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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp')
-rw-r--r--mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp b/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp
index 285879c0..008f37e3 100644
--- a/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp
+++ b/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp
@@ -220,7 +220,7 @@ BEGIN_VS_SHADER( Sky_HDR_DX9, "Help for Sky_HDR_DX9 shader" )
float w=txtr->GetActualWidth();
float h=txtr->GetActualHeight();
float FUDGE=0.01/max(w,h); // per ATI
- float c1[4]={0.5/w-FUDGE, 0.5/h-FUDGE, w, h };
+ float c1[4]={(float)(0.5/w-FUDGE), (float)(0.5/h-FUDGE), w, h };
pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, c1);
BindTexture( SHADER_SAMPLER0, HDRCOMPRESSEDTEXTURE, FRAME );