aboutsummaryrefslogtreecommitdiff
path: root/mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
diff options
context:
space:
mode:
authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh52
1 files changed, 26 insertions, 26 deletions
diff --git a/mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh b/mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
index 119633a9..666acb6d 100644
--- a/mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
+++ b/mp/src/materialsystem/stdshaders/VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
@@ -1,26 +1,26 @@
-; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
-ps.1.1
-
-; Get the color from the texture
-tex t0 ; base
-tex t1 ; env map
-tex t2 ; mask
-tex t3 ; detail
-
-mul r0.rgb, t0, c3 + ; base times modulation
-mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
-
-mul r0.rgb, v0, r0 ; Apply lighting
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mul_x2 r0.rgb, r0, t3 ; detail texture
-
-mul r1, t0, c1 ; Self illum * tint
-lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
-
-mul r1, t2, t1 ; envmapmask * envmap
-mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
-
-#if WRITEONETODESTALPHA
-+mov r0.a, c4 ; make alpha 255
-#endif
+; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
+ps.1.1
+
+; Get the color from the texture
+tex t0 ; base
+tex t1 ; env map
+tex t2 ; mask
+tex t3 ; detail
+
+mul r0.rgb, t0, c3 + ; base times modulation
+mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
+
+mul r0.rgb, v0, r0 ; Apply lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+mul_x2 r0.rgb, r0, t3 ; detail texture
+
+mul r1, t0, c1 ; Self illum * tint
+lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
+
+mul r1, t2, t1 ; envmapmask * envmap
+mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
+
+#if WRITEONETODESTALPHA
++mov r0.a, c4 ; make alpha 255
+#endif