activity
- void PlayActivity( const char *pActivityName );
-
- // Plays the selected sequence
- void PlaySequence( const char *pSequenceName );
-
- MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
- MESSAGE_FUNC( OnPageChanged, "PageChanged" );
-
- CMDLPanel *m_pMDLPreview;
- vgui::Splitter* m_pPreviewSplitter;
- vgui::PropertySheet *m_pViewsSheet;
- vgui::PropertyPage *m_pSequencesPage;
- vgui::PropertyPage *m_pActivitiesPage;
- vgui::ListPanel *m_pSequencesList;
- vgui::ListPanel *m_pActivitiesList;
- MDLHandle_t m_hSelectedMDL;
- CUtlString m_Filter;
-
- friend class CSequencePickerFrame;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Main app window
-//-----------------------------------------------------------------------------
-class CSequencePickerFrame : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CSequencePickerFrame, vgui::Frame );
-
-public:
- CSequencePickerFrame( vgui::Panel *pParent, int nFlags );
-
- // Inherited from Frame
- virtual void OnCommand( const char *pCommand );
-
- // Purpose: Activate the dialog
- void DoModal( const char *pMDLName );
-
-private:
- MESSAGE_FUNC_PARAMS( OnSequencePreviewChanged, "SequencePreviewChanged", kv );
-
- CSequencePicker *m_pPicker;
- vgui::Button *m_pOpenButton;
- vgui::Button *m_pCancelButton;
-};
-
-
-#endif // SEQUENCEPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef SEQUENCEPICKER_H +#define SEQUENCEPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier1/utlstring.h" +#include "vgui_controls/Frame.h" +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/ImageList.h" +#include "datacache/imdlcache.h" +#include "matsys_controls/mdlpanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Splitter; +} + + +//----------------------------------------------------------------------------- +// Purpose: Sequence picker panel +//----------------------------------------------------------------------------- +class CSequencePicker : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CSequencePicker, vgui::EditablePanel ); + +public: + enum PickType_t + { + PICK_NONE = 0, + PICK_SEQUENCES = 0x1, + PICK_ACTIVITIES = 0x2, + PICK_ALL = 0xFFFFFFFF, + }; + + // Flags come from PickType_t + CSequencePicker( vgui::Panel *pParent, int nFlags = PICK_ALL ); + ~CSequencePicker(); + + // overridden frame functions + virtual void PerformLayout(); + + // Sets the MDL to preview sequences for + void SetMDL( const char *pMDLName ); + + // Gets the selected activity/sequence + PickType_t GetSelectedSequenceType(); + const char *GetSelectedSequenceName( ); + +private: + void RefreshActivitiesAndSequencesList(); + + // Plays the selected activity + void PlayActivity( const char *pActivityName ); + + // Plays the selected sequence + void PlaySequence( const char *pSequenceName ); + + MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); + MESSAGE_FUNC( OnPageChanged, "PageChanged" ); + + CMDLPanel *m_pMDLPreview; + vgui::Splitter* m_pPreviewSplitter; + vgui::PropertySheet *m_pViewsSheet; + vgui::PropertyPage *m_pSequencesPage; + vgui::PropertyPage *m_pActivitiesPage; + vgui::ListPanel *m_pSequencesList; + vgui::ListPanel *m_pActivitiesList; + MDLHandle_t m_hSelectedMDL; + CUtlString m_Filter; + + friend class CSequencePickerFrame; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Main app window +//----------------------------------------------------------------------------- +class CSequencePickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CSequencePickerFrame, vgui::Frame ); + +public: + CSequencePickerFrame( vgui::Panel *pParent, int nFlags ); + + // Inherited from Frame + virtual void OnCommand( const char *pCommand ); + + // Purpose: Activate the dialog + void DoModal( const char *pMDLName ); + +private: + MESSAGE_FUNC_PARAMS( OnSequencePreviewChanged, "SequencePreviewChanged", kv ); + + CSequencePicker *m_pPicker; + vgui::Button *m_pOpenButton; + vgui::Button *m_pCancelButton; +}; + + +#endif // SEQUENCEPICKER_H diff --git a/mp/src/public/matsys_controls/tgapreviewpanel.h b/mp/src/public/matsys_controls/tgapreviewpanel.h index f1027869..fc52adf9 100644 --- a/mp/src/public/matsys_controls/tgapreviewpanel.h +++ b/mp/src/public/matsys_controls/tgapreviewpanel.h @@ -1,39 +1,39 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef TGAPREVIEWPANEL_H
