aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh
diff options
context:
space:
mode:
authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh34
1 files changed, 17 insertions, 17 deletions
diff --git a/mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh b/mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh
index e539da67..019f8c0a 100644
--- a/mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh
+++ b/mp/src/materialsystem/stdshaders/vertexlitgeneric_envmap.psh
@@ -1,17 +1,17 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-tex t0 ; base color
-tex t1 ; cube map
-
-mul r0, t0, c3 ; base times modulation
-mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
-mul r0.rgb, v0, r0 ; apply vertex lighting
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+
+mul r0, t0, c3 ; base times modulation
+mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)