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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/public/engine | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/public/engine')
| -rw-r--r-- | mp/src/public/engine/ivdebugoverlay.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/public/engine/ivdebugoverlay.h b/mp/src/public/engine/ivdebugoverlay.h index 51aeafd1..0b24c777 100644 --- a/mp/src/public/engine/ivdebugoverlay.h +++ b/mp/src/public/engine/ivdebugoverlay.h @@ -25,7 +25,7 @@ class Vector; // When used as a duration by a server-side NDebugOverlay:: call,
// causes the overlay to persist until the next server update.
-#define NDEBUG_PERSIST_TILL_NEXT_SERVER (0.01023f)
+#define NDEBUG_PERSIST_TILL_NEXT_SERVER (0.0f)
class OverlayText_t;
|