-#define TGAPREVIEWPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "matsys_controls/proceduraltexturepanel.h"
-#include "tier1/utlstring.h"
-
-
-//-----------------------------------------------------------------------------
-//
-// TGA Preview panel
-//
-//-----------------------------------------------------------------------------
-class CTGAPreviewPanel : public CProceduralTexturePanel
-{
- DECLARE_CLASS_SIMPLE( CTGAPreviewPanel, CProceduralTexturePanel );
-
-public:
- // constructor
- CTGAPreviewPanel( vgui::Panel *pParent, const char *pName );
- void SetTGA( const char *pFullPath );
- const char *GetTGA() const;
-
-private:
- CUtlString m_TGAName;
-};
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TGAPREVIEWPANEL_H +#define TGAPREVIEWPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "matsys_controls/proceduraltexturepanel.h" +#include "tier1/utlstring.h" + + +//----------------------------------------------------------------------------- +// +// TGA Preview panel +// +//----------------------------------------------------------------------------- +class CTGAPreviewPanel : public CProceduralTexturePanel +{ + DECLARE_CLASS_SIMPLE( CTGAPreviewPanel, CProceduralTexturePanel ); + +public: + // constructor + CTGAPreviewPanel( vgui::Panel *pParent, const char *pName ); + void SetTGA( const char *pFullPath ); + const char *GetTGA() const; + +private: + CUtlString m_TGAName; +}; + + #endif // TGAPREVIEWPANEL_H
\ No newline at end of file diff --git a/mp/src/public/matsys_controls/vmtpanel.h b/mp/src/public/matsys_controls/vmtpanel.h index fc31f21d..ee2e6cc8 100644 --- a/mp/src/public/matsys_controls/vmtpanel.h +++ b/mp/src/public/matsys_controls/vmtpanel.h @@ -1,91 +1,91 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef VMTPANEL_H
-#define VMTPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/potterywheelpanel.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IMaterial;
-class CMeshBuilder;
-class Vector;
-
-namespace vgui
-{
- class ScrollBar;
- class IScheme;
-}
-
-
-//-----------------------------------------------------------------------------
-// Material Viewer Panel
-//-----------------------------------------------------------------------------
-class CVMTPanel : public CPotteryWheelPanel
-{
- DECLARE_CLASS_SIMPLE( CVMTPanel, CPotteryWheelPanel );
-
-public:
- // constructor, destructor
- CVMTPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CVMTPanel();
-
- // Set the material to draw
- void SetMaterial( IMaterial *pMaterial );
-
- // Set rendering mode (stretch to full screen, or use actual size)
- void RenderUsingActualSize( bool bEnable );
-
- // performs the layout
- virtual void PerformLayout();
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
-private:
- // paint it stretched to the window size
- void DrawStretchedToPanel( CMeshBuilder &meshBuilder );
-
- // paint it actual size
- void DrawActualSize( CMeshBuilder &meshBuilder );
-
- // Draw it on a sphere
- void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
-
- // paint it!
- virtual void OnPaint3D();
-
-private:
- // The material to draw
- IMaterial *m_pMaterial;
-
- // A texture to use for a lightmap
- CTextureReference m_pLightmapTexture;
-
- // The default env_cubemap
- CTextureReference m_DefaultEnvCubemap;
-
- // Are we using actual size or not?
