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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh40
1 files changed, 20 insertions, 20 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh
index 7944e730..9f09397c 100644
--- a/mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh
+++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MultiplyByLighting.psh
@@ -1,20 +1,20 @@
-ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-def c2, 1.0f, 1.0f, 1.0f, 1.0f
-
-tex t0
-tex t1
-
-; Blend between grey and lightmap color based on total alpha
-
-mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
-+ mul_sat r1.a, t0, v0 ; base times vertex alpha
-lrp r0, r1.a, r1, c2 ; interpolate between white + color
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+def c2, 1.0f, 1.0f, 1.0f, 1.0f
+
+tex t0
+tex t1
+
+; Blend between grey and lightmap color based on total alpha
+
+mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
++ mul_sat r1.a, t0, v0 ; base times vertex alpha
+lrp r0, r1.a, r1, c2 ; interpolate between white + color