From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/shared/voice_gamemgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'mp/src/game/shared/voice_gamemgr.cpp') diff --git a/mp/src/game/shared/voice_gamemgr.cpp b/mp/src/game/shared/voice_gamemgr.cpp index 15523859..79933896 100644 --- a/mp/src/game/shared/voice_gamemgr.cpp +++ b/mp/src/game/shared/voice_gamemgr.cpp @@ -37,7 +37,7 @@ ConVar voice_serverdebug( "voice_serverdebug", "0" ); // Set game rules to allow all clients to talk to each other. // Muted players still can't talk to each other. -ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY, "Players can hear all other players, no team restrictions" ); +ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Players can hear all other players, no team restrictions" ); CVoiceGameMgr g_VoiceGameMgr; @@ -289,4 +289,4 @@ bool CVoiceGameMgr::CheckProximity( int iDistance ) return true; return false; -} \ No newline at end of file +} -- cgit v1.2.3