- bool m_bUseActualSize;
-
- // Scroll bars
- vgui::ScrollBar *m_pHorizontalBar;
- vgui::ScrollBar *m_pVerticalBar;
-
- // The viewable size
- int m_iViewableWidth;
- int m_iViewableHeight;
-};
-
-#endif // VMTPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef VMTPANEL_H +#define VMTPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "matsys_controls/potterywheelpanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IMaterial; +class CMeshBuilder; +class Vector; + +namespace vgui +{ + class ScrollBar; + class IScheme; +} + + +//----------------------------------------------------------------------------- +// Material Viewer Panel +//----------------------------------------------------------------------------- +class CVMTPanel : public CPotteryWheelPanel +{ + DECLARE_CLASS_SIMPLE( CVMTPanel, CPotteryWheelPanel ); + +public: + // constructor, destructor + CVMTPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CVMTPanel(); + + // Set the material to draw + void SetMaterial( IMaterial *pMaterial ); + + // Set rendering mode (stretch to full screen, or use actual size) + void RenderUsingActualSize( bool bEnable ); + + // performs the layout + virtual void PerformLayout(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + +private: + // paint it stretched to the window size + void DrawStretchedToPanel( CMeshBuilder &meshBuilder ); + + // paint it actual size + void DrawActualSize( CMeshBuilder &meshBuilder ); + + // Draw it on a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + // paint it! + virtual void OnPaint3D(); + +private: + // The material to draw + IMaterial *m_pMaterial; + + // A texture to use for a lightmap + CTextureReference m_pLightmapTexture; + + // The default env_cubemap + CTextureReference m_DefaultEnvCubemap; + + // Are we using actual size or not? + bool m_bUseActualSize; + + // Scroll bars + vgui::ScrollBar *m_pHorizontalBar; + vgui::ScrollBar *m_pVerticalBar; + + // The viewable size + int m_iViewableWidth; + int m_iViewableHeight; +}; + +#endif // VMTPANEL_H
\ No newline at end of file diff --git a/mp/src/public/matsys_controls/vmtpicker.h b/mp/src/public/matsys_controls/vmtpicker.h index 693e09fe..51499bfe 100644 --- a/mp/src/public/matsys_controls/vmtpicker.h +++ b/mp/src/public/matsys_controls/vmtpicker.h @@ -1,61 +1,61 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef VMTPICKER_H
-#define VMTPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/baseassetpicker.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CVMTPreviewPanel;
-
-namespace vgui
-{
- class Splitter;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for choosing raw assets
-//-----------------------------------------------------------------------------
-class CVMTPicker : public CBaseAssetPicker
-{
- DECLARE_CLASS_SIMPLE( CVMTPicker, CBaseAssetPicker );
-
-public:
- CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect = false );
- virtual ~CVMTPicker();
-
-private:
- // Derived classes have this called when the previewed asset changes
- virtual void OnSelectedAssetPicked( const char *pAssetName );
-
- CVMTPreviewPanel *m_pVMTPreview2D;
- CVMTPreviewPanel *m_pVMTPreview3D;
- vgui::Splitter *m_p2D3DSplitter;
- vgui::Splitter *m_pPreviewSplitter;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for asset picker
-//-----------------------------------------------------------------------------
-class CVMTPickerFrame : public CBaseAssetPickerFrame
-{
- DECLARE_CLASS_SIMPLE( CVMTPickerFrame, CBaseAssetPickerFrame );
-
-public:
- CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect = false );
-};
-
-
-#endif // VMTPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VMTPICKER_H +#define VMTPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "matsys_controls/baseassetpicker.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CVMTPreviewPanel; + +namespace vgui +{ + class Splitter; +} + + +//----------------------------------------------------------------------------- +// Purpose: Base class for choosing raw assets +//----------------------------------------------------------------------------- +class CVMTPicker : public CBaseAssetPicker +{ + DECLARE_CLASS_SIMPLE( CVMTPicker, CBaseAssetPicker ); + +public: + CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect = false ); + virtual ~CVMTPicker(); + +private: + // Derived classes have this called when the previewed asset changes + virtual void OnSelectedAssetPicked( const char *pAssetName ); + + CVMTPreviewPanel *m_pVMTPreview2D; + CVMTPreviewPanel *m_pVMTPreview3D; + vgui::Splitter *m_p2D3DSplitter; + vgui::Splitter *m_pPreviewSplitter; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for asset picker +//----------------------------------------------------------------------------- +class CVMTPickerFrame : public CBaseAssetPickerFrame +{ + DECLARE_CLASS_SIMPLE( CVMTPickerFrame, CBaseAssetPickerFrame ); + +public: + CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect = false ); +}; + + +#endif // VMTPICKER_H diff --git a/mp/src/public/matsys_controls/vmtpreviewpanel.h b/mp/src/public/matsys_controls/vmtpreviewpanel.h index 3aeebf34..f080d6ce 100644 --- a/mp/src/public/matsys_controls/vmtpreviewpanel.h +++ b/mp/src/public/matsys_controls/vmtpreviewpanel.h @@ -1,81 +1,81 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef VMTPREVIEWPANEL_H
