diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/shared/voice_gamemgr.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/game/shared/voice_gamemgr.cpp')
| -rw-r--r-- | mp/src/game/shared/voice_gamemgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/shared/voice_gamemgr.cpp b/mp/src/game/shared/voice_gamemgr.cpp index 15523859..79933896 100644 --- a/mp/src/game/shared/voice_gamemgr.cpp +++ b/mp/src/game/shared/voice_gamemgr.cpp @@ -37,7 +37,7 @@ ConVar voice_serverdebug( "voice_serverdebug", "0" ); // Set game rules to allow all clients to talk to each other. // Muted players still can't talk to each other. -ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" ); +ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Players can hear all other players, no team restrictions" ); CVoiceGameMgr g_VoiceGameMgr; @@ -289,4 +289,4 @@ bool CVoiceGameMgr::CheckProximity( int iDistance ) return true; return false; -}
\ No newline at end of file +} |