From 55ed12f8d1eb6887d348be03aee5573d44177ffb Mon Sep 17 00:00:00 2001 From: Michael Sartain Date: Thu, 2 Oct 2014 08:25:55 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp') diff --git a/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp b/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp index 285879c0..008f37e3 100644 --- a/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp +++ b/mp/src/materialsystem/stdshaders/sky_hdr_dx9.cpp @@ -220,7 +220,7 @@ BEGIN_VS_SHADER( Sky_HDR_DX9, "Help for Sky_HDR_DX9 shader" ) float w=txtr->GetActualWidth(); float h=txtr->GetActualHeight(); float FUDGE=0.01/max(w,h); // per ATI - float c1[4]={0.5/w-FUDGE, 0.5/h-FUDGE, w, h }; + float c1[4]={(float)(0.5/w-FUDGE), (float)(0.5/h-FUDGE), w, h }; pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, c1); BindTexture( SHADER_SAMPLER0, HDRCOMPRESSEDTEXTURE, FRAME ); -- cgit v1.2.3