-#define VMTPREVIEWPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/Panel.h"
-#include "tier1/utlstring.h"
-#include "materialsystem/MaterialSystemUtil.h"
-#include "mathlib/vector.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-
-
-//-----------------------------------------------------------------------------
-//
-// VMT Preview panel
-//
-//-----------------------------------------------------------------------------
-class CVMTPreviewPanel : public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel );
-
-public:
- // constructor
- CVMTPreviewPanel( vgui::Panel *pParent, const char *pName );
- void SetVMT( const char *pMaterialName );
- const char *GetVMT() const;
-
- // Paints the texture
- virtual void Paint( void );
-
- // View it in 3D or 2D mode
- void DrawIn3DMode( bool b3DMode );
-
-private:
- // Two different preview methods
- void DrawSphere( void );
- void DrawRectangle( void );
-
- // Set up a projection matrix for a 90 degree fov
- void SetupProjectionMatrix( int nWidth, int nHeight );
- void SetupOrthoMatrix( int nWidth, int nHeight );
-
- // Sets the camera to look at the the thing we're spinning around
- void LookAt( const Vector &vecLookAt, float flRadius );
-
- // Sets up lighting state
- void SetupLightingState();
-
- // Draw a sphere
- void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
-
- // Draw sprite-card based materials
- void RenderSpriteCard( const Vector &vCenter, float flRadius );
-
- CUtlString m_VMTName;
- CMaterialReference m_Material;
- CTextureReference m_pLightmapTexture;
- CTextureReference m_DefaultEnvCubemap;
- Vector m_LightDirection;
- Color m_LightColor;
- float m_flLightIntensity;
- Vector m_vecCameraDirection;
- float m_flLastRotationTime;
- bool m_bDrawIn3DMode;
-};
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VMTPREVIEWPANEL_H +#define VMTPREVIEWPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" +#include "tier1/utlstring.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "mathlib/vector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// +// VMT Preview panel +// +//----------------------------------------------------------------------------- +class CVMTPreviewPanel : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel ); + +public: + // constructor + CVMTPreviewPanel( vgui::Panel *pParent, const char *pName ); + void SetVMT( const char *pMaterialName ); + const char *GetVMT() const; + + // Paints the texture + virtual void Paint( void ); + + // View it in 3D or 2D mode + void DrawIn3DMode( bool b3DMode ); + +private: + // Two different preview methods + void DrawSphere( void ); + void DrawRectangle( void ); + + // Set up a projection matrix for a 90 degree fov + void SetupProjectionMatrix( int nWidth, int nHeight ); + void SetupOrthoMatrix( int nWidth, int nHeight ); + + // Sets the camera to look at the the thing we're spinning around + void LookAt( const Vector &vecLookAt, float flRadius ); + + // Sets up lighting state + void SetupLightingState(); + + // Draw a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + // Draw sprite-card based materials + void RenderSpriteCard( const Vector &vCenter, float flRadius ); + + CUtlString m_VMTName; + CMaterialReference m_Material; + CTextureReference m_pLightmapTexture; + CTextureReference m_DefaultEnvCubemap; + Vector m_LightDirection; + Color m_LightColor; + float m_flLightIntensity; + Vector m_vecCameraDirection; + float m_flLastRotationTime; + bool m_bDrawIn3DMode; +}; + + #endif // VMTPREVIEWPANEL_H
\ No newline at end of file diff --git a/mp/src/public/matsys_controls/vtfpicker.h b/mp/src/public/matsys_controls/vtfpicker.h index fa1efa07..ce8478af 100644 --- a/mp/src/public/matsys_controls/vtfpicker.h +++ b/mp/src/public/matsys_controls/vtfpicker.h @@ -1,59 +1,59 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef VTFPICKER_H
-#define VTFPICKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/baseassetpicker.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CVTFPreviewPanel;
-
-namespace vgui
-{
- class Splitter;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Base class for choosing raw assets
-//-----------------------------------------------------------------------------
-class CVTFPicker : public CBaseAssetPicker
-{
- DECLARE_CLASS_SIMPLE( CVTFPicker, CBaseAssetPicker );
-
-public:
- CVTFPicker( vgui::Panel *pParent );
- virtual ~CVTFPicker();
-
-private:
- // Derived classes have this called when the previewed asset changes
- virtual void OnSelectedAssetPicked( const char *pAssetName );
-
- CVTFPreviewPanel *m_pVTFPreview;
- vgui::Splitter *m_pPreviewSplitter;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Modal dialog for asset picker
