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| author | Bruce Dawson <[email protected]> | 2014-01-06 17:21:23 -0800 |
|---|---|---|
| committer | Bruce Dawson <[email protected]> | 2014-01-06 17:21:23 -0800 |
| commit | 28abc2120b8718eb36f7c47f6b20ef7230bc5914 (patch) | |
| tree | d4f169c6b12db155694eabb2245cc40973f085a5 /mp/src/materialsystem/stdshaders/debugtangentspace.cpp | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.tar.xz source-sdk-2013-28abc2120b8718eb36f7c47f6b20ef7230bc5914.zip | |
Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/debugtangentspace.cpp')
0 files changed, 0 insertions, 0 deletions