-//-----------------------------------------------------------------------------
-class CVTFPickerFrame : public CBaseAssetPickerFrame
-{
- DECLARE_CLASS_SIMPLE( CVTFPickerFrame, CBaseAssetPickerFrame );
-
-public:
- CVTFPickerFrame( vgui::Panel *pParent, const char *pTitle );
-};
-
-
-#endif // VTFPICKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VTFPICKER_H +#define VTFPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "matsys_controls/baseassetpicker.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CVTFPreviewPanel; + +namespace vgui +{ + class Splitter; +} + + +//----------------------------------------------------------------------------- +// Purpose: Base class for choosing raw assets +//----------------------------------------------------------------------------- +class CVTFPicker : public CBaseAssetPicker +{ + DECLARE_CLASS_SIMPLE( CVTFPicker, CBaseAssetPicker ); + +public: + CVTFPicker( vgui::Panel *pParent ); + virtual ~CVTFPicker(); + +private: + // Derived classes have this called when the previewed asset changes + virtual void OnSelectedAssetPicked( const char *pAssetName ); + + CVTFPreviewPanel *m_pVTFPreview; + vgui::Splitter *m_pPreviewSplitter; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Modal dialog for asset picker +//----------------------------------------------------------------------------- +class CVTFPickerFrame : public CBaseAssetPickerFrame +{ + DECLARE_CLASS_SIMPLE( CVTFPickerFrame, CBaseAssetPickerFrame ); + +public: + CVTFPickerFrame( vgui::Panel *pParent, const char *pTitle ); +}; + + +#endif // VTFPICKER_H diff --git a/mp/src/public/matsys_controls/vtfpreviewpanel.h b/mp/src/public/matsys_controls/vtfpreviewpanel.h index 8e7402f0..7fdccbce 100644 --- a/mp/src/public/matsys_controls/vtfpreviewpanel.h +++ b/mp/src/public/matsys_controls/vtfpreviewpanel.h @@ -1,70 +1,70 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef VTFPREVIEWPANEL_H
-#define VTFPREVIEWPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vgui_controls/Panel.h"
-#include "tier1/utlstring.h"
-#include "materialsystem/MaterialSystemUtil.h"
-#include "mathlib/vector.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-
-
-//-----------------------------------------------------------------------------
-//
-// VTF Preview panel
-//
-//-----------------------------------------------------------------------------
-class CVTFPreviewPanel : public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CVTFPreviewPanel, vgui::Panel );
-
-public:
- // constructor
- CVTFPreviewPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CVTFPreviewPanel();
-
- void SetVTF( const char *pFullPath, bool bLoadImmediately = true );
- const char *GetVTF() const;
-
- // Paints the texture
- virtual void Paint( void );
-
-private:
- void PaintNormalMapTexture( void );
- void PaintCubeTexture( void );
- void PaintStandardTexture( void );
- void PaintVolumeTexture( void );
-
- // Set up a projection matrix for a 90 degree fov
- void SetupProjectionMatrix( int nWidth, int nHeight );
-
- // Sets the camera to look at the the thing we're spinning around
- void LookAt( const Vector &vecLookAt, float flRadius );
-
- // Draw a sphere
- void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
-
- CUtlString m_VTFName;
- CTextureReference m_PreviewTexture;
- CMaterialReference m_PreviewMaterial;
- int m_nTextureID;
- Vector m_vecCameraDirection;
- float m_flLastRotationTime;
-};
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VTFPREVIEWPANEL_H +#define VTFPREVIEWPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "vgui_controls/Panel.h" +#include "tier1/utlstring.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "mathlib/vector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// +// VTF Preview panel +// +//----------------------------------------------------------------------------- +class CVTFPreviewPanel : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CVTFPreviewPanel, vgui::Panel ); + +public: + // constructor + CVTFPreviewPanel( vgui::Panel *pParent, const char *pName ); + virtual ~CVTFPreviewPanel(); + + void SetVTF( const char *pFullPath, bool bLoadImmediately = true ); + const char *GetVTF() const; + + // Paints the texture + virtual void Paint( void ); + +private: + void PaintNormalMapTexture( void ); + void PaintCubeTexture( void ); + void PaintStandardTexture( void ); + void PaintVolumeTexture( void ); + + // Set up a projection matrix for a 90 degree fov + void SetupProjectionMatrix( int nWidth, int nHeight ); + + // Sets the camera to look at the the thing we're spinning around + void LookAt( const Vector &vecLookAt, float flRadius ); + + // Draw a sphere + void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); + + CUtlString m_VTFName; + CTextureReference m_PreviewTexture; + CMaterialReference m_PreviewMaterial; + int m_nTextureID; + Vector m_vecCameraDirection; + float m_flLastRotationTime; +}; + + #endif // VTFPREVIEWPANEL